Showing posts with label HoHH. Show all posts
Showing posts with label HoHH. Show all posts

Friday, June 03, 2022

Public Demo Version of "House of Hellish Harlots" Updated to v0.031

It's a couple of days late as one of the new harlots I was working on took a little longer than anticipated.

The public demo has been updated to version 0.031.  This adds 3 new harlots to the House:

The Black Latex Milkmaid, Llefrith SWMP-08
She's another one of the Doctoress's elite milking androids.  She specialises in bulk semen extraction and is less enigmatic than the other pair.

Huntress Diana Grosvenor and Khruutka Smucheshta
A posh hunting succubus and her 'hound', the spumpire Khruutka. Diana will have you wrestle Khruutka.  If you win, you can fuck Diana.  If you don't, you'll find out just how powerful the blowjob suck of a spumpire is...

Burbalka
Finally a plant girl for the House.  Rather than the usual ones, I took Bladderwort as inspiration for her.  She's just as predatory as the other types, so don't worry about that!

The public version of House of Hellish Harlots can be played here.

The public version is a month behind the Patreon version.  May was another relatively productive month for me and I added 3 new harlots to the House: Nef 0-CWMWL, Pêl-Z Perffeithio, and Atómica, La Bomba de Amor.  Patrons can get that version here.

I know a few comments have built up on the previous post.  Now that I've got the latest version of HoHH out, I'll catch up on answering them.

Saturday, May 07, 2022

Art of Khanara Anandanum (from House of Hellish Harlots)


Here is some nice art of Khanara Anandanum, one of the stranger harlots in the House of Hellish Harlots. She's the slime/slug/lamia monster girl that wraps her lower body around the player and overwhelms them with bliss.  This is a nice teasing pin-up of her upper body.  The dress is billowing, but we can't see what's beneath...

Credit and thanks again to Mark45 for having this commissioned.  He is also responsible for the Pori the Love Sponge piece and the lovely Nurse Honey pieces.  So again, many thanks.  You can find a gallery of the other work he's had commissioned on Eka's Portal here.

The artist this time is Marwmellow.  They have a gallery on DeviantArt here and can be found on twitter @kaputemachine.  I quite like their soft focus, slightly more realistic anime style.

I notice quite a few lovely lamias in that gallery.  I might put in some enquiries and see if I can get a pic of Queen Colubridis commissioned...




Sunday, May 01, 2022

Public Demo Version of "House of Hellish Harlots" updated to v0.030

After a period of slowness (and a bout of Covid), I'm ramping back up to better productivity on The House of Hellish Harlots again.

The public demo has been updated to version 0.030.  This adds 2 new harlots:

Sasori Oiran
A scorpion-tailed geisha girl assassin.  She's very dangerous, but makes sure all her victims go out with a smile.

The White Latex Milkmaids, Elita-05 and Elita-07
These are The Doctoress's elite milking androids.  They seek out the best quality men and 'milk' them.

The public version can be played here.

The public version is a month behind the Patreon version (gotta pay the bills!).  April was a fairly productive month for me, which saw adding 3 new harlot scenarios - The Black Latex Milkmaid Llefrith SWMP-08, Huntress Diana and her 'hound' Khruutka, and the predatory plant girl Burbalka.

Version 0.031 is available for patrons and can be obtained here.

Friday, April 01, 2022

Public Demo Version of "House of Hellish Harlots" updated to v0.029

So, what happened to February?

A bit of burnout followed by a lot of Elden Ring, which thankfully seemed to fix the burnout problem.

I'm back and working on The House of Hellish Harlots again.  Patrons got the first two of the new batch of harlot scenarios (I have another 6 or so queued up behind that are written to various degrees of completion).  These are the scorpion-tailed geisha, Sasori Oiran, and the White Latex Milkmaids, Elita-05 and Elita-07.  That comprises version 0.030 and can be obtained on my Patreon here.

With the Patreon version up to v0.030, that means I can get the public version back to being one release behind.  v0.029 is a relatively small release as I was concentrating on writing new raw harlot scenarios for that month.  It adds 1 harlot - the 'loveheart' succubus, Amoura D'Coeur.  She is intended to be a two part scenario with her much more dangerous 2nd visit to be added at a later date.  For now, you can enjoy her attentions in relative safety.

The House of Hellish Harlots can be played here.

Wednesday, February 02, 2022

Public Demo Version of "House of Hellish Harlots" Updated to v0.028

The public demo version of "House of Hellish Harlots" has been updated to v0.028.  you can play it here.

This adds Cíocha's bigger sister: Cruiscíní Gadaí-na-Duine.  She can either show up alone or with Cíocha for a much more dangerous scenario.  She's a boobfairy scaled up to the size of a human, so expect a vore theme and a lot of fucked up lactation in her scene.

