I mentioned Violated Fantasy (Okasare Fantasy) back here in a little hentai game roundup. It’s the follow-up to Violated Quest. I finally got around to picking it up last weekend and was pleasantly surprised.
Like its predecessor, Violated Fantasy is one of those RPGMaker clones. Also like its predecessor it does away with the whole tedious grindy random encounter stuff. Unlike its predecessor it has more of a plot as well as winnable battles and levelling.
The plot has you kidnapped by the demon queen ruler of a fantasy world. She wants to do the naughty with you but is worried her succubus powers will blast your brain out of your ears and bring the sex to a quick and messy end. To toughen you up she sends you out into a world full of over-amorous monster girls in order to build up your sexual resistance. To prevent the over-amorous monster girls from fucking you to death/slavery/etc., she equips you with a magical collar that yanks you out of the fight the moment you lose.
|I don't think she's taking 'No' as an answer.|
I liked how they handled the fights. Normally in these games, if you want to see the good stuff you have to throw the fight and lose. Violated Fantasy is a little different. Each monster girl has multiple attacks (each with their own CG). You unlock them by knocking off more of their health/energy bar in the fight. Want to see more – win the fight. It’s a simple but effective little tweak from a game design perspective as it rewards the player for trying to win while still allowing the monster girl to be sexually dominant. I wouldn’t be surprised if other games copy this – it allows the game to flow more naturally than: lose, watch Bad End, game over, reload.
Again they’ve been generous with the enemies with 52 encounters (although 7 of those are with the demon queen at different stages). The artwork is variable, but mostly fine. I liked the work of the artist who did the goblin, boar girl, nymph, etc....
|Nymph - Yes|
|Frog Girl-Thing - Um...no.|
|Sea Urchin Girl - Ouchies!|
The one big flaw with the game is the levelling up math. It went a little haywire for me. For a game with no random grinding (although you can fight the same monster girl multiple times for extra experience) I’d have expected it to be about fighting the girls in the right order with the difficulty spiking if you happen to miss one. What actually happened was I found my fighting (technically resisting) ability vastly outstripping the power of the enemies. By the third area I’d hit some kind of quasi-god status. By the fourth area it was a struggle not to kill most enemies with one or two hits of the most basic attack (and miss some of their attack CGs in the process). This meant that all the extra skills and items they’d added to the game seemed superfluous. I never figured out what most of them did and didn’t need to.
Also, as with the first game, if you’re using AGTH you’ll want to add the H-code /HBN*0@470D5A to unscramble the text before translation. (Oh, and as I sometimes neglect to mention this part – the game is in Japanese. You’ll need to set your locale to Japanese and use a text hooker + machine translator to convert to – sometimes garbled! – English. Back here I posted some links to helpful guides on how to set this up.)
Overall, it’s not as detailed as Monster Girl Quest, or as pretty as Violated Hero, but if you’ve exhausted the scenes in those and want to try something new, this is worth a look, if you’re willing to overlook the slightly shonky JRPG math.
And finally the obligatory plug. If you like games like this, you’ll also like my books.