Thursday, May 14, 2015

Let's Play Monmusu Quest: Paradox! part 50

Closing Thoughts (Yes, this is just an excuse to take it up to 50 posts)

This is the last post in my Monmusu Quest: Paradox: Chapter 1 playthrough.  Yep, I was crazy to do it, but people asked for it and it was fun if probably not the most efficient way to promote my own books.  The first part can be found back here and the series runs almost daily until we get to here, the end (until chapter 2 comes out).  At some point I'm considering migrating the blog over to a WordPress site, which will hopefully organise these posts in an easier way to navigate and ideally preserve all the original comments as well.  Thanks to the people that commented and more importantly provided corrections and clarifications.

I'll do a full review at some point.  This will serve as a point of reference for people that don't want to plough through 40,000 words or so of raw playthrough observations.  For here I'll finish up with some thoughts on the story.

The story is nicely poised.  Something went wrong in the past of one of the alternate worlds and now that's seeping out to devour other existences.  In the Paradox world multiple factions seem to be trying to get Luka (and Alice, although I don't know how depowered Ilias fits into it) to follow the same path as the MGQ series, even as far as going behind the scenes to change a world with friendlier relations between humans and monster girls to match the encounters the other Luka had in the first series.  It will be interesting to learn why this is happening in the forthcoming chapters.

I think once again the creators have achieved in their aim to produce something that isn't just a random sex game.  Just because the primary focus of the series is to shove in as many weird and wonderful explicit sex scenes with hawt monster girls doesn't mean the basics of storytelling such as plot and character should be ignored.  Paradox achieves this with a storyline that resembles the complicated plots of previous JRPGs such as the Final Fantasy series.

It's not been perfect.  Some of the re-visited locations seemed like they were only there because they were in the original.  A major plot point seems to be making Paradox!Luka follow in the footsteps of MGQ!Luka despite the differences between the worlds.  I'd have liked to have seen the story play around with those differences a little more.  Some of the re-visited sections felt like flat retreads of the original series only present because the creators wanted to include everything from the original game regardless of whether it fits or not.

The final boss for the chapter, Adramelech, also came out of nowhere.  Normally the presence of a powerful endboss is teased before they're actually fought.  I suppose this might be a function of this being chapter one rather than the whole game.

These are only minor niggles to be honest.  The rest of the game is suitably epic.  RPGmaker isn't the best at conveying atmospheric locations such as the haunted labs of Tartarus or a world crumbling under the onslaught of chaos.  That's what an imagination is for – after all, books don't come with Hollywood-style special effects either.  Overall Paradox is way more than most would expect from a mere 'sex' game.  Good work as usual, TTR and crew.

Now for some thoughts on doing this playthrough series.  I knew there would be a lot more content than the usual Violated Hero-type games I've done this for in the past.  For that reason I decided on a daily schedule otherwise it would take forever to get through the whole game.  Sticking to that schedule was fairly brutal and my other writing projects took a hit in the process.  I'll still be doing this for the future MQ: Paradox games, but probably not for every monster girl game.  It's too time-consuming and to be honest, the other games rarely turn out to be as creative or as interesting as this one.

What now.  One thing the daily posting schedule was good at was fostering discipline.  I think I'll see if I can stick to it for some of my original fiction series.  Knowing you have to put out 800 words or so a day is good for focusing the mind and keeping a story moving. (although please accept the quality – typos, etc – won't be as high as the ebooks I've put out.  I intend to be writing fast).  I know readers would love it if I did this for the Succubus Summoning series.  Maybe for a 301 arc.  201 is still being dug out of a pit.  Ironically, that one I did try to plan out in advance and probably made more mistakes than the more chaotically written 101 arc.

I think the first serial to get going again will be Jackson's adventures in HRPG-World.  They can be read here (1, 2, 3, 4) to get a flavour of what they're about.  So don't run away just because I'm done with TTR's Monmusu Quest: Paradox game.  Plenty of sexy monster girl action still to come.

The other thing I want to get restarted is the game design stuff I was fiddling around with at the start of the year.  That ended up going on the backburner with all the other chaos going on.

Also, if you've enjoyed what you've read over the last month or so, please support me by checking out my ebooks on Amazon, Smashwords or even directly from my publisher.  A stable income means I can continue doing series like this.  (and I guarantee you'll enjoy the books ;) )

Oh, and we can't sign off without at least some sexy stuff.

