This one fell onto my radar in a (sort of) complicated and unexpected manner. It also got me to dip my toes into Discord, which I should have done a long time ago.
The game's name is "Situation Succ: Inn Elysium" and you can find the website here:
The character art and animation already looks very promising.
|You can check out any time you like...|
(I wanted to embed the video here, but all the usual twitter video downloaders had an attack of the prudities. You can find the full animation here.)
The plot has an investigator arrive at a mysterious hotel as part of a missing persons case, only to find themselves on the dinner plate of four seductive and very hungry succubi. The player will have to solve various puzzles to try and escape before midnight (or just give in and let the succubi have fun with the MC, I know what you filthy animals are like!).
The game is leaning on the horror side, so the succubi are as deadly as they are seductive. The horror is more on the fun 'drain you to a dry-fish' side rather than the more boring 'rip out human hearts and eat them' side.
There is a time loop, so it's fine. The MC can get snu-snued over and over and watch on in terror as the life is slowly sucked from his body. He'll be fine.
Wait. A time loop. A clock and a time limit. Where have I seen that bef--
Coincidence. Pure coincidence.
If you played and enjoyed Tokinokogiri's "Succubus Prison", this is a project you'll want to keep an eye on. I was also impressed with the art and animation I saw. It reminded me of SQDT's "Succubus Academia", which had top-notch succubus and monster girl H-scenes.
Despite the look, this is a Western Dev team who want to bring the Japanese Succ over here. This means you won't have to worry about fumbling around with machine translation or pixelated bits.
I know this might be a concern for some. Sadly, Succubus and Monster Girl lovers haven't had much luck when it comes to Western H-game projects. I have more hope on this one. For one, it has a full team behind it and a war chest of funding to kick things off. I was also given a little sneak peek of some behind-scenes stuff and was very impressed with what I was shown. From a writing perspective, the succubus characters seem distinct and well-defined. They also have differing goals and desires which will likely drive the overall plot. What I saw gave me the impression of an idea that has 'come together', and that is a great starting point to launch from.
|Do not disturb the sleeping succ...|
That said, the usual caveats apply. GameDev is hard. Even with the best intentions and good resources, unforeseen things can happen and cause a project to come a cropper. Manage hype and expectations accordingly.
This is very early in, but from what I saw, it sounds like a lot of the foundations and planning has already been done. As for timescale for release, I don't think that was mentioned, but I saw an estimate of around a year, which seems sensible. If you want to support the project and keep a closer eye on development, they have a page on SubscribeStar here. You can also follow them on twitter @SituationSucc
I'm really hopeful on this one. I look forward to giving it a proper playthrough and review when it comes out.