As always, patrons are a month ahead.  For them I released v0.029.  Because I have a bunch of other stuff going on at the moment and I'm focusing on writing lots of new harlot scenarios, v0.029 is another small release and just adds 1 new harlot - the "love heart succubus" Amoura D'Coeur.

If you want to check it out and support the project, the Patreon page is here.

As this was a very small HoHH release, I thought I should give my patrons something more for January.  I get comments here asking how my various characters would interact with each other.  A few years back I began a novel idea that featured both Nicole and Madam Voluptula.  That didn't pan out and is currently on hiatus while I work on other projects, but I thought I'd share the opening chapters with patrons.  That 6.5K opening novel fragment can be read here.

I'm still in the middle of trying to get all of my books back up on sale, so there is some ongoing disruption to my work on HoHH.  However, I've been building up a little stockpile of new harlot scenarios ready to type up and implement.  I'm hoping February will get back to 3-4 harlots per release rather than the single-harlot releases of the past couple of months.

Saturday, January 01, 2022

Public Demo Version of "House of Hellish Harlots" Updated to v0.027

The public demo version of "House of Hellish Harlots" has been updated to v0.27.  You can play it here (ignore the Patreon splash page at the start - I forgot to create the public version of the file back at the start of December).

As November was a rough month for me personally, that release only added 1 new harlot: Suffocatrix Assphyxia.

Suffocatrix Assphyxia is another smother specialist like Suffocatrix Mamilla, and has a similar scenario focused around erotic asphyxiation.  Mamilla specialised in breast smothering.  Assphyxia specialises in... well, you can probably guess from the name.

While a similar scenario to Mamilla, Assphyxia doesn't yet have the repeat visit functionality and alternate "End" of her smother sister.  I will be adding that at a later date as well as a bonus scenario where both Mamilla and Assphyxia get to work on the player at the same time in an "ass vs tits" content.

As a part of the release, I also updated Mamilla's scenario.  She has slightly different likes and dislikes now.

Patrons continue to be a month ahead.  For them I released v0.028.  This adds Cíocha's bigger sister: Cruiscíní Gadaí-na-Duine.  She can either show up alone or with Cíocha for a much more dangerous scenario.  She's a boobfairy scaled up to the size of a human, so expect a vore theme and a lot of fucked up lactation in her scene.

If you want to check her out and support the project, my Patreon is here.

Both November and December's releases have been fairly small because of other things going on.  January might be the same because - as I mentioned in the previous post - I'll have to spend some portion of it updating and reuploading my old ebooks.

I do have multiple new harlots on the go or with 1st drafts written up, so hopefully I'll get back to HoHH releases that feature more than 1 or 2 harlots.

Happy New Year!

Sunday, December 12, 2021

Wombo-ing up the House of Hellish Harlots website

This is a x-post from my patreon (where I posted a few more pics, coz they can't all fit in this post).

If you've checked out the House of Hellish Harlots website recently, you might have noticed it has a little bit more colour now.


My webdev skills are rudimentary at best (probably less, to be honest - when it comes to IT I'm more of the backend math model coding type).  It looks vaguely okay on my laptop, but I haven't been able to test it for other devices.  If it looks like ass on your display (rather than just garish - that's intentional! :D ), let me know.

The art is from the new viral AI art toy, WOMBO Dream, you might have seen floating around on social media.  You can play with it here:
https://www.wombo.art/ 

You feed it some keywords or phrases, and it spits out an impressionist painting in a variety of different styles (I'm guessing they're using some kind of neural network and trained it on a massive art catalogue).  Obviously, me being me, I fed it a bunch of filth and the results were... interesting.


Currently, the AI only really seems good for abstract and impressionist works.  It seems fairly difficult to get anything resembling a human form out of it, with "house7" below being the closest I got.  Most of the time it spits out a weird jumble of body parts and facial features that looks bad rather than weird or disturbing.


I like it more with buildings and room interiors.  The lines are still 'off', but they're off in a way that looks weird and hallucinatory.  Especially if you feed it conflicting terms such as "house" with "hellish" and "sexual pleasure"/"perversion".  That results in the AI blurring the lush voluptuous curves painted by the old masters with the regular lines of a building, and resulting in something that's 'off' in an interesting and slightly perverse way.  Perfect for the House of Hellish Harlots, which is more than it appears!


I'm not sure if the developers intended it as anything other than a fun toy, but it seems to me like a really good way to produce abstract art for album or book covers (especially for self-published authors).  Looking up the guidelines for use, the people that made the app don't want people trying to sell the artwork, but seem okay with people using it as album/book covers.  I don't know how long that will stay in place as I suspect other people will latch onto the usefulness fairly quickly.