In Paradox Luka can challenge Death to a fight.


Yep it's a very bad idea (assuming you can even get past the full-grown Alice Death throws at you to prove you're even good enough to challenge her).


At least, like most of MGQ's denizens, she gives Luka a pleasurable send off to oblivion.


Oh well.  That looks like the last from Luka until Monmusu Quest: Paradox: Chapter 2 comes out.

Wednesday, May 13, 2015

Let's Play Monmusu Quest: Paradox! part 49

The End

The insanity is nearly at an end.  I knew it would be a tough ask (and fun!) to let's play Monmusu Quest: Paradox, and keeping to a roughly daily schedule has been fairly brutal.  But it was asked for and I was going to play the game anyway.  The start of the madness began back here.

We're right near the end.  We went through Tartarus and came out in a dying parallel world.  The only thing here is a tower and at the top is its mysterious master, someone who can hopefully fill in more of the puzzle of what's happening.

(Before I go on a slight correction from yesterday.  I said the tower section was a potential lost forever as the player can't get back to it through Tartarus.  This isn't correct.  As Yuuto Amakawa pointed out in the comments, after the events I'm about to describe below the ruins of the tower appear in the main Paradox world and can be re-explored as usual.)

The master is up on the top floor.  It's a straight run past some bookcases and they're the mysterious figure in black standing at a desk.


So, is this the final boss fight for Paradox: Chapter 1?  There are other monster girls in the room.  They look like statues of the resurrected monster queens from MGQ: Chapter 3.  They don't interact with the player.


Now, just who is the mysterious master of the tower?  (It probably goes without saying there are going to be a lot of spoilers from this point on)


La Croix?

D'oh.  Of course, the coffins scattered around the room and the presence of the zombie queens should have made it obvious.

La Croix is Chrome's sister and was Promestein's villainous right-hand in the original series.  She resurrected former monster queens and turned them into her personal fighting force.

That was her role in the previous series; it doesn't appear to be her role here.  Here she's the last thing holding out against complete and utter obliteration of this world by apoptosis.  She explains to us what happened here.

Again you'll have to excuse my shitty interpretation of very rough'n'ready machine translation.  I imagine this will be a lot clearer when Dargoth and team have completed their full English translation.  Chaos leaked into this world and started to consume everything.  The big surprise is it wasn't something in the past of this world that caused it.  La Croix and others studied it after retreating to this tower.  She gives us a notepad detailing all their findings.  She thinks something went horribly wrong not in this world but a parallel world.  History was not followed.  This created a paradox and the effects of that paradox caused chaos to leak into this world, ultimately destroying it.  Now that same leak is starting to affect Luka's world.

There's another shudder.  Apoptosis, or rather some powerful representative of it, is coming.  La Croix tells us to run back to our world while she tries to hold it off.  Luka tries to talk her into coming with us, but La Croix won't have it.  This world is already lost.  She wants Luka to take what they learnt back into his world in the hope of avoiding this world's fate.  She also tells us to take Radio with us as she's grown fond of her and doesn't want to see the little machine girl broken.

Gameplay-wise, there are no choices here.  La Croix won't let us go back down the way we came in as a powerful enemy is approaching.  The only thing we can do is exit through the pentagram at the back of the room.

After we leave, the agent of apoptosis appears.  I'm not sure what her name is – A-do-ra-na-re-ku?  Translator gives it as Ad Lam Rek.  Some play on Ragnarok?


We don't see the fight.  The action switches back to us as we escape a tower that now has chunks eaten out of it.


Uh oh.  La Croix didn't slow her down for long.  She appears to block us just as we're running for the exit.  I'm guessing this is the endgame (or rather endchapter) boss.  Her battle with La Croix knocked her down to only 10% power, so I guess that gives us a chance (and is a neat explanation for the power creep problem RPGs always have, where a powerful boss of one area would be beaten to a pulp by the lowliest wandering monster of a future area of the game).

Ad Lam Rek has some fairly cool battle music.


If you lose to her, she gets on top of Luka and slurps up his energy to repair all the damage she's sustained so far.  (through sex obviously – this is MGQ after all!)


After repairing herself she gobbles up Luka's soul/will with those mouths in ways I don't really understand.


This doesn't happen to us as I manage to beat her despite forgetting to remove bondage ropes off my backline and Ad Lam Rek one-shotting my main priest, Remi, repeatedly.  Yep, probably over-levelled (I'd already hit the level cap of 30 with Luka by this point).

