Saturday, April 25, 2015

Let's Play Monmusu Quest: Paradox! part 32

The Hunt for Eva (Just how many skills do you have?!)

Hello and welcome to part 32 of the epic Monmusu Quest: Paradox playthrough (the first part can be read here).  I seem to have slipped to later in the day for the updates.  I'll try and get on top of that.

Last up we visited the slums of Monte Carlo and a wannabe superhero sent us off on a mission to track down the succubus who's been stalking the back alleys.  We agreed for truth and justice and other hero-y things.  And not because our target is a succubus and can screw our brains out in more ways than we can count.  Honest.  Ahem.

Succubus Eva is hiding out in some hills close to the slums.  I guess that's these hills.


New area means new monster girls.  Tarantula girl and Minotauress come back from the previous series.  Minotauress is very eager to tell us how much she likes eating beef even though she knows it's sort of like cannibalism.  I'm not sure of the logic behind this, but she has a ginormous axe so I'm not going to argue.

There are some new monster girls.  Bandersnatch:


And Sabotless:


That's the name spat out by the machine translator.  I don't have the slightest idea what that's supposed to mean or what she is.  She doesn't appear to be any organism cross I can recognise and I don't recognise her from mythology either.  At first I thought she was an Insect, then I recruited one and saw she was a type of Scylla.  Turns out my first instinct was partially correct as a dig into her Jobs & Races reveals she's a dual-race Insect Scylla.

She wants to be pirate, I think.  Her temptation move has its own artwork.


It's a little… toothy for my tastes.

Her Bad End is also a little scary.  She threatens to bite Luka's dick off if he ejaculates prematurely.  I'm not sure that's the problem here, love.  To be honest I think Luka deserves a medal and a long and successful career in the porn industry for managing to stay hard through all this.


It turns out she's only playing (and the Bad End is even more playing).  That's in keeping with the overall style of the MGQ series.  Despite the vore and other squickness, the artwork never depicts Luka being mutilated or actually shrivelling up like a raisin as a monster girl sucks all his fluids out.

(I'd have written a scene with her biting it off.  You know I would.  That's because I have a black cancerous mass of utter sickness squatting in my intelligence.  Make your readers worry the turn of each page might result in a landmine going off in their face.  That's the fun of writing.  Hyuk hyuk.)

Eva is easy to find.  Just go straight north after entering the hill section and you'll come across her tent.


Eva is living on hard times as the party members note.  Then it's a fight.  Eva has a similar temptation attack to the first series where she turns around and reveals her ass.


Resist, Luka, resist.

After winning the fight Luka tries to get Eva to stop molesting the inhabitants of Monte Carlo.  Eva has a huge strop about how things are so hard for her at the moment and forces her way into the party.

Sure Eva, you can come along with us.

Blimy.  Eva has been around.  There's an obvious joke at her circumstances in that she's a maxed-out, level 10 Unemployed when she joins the party.  A check of her Jobs & Races reveals she has tons of job levels all over the place.  Flirt, maxed out.  Fortune Teller, maxed out.  Levels in Cook, Nurse, Prostitute, Thief and Maid.  Eva has clearly been around the block and back again.  As her trait is Dexterous Poor Succubus, she can also use all of these skills regardless of her current job.  This makes her close to the ultimate support character, like all the loli bandits merged into a single character.  Although all this versatility does come with the drawback she might not always follow orders.

Turns out Eva is a very talented woman.  She has many skills.  Like... um... this:


And this:


And this:


And this:



And don't forget this:


Or this:


And even this:


*raises eyebrows*  What is it with the armpit sex?

Oh yes, Eva has a bunch of skills that are an… ahem… asset to the party.

(Now if you'll excuse me I need a good lie down and several bottles of zinc pills.)

Back in Monte Carlo, Kaiser rewards us by unlocking the Hero of Justice job.  She also reveals her other role as a battle-fucker.  Examine her costume thoroughly, refrain from soiling it and she'll reward you with the Burning Soul(?) accessory.

I said there'd be more sex this time.

Tomorrow I'll clean up a bunch of side quests before we head off to find our first elemental spirit.

Hmm, given that this post does have a ton of sex, I reckon this might be a good time to sneak in a plug.  Do you like sexy succubi like you've seen so far?  You'll find plenty more hiding within the pages of my books.

