Toxina loves a good sexy wrestle in the mud. She is, however, the 'poison frog' harlot, so special care must be taken while playing with her...
This is the twisted musings of the erotic horror author M.E. Hydra. Welcome to his world of dark, twisted, yet fantastically sexy femme fatales. They'll give you pleasures beyond your wildest dreams, and terrors beyond your darkest nightmares...
I've been getting artwork of harlots commissioned as I look to take House of Hellish Harlots away from being a text-only game and give it actual graphics.
Here is the bootylicious Suffocatrix Assphyxia.
Artist is Marwmellow. You can find more of their work on DeviantArt here.
To help fund commissioning all this art (there are 75 harlots in the House currently and the final number will be around 100), I've created higher Patreon tiers ($5 and $10).
As a reward for subscribing at this tier, patrons will get a first look at the new art as it comes in as well as access to the raw scripts and my behind-scenes thoughts on both the lore of the character as well as some insight in how I came to write them.
The first harlot in the spotlight is the adorably naive facesitting specialist, Bebi Ansikt-Sitta. Here's a little teaser of her art.
The full version can be seen on Patreon here.
(I'm hoping to have it also up on SubscribeStar later this week.)
Yes, I know there is a heavy amount of Patreon shilling going on in this post. But in this case virtually all of the higher-tier money is going towards paying for art for every harlot character in House of Hellish Harlots.
This is a slightly awkward one.
The public version of House of Hellish Harlots has been updated to v0.048. You can play it here:
It's slightly awkward because the new harlot added is... Brittnee, who you might have already seen in the public experimental demo.
When I was putting that together, I decided to take three harlots from each faction (plus Morticia), so the selection algorithm could work for 3 rounds without breaking. The criteria for picking those harlots was was, in order, 1) they had artwork, 2) were Tier 1 easy harlots, and 3) had scenarios where the code was straightforward and easy to port over.
Brittnee fit 2) and 3) pretty well, so into the experimental release she went. What I'd forgotten is that I'd only just put her out for the patreon/subscribestar release, and she hadn't had her public debut yet. Never mind. Schedules are schedules. I hope you don't mind this month's release being on the anticlimactic side.
Currently my work is split between adding new content and porting existing content over to the newer HoHH1.5 version with fancy backgrounds, portraits, and (some) harlot pinup art. As a result, I'm still in single-harlot release mode for new releases.
Yesterday, subscribers on Patreon and SubscribeStar received v0.050. This adds the new 'poison frog' harlot, Toxina Luxú-Sapo. She likes a sexy mud wrestle.
It also allows me to do nice things like commission art of the characters for the game, some of which I'm hoping to show off sometime this month.
The public version of House of Hellish Harlots has been updated to 0.047. You can play it here:
This is a bit of a special release as it adds Mistress Eve Satana, the succubus from my short story "The Biggest Tits in the World". She's a special case compared to the others. She's a visiting succubus and doesn't have a room, so she'll invite the player to join her for a very special stage show.
Just don't get too absorbed in admiring her lovely big tits...
I had to make a few code changes to the core module to account for her scenario not taking place in her room, as well as a tweak to The Elegant Woman's code for... reasons...
I should note this is still the plain-text version of HoHH. I did a ton of work in August on the new version with graphics. The core code for that is now in place and tested. I still need to port all the existing harlots across. Once I've caught up, I'll switch over to the new fancy version. The current demo (with 16 harlots and some art) can be played under the 'experimental' tag.
Supporters get an early look at new releases. I gave them v0.049 yesterday, which adds the lovable slime girl pair, Squishii and Squidgii.
We're getting near the end of August, so I thought I'd drop part 2 of my mid-2023 roadmap for House of Hellish Harlots. The first concerned the writing left to do, which originally was all HoHH was going to be. Since then I've experimented with Twine enough to improve the display and add art. It now looks closer to a regular game. Despite this, text will be the focus, and the project will remain 'words words words' plus the occasional picture to brighten things up.
This is what I think I need to do, or rather commission other people to do:
This can be divided into 5 areas:
- Title Screen + Logo
- Harlot pinup art
- Character Portraits
I have some ideas - either the exterior of the House, or maybe curtains across the stage. Either way, I'll need to find an artist for it. I tried the AI art approach... and it wasn't good. One option could be to reuse harlot art. A lot of DLSite games take this approach where they cut and paste a mob of sprites from the game on the cover. I need a background and I need some nice titles spelling out the name of the game.