In the meantime I thought some of these would make nice background art to brighten up the website.  It's a nice interim fix to hold me over until I can get some proper artwork commissioned.

Wednesday, December 08, 2021

HoHH Art Commission - Alsharajea Hira, the Corruptress

After seeing how Pori turned out, I contacted the artist, and ran a poll for patrons to pick a HoHH harlot to have art commissioned for.  Alsharajea Hira, the Corruptress won and this is the finished result.



Reception on Patreon has been pretty mixed.  I think a lot depends on how thicc you like your succubi.  Personally, I think it conveys her raunchiness pretty well, but I also understand it might not be everyone's cup of tea.  We all have different preferences.

I hope you enjoy anyway.



The artist is HunggryCroissant.  They have a gallery on Eka's Portal here, and they gave me this link as their artist page if you'd like to contact and commission them:
https://croissantx.carrd.co/

I've put aside a little war chest for character commissions, so I hope to get more harlots commissioned in the future.

Wednesday, December 01, 2021

Public Demo Version of "House of Hellish Harlots" Updated to v0.026

The public version of "House of Hellish Harlots" has been updated to version 0.026.  You can play it here.  There are 2 new harlots added in this release, taking the total count up to 42.

Cíocha Gadaí-na-Bod
The boobfairy.  If you like your monster girls deliciously evil, Cíocha is definitely your gal.  She's a little on the spiteful side.  For some reason, the fairies I add to the House have some of the nastiest Bad Ends, and Cíocha is no exception.  Make good choices and I hope you don't wince too hard.

If you do survive, you'll notice her mention a 'big sister'.  That is Cruiscíní.  I haven't finished her yet.  Cíocha is intended to be a one-two punch scenario similar to Osculia's, where she returns right after with a more dangerous scenario.  That will be in a future release, as well as a solo scenario for the big boobfairy.

Misty
If you remember the very early demo I put out a couple of years ago, there was a fog succubus that killed the player if they dallied too much on the way to the House.  I've given her a harlot scenario.  It's fairly short and simple.  This is close to the original idea I had for how the scenarios would be (so the project wouldn't take too long).  I think I might rattle off a few more like this over the next month or so, just to pump the numbers up a bit.

I've also messed around with some fonts to hopefully make the site a little bit easier to read.  My webdev skills are distressingly basic, so we'll be stuck with plain text for a while until I can get hold of some nice artwork to pretty things up a little.

As I'll be maintaining, the Patreon version is a month ahead.  They're on v0.027 and Suffocatrix Assphyxia finally makes an appearance within the House.  If you want to check that out and help support the project, follow the link here.

As always, any feedback gratefully received.  November was a rough month for some personal reasons, so v0.027 was a small release.  December is also shaping up to be very busy with other things, so I expect that to only add 1 or 2 harlots as well.  I'll post more in detail on that in a couple of days.

Tuesday, November 16, 2021

Art of Pori, the Love Sponge

Pori, the Love Sponge is one of the harlots in "The House of Hellish Harlots".  The public demo of that has been updated to v0.025 and can be played here.  Here is a lovely pic of her, showing her in all her comfy loveliness.


While I'd love to say I was responsible for this, the piece was independently commissioned by Mark45 and he kindly gave me permission to share it.

The artist is HunggryCroissant and more of their work can be found here.

I like this.  If I was to add art to HoHH it would be through profile pictures like this.  The ideal GUI for HoHH would likely take the form of a book with artwork on the left page and the text on the right.  Unfortunately, I lack the wherewithal to create this, so the project will likely stay text-only for the moment.  What I did think of doing was to create a profile page on houseofhellishharlots.com and list all the harlots with profile pics and details (Kind of like Monster Girl Encyclopaedia, but if all the monster girls were offering services in a massage parlour/brothel).  Art like this would be perfect for that.



Wednesday, November 03, 2021

Public demo version of "House of Hellish Harlots" updated to v0.025

Not quite the "hopefully, by the end of the week" as I originally said, as October was bedevilled with technical problems for me which ended up in me needing to replace my computer, but I've finally managed to update the public website version of "House of Hellish Harlots" to v0.025.  It can be found here:

https://houseofhellishharlots.com/

The major change is the addition of an accelerated restart mode.  I got plenty of feedback about how annoying it was to have to go through the Barman's introduction and warnings for every new game and so added an option to skip that for subsequent playthroughs (similar to how the original car journey and Madam's tour are skippable on subsequent playthroughs).  I also extended this to the Madam's explanations of how Mulligan Tokens work.  The accelerated restart option drops the player right in at the first round of harlot choices.  This should make the game a lot more playable!