Thursday, April 23, 2015

New Story - "Safe Sex"

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Let's Play Monmusu Quest: Paradox! part 30

Chrome's House of Fun

We're up to 30, that's three-o, in the Monmusu Quest: Paradox playthrough.  For the start of this madness, see here.

Today we're off to Chrome's haunted house of fun.  How do I know it's Chrome's mansion?  Well because we've already been here before (twice!) in the original Monster Girl Quest series.  This is one of the weaknesses of the Paradox game, in my opinion.  So much of the world is already familiar, although TTR has tried to change it up in places – switching Kraken for Meia, for example.

So how do you feel about zombies?  Putrescence, rotting flesh… sticking your dick up in cold, liquescent pussy.  It's not exactly an easy sell.  Then again, in a game with crab girls and sea cucumber girls, zombies at least have the advantage they were (presumably) once normal girls, with recognisable sex organs.


The main hall in the mansion has stairs going up to the left and right and two doors (hidden) in the left and right.  The left stairs are currently blocked by ghostly activity.  The right by cursed doll activity.  There is a ghost standing next to the left wall and a cursed doll standing next to the right wall.  Both leave when you go up to them to reveal a door hidden behind them.

The left door leads to a kitchen with some ghost girls working away at the sinks.  Interestingly, Paradox hasn't made the same distinction between ghost girls and actual ghosts this time around.  There's a big cake on the table.  Alice wants to eat it (no surprises there).  We eat the cake and then have to fend off the angry ghosts.  After the fight the left staircase is now clear.

The right door leads to a ruined room and a cursed doll standing next to a suspicious chest.  Obviously the chest is a mimic and she tries to eat us.  After winning that fight (mimics are beatable now) the right stairway will unlock.

Instead of Xelvy's scary insect girls, this time we have UN_DO's scary zombie girls.  Some of them are quite ludicrously endowed in the chest department.  Maybe that's something that bloats up after death.


Euwww, imagination can you not just quit it once in a while.

I think the zombie horde (they also recruit as a horde) might be returners.  The new monster girl is a zombie fencer, I think.


Her Bad End is not completely terrifying at all.  No sir.


There's a bit of a difference in flavour to Chrome's mansion this time around.  All the undead girls seem to be mostly peacefully minding their own business.  There's a room full of dancing zombies that you don't have to fight unless you want to.  On the other side there's a friendly zombie that just wants a chat and even a friendly mimic (is that even possible!) that just wants things quietened down from what I can make out.


We do get into a ruckus in a banquet hall, but that's largely our fault for barging in unexpectedly.  It's also rather comedic with Alice getting terrified and trying to pretend she wasn't terrified afterwards.  This is all stuff we've seen already before, though, and it doesn't have the same effect as in the original story where the up-to-then seemingly invincible monster lord gets reduced to a shivering wreck by a few ghosts.  Back then it was a clever way to humanise her character and make her more likable (and was also extremely funny).

Up on the third floor we run into a familiar face – Chrome!


She legs it.  Not quite the epic confrontation I was expecting.

Okay, there are a number of triggers now.  First you have to follow Chrome through a hidden door in the wall.  It's here:


In the next room she tries to sic a pair of zombies on us, but they throw her back out through the door instead.  At this point you need to go back out to the corridor.  She should be standing next to a chest about halfway down the corridor.

You should corner her here.  At which point she tells you it's all part of her master plan to lure you onto her trap.  Her plan doesn't work as she has the trapdoor in the wrong place.  She falls through it instead.

I think this version of Chrome might not be as bright as her MGQ counterpart.

The next step is to go back down into the entrance hall.  The bookcase between the two stairways to the north should be gone.  This opens up a path into the cellars.  Some knights are in a cell, but Chrome hasn't been treating them too badly.  Around the corner and there's a big pentagram and Chrome standing with her ultimate zombie - Frederika

When we confront her she asks us what we're doing invading her research institute.  She might have a point.  Other than random wandering monsters most of the rooms have been full of undead minding their own business.

Oh wait, there are the dudes in the cell.  Plus there are probably laws against hacking up dead bodies and stitching them together in new and bustier forms.