This is the collection of icons at the top left of the screen (and top right, if you're playing on mobile). It displays various player stats ('health', round number, money) as well as buttons to bring up the character sheet or sav/load menu. I cobbled it together out of various bits of AI art. It's functional and does the job of presenting that information to the player, but it isn't good. Getting someone to redo the art and integrate it all within a nice panel (maybe curtains, maybe a batwing) is a high priority.
If I had infinite money and resources, the ideal version of HoHH would have animations for every different sex act carried out by every harlot. Sadly, I don't have infinite money and resources. HoHH also has a lot of characters, way way more than a typical hentai monster girl game. What I'm going to try to do is commission a single pinup for each harlot. Even that will likely be expensive as HoHH will probably end up with around 100 harlots. I've put enough funds aside to start the ball rolling, but will likely need to look for additional funding at some point to avoid being left dangerously out of pocket. Any suggestions there welcome. Maybe higher subscription tiers? An adopt-a-harlot push for patrons/subscribers to directly fund their favorites?
I have started negotiations here with an artist for the first pieces. Fingers crossed that will prove fruitful.
This is one area where AI art seems to be fine. Female NPCs will get overhauled when I commission pinups for their scenarios. I might just leave the car NPCs and Portly Gentleman as is.
Backgrounds is also an area where the AI art is adequate. Ideally I'd like to replace them with proper art, and might need to do this if I want to put the game on Steam. It will come down to resources. I'd rather focus the limited funds on creating nice harlot art, especially as the backgrounds will likely be more expensive to commission. If fundraising goes really well, and there's money left over, maybe...
There are also a few other potential areas to add art/graphics. This would be for the vendor NPCs - charms, potions and ailment cures. It would be better if the player was selecting from a point'n'click shelf of icons rather than a list of text. The same is true for gift selection before entering the harlot's room.
I have some ideas there and might experiment. I put these as weak maybes. Maybe for a hypothetical HoHH 2.
Music and sound fx is something I haven't put much thought to. Maybe the stock ejaculation sound. Maybe some ambient background noise. Maybe the same stock music every RPGMaker monster girl H-game seems to use.
I'm not going to put any thought to it for now. If the game project starts shaping up to be good enough for something like a Steam release, I probably should add some sounds and music. Everything else is a higher priority at the moment, so it's off the table until it needs to be on the table.
The core game logic is pretty much all in place.
What might be needed is a bit of optimisation and polish - for instance delaying showing text of a new area until the background jpg has finished loading in. I'll try to figure this out myself, but at some point might need to get an expert in to iron out the last wrinkles.
I might also need a second pair of eyes when it comes to packaging the game up as a game on Steam or app on mobile. That's uncharted territory for me, and I'd be terrified of fucking up something basic.
Anyway, that's an approximate roadmap for the fancier parts of HoHH. The ideal goal is a fully complete game I can release on Steam/DLSite. However, I'm also aware a lot of monster girl hentai games have big ambitions and then end up becoming bogged down and never finishing. If I feel I'm out of my depth and it's not something I can realistically do, I'll pare it back down to a simple text project with the odd picture to brighten things up.
This is a little vaguer as it covers aspects I'm not going to be in personal control of. If you want clarification or further details, ask away below.
And if you'd like to support the project, you can on Patreon or SubscribeStar. It's a big game project, but I hope people can see I've got a clear plan, clear end goal, and have consistently posted regular updates over the last couple of years.
After a fairly intensive month of so of hacking html, css, js, and Twine, I finally have a playable demo of House of Hellish Harlots ready.
This is pretty much similar to the early demos I put out for the plain-text version. The demo stops after 3 rounds and there are only 16 harlots for now. The main difference is that each part of the House has its own background art, each NPC has a portrait and some harlots have pinup art I'm borrowing from old commissions. There is also a rudimentary UI panel cobbled together from chunks of AI art. It's the same text and underlying core mechanics, but presented in a better way.
The art is all placeholders at the moment. The portraits and backgrounds are serviceable. The harlot art is great, but was not originally commissioned for this purpose, so don't get too attached to it. The UI is admittedly terrible and one of the first things I'm looking to overhaul.
It is playable, but might be a little rough in spots, especially on mobile devices.
I'm also regretting not giving it a proper title screen. Unfortunately, I wasn't happy with the interim attempts and wanted to get the demo out there. As with the UI elements, getting a proper artist in and commissioning a nice 'cover page' is a very high priority.
While it is a sideways step in some respects, it doesn't take long to port the existing harlots across (I did the 16 here in just over a week). It shouldn't take too long to bring the other 60 across and push the playable round count up.