Defeated, Ad Lam Rek fades away and we have to run for it from the collapsing world.

In true Hollywood-antagonist-style Ad Lam Rek is not done yet.  Her damaged and failing form grabs Luka as we're running across the bridge back to our world.  She's determined to drag him down into extinction with her.

Then a mystery person shows up and cleaves her in half with a sword.


So this is Marcellus, Luka's father.  Badassery apparently runs through the Luka family genes.  Maybe even more so for Marcellus, unlike Luka I don't think he has a half-angel side to draw power from.

The family reunion doesn't last long.  As Marcellus points out – Luka is trying to save one world while Marcellus is trying to save them all.  He leaves to do what he has to do elsewhere while Luka escapes back to his own world.


Yep, dramatic.

And that's it, credits rolls.  The end of Monmusu Quest: Paradox (although after the credits finish rolling control reverts back to the player, giving us the option of grinding up to challenge Nanabi, Sphinx, even Death).

Not bad.  Not bad at all.  I'll give my thoughts on the story and let's playing this tomorrow.  That will end the series (for now) on a nice round 50 posts.

Tuesday, May 12, 2015

Let's Play Monmusu Quest: Paradox! part 48

The Last Tower

And we're drawing near the end of the Monmusu Quest: Paradox playthrough.  The start of it all can be found here.

Yesterday we descended back into the nightmarish realms of Tartarus and followed another bridge to a parallel world.  The first parallel world was a jump into a future where Luka never went on his adventures and thus was not there to oppose Ilias when she set her angels loose on the world.  The second parallel world was a rather sedate jump into the past to where a settlement was not destroyed.  The third parallel world...


...is in a very bad way.  That's the world map by the way.

The sea has gone.  Some kind of darkness has eaten great chunks of this world.  Both Sylph and Gnome let us know that the wind and earth are dead.

They're dead Dave.  Everybody's dead Dave.

There's an ominous earthquake the moment we arrive.  It seems we've come to this world at the moment of its final collapse.  There isn't even much to explore.  There's a small island around the Tartarus pit and a mysterious tower to the east.  The encounters here are the same monster girls encountered in Tartarus III.

Time to check out that tower then.  I'm hoping they have something to renew HP/MP as I can't access the Pocket Castle here and there's nothing resembling an inn.

At the entrance we're greeted by Radio, a cute little machine girl that hops around on one leg.


She fills us in on this world and it doesn't make for good news.  The world is ending.  The last human died 25 years ago.  The last demon 6 years ago.  There's just this tower left.  Radio offers to lead us to her master waiting up on the top floor.  She tells us to be careful as there are plenty of monster girls roaming around to guard against apoptosis.

Thankfully we find one of those endless pots of healing down the right-hand corridor.  There's also a book that stands in for both the head priest at Ilias's temple and the maid in the Pocket Castle as it allows us to change party members and job/race.  It being here is a little ominous.

The first monster I run into here is...


...Paintgeist?

What are you doing outside of Chrome's mansion?

TTR seems to be using this location as somewhere to put all the monster girls from Monster Girl Quest: Chapter 3 that wouldn't otherwise have a home.  So we run into the paintgeist and shadow girl from the return to Chrome's mansion, and the second iron maiden girl and weird chimera from the return to Witch Hunt Village.


It makes sense, but is also a little disappointing that the final location in the first chapter seems mostly stocked with reruns.

There is one new monster girl – Junk Doll.


She's one of UN_DO's creations, which means she has more than one request scene.

Being made out of a bunch of sex dolls fused together means Luka has plenty of 'holes' to choose from.


Although having so many 'parts' to attend to will end up with Luka suffering from terminal manjuice depletion if he's not careful.


The higher affection scenes are both a little odd and short.  They're variations on the same art.  In the first the blonde doll torso wanks Luka off rather than letting his dick enter older doll sister's vagina.


In the 100-affection scene Luka gets to put his cock in soft artificial pussy, only for the scene to be over before it's even got going (maybe I'm still spoilt by the extended Xelvy scenes from yesterday).

I think the lower floor in the tower is to allow the player to grind (oo-er missus!) Honey Pots for job XP.