I've also given the demo a designated endpoint.  There were reasons for the "we've run out of harlots" comment from the Madam, but it probably seemed weird to players to get it after only seeing 6 of 40 harlots.  Now, the demo runs for the first 5 rounds.  The 5th round is a designated special mini-boss round.  No 'mini-bosses' have been added yet (they will have slightly longer and more complex scenarios than the regular harlots), but I've moved back most of the really dangerous harlots to round 5 to temporarily fill that role.  This should reduce the chances of the player getting a first round of harlots that are impossible to survive.

I've added a changelog section to the webpage, so the full details can be found there.  I've also added some separate sections for links and begging for any artists to take interest.

Patrons are slightly ahead at the moment as I released a new version at the end of the month that includes two new harlots.  They are at v0.026 while the public version is at v0.025.  Because I want patrons to feel like they're paying for something (and if you wish to support this project, you can do it here), I'll continue to maintain the early access approach of patrons getting the new version a month before the public update.   

As for the overall look of the website, yeah, my webdev skills... suck.  I'm definitely very boomer-esque when it comes to that department.  I probably spent most of last night screaming at the screen because I'd change a font size, hit publish, only for the change to be completely ignored (likely because some other global setting I'm unaware of is overriding it).  That's something I'm just going to have to keep working at until I get better.  At the moment it sort of displays okay as plain white text on a black background to me, but I don't know if it's doing crazy stuff like white text on a white background for other people.  If you notice anything off, please let me know.  Also, because I am clearly noobish, any hints, tips, feedback and suggestions will be gratefully received!

The idea I had for the website was to have it spoof a high-class brothel/massage parlour website, with sections for facilities, ladies available, etc.  As I'm not sure I'll be able to add artwork to Twine without it slowing down to a crawl, a nice interim step would be to create a "Ladies" page that lists all the harlots with a profile and picture.  Think Monster Girl Encyclopaedia, but with the profile listing what services they offer and specialties.  The current site is a long way off that at the moment, but I think that idea is doable and something to aim for.  Consider it a work in progress I'll keep tinkering with to make better

Anyway, have fun and try to avoid those Horror Ends!

Wednesday, October 06, 2021

House of Hellish Harlots v0.024 (to be new public demo) released

I was able to recover from the computer crash mishap a little faster than I was anticipating.  This means "House of Hellish Harlots" ver0.024 is now ready for release for patrons at:

https://www.patreon.com/posts/house-of-hellish-57036705

This is what I'm hoping will be the new public demo.  It covers the first 5 rounds and ends after the first 'special' round.  I'm going to release it here first to check there aren't any obvious bugs, and then put it up on the public website in a week or so.

Here are details of the new additions:

NEW HARLOT: PEL-V GNOI
Just the one new harlot this month (because of all the other changes). Pel-V is one of the Doctoress's artificial beings.  She's inspired by the watermelon girl from Monmusu Quest crossed with Pel-O.  Her scenario is vore-y.  You have been warned!

REPEAT HARLOT: OSCULIA SUFFOCATI
Osculia gets a new repeat scenario.  This follows right after her first and makes her a lot more dangerous.

The reason there are only the two new scenarios is I had to make a lot of other changes last month, which I'll list below:

QoL: ACCELERATED START
Now with even more acceleration.  I added The Madam's explanation of mulligan tokens to the list of things that can be skipped for subsequent playthroughs.  This option will use up 3 actions, but introduce all of the NPCs and fastforward through explanations of some of The Madam's functions.  It still leaves one action left for the player to grab an emergency potion from The Doctoress, etc.

As part of the implentation for this, I cleaned up the transition going from The Madam presenting the next round of harlots to the Club Activities phase (visiting the various NPCs before pucking a harlot).  This gives me a spot to add little warnings from The Barman to indicate he has new information to impart.  (In this case, a warning before Round 5).

I also fixed the bug where using a mulligan token in the 1st round would force the player to go through the Barman's full intro (again).

QoL: BUY ANY CHARM
As also requested, I added an option to the Buxom Lolibaba where a player can have the option of buying any charm for the cost of a mulligan token (similar to the select any harlot option The Madam offers).  I doubt this will be in the finished game, but it's probably useful now for testing purposes.

SELECTION ALGORITHM
I tweaked this to allow some repeat visits to show up more frequently and also to give harlots the ability to schedule future round appearances.  You'll see what I mean if you run into Osculia.  You won't have to wait long for her to show up again for her repeat visit!