Then there is the longer (and expensive!) step of commissioning artists to bring the characters to life with a 'pinup' piece for each harlot.
Have a play with the demo here:
I'd love to hear your feedback below.
I posted this earlier this morning on Patreon and SubscribeStar, then switched it to public, then thought I might as well post it here.
Time to take stock of where I'm at with House of Hellish Harlots. I figured I'd put a couple of roadmaps, one focusing on the writing side of things (which I'll be doing) and the other on plans for art and other assets (which I'll need to outsource and pay for).
First off with the writing and this is going to focus on the harlots.
Currently there are 74 harlots completed and present in the House, some with multiple scenarios.
There are 8 regular harlot slots left to fill. Of those, one is a repeat scenario (Assphyxia), two are in progress (poison frog, forbidden smotherer), and two are roughly planned out (Sister Squeeze, a wide-eyed 'waif' succubus).
That leaves 3 slots. Two of those I'm thinking of throwing open to patron polls to give an existing harlot in the faction (sensuality and classic) a repeat visit and different scene. That leaves one slot open in the 'classic succubus' faction. I'll fill that once I get a cool idea that fits (another performance in the bar or Sandy's tormentor are currently floating around)
I'd also like to add another neutral harlot that will basically be a rewrite of elements of Nicole's waterbed massage scene from "Locked in with a Succubus"
That's the minimum count of regular harlots to add. Because of how the project is designed, I can add more than that, and new factions as well, but that will wait until after a version 1.0 is out.
Now we come to the mini-boss harlots that show up in rounds 5 and 9. These are more powerful members of their respective factions. They will likely be harlots with 3-5 different scenes. This is to give them some repeat playability as the player will need to go through them multiple times to experience all their scenes.
Of those I need 10 - 2 per faction.
Of that 10 I have 7-8 roughly planned out in my head. Current ideas include Temptacia (finally!), a slime nun, a latex-weaving arachne, an artificial scylla, a harem of imps, a fluffy-tailed kitsune, and Amoebella Glup. The tentative 8th might be a nautical-themed huntmistress.
This leaves 2 mini-bosses for me to figure out.
Lastly we have the end-bosses, or queens, for each faction. This is the round 13 encounter and determines the overall game ending. They will also have multiple sex acts, but will likely be sequential and how much the player sees will likely be determined by some kind of 'devotion' attribute.
I have pretty solid ideas for 3 of the queens. I have a name for the smother queen, but haven't figured out what she is yet. Classic succubus is still wide open. That might be The Madam, but I also have other thoughts on where to use her.
I'll also need to give the 3 lore NPCs (Barman, Madam and Elegant Woman) enough dialogue to guide the player through the later rounds.
Writing-wise, this is the bare minimum I need to complete the game to a 1.0 release.
There are, however, a few things I really want to add, and probably will add unless I feel the project is dragging on and needs to be brought to a conclusion.
Post-room random events
These are just randomly occurring events that might provide bonuses, hindrances, or advance some side quests.
I want them, as I think they'll improve the game, but they're also not essential.
I have ideas for letting a couple of harlots double-team a player. These might be related to side quests that result in the player unlocking an alternative round 9 encounter for a particular faction. Ones I have rough ideas for are Mamilla & Assphyxia, Calliophi & her sister, Aphrou and Sapoonis, and the two huntmistresses.
Originally, I was thinking these would belong to a different faction and be a regular or mini-boss encounter from that faction. The Doctoress is a clear fit for the artificial beings faction, then it gets messy. Elegant Woman, Madam and Buxom Lolibaba all probably want to be in the 'classic succubus' faction and I can't really see Nurse Honey belonging to any faction other than her own.
I don't think I can tease Nurse Honey in the game and not let her do anything sexy, so she will definitely get a scene, and will probably be a severe late-game threat to the player on most playthroughs.
As for the others... I want to give them scenes, but it's working out where to put them.
This is what is needed for the writing. There's still a fair bit to do, but I estimate I'm around the 75% done mark. This ended up being a bigger project than originally planned because I put more into the individual harlot scenarios. They are better as a result, but each is the length of a short story and takes about the same amount of time to write.
Despite this, I've kept a fairly steady release schedule. I understand people have concerns about overly ambitious Western eroge projects never getting finished, so I hope this - and my new-release-every-month schedule - will reassure them that I do work on this in a professional manner and do have a clear endpoint in mind.
Thank you for the continued support and I hope you're enjoying how the project is developing.
And if you'd like to support the project, you can on Patreon or SubscribeStar. It's a big game project, but I hope people can see I've got a clear plan, clear end goal, and have consistently posted regular updates over the last couple of years.
