Monday, March 31, 2025
Update on House of Hellish Harlots 1.5 (The Art Version)
It's been a little while since my last post here, but I'm still around and still busy. For the end of February and most of March I've been working on the art version of House of Hellish Harlots. It is still a Twine project, but the output is a HTML file, so with some tweaks to the CSS it is possible to make it start to resemble a small-budget indie game.
This is still a work-in-progress, but it is coming together. As well as pinup art for the harlots I've been working on assembling the art (by marwmellow) for the title screen above.
As well as that, I've added the AI-art charm cards I created a while back as well as making a proper shop interface.
Now players have a pictorial representation of the various charms they can buy.
I also updated the character sheet to display the charms and ailments as icons. While I'm happy with how the charm icons turned out, the ailments will probably need human art, mostly because of difficulties getting a consistent style.
The Buxom Lolibaba is not the only one with a shop front. I also gave one to The Doctoress.
And one for the Elegant Woman's gossip.
And because about half the people are playing HoHH on mobile devices, I had to write the CSS to support different screen sizes such as below.
The graphical elements are still not finalised. There are some icons I need to replace and the various buttons will get different formatting than the standard default. Overall, though, it is shaping up and starting to look closer to an actual indie H-game rather than a screen of plain text.
There is a working demo out, but it's currently restricted to Patreon/SubscribeStar. Follow me on either for more regular updates. I am hoping to get a full public demo out soon(ish).
Currently I'm working on adding an equivalent of the Portly Gentleman's Notebook to the game. This will track information learned from the many deaths at the hands of the harlots and hopefully give the game some form of a progression system.
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