I also designated some rounds to be special rounds with slightly different selection criteria.  These are primarily for the mini-boss harlots when I get around to writing them.  In the meantime, it's a good place to dump the late-game harlots that require stricter conditions to survive.  From the player's perspective, it means they're less likely now to get an unwinnable combination of harlots on the 1st round. 

GRAMMAR FIX FOR PLURAL GIFTS
I fixed a few things that readers have pointed out.  The major one is that gifts now have an .isSingular attribute.  Items like 'grapes' should now be referred to as 'them' rather than 'it'.  It's a minor change, but I know it was bothering some folks before.

Overall, the game shouold now feel like a proper demo that covers the 1st third of the game and has an ending message should the player survive the first 5 rounds.

Unfortunately, I couldn't fit everything in, so this was what I had to cut and hold back for a future release:

NEW HARLOT: BOOBFAIRY
I have about 5K words typed up and just one scene to finish.  She should be showing up in the next release and will also bring a friend.  As with Osculia she has a more dangerous follow-up scenario and putting her back a month will give me a chance to finish that as well.

BARMAN ADVICE
Along with the round 5 warning, I was going to give the Barman new advice he could give out on the relative strengths of harlots.  Then I realised having him talk about Tier 1 harlots after the player would stop seeing them didn't make a lot of sense.  I'll look to have him speak briefly to the player at the beginning of Round 2 and that unlock advice on harlot tiers.

MINI-BOSSES
They're still on the way.  For the moment, high tier harlots like Hiru and Tete can fill that role.

VISION CHARM FIX
This is currently delayed until the beginning of the next round because the round the player buys it causes an issue when they'd see Anna Boa as a human during the introductions and then as a lamia when they went back to stage to make their choice.  If this happens, they should comment on it!

Also, a more unfortunate oversight:

NURSE HONEY'S CURE FOR LIPS FIXATION
This makes Osculia's new scenario a little more dangerous than I originally intended. (I forgot I only added implementation for the ailments currently in use and didn't update to add Lips Fixation.)

Once I've fixed this and any other bugs patrons have noticed I'll update the public demo on the https://houseofhellishharlots.com/ website.  (In a week or so, at a guess).

Friday, October 01, 2021

HoHH ver0.024 Delayed Due to Computer Crash

As I reported to patrons yesterday, I wasn't able to put out my regular monthly release.  My computer crashed while I was in the middle of working on a repeat scenario for Osculia Suffocati.  This managed to corrupt the story file and I wasn't able to retrieve it.

Thankfully I have backups (I backup to an external hard drive at the beginning of every month) and was able to also find a more recent automated backup.

Unfortunately, I still lost the last 3 weeks of work I'd done in Twine.  As I told patrons, this was only the coding work.  All raw texts are in MS .docs, so they were fine.  I also typed the new selection algorithm in notepad first (because the Twine editor runs very slowly now that the project is as big as it is), so I still have that.

I did lose a lot of the QoL changes I made as well as the implementation of the two harlots I was planning to add with v0.024.  This is a massive nuisance as I'll have to redo them, but it is what it is.  No sense crying about it.

I estimate it'll take about a week or two to get caught up again.  Depending on where I am in the month, I'll either put the release out then, or hold it back and treat it as a bumper release for October.

I'm planning for this to be the new public demo as it removes a lot of the repetition on restarts (especially the Barman's intro), moves a few of the dangerous harlots back to later rounds so they're not murdering noobies on Round 1, and a proper demo ending checkpoint rather than the nonsensical "we've run out of harlots" message the Madam currently gives you.

As for guarding against this happening again, now that I know Twine handles hardware crashes very badly, I'll switch my archive policy to after every new feature.

Friday, September 10, 2021

Course Correction for House of Hellish Harlots: Ending vs Checkpoints

Don't be put off by the title.  I'm not going Chaos and veering off in a completely new direction.

Feedback from the public demo and subsequent releases on Patreon has identified some common complaints.

1) Repetition on restarts.

2) A new player getting unlucky RNG and a 1st selection of harlots they cannot survive.

3) Lack of any kind of ending point.

I've been working on tackling 1), and I'm hoping that will be less of a problem with the accelerated restart options (I'm also looking to add The Madam's mulligan token explanation to that as well, as was suggested recently).

When someone raised 3) in an email, I thought about it, and replied with this. 

"Complaints about a lack of an ending point have come up.  I think I probably haven't helped myself with a very non-linear structure to the game.  For other games, there's usually a 1st region, 2nd region, 3rd region, and while it's in progress people know that they're going to get region 1, then region 2 and so on.  For HoHH all the region equivalents (factions, I suppose) run concurrently and the player is supposed to align with one and follow that route to that faction's end boss.  Currently I'm working on completing one faction as a proof-of-concept to get to an ending.  I'm wondering if I might be better off just having checkpoints - fill out to round 5, then round 10.  I might put that to patrons later today.  It might make for a better "endpoint" than a "we've run out of harlots", which probably doesn't make sense when there's about 40 of them! :)"

And this is that 'putting it to patrons' post.  (And also on my blog for additional feedback.)