As it's the start of a new month, I've updated the public version of House of Hellish Harlots to a new version.
v0.046 has a carnivorous pitcher plant girl theme as both new harlots are variations on that type of monster girl.
N3P-NTHes is another artificial being, this time modelled on pitcher plant lust daemons. Unfortunately, she's one of The Doctoress's early creations and she neglected some aspects of her personality. If you want to be brutally drained in a femdom way, N3P-NTHes is very good at that.
Perhaps a little too good...
Aphroú Kanáta ton Ouránia
Aphroú is a more conventional pitcher plant monster girl. Her pitcher is filled with soapy water and feels like being in a relaxing hot tub full of bubblebath.
But be wary of getting too relaxed...
Similar to Sapoonis, I gave Aphroú a classical Greek appearance. There's a decent chance the two might have a team-up scenario at some point, as Sapoonis joining the player in Aphroú's pitcher has a lot of potential for frothy fun.
You can have 'fun' with them here:
I hope you enjoy playing with the new girls. Let me know your thoughts below.
While I have been posting recently about a graphics upgrade to HoHH, the main releases are still text-only at the moment. You can check out how that is going under the 'Experimental' tag of the website (fairly good for desktop, still a little rough for mobile). If you want to support the project more actively, you can do so on Patreon or SubscribeStar.
Supporters get access to newer builds. They're up to v0.048 and were given Brittnee, a bratty 'teen' succubus, to play with in the latest release.
I'm still working on a version of HoHH with art and graphics. I hope to show that off soon.
The public version of House of Hellish Harlots has been updated to v0.044. You can play it here:
This adds one new harlot, an ailment and charm associated with the harlot, and a few housekeeping changes to move some harlots over to the correct faction.
The new harlot is a little... unusual. She has a regular sex scene and a very weird scene inspired from some monster girl artwork I saw floating around the internet a few years ago.
She looks like an exotic alien babe with tentacles for hair.
She absolutely does not eat brains. The Madam would like you to know any talk of such is nothing more than scurrilous hearsay. Ahem.
I like to keep readers on their toes. I hope you have fun with her, weird as she is.
As always, the Patreon and SubscribeStar versions are a couple of releases ahead. They received v0.047 yesterday. This marks the long-awaited arrival of Eve Satana to the House. If you recognise the name from my stories, yes it is her. She brings the 'Biggest Tits in the World' to the House and a special stage show the player should be careful they don't get too absorbed in...
If you like how the project is going, please consider supporting me there. Last month I was throwing out a few rough graphics demos, which I hope will bring some much needed art to the House.
The public version of House of Hellish Harlots has been updated to v0.043. You can play it here:
You may notice I've skipped v0.042. This is because Cyane was originally v0.042 and Lagona Voluptes v0.043. I was feeling ahead of schedule so I combined them into one release.
I think this is also the first release after I restructured the project and broke it down into separate modules. As far as I know it should still work the same as before, but let me know if you run into anything screwy.
As for the new harlots, this release has a slightly more vorish theme as both will happily eat the player up if they're not careful.
Cyane is my take on a jellyfish monster girl. She was originally an idea for a level-drain monster for a HRPG, where she'd trap a player in her bell and slowly suck out their "levels". I thought she'd fit in HoHH as well, so I gave her a scenario. She's very ladylike for a jellyfish. She respects the Madam's rules and doesn't eat gentlemen.
Make sure you're a gentleman!
Lagona Voluptes is a fleshpot pitcher plant girl. Similar to the usual carnivorous plant monster girl, but her pitcher is a little comfier to be inside. I try to vary the characters of the girls, so Lagona is a bit eccentric compared to the usual cold seductive predator succubi. Despite this, she's a very dangerous harlot that won't show up until the later rounds in the finished game. It should be pretty easy to figure out what you need to survive her though.
I hope you enjoy the release. Let me know your thoughts below.
The Patreon and SubscribeStar versions are a couple of versions ahead. I gave them v0.047 yesterday, which has two more pitcher plant girl themed harlots, N3P-NTHes and Aphroú Kanáta ton Ouránia. If you like the project, please consider supporting me there. You'll get access to the latest releases as well as other things.
Here is some lovely harlot art, or in this case NPC art. After having art commissioned of Mademoiselle Vête Piège, Atlantis27 commissioned Thraeh for another character - this time The Madam of the House herself.