One thing has changed.  This time it's a team boss fight with both Frederika and Chrome.  Like the other zombies, Frederika is vulnerable to fire.


Afterwards Chrome gives her story about how she wanted to make the ultimate zombie to restore her house's standing in the eyes of the monster lord.  Alice points out she is the current monster lord and isn't entirely happy with Chrome's experiments with dead body parts.  Chrome thinks about shifting to necromantic studies instead and requires another prod in the right direction.  Researching Dolls and other artificial monster girls is a healthier way for a creepy young mad scientist goth girl to spend her time.

Frederika's tragic back story barely gets a mention this time around.  In the original series she owned the mansion before succumbing to illness.  The motivation for team Luka to stop Chrome the first time around was so that poor Frederika's desecrated body could be put to rest.  This reality's Frederika is fiercely devoted to Chrome.

The overall effect is to render Chrome's storyline a little bland.  In the original she was a villain, and then a villain with a tragic back story, and finally a bad guy redeeming herself in truly awesome fashion.  In Paradox she's a little weird girl with a super-zombie sidekick.  Playing through this section I got the impression Chrome's mansion was here because it was in the original series and they hadn't really thought of anything beyond that.

Enough griping anyway.  Here's a lewd of Frederika and Luka.


Frederika and Chrome aren't available for recruiting right away.  Now that Chrome is moving into Doll studies there's an item we need to find for her before she'll join the party.

What we do get is the last of the basic jobs unlocked.  Go back upstairs and talk to the friendly mimic and she'll give you the certificate for unlocking the Spiritualist job.  That removes the last ??? from the basic jobs list.  I suspect I'm going to run out of game before I figure out what even a quarter of these jobs actually do.

That's enough of this section of Sentora.  Tomorrow we'll cross the bridge to the west and check out Monte Carlo.

Wednesday, April 22, 2015

Let's Play Monmusu Quest: Paradox! part 29

Luddite Village and Ancient Shrine (I like the pope, the pope kicks ass)

We're deep in the Monmusu Quest: Paradox playthrough.  This is part 29 (of likely many).  The first part was last month sometime.

Last up we found the mithril ore needed by both the San Ilia blacksmith and the Captain of the Guard as proof of our ability.  First up its shopping time as the mithril items are better than everything I've currently got aside from a few items plucked from blue and green chests.  It's still a pain to compare all the gear.  I hate this part of RPGs and the RPGmaker games don't have a particularly good interface for sorting all the gear out.  (Yes, I can just hit the Equip Best button, but that doesn't always equip the right weapon or prioritise the right stats).

Now that we're all blinged up we can go on this top secret mission for the pope.  It's some kind of guard duty.  He needs to perform a ceremony at the ancient shrine near the Luddite village and needs us around to keep any wandering demons from interfering.

Sounds straightforward enough.  Not sure what it has to do with the overall quest of saving the world, but we might as well go along with it for now.

Ooh, time for another mention of the random encounters.  Alongside the Pac-man watermelon girls there's another new plant-type monster girl in this section – pitcher plant girls.


Now these will definitely eat you if they get a chance.  And also spray digesting juices from their nipples, apparently.  I feel like I've wandered into a Yoshihiro Nishimura movie.


If you like them, I wrote about pitcher plant girls in a story once.  People got laid.  Then eaten.  I didn't have them spray acid from their titties.  I feel MQ:Paradox has one-upped me there.

Luddite Village is a dump.  Even Hips the orc is creeped out by it.  She's hiding in the trees to the north.  I'm guessing TTR is having a swipe at those that trust religion over progress.  All the women are terrified and either won't speak or make it very clear they're desperate to escape.  There's also mention of the war that closed off the tunnel to the north and affected the village's prosperity.

The way to the ancient shrine is through the woods to the west.  I think you have to talk to one of the clerics first (there are two of them in the village) and then one of them meets us on the path to the shrine.  The path snakes west, then north, and finally ends in a cave with a guard standing outside.


The first part of the cave is needlessly large and absent of just about anything.  We head west and eventually meet up with the pope outside another cave.  He joins the party as a non-combatant and teases Sonia about her relationship with Lazarus.  Someone tried to blow the pope up a while back and the rumours are that Lazarus was involved.

We walk into…


…Whoa.  This is not a cave.  Or an ancient shrine.  What the f is a high-tech lab doing here?  Is this more Tartarus?