There are definitely some advantages to getting rid of that "we've run out of harlots" message.  It made sense when there weren't many harlots, but likely provokes a 'huh?' from the player when they know there are nearly 40 harlots in the House and they've only seen 4 or 5 of them.

Having a checkpoint at Round 5 would also let the player feel like they've got somewhere rather than aimlessly trying out harlots until they get a weird message that they can't go on for any longer.

I can put special mid-boss encounters in these checkpoint rounds, which distinguishes them from the other harlots (they will likely have more sex scene options that are more than 'pick the right one or be drained to death').

Until I create the special mid-boss harlots, it gives me somewhere to put Hiru, Tete, Sorpresa, and the other more dangerous harlots, so they aren't murdering unsuspecting new players in the first round.

Currently, if I switch some faction numbers around, I already have enough harlots for 4 rounds + checkpoint.  It would likely require writing some more hint dialogue for the Barman (to forewarn the player) and then a new ending passage.  For that reason it would make sense to push v0.024 back to the end of the month as normal and make this the new, more player-friendly public demo.  I might also try to be a bit more active in putting the word out this time!

There will still be new harlots as well.  I finished writing the 1st draft of a new Doctoress creation this week.  I might also get Volumpula properly ported over as well now I have an idea of how the mini-boss scenarios will work.

Essentially, in the short term, it means there will be a new release as normal at the end of the month, and this will be the one I want to make the new public demo.

Long-term, it's going to be a shift from going 'tall' to going 'broad' again.  Rather than try to build a faction all the way to the end, I will be looking to add new harlots equally across 5 groups to get to the next checkpoint at Round 9, and then finally to the Queens at Round 13.

The work I've done with the smotherbus faction has nicely proof-of-concepted numbers and difficulty ranges.  I know roughly how many I need for each group and can start filling up the other groups as the ideas come to me.  I'll probably still focus factions while the ideas for them are fresh (I have a few queued up for The Doctoress's artificial beings), but I'll also be looking to fit the others in as well so it's not 'all fetish x' for a few months.  I know a few of you have voiced concerns about this.

Anyway, let me know your thoughts below.  It's a change of plans, but not a massive one, I think.

Tuesday, September 07, 2021

Quick Update on New HOHH Public Demo Release

I'm going to push this back a week or two and put out a mid-month interim v0.024 release.  This won't add any new harlots or sexy stuff, but it will fix some of the bugs patrons have pointed out and also add some fixes/features I want in a stable release version.

The features I'd like to add/fix:

Fix singular/plural confusion with gifts.  When I wrote the passages it was with one gift in mind, then I expanded that to gift categories.  As a result I think there are a few incidences of 'it' and 'them' confusion people have noticed.

Bump some of the tougher harlots back to round 4.  Currently, first-time players might end up with a Round 1 choice between Morticia, Tete, and Hiru, which feels a little mean.

As was suggested, I'd also like to add an option to buy a charm of choice for the cost of a mulligan token. This will probably be removed in the final finished game, but feels like a fun option to have for early beta/test versions.

One area I'm on the fence on is with the delayed reaction charms that don't come into effect until the beginning of the next round.  The example that's been pointed out is buying the Sandals of Safraz Shah, which imply they improve dancing (They set base AGI to 4), only for Chen to still reject the player for being a poor dancer (because the charm doesn't come into effect until the beginning of the next round).

This is also true for the Eye of Eric Leidorf (see true form of harlot), although that one was enforced because otherwise I'd have to write reaction paragraphs to cover situations where the player is introduced to Anna Boa and sees her as a woman, buys the 'see true form' charm, then, when they return to make their choice, now see Anna Boa as a half-serpent lamia (and likely get freaked out by it).

I could probably solve both problems by moving The Buxom Lolibaba visits to the post-room phase (with the Portly Gentleman), but I don't think it makes much sense from a story perspective.  (The player has less time in that segment and can't go running off to find the Nurse/Doctoress/etc, but can chat to the Portly Gentleman on the way back to the bar, and the Elegant Woman, who is already at the bar).

The Eye charm I would like to fix, even if it's awkward, but probably for a future release.

The base-stats-altering charms, I like as they are, to be honest. I want the charms to have a "what does this do?" mystery about them, and there's no mystery if the player immediately sees their AGI stat jump from 2 to 4 the moment they buy the charm.  While that does throw up weird scenarios such as the Chen one, I think it's okay for that particular charm type.  (And also distinguishes them from the Doctoress's potions, which take effect immediately).