One word of caution.  This tower is a lost forever location.  I did try to go back afterwards after completing the section, only for the game to tell me it didn't exist anymore.  So if you want to grab everything from here, make sure you do it before triggering the last segment.  (It was fortunate I managed to recruit Junk Doll after the first or second encounter, as this section would be very light on the smexy otherwise).

Going up a floor and there are more tremors.  Looks like we really don't have much time before the last remaining fragments of this world disintegrate.

On this floor there are various rooms and entering each reveals a flashback to the tragic last moments of the tower.

It seems like this tower was where life tried to make a last, final stand.  There's a room where an alraune is trying to preserve the last remaining flowers.  They're preserved now, but in the artificial, lifeless forever sense.  Another room shows the last stand of the refugees as apoptosis overcomes the last guards and bursts in to exterminate everyone.

Interesting.  Is apoptosis an individual?

The next shows the lighter side of human-monster girl relations as they found a teddy bear for a young girl during their last hunt for supplies.  Unfortunately it goes horribly wrong as the humans start mutating into apoptotic horrors.  In another room and in the library the various scientists come to the conclusion that it's all hopeless and the only thing they can do is document everything.  They want to leave behind evidence they at least tried to fight.

There's no-one left now – just Radio and her mysterious master.  We continue up to the top floor to meet the last inhabitant of this dead existence.  Just who will it be?

That's an answer we'll find out tomorrow.

Monday, May 11, 2015

Let's Play Monmusu Quest: Paradox! part 47

Tartarus III (Get the Brain Bleach on Standby...)

So it's time to descend into the third and final Tartarus pit of Monmusu Quest: Paradox chapter one.  This is my playthrough, the first part of which can be read here.

We're descending back into Tartarus.  Are you scared?  You should be.

The Monster Girl Quest series is chock full of sexy monster girls.  The conventional idea of sexy monster girls is sexualised mythical creatures – succubi, cat girls (nya nya!), lamia, alraunes, etc.  Monster Girl Quest does have them.  It also has other... things.

After Monster Girl Quest: Chapter 3, artists Delphinus and Xelvy cemented their reputation as the go-to people for those other... things.  For the Tartarus sections I'm guessing TTR gave them free reign to come up with the weirdest designs they could think of.  Then TTR passed it out to us unsuspecting fools with a knowing wink.

The 3rd Tartarus pit is out to the east of Saloon, surrounded by some kind of poison swamp.  There's also an investigation taking place here, but on a smaller scale to the diggings on the Ilias continent.  It sounds like the people here are trying to avenge/find the Sabasa king, who went missing here some years ago.

Initially the path to the ladder is a blocked by a big pile of dirt.  One of the NPCs tells us a White Rabbit left it there.  The White Rabbit herself pops up to confirm this after we use Gnome's mastery of the earth to clear it away.  This was what the White Rabbit intended – she didn't want us to enter Tartarus until we'd contracted Gnome.  She runs off, but again briefly pops back up to give us Nero's glasses.  As usual, I miss the significance of this.


Okay, brain bleach on standby, it's time to descend the ladder and into Tartarus we go.  What horrors have Delphinus and Xelvy left for us this time?

Delphinus's effort is relatively restrained.  It's a slime girl.  Well, the slime part is for definite.  The girl part less so.  Her body is simply a manikin given animation by the slime inside her.


Her temptation move is to give Luka a very unusual handjob.  The Bad End has her get astride us in something that looks like sex.  In reality it's feeding for her as she takes great relish in telling us how she's absorbing all our doomed little sperm.  It's also a fatal feeding as her slime overstimulates Luka to the point he runs out of energy and dies.


Unusually for the new monster girls, she also has an additional request move back in the castle – a slimy blowjob.

Then it's time for Xelvy's contributions.  First up a machine girl with a massive arm.


Mecha stuff doesn't float my boat, so to speak but this doesn't seem so...

Uh?  What's happening here?


It looks like she sort of disassembles around Luka.  Then there are whirring sounds.  Now look, fast moving metal parts and soft fleshy sexual organs should not come into contact with each other.  Just thinking about it causes so much retraction in my soft fleshy bits I'll probably need forceps to dig them out afterwards.

At one point in the Bad End she overstimulates Luka to the point he has a heart attack.  No biggee, she simply shocks him back to life.  You don't get out of it that easily, son.

What's next?


I mean I've heard of the expression, "You're all mouth," but this is a little ridiculous.  Obviously she has a good chew on Luka.