New location means new monster girls.  First up we get one of Xelvy's bugs.  Which means I'm a little scared to lose to her.


Little bug is actually quite lickle.  She also has good piston action apparently.  Yeah, I was probably right to be scared.


The second monster girl is a repeat, of sorts.


Chapter three of MGQ had a bunch of chimera monster girls that couldn't be fought and seemed to exist purely to jam a few extra sex scenes into the game.  I was critical of it at the time.  Now we finally get to fight them, although the party fights aren't really as sexy as the one-on-one puzzle battles of MGQ.

XX-7's Bad End is very odd.  Three knights appear seemingly from nowhere just so she can suck them up into withered husks.  It seems an awfully contrived way to reuse the art from MGQ.  Then her attentions turn back to Luka and we do get new artwork.


The game spares us the spectacle of Luka withering up into a dried up husk as little miss power-vac sucks out all his juices.

I thought these were the only two monster girls for this area, then I bumped into another one on one of the higher levels – Cancer Roid.  She's some kind of crab chimera-robot.  And very vore-y.


Probably shouldn't have let her get you in that digestion sac, Luka.

I'm not sure I trust this pope.  He seems completely unfazed by what is clearly not an ancient shrine.  Halfway through explorations he talks about the bomb attempt on his life.  It should have killed him, but the technology here kept him alive.  The only drawback is he has to return here every year for maintenance.

At the top we find a capsule with a girl inside.  I remember her from the front cover of the game.  She's a new character like Nuruko and Sonia.


The pope goes to heal himself and Luka balls things up by waking up the sleeping princess.  Whoops.  She goes hostile and as she does Alice is freaked out when she notices both light and dark energy.


Woah.  This world's pope is a little more badass than the one I remembered from MGQ.  Enter Robo-Pope!


Never change, Japan.

Sadly, he's not badass enough as machine girl kicks our asses and then goes succubus machine on Luka.  She even manages the impossible and empties the bottomless testicles of the ambulatory bag of concentrated semen.  There's even X-ray art showing it happen.  Thanks for that, Xelvy.

Note to self.  Make sure you remove Playfulness and all the other nega-abilities/equipment before entering a tough boss fight.

So obviously I don't.  I forget there's pretty much no opportunity to get control of the party between entering the room and the start of the battle.  Worse, if Robo-Pope died in the previous attempt, he starts off incapacitated for subsequent attempts.

On the 3rd attempt I remember to save outside.  It's a blood long walk to get here!  Hild, the machine girl, is bloody tough and hits hard.  On the third attempt I get lucky and Barnny blinds her with one of her arrows.  Her reduced accuracy gives me enough of a breather to whale on her with various lightning attacks until she falls over.

Afterwards Hild reveals she was created – although she doesn't know by who – to save the world in exactly this type of scenario.  Alice points out that we're trying to do the same thing.  And with that little misunderstanding out of the way, she decides to join the party.

She's not the only new recruit.  Back in San Ilia, Robo-Pope decides to join as well.  When Luka and the others point out he'll be missed he shows them a mechanical facsimile created for just this purpose (I suspect Luka just wanted his harem to himself).

That's another quest out of the way.  Tomorrow it's time to pay a visit to Chrome's spooky mansion.

Tuesday, April 21, 2015

Let's Play Monmusu Quest: Paradox! part 28

St. Mount Amos (and SPOILERS!!!)

The crazy Monmusu Quest: Paradox playthrough project is now up to part 28.  If you've just arrived, the first part can be found here.

Last up we rescued a book to Luka from his Dad from the demon-haunted depths of the library in San Ilia.  The next step is to take the book up to the pope.  He wants us to take on a guard duty task for him in the ancient shrine in the Luddite village.  I think I must have missed how this was relevant to our current mission to save the world, but never mind.

The captain of the guard interjects saying it's too dangerous.  They mention going up St. Mount Amos to fetch some mithril ore first.  I'm not sure whether this is supposed to be a proof of competence, required equipment upgrade, or both.  You can of course ignore their suggestions and sign up for the guard duty right away, but who wouldn't take the opportunity to pimp out their current gear with some shiny mithril.  Off to the mountain we go.