Anyway, that's a bit of a rambly sidetrack.  I do want to update the Eye charm, but probably not for the interim release.

Back to the main subject.  I'll be looking to put out an interim v0.024 release in a week or so, and this will be the new public demo.  I don't have any harlots to implement at the moment, so these changes will fill that slot while I write and type up the next batch.

I'll then look to add the new harlots for a proper v0.025 release at the end of the month (patron-only timed exclusive for a couple of months).

If there any other QoL (that are reasonably quick to fix) improvements you'd like to see added, let me know in the comments below.  Same goes for any bugs/typos I might have missed.

Wednesday, September 01, 2021

House of Hellish Harlots ver 0.023 (3 new harlots - Ygolia Campbell, Bebi Ansikt-Sitta, and Pori the Love Sponge)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:
https://www.patreon.com/posts/house-of-harlots-55594242

Here are the details:

QoL - ACCELERATED START
While the intros are fine, they are really annoying to go through again and again, so I added a skip option.  The accelerated start jumps the player right to the first harlot introductions, similar to the early demo versions.

This also has the bugfix for the rare event where talking to the Elegant Woman at the wrong time about Sgriosar would not produce a Continue option and leave the player stuck there.  I've also fixed a ton of typos people have helpfully pointed out.  There is still a plural/singular grammar problem with some gifts and passages.  I've added that to the Todo list for a future release.

NEW HARLOTS
I'm still focusing on the 'smother' faction.  I've nearly completed their roster now.  This faction is heavy on late-game harlots.  To balance that out, the new pair aren't so lethal.  I'm quite happy with how their personalities turned out as they are a little goofier than my usual killers, but are also more than capable of being dominant.  I hope people have fun with them.

Ygolia Campbell
She's a sleek femme fatale type.  This is because she's obsessed with human spy movies and insists the player play a sexy little roleplay game with her.

Bebi Ansikt-Sitta
She's a new harlot in the House and eager to please her human visitors.  While she's a little naive on some matters, when it comes to facesitting she leaves men gasping for air beneath her pussy.

As with the last release, I have a harlot from another faction to add a little variety.

Pori, the Love Sponge
Another artificial being.  She's soft and lovably scrunchy, and loves men to give her a nice squeeze.  She also has an absorption scene and a fairly nasty horror end if the wrong conditions are met.  You are warned!

Funnily enough, this one was already in progress when I received that lovely Nurse Honey artwork.  While Pori is no Nurse Honey, she'll hopefully hit the spot for people that liked the absorption aspect of that art.  Her horror end is a little nasty, though.  Horror head escaped the cage on that one.

The public demo is at https://houseofhellishharlots.com/.  It's still a couple of releases behind.  As version 0.023 includes the fairly necessary accelerated restart QoL changes (Yep, I know it's a pain going through the Barman's intro every new game - that was an error on my part!) I'll be looking to update it later this week and will post here when it's done.

Tuesday, August 03, 2021

House of Hellish Harlots ver 0.022 (3 new harlots - Soffocaria Gattagrandi, Chén, and Osculia Suffocati)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:

https://www.patreon.com/posts/house-of-hellish-54450922

Here are the details:

QoL

Fast Barman Intro
There is now a speedier option to get through the Barman's introductory dialogue.  That should make repeat playthroughs less annoying.

NEW HARLOTS

Soffocaria Gattagrandi
The 'pussy smotherer'.  She likes cunnilingus, but only from men that know what they're doing.

Chén
Not a smotherbus.  This is the glass mannequin doll I couldn't quite finish last month.  She likes dancing and is very elegant... until she opens her mouth.

Osculia Suffocati
The 'kiss smotherer'.  There is a little bit of mind control and hypnosis here, but her full effects won't be seen until I add more lip specialists and give her a repeat visit.  She's still quite dangerous.

There is a public demo version at https://houseofhellishharlots.com/, but this is still a couple of releases behind.  This is intentional as I want paying patrons to have perks.  However, there are some much needed QoL changes that need to be added to reduce the boring repetition at the beginning of each new game (which I suspect is contributing to the demo not picking up much interest at the moment).  One QoL change is already in v0.022.  I'm hoping to add a proper fast restart option for v0.023, and will likely update the public release at the same time.

Thursday, July 01, 2021

House of Hellish Harlots ver 0.021 (2 new harlots - Suffocatrix Tete Khantu and Nooru)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:

https://www.patreon.com/posts/house-of-hellish-53140420

This adds 2 new harlots to the House:

Suffocatrix Tete Khantu
She's a much more lethal boob smotherer than Suffocatrix Mamilla.  I see her as a mid- to late-round harlot.  Her scenario is fairly straightforward, but difficult to survive as the player will need a specific piece of protection.