(Her one request scene after recruitment is also 100% fatal as well.  No amount of sausage will sway her.)

Okay, so that must be the worst of it out of the way.

Haha, don't be silly.


Nope, not a clue what she is.  She doesn't have any dialogue either.  All she does is laugh and giggle.

As for her Bad End...


Obviously that weird proboscis appendage was going to suck up Luka's dick.


Recognising she might be too much even by MGQ standards, she pokes a finger into Luka's ear and directly stimulates his brain into thinking he's fucking a more conventional hottie.


Alas, if only the audience could do the same.


Jeebers!  Those eyes!  What the fuck is up with those eyes?

Hmm, as a writer of erotic horror it appears as though I need to up my game.  Time to get the little black cells working...

Back to the story.  In this Tartarus bad things are happening.  Luka and party encounter what look like holes in the fabric of reality.  There are also sections of Tartarus where it looks as through space is coming apart.  It's also quite a short section in comparison to other areas of the game.

We find the door which leads to another bridge between worlds.

And on the other side of that... well, that will have to wait until tomorrow.

Sunday, May 10, 2015

Let's Play Monmusu Quest: Paradox! part *pause*

Sorry, no update today.

I'm about to go strap on armour and attempt to fend off hard projectiles hurled at my soft body (My local cricket team was short a body and I got drafted).

It's okay, my American friends.  This is only the one day version of the game.  I'm not going to be dragged away for the epic game of play-for-five-days-and-still-end-in-a-draw.

I was hoping to get my post up before heading off, but it looks like I'm running late.  I'll get it ready for tomorrow instead.

Saturday, May 09, 2015

Let's Play Monmusu Quest: Paradox! part 46

Scale Thief Corps (Scales, Tails and Sloppy Blowjobs)

This my playthrough of hentai monster girl game Monmusu Quest: Paradox.  If you want to start at the beginning, go back here.

Today we'll be doing the second quest strand from the last town (of chapter one), Saloon.  This also completes the quest strands (for chapter one) of a couple of our party members.

Saloon has some renown for creating kick-ass crystal weapons and armour.  Unfortunately, the blacksmith won't make any for us until we fetch some raw crystal from the mines south of the town.  Double unfortunately, the mines are overrun by a guild of lizard girl thieves – the Scale Thief Corps.

Time for Luka to stick a sheriff's star on his chest and go sort them out then.

The Scale Thief Corps are a little more organised than most RPG bandit guilds.  A pair of lizard thief guards attack us the moment we enter the caves.


They're an annoying fight as they have a scorch breath attack that can paralyse the whole party.  They also have a fire breath attack.  I maybe should have left Vanilla at home for this section given the number of times she goes up in flames.

There are two types of lizard thieves.  A thief-y one (Liru).


And a swordy one (Len).


Other than some returning l'il onis, all the monster girls in this section (including the boss we'll get to later) are drawn by SlapStickStrike.  It's good to see them added to the MGQ team as they've been putting out some very good monster girl doujins over the past year.

After recruiting both Liru and Len (Or Rilu and Ren) I was surprised to see they were lower level than the monster girls from Gnome's ruins, implying I should have done this section before contracting gnome.  That was until I realised just how vulnerable the lizard thieves are to pleasure attacks.

Remi goes from party healer to chief rapist of lizard girls.  And she started out such an innocent little imp.

Back in the castle the lizard thieves only have one request move each.  Liru comes across as quite experienced.

"You want to be squeezed by me?"

"Um…"

"Sure you do, kid.  It's great eroticism."

Slurp!


In the middle chest down on the second floor of the mines we find the agricultural stone.


This is item required for Vanilla's sidequest.  Returning the stone to the item shop in Witch Hunt Village adds dark and holy stones to Vanilla's store in the castle.  It also triggers an achievement, so I think this is the last upgrade that can be done to Vanilla's store in chapter one.

At first I couldn't find either the crystal or the boss of the mines.  Turns out I missed a turn off somewhere.  She's down on the 2nd BF level and sitting on a throne surrounded by treasures.  It's not possible to grab the crystal without first confronting her.


Her temptation move seems to be offering a footjob.

Sorry love, I'm not the type that gets turned on by scaly paws stamping on my junk.  Gel her, Remi!

