Friday, February 23, 2024

Hentai Game Review - Succubus Duel (サキュバスデュエル前編)

This was a pleasant surprise.




The developer is Irojikake Matome.  They were also responsible for Succubus Senki, a hentai monster girl version of Advance WarsSuccubus Duel (or Succubus Card Battle, I'm not sure of exact translation of サキュバスデュエル前編) is a card game, similar to Yugioh (I think), and is a rare hentai game where the game mechanics are also as good as the H-content.

The player takes on the role of a rookie Card master, who's training up to find a sister that was abducted by succubi some years previously.  As part of his training he heads off to the nearest city to improve his rank by battling other Card Masters.


The city where everyone has big boobs


So far, so typical fantasy RPG.  The main difference is the battles are done through card games where the players summon heroes and monsters to fight on their behalf.  The players can also get stuck in themselves (and both the player's attack power and LP (life points?) will level up over the course of the adventure).

Male Card Masters have the generic wolves, goblins and knights, and those fights take place without any H-content (there are two during the course of the game).  Female Card Masters have monster girls and succubi, and they fight... dirty.

With succubi influencing the world, the current 'meta' is all about pleasure attacks and the women have a distinct advantage.


I think the lamia wins this round...


Most of the H-content comes from the card battles.  Summoned monsters and even the opposing player will attempt to win through induced ejaculation.  Pleasure attacks can impart hidden weaknesses on the player (and his units) such as weakness to boobs, and subsequent attacks of that type do more damage as well as opening up the target to sexy grapple moves.  The dirty tricks don't end there.  If a sexy unit is 'defeated', her last action will be to tempt the opposing unit/player, often with a time limit.

The card game itself is surprisingly good.  I think it has some similarities to Yugioh, but I'm not familiar enough with that game to know if this is its own game with some similar mechanics/cards, or a straight rip.  The player can summon a single creature a turn, which can attack the moment it comes out.  Advanced summons require the sacrifice of one or two creatures in play depending on the advanced summon's power.  There are trap cards (red) that trigger under certain circumstances and magic spells (green) which can be set or cast right away.  Players cannot be attacked as long as they have summoned units to defend them.  The individual games are fast-paced, which is fortunate, as you'll need to grind quite a few battles in the city to unlock content.


The deck editor


There are also a surprising number of cards and archetypes to build.  New cards are unlocked by using in-game gold to buy packs.  I haven't played around with different builds too much.  The default starting deck is pretty good as it is.  The player has a Black Knight card, which is very powerful and likely has some plot significance.  All I needed to do was replace some of the weaker units and that was enough to get through the game, so don't fret if you're not too hot at card games.  The only real difficulty spike is the bunny girl, and she can be overcome by adding cards to blow up the opposing player's permanent magic cards.  The cannoneers are useful for this.


I don't think I'm going to be able to put up resistance against that...


The campaign sees the player battling through a series of checkpoint opponents, either as part of quests or to rank up within the guild.  In between the checkpoints you'll be grinding up ranking points by battling a selection of opponents in open challenges within the city.  It's not too grindy.  You won't need to fight anyone more than a couple of times, and will often want to anyway in order to experience all the various... ahem... delights their decks have to offer.

Praise needs to be given to Irojikake Matome for the variety of opponents.  There are about 20-25 opponents in total.  Each has a deck themed around a mechanic and a type of monster girl, and there are 2-4 monster girls in each deck, each with their own scenes and Bad Ends.  Overall I think there are around 90 characters with H-scenes, which is an impressive amount.  Some are also quite inventive.  I liked the MILF tavern owner with her fleet of cocktail fairies.


Who wouldn't want a drunken party with these lovely fairies... 


Most of the H-content is animated, but it's fairly simple – if effective – distortions to give the impression of movement.  As with their previous game, Succubus Senki, there is a heavy emphasis on boobs.  About 80% of the scenes feature big bouncing boobs, either in the face or on the cock.  I like big bouncing boobs, so this wasn't a problem for me, but I think the game could have maybe done with a bit more variety.  To only have two regular vaginal intercourse scenes out of 90 (Jellyfish Girl and Aegis Angel) is a little strange, but it's what the circle is known for, so manage your expectations accordingly.