Nooru
Nooru is another import from my H-space bestiary stories.  She's a nuru nuru girl and specialises in slippery body-to-body massages.  She's intended as a starter harlot for the first couple of rounds as it's very easy to avoid her Bad End condition.  Her Bad End path is worth checking out as she gets a lot wetter and raunchier when she's free to have fun with her prey.

While there is a public demo version (at https://houseofhellishharlots.com/), I'll be keeping this two to three months behind the Patreon releases (got to raise money for artists somehow!).

Sunday, June 20, 2021

Public demo of "The House of Hellish Harlots" is now live!

I said I was going to put it up on a website somewhere and finally, it's here.

https://houseofhellishharlots.com/

As will be apparent, my web-fu lags a long way behind my writing ability, so the current website is very minimalistic.  It has a 'play' button and you can play the game demo in the browser, so it represents a start.  Now I have something in place, I can add to it later.  For now, I felt my limited web skills would make something awful if I tried to be clever, and so went for basic functionality.

If you like it, please spread the word.  If you're an artist and inspired to make sexy art of these characters, please get in touch.  Good art is something this project desperately lacks.

I put a non-paywalled version out so I can gauge interest and hopefully raise funding for artwork.  If you'd like to help support, I have my Patreon.  If you'd like to help support but would rather gouge your own eyeballs out than give money to Patreon (understandable), any suggestions for alternate funding approaches are welcome.  I'll probably add them as a sidebar to the website at a later date.

"The House of Hellish Harlots" is currently a text-only game made in Twine.  I think it has the potential to be a decent Western eroge.  It's a bit bland and text-only now, but every project has to start from somewhere.

And now we have a proper public demo.

Enjoy!

Friday, June 04, 2021

House of Hellish Harlots ver 0.019 (3 new harlots, all dummy harlots replaced)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:

https://www.patreon.com/posts/house-of-hellish-52076419

It's a couple of days late, but it's finally here.  Sammy's scenario took a little more testing than a normal scenario.

This is almost a milestone release.  This replaces the last of the placeholder 'dummy' harlots.  Everything is fleshed out.  This is pretty much the first 4-6(ish) rounds of the game with everything in place (with the main exception being the harlots aren't organised and tiered - you shouldn't have to choose Sorpresa or Hiru in round 1!).  There are 31 harlots in total.  All with full scenarios.

Almost, as there are still a few minor bugs I need to fix.  Mostly corner cases that shouldn't come up very often.

And with that, let's get into what's added for version 0.019.

NEW HARLOTS

Acarina.
She might be familiar to readers of my stories.  She showed up in the "Vampiric Boobies" short story.  She gives a lovely paizuri that will really drain the player.  And also regular sex.

Sammy
Sammy is a little special.  She's similar to Panta Prota in that a lot of different variables affect how she responds to the player.  She's one worth playing around with to try and figure out her turn ons.  (She was also a pain to implement and test - I think I covered nearly every variation, but if I missed any and you get ugly fail code or typos, let me know.)

Khanara Anandanum
Another unusual harlot.  Not a lamia, slug, or slime, but with properties of all three.  She'll wrap you up and drown you in pure bliss.

NEW CHARMS

Yes, I probably have too many charms in already, but I added a couple of new ones.  One is something that should have been in before - an anti-sleep charm (or maybe anti-sheep charm).  The other has an interaction with one of the new harlots.

HARLOT MAINTENANCE

I finally caught up with the last outstanding harlots.  Both Sorpresa and Suffocatrix Mamilla now interact with the charm you think they should interact with.  Cibi is also updated and interacts with a new charm that offers some but not full protection from falling asleep.

All of the old harlots are now updated, so if you think a charm should protect against a harlot (or interact with) and doesn't let me know.  The reason it doesn't is for game balance reasons, but if it looks illogical, and lots of people point it out as illogical, I'll need to at least reference why it doesn't work.

And that's it.  I overran a little this month, which was unfortunate.  I do have a head start on the next batch of harlots, and also less restrictions on what can be included.  Hopefully, I'll get back to regular releases at the end of the month, rather than a couple of days into the next month.

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This is pretty much the version I want to use for the 1st public demo.  Virtually everything is in place and I've replaced all the 'dummy' harlots. Next week I'll be looking into getting a website set up and seeing if I can get House of Hellish Harlots to run in-browser.

My web dev skills are very rudimentary at best and I don't have any artwork, so don't expect anything earth-shattering.  I'll be happy if I can set up something similar to how the old demos ran on philome.la!