Wednesday, October 11, 2017

Let's Play Monmusu Quest: Paradox [part 2] - 2: Port Marle

<- Previous: Tunnel to Port Marle

It’s time to visit the first town of Monmusu Quest: Paradox [part 2] – Port Marle.

Port Marle

I think this might be new-new as well, as I don’t remember it being in the original series.

Currently it’s under the control of the navy.  This is described as an independent and neutral monster girl organisation tasked with bringing some order to the oceans.  It’s neutral enough that both Mecha-Pope and Sara let Luka know they can’t use their influence as heads of state here.

Oh yeah, that’s right, we have both heads of royalty from the previous two countries we visited tagging along in our entourage.  That’s… weird.

(Succubus Sara, when?)

Aww, a lickle sea horse marine.

An adorably cute sea horse marine

This is the monster girl navy apparently.  Port Marle is swarming with sea horse marines and they are ridiculously cute.  It’s a shame Monmusu Quest: Paradox is what it is, as I think Arekishi (アレキシ)’s Tatsunoko Marine design would make an adorable mascot plushy.  But porn game, yadda yadda, blah blah.

As you might have noticed, we have some English translation from Dargoth and co’s sterling efforts.  I suspect we won’t have it for long, but I’m grateful that most of the new items, skills, names, etc are already translated.  Great job, guys.

There’s not too much going on in Port Marle.  The game of find Amira continues, but she’s not trying to hide behind trees and other items this time.

Amira's not too hard to find in Port Marle

There is also the town battlefucker.  These are always very easy to find.  Just look for the drained dudes sprawled outside her door.  Gina specialises in swords.

She knows how to handle "swords"

To advance the story we need to go to the Navy Headquarters and request permission for a ship.  First we need to find someone to take us there.  This is the guy you need to talk to:

Where to find the boat to take us to the Naval HQ

He can’t take us there without a permit, so our next step is to find the viceroy.  She looks identical to the other Tatsunoko Marines.  You can find her stealing fish here:

Where to get the permit to be allowed to go to the Naval HQ

Talking to her grants us a permit to travel to Naval HQ.

-> Next: Navy Headquarters


  1. No offense, but you should make these parts longer, or it will take you much more than 50 parts to finish Part 2.

  2. I'm dividing it by location and/or quest. Some will be short. Others will be longer.

  3. If you want it to be longer, you could talk about the weapon shops and stuff, or comment on what NPCs have to say.