On the way I might as well throw in another of the wandering monsters you can encounter in this region.  It's a returning monster girl – Slime Beth – but earlier than she appeared in the previous series.


In the original series she showed up midway through chapter three and was pumped up with Promestein's elemental spirit clones.  This showing is presumably closer to where her normal power level would be.

She's another one of those predatory monster girls.  In the castle you can choose to be engulfed and squidged to multiple-orgasm ecstasy, or engulfed and digested alive.  One of these is not like the other.  She likes sausages.  I suggest giving her plenty before embarking on any sexy-sexy fun times together.


St. Mount Amos (I think that's the correct name) can be found on the map here.


At the base Alice is excited about getting her hands on some shiny mithril ore.  Then she pauses and says she senses a great power on the top of the mountain.  An angel?

St. Mount Amos is a new location and that means mostly new monster girls.  There is a repeat in Sister Lamia showing up.  Like Slime Beth she is appearing out of sequence.  She still has her counter attack, so be wary when she opens her arms for a hug.


The new monster girls include a pair of beasts – grizzly bear girl and anteater girl.  There's also a succubus nun/priest.  A succubus priest?  Since when are succubi interested in religion?


Back in the castle, requesting sex from the succubus sister should be okay, right?  She's religious, sweet and totally not like the other crazy monster girl designs.  And during her low-affection scene she does tries to keep her succubus nature under control...


...only for the demon side to bust out during the naughty and her pussy to energy drain us to blissful oblivion.  Her liking sausages should have tipped me off.


The high-affection scene is roughly the same, except she stops just as Luka is passing out.

"Doesn't it feel so nice to be drained right to the point of death by a succubus."

I'll let you know once I get my heart going again.

It's a nice scene, but let down a little by the artist taking a few too many liberties with scale.  I know Luka is a shortass, but really.  They've either drawn Luka as an eight-year-old boy, or the succubus is eight feet tall.

The mithril can be found on the third level (I think), to the right.  It's a big crystal.


On the other side of the ledge we bump into Ilias and friends.  She also senses power at the summit.

At the top of the ladder everything goes dark, as if night has arrived early.  That's not ominous in the slightest, oh no.

Okay at this point I have to drop a massive spoiler alert before continuing.  If you don't want the spoilered version, the brief summary is this:

At the top Luka is given something that unlocks the Hero job.  If, like me, you were greedy and levelled up greedy jobs for Luka like Merchant, Hunter and/or Flirt this is extra ace as it also automatically gives Luka the prerequisites needed for Hero – level 10 Warrior and level 10 Apprentice Hero.

Afterwards we go back to San Ilia, upgrade our equipment with shiny new mithril gear and the adventure continues tomorrow.

And now the spoilered bits.  If you'd rather not know, stop reading now.

..

..

..

There's an angel at the summit.  A boss fight?  No, it's Micaela, Luka's angelic aunt.  Luka recognises her from his parallel-self flashbacks.  She's been worked over pretty badly and is dying.


The thing that worked her over, it's still here.


She's one of the new angels and calls herself Gnosis.  She's carrying out judgment, I think, but I'm not convinced it has anything to do with Ilias (she confirms this when you speak to her later).  There's something else about chaos and eating worlds, although I'm not sure who's supposed to be doing the eating.  Luka's bloodline comes up again.  The only reason Gnosis doesn't squash us like a gnat right now is because it wouldn't be safe.  Something about buggering up the timelines, I think.

Sonya tries to use her healing skills, but Micaela is too far gone.  She pops into little bursts of light after gifting Luka something that unlocks the Hero job.

Cue sad moment.

Despite the eat-or-be-eaten nature of the MGQ-verse, main character deaths were rare in the original series.  Taking Micaela out this early is a massive divergence between the two stories and a clear statement of intent from MQ:Paradox.  It's going to be interesting to see how the repercussions of this play out.

And after a sad moment, a moment of levity.  Returning here with Rami, the big-boobed imp, after carrying out her sub-quest on the slime mountain will give her another opportunity to fling herself off a very high place in an effort to fly.  Again it won't work and again her boobs will give her a soft landing.  The reward from this is a +20% Def boost ability.  She's also even more determined to find some place even higher.

And that's that for today.  Tomorrow we get blinged up and help the pope out with a bit of guard duty.