Wednesday, July 27, 2016

A Text Play of ROBFEOY?

Yesterday I finally managed to pick up a legitimately-bought copy of ROBFEOY.


The ROBF series (stands for Ragnarok Online Battle Fuck) is a series of battle-fuck RPGs where the player squares off against various hawt monster girls and attempts to fuck them into submission.  Make the girl come and you win.  Run out of energy and it's a sexy-ever-after Bad End.

I rate the ROBF series as one of the better monster girl hentai game series, up there with the Monster Girl Quest and Violated Hero series.  ROBF's character artwork might look a little simplistic and cartoony in comparison to the other two, but more than makes up for it with the animations.  They are largely only simple sprite tweens, but they're very effective at making the sex scenes pop to life.  The artist likes curves and is very good at giving them appropriate... ahem... bounce.  Together with the consistent art style, the quality of these scenes push the ROBF games above most of their competitors.

The monster girl designs are more vanilla in comparison to Monster Girl Quest.  It's not quite all animal ears 'n' tail only, but you won't find anything like the brain-melting concoctions MGQ throws at hapless Luka.  Whether this is a good thing or a bad thing will depend on what reaction you had to those brain-melting (and Luka-eating) monster girls of MGQ, especially in the third chapter (with artists like Delphinus and Xelvy given free rein to go crazy).  Compared to that ROBF will either seem like a relief or a little tame.  Personally I wish there were a few more weirder monster girls, but I love how ROBF animates its scenes.

A little jiggle goes a long way and slime girls are very jiggly.

On top of this, the ROBF games also manage to be tricksy little RPGs in their own right.  There are stats and level progression to min-max to your heart's content as well as all the usual JRPG features (good and bad).  If anything ROBF is too much like a conventional RPG.  Playing these games as someone who can't read Japanese is quite hard.  Automated machine translation is okay at giving the gist of what's going on, but for when you need to follow precise instructions in order to unlock the next area...

It's been a while since I've done any Let's Play stuff, but I'm thinking it might be fun to have a run through of ROBFEOY.  There are a couple of potential wrinkles though.  I'll be using machine translation and given how famously inaccurate this is, there's a high chance I'll end up getting irretrievably lost/stuck at some point.  I'm okay with this as it will probably be funny.

There's also a possibility that any Let's Play series might get DMCA'ed to oblivion.  The creator is very protective of their IP and not that enthusiastic about non-Japanese players playing their game, to the point that they added various Japanese language quizzes as a form of impromptu copyright protection.  From what I've read, the creator is very sensitive about their work being pirated.  Personally, I think making your game harder to buy for the customers that want to buy it exacerbates the problem, but I can also see merit in the argument that the Western market is very small in comparison to the domestic Japanese market and that shutting out a few niche Western purchases is worth it if it reduces the chance of a pirated copy popping up somewhere online and eating into your much larger domestic consumer base.

On that note, if you want to know where to buy a copy of this game from (as it's not available on the English side of DLSite.com, my usual source of sexy Japanese monster girl stuff), I was able to buy it from DMM.co.jp here.

Anyway, other factors permitting, a Text Play of ROBFEOY along the same lines as what I did for Monmusu Quest: Paradox might be fun.  One thing I was thinking of doing was opening it up to a little crowd participation, maybe letting the comments have a say on where to go next/how to develop our doomed hero.  That way we can all get hopelessly lost and confused rather than just me.

Sound tempting?

19 comments:

  1. I think that you should balance what your expectations are with how long for the fan decisions to actually be made; playing the game could take months, even if it's short.

    Great idea on paper, but I feel like the execution of it will be problematic.

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  2. I was thinking more: I play for an hour, blog it, put some options up on where to go next, leave it overnight, read the comments the next day, play for an hour, rinse, repeat...

    I'm not looking for consensus. If there are competing suggestions I'll just go with whatever looks the most amusing. I'm anticipating it being 3-5 quick posts a week until the game is done or we get irretrievably stuck or it reaches the point where it starts to be boring.

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  3. That would be nice, but if you go for it, what about you MGB?

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    1. It's still ongoing. I'm working on the next batch at the moment. I was hoping to get one out today, but it's not quite done, so should be up tomorrow hopefully.

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    2. Sight change to that. I didn't get the story finished before I have to leave for the weekend as it went over 1.5K words. I'll post it next week instead when I get back.

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  4. I look forward to this but just do whatever you feel like.

    I remember playing this and quitting because I had no idea how to progress and the game was getting hard.

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  5. I know very little about having things DMCA'd, but is there a chance that google might simply remove your blog whole, rather than just ROBF posts? I would humbly suggest making an alternate account for these ROBF posts, and linking to it with the main site.

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    Replies
    1. That is a scary thought. I might do a little research on what is protected by fair use beforehand.

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  6. Let me know what you use to get machine translation of ROBF please. I'm currently using chiitrans with the trial and it is absolutely awful, 80% of the text comes up as "skip".

    After having a solid amount of success with machine translation MGQ:Paradox, this result makes me sad.

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    1. I use AGTH + Translation Aggregator. I'll see if I can put a post up on how to set it up. It's only slightly better than awful though.

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    2. Super messy translations I can deal with. It's no translation at all that leaves me with issues.

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  7. Would anyone know where to find a gallery of this game as my normal sites dont seem to have them.

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    1. I'd like to politely ask people not to make these requests. The ROBF creator is notoriously sensitive about piracy/his artwork being ripped off.

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    2. Sorry i will not do it again:(. Someone should show this guy the war on drugs and see where that got people.

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  8. Hey Hydra you heard what been happaning in south Korea webtoons? I think this is big you might want to read this Cause it seems like the Social Justice Warriors strike again. https://www.reddit.com/r/manga/comments/4u5jbb/last_3_days_for_korean_manhwawebtoon_community/

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    1. I heard rumours of something kicking off like GamerGate, but I didn't follow how it panned out.

      After reading up it looks like this is playing out as a more conventional Ratner Effect - Insult audience, lose audience, followed by groveling apologies/firings to regain audience (or oblivion).

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    2. I think this might be bigger then gamer due to the fact that politicians are involved. Now when you add to the fact that South Korea is antiporn you get this. https://www.lewdgamer.com/2016/07/29/sudden-attack-2-shut-down-september/ let me ask you this how game were taken down cause of gamer gate?

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    3. Hydra you might want read this about South Korea when comes to porn. http://www.businessinsider.com/life-is-hard-for-south-koreas-internet-porn-cops-2012-12

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  9. again you left abandoned the blog , no? i still waiting for the h-space stories

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