It's not all boobs...

While the game doesn't have a gallery as such, it gives you plenty of tools to experience all the available content.  The Reminisce option allows you to refight anybody and gives you the option to look at the opponent's deck and force them to summon any sexy succubus from it.  The player also has the standard surrender options if they want to let the sexy succubus have her way with him.

The other thing to be aware of is this is Part 1.  The first part is the ranking up arc, and then it ends with a cliffhanger as the naughty succubi show up to take over the city.

(There's actually some nice foreshadowing of what their plan is and how it's put into operation before it happens.  Why does that Card Master with the mermaid deck randomly have a completely unrelated succubus in it?  A nice touch.)

I don't think this is much of a negative.  The game already has plenty of content and there are a lot of cards to experiment building new decks with.


Energy drain paizuri - the ultimate finisher


I really hope the game gets a proper English translation and maybe even a Steam release for more people to play it.  It's a really good game.  I look forward to seeing what Part 2 has to offer!

8 comments:

  1. Have you reviewed (and played) Succubus Covenant? It's quite a remarkable game (but not the very best still, plus the creator is one hell of a lazy bitch who couldn't finish the game properly)

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    1. Not played it properly since a very early demo. I've seen plenty of the scenes floating around. The art and characters look lovely.

      I've also heard the development is a little slow. I'm not sure if I can be too critical of that. I've been working on House of Hellish Harlots for a while. Some things just take a lot of work.

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  2. What Translation did you use?

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    1. The dodgy version on F95 has crude MTL built in.

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  3. Sweet! Great to see you back again renewing games. Your playthrough of Monster Girl Paradox is still GOATED. Anyway, I've been reading fanfics of "characters react" which means characters from the story react to their own story, or another story. Like making Doctor Who and his allies react to the Warhammer 40k world.

    So what would happen if all the harlots you created, with Nicole and Madam Voluptula react to Succubus Summoning 101? The lust daemons watching Phil's quest.

    What would they think? Would some want to fuck him themselves? Would they be scared of Cerluea after seeing her first sex scene with Phil? Would they cheer on Verde and her sisters fucking him? Would they think Nurse Honey is odd for absorbing and storing souls?

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    1. It wouldn't be as interesting as something that clashes as hard as Doctor Who in 40K. It's pretty much the same Dominion of Lust. The lust daemons already fall into established hierarchies and factions. Some would try to snatch Phil for themselves. Others would recognise him as already 'claimed' and not get involved.

      Nicole would regard it as none of her business. Madam Voluptula would definitely regard it as none of her business! (Verde and friends are a little more powerful than they pretend).

      I haven't really finalised how the House itself works across the different Earths. There is something funny going on with space and time around it. Maybe it also exists in some wayon Phil's Earth as well. (That could be a fun story to tie the two together - Phil plus other student warlocks finding themselves trapped in there!)

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  4. 5 guys are placed in the House and must do the 13 rounds. Which dude has a better chance of escaping the HoHH, Hydra? Here are the five guys:

    1. Kurt Carpenter from Slayer vs Succubus (he has no weapons)

    2. Phil (he can't use magic, can't call help from Verde and her 'sisters' and he's placed in the House after saving Verde from the Bedmistress succubi)

    3. Traeger from Nazi vs Succubus (he's placed in the House a few days after his encounter with the succubus "Elsa")

    4. Chad from Chad's Challenge

    5. Jason Gray from Capremendes, the Milk Maid (he's placed in the House before he is captured by the tall red skinned succubus)

    The five guys are pretty much given a rundown of what they need to do from the Madam and Angelic Barman, and they can even share information with each other on the harlots.

    So Hydra, who's getting out alive?

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    1. Traeger. I know what's in his future. Definitely Traeger.

      Phil probably would, even without magic. He's cautious and his instincts are pretty good. I think he'd just about bumble through.

      The others wouldn't. Carpenter is too arrogant, so he'd get taken out by one of the Tier 3s he underestimated. Chad would pick a harlot that tempted him into going too far. Jason would probably just be unlucky and make a wrong choice in the middle rounds.

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