For more of Thraeh's work, check out their DeviantArt here:
I must admit, The Madam is one of the characters I have problems with visualising. She's supposed to be at once both very old and doddering, while at the same time still looking quite hot and very fuckable. That generally sends my imagination haywire. Although, in theory, if she was a character in a movie or anime, the way to show that would be to have an early-thirtysomething (and attractive actress) play her with the mannerisms of a far older person.
I think the art does a good job of depicting that. Old hairstyle and decadent courtesan dress, young face. And, in the lingerie pose - a very voluptuous and sexy body.
Thanks for having this commissioned, Atlantis27.
And as for The Madam getting a proper scene in the House, that's something I still haven't finalised. She could just as easily show up as an extra NPC encounter, the queen of one of the factions, or even the final 'boss' the player has to survive in order to escape the House. I haven't decided yet.
There was a v0.039 put out at the start of March. Somehow, in all the usual PR posts I do across the internet to promote a new release, I forgot to update my own blog. Never mind.
If you didn't check it out at the time, v0.039 added 3 new harlots: Negralima-V, N-Carnizadalama, and Cerastesia.
v0.040 just adds the one new harlot: Hati Krim. She's a blue-skinned alien (-looking) babe that specialises in erotic cream massage.
Around this time I was experimenting with Tweego to restructure the project into separate modules to stop the main Twine Editor lagging to death through the size of the project. I'm glad to say those experiments appear to have worked, so that's one potential future roadblock removed.
You can play the public version of House of Hellish Harlots here:
The private version is a couple of releases ahead. Yesterday they received v0.043, which adds two new harlots - the jellyfish girl, Cyane, and the fleshpot pitcher plant girl, Lagona Voluptes.
I have a few more harlots queued up, but I'm about to spend a couple of months writing short stories for a new collection, so those are in the bank to give me material to release over that period.
I think it might be fixed. After ringing around it seems like a cached version got stuck somewhere. I got them to manually clear it on Friday. Rang them again today when I wasn't seeing any changes on my test machine. Was made to look rather foolish when clearing the local browser cache/viewing in an incognito window and did see the updated version.
Web design is fun. :D
Oh well, hopefully the problem is fixed now and you should be able to see the changes at houseofhellishharlots.com.
The public build is also available. This should now be at v0.038.
While I've been focused on the website, I thought it would be a good time to cross some other things off the ToDo list. There is now a small harlot gallery featuring artwork I and others (okay, just Mark45 at the moment) have had commissioned of some of the harlots. I'm hoping to add to it.
There's also a tab with all my books. Man's gotta pay bills and eat.
Anyway, hopefully the issues are over and the website is now updated for everyone. (If not, try clearing your local browser cache or an incognito window. You'll know you have the new version as there are now 2 "Play" buttons on the welcome page - latest and public.)
As we've established, I'm pretty much a rank amateur when it comes to the web design side of things, so if you run into issues - eg pictures loading too slowly because I put the wrong file up, let me know in the comments below. Any feedback much appreciated.
I'm hoping it's fixed now...
Yup, I'm aware of it.
I can see the lack of updating on my backup laptop, so I can at least track the problem now (rather than being in blissful ignorance as it looks fine on my regular computer).
I phoned the contest host people on Friday, but whatever they tried doesn't appear to have worked, so I'll keep pestering them today and over the week until it's fixed.
While I was mucking around with the website, I made a few updates. More on that when people can actually see them!
For now I see many phone calls and waiting on hold in my future. :'(
This one still has me baffled. I managed to bring a geriatric old laptop out of decommission, so I'm seeing what everyone else is seeing - the Changelog has updated to v0.038, but pressing "play" loads up v0.037.
I've tried flushing the cache on wordpress and a temporary kludge fix of creating a new page to hold the embedded twine. Neither seems to have worked, so I'm scratching my head.
I'll keep at it and see if I can get this fixed. Any helpful comments that have an idea of what the problem might be are much appreciated.
ETA: Still mystified. Tried flushing the cache. Tried switching CDN on and off.
It doesn't appear to be just the play game section. I made some further updates to the changelog page to fix the background image in place. That doesn't show up on my other laptop either. At the moment it seems like every change isn't being propagated out and I have no idea why.
I'll keep working on it.
Okay, something seems to have gone wrong with the last public update of House of Hellish Harlots. Enough people have reported only seeing v0.037, so it looks like something didn't go through.
I'm still not entirely sure what's gone wrong. I did notice that Elementor appears to have taken control of the shortcode text box I was using to load in the embedded Twine .html, which it wasn't before.
I've tried updating to v0.039 (just the embedded file, not the changelog).
I now see v0.039 when I load up https://houseofhellishharlots.com/ and hit play. What do you see?