After the fight she allows us to take the crystal but initially refuses to join the party.  If you speak to her afterwards she changes her mind.  I think this is conditional on recruiting the other two lizard thieves first as both join in on the conversation (they don't have to be in the party for this to happen).  They talk her into joining.  It's for selfish reasons – the lizard thief boss thinks this will be a great opportunity to expand the influence of the Scale Thief Corps.  They just want to visit new places and nick new stuff.

Sonya, as ever the conscience of the party, asks if we really want to take a bunch of thieving lizards with us.  Luka says he must change their ways.

Um yeah, right.


So much for changing their ways.  (That's Miranda's request scene – probably also her Bad End scene as well, although I didn't check)

Picking up the crystal unlocks a few things in Saloon.

First off the blacksmith will make crystal weapons and armour for us.  The weapons are good, but the armour is mostly disappointing as job/race restrictions mean most of my party can't wear it anyway.

Secondly, the blacksmith is also the battlefucker of Saloon.  Giving her the crystal unlocks the option to fuck pointlessly stare at close-up parts of the same artwork while some annoying music plays in the background.


Finally, this is another upgrade for Papi's weapon and armour shop in the Pocket Castle.  Include her in the party, select the talk dialogue option and she'll ask the blacksmith to teach her how to make crystal gear.  The blacksmith requires an item.  Once again I've already picked it up somewhere on my travels.  I think I found it in one of the chests in the hills to the west of Saloon.

And that's it for today.  Tomorrow we descend back into Tartarus.

Friday, May 08, 2015

Let's Play Monmusu Quest: Paradox! part 45

Saloon (Another Rescue Mission to the Hills)

It's part 45 of the epic Monmusu Quest: Paradox playthrough (for part one, see here).  We're approaching the end.  Saloon is the last village/town to visit before heading in to the third Tartarus pit.  It can be reached by going through the mountain pass to the north of Gnome's ruins and then heading east.

Saloon is fairly straightforward.  According to gossip, a lot of the inhabitants are descendants of ninjas that came from the east.  They work or at least used to work for the Sabasa monarch.  Some still wander around in full ninja getup, even if they happen to be the postman.

It looks like there are a couple of quest strands from here.  Some NPCs talk about Mimi.  She's the NPC that sells accessories in the weapon/accessory store.  She went to the hills to the west of Saloon and hasn't come back.

The blacksmith can make crystal weapons, but requires us to fetch some raw crystal from the mines to the south of the town.  The problem with this is that the mines are currently the hideout of the scale thief corps, a bunch of thieving lizards that have been making a nuisance of themselves.

The scale thief corps are also the next item on Vanilla's list.  Sort of.  She wants holy and dark stones for the castle shop.  The item shop in Witch Hunt Village can sort out a supply for us, but we have to do something for her first.  The scale thief corps attacked a caravan and stole an agricultural stone.  The shopkeeper either wants that returned or the scale thief corps busted, not sure which.

Today we'll go off to the hills and rescue Mimi.

The hills are out to the west (basically, once you walk through the mountain pass turn left in stead of turning right to Saloon).


The monsters here are the same wandering monsters that can be found all over this section of the continent.  There is one new monster girl type – some kind of oni with eyes all over her body.


The succubus with the sword?  That's devil fighter.

Oh right, I don't think I've mentioned her on the playthrough yet.  Like big spider, she appears all over this part of the continent.

Devil fighter seems quite naïve about the sexual stuff.  Despite looking like a typical succubus, her race type is given as High Yoma.  In the castle she apologises for her shameful appearance and explains it's because her armour is passed down through the family, so she must wear it.

She might claim to be inexperienced in sexual matters, but if she wins she'll transport Luka to her own personal pocket dimension for some extreme nookie.  Oh, and that pocket dimension comes with its own naughty tentacles.


Unusually for the new monster girls, devil fighter has an additional request scene where she gives Luka a blowjob in her little pocket dimension.


In the middle of the hills we find someone lying on the floor.


It's Mimi.  She slipped and fell over.  After Luka gives her a medicinal herb she gets back to her feet and teleports back to Saloon with a harpy wing.  To claim your reward go talk to her in the weapon and accessories shop.


Hmm, that was relatively straightforward.  I was wondering if TTR had run out of fresh encounters for the hills, but to be fair I think all the hill locations have been like this (one new monster girl, the other encounters the same wandering monsters as in the surrounding region).

Tomorrow we'll tackle the scale thief corps in the mines to the south and hopefully secure ourselves some blingy new crystal gear in the process.