I don't normally buy games full price nowadays. You rarely lose anything by waiting for them to halve in price in six or twelve months. I made an exception for Resident Evil: Village. Partly due to hype, and also partly to recapture that nostalgia of walking into town to pick up the newest game in the series many years ago. Also, the Lady Dimitrescu character and her vampish daughters appear to have generated a lot of interest, and as someone who specialises in writing sexy femme fatales, it's only natural to look at that and think 'how can I take advantage of this?'
Sadly, Lady D and her three daughters don't appear in the game for too long as their castle is just the first area to explore outside of the main village 'hub'. While Resident Evil 7 clearly took inspiration from horror films like Texas Chainsaw Massacre and Saw, RE 8 goes back much further to the schlocky old horror films of Hammer and Universal. You have the usual vamps and woofs (sort of), as well as creepy dolls, fish people and a more industrialised Frankenstein. Overall, the game is a fun rollercoaster through various classic horror themed areas.
Gameplay-wise, it's a hybrid of the mechanics of RE 4 and RE 7. At one point I thought it was going to avoid the shooty-shooty action bullshit that blighted the last area of RE 4, and take the crown of best RE as a result. Sadly, there's a segment near the end that's very bullshitty and drags down the rest of the game. Still, I enjoyed my time with it. It's a solid 8.5 and it's good to see the Resident Evil franchise return to relevance after losing its way with 5 and 6. (If only Silent Hill could do the same, sigh.)
But what are you doing writing about regular AAA games, you might think. Isn't your domain monster girl porn games and succubus snu snu stories?
Well, there's this tall vamp lady MILF and her three psychotic, blood-crazed daughters. Rule 34 is clearly going to have a field day there. Might as well join in. Sort of.
I don't write fan fiction, ever. Homages and nods are fine. Taking inspiration and then taking it in a completely different direction is part of the creative process. Lady D, after all, is another take on Bram Stoker's iconic Count D and his three wives.
While I have to be careful to skirt spoilers, I thought the explanation of what the daughters are is particularly creative. The core rule of the Resident Evil universe is that everything must have a pseudo-scientific explanation. Sometimes that is to the series' detriment, other times they can be quite clever within that constraint. Lady D is a more conventional Resident Evil monster – i.e. damage her enough and she'll start growing extra bits.
It was during Lady D's boss fight I was thinking about what I'd do with that transformation and my own particular philosophy towards blending erotica/porn with horror. I might play around with that in a future story, as well as writing on that philosophy in more detail.
Talking about it on Patreon did raise an interesting comment from one of my patrons about why I hardly ever write about sexy vamps. The main problem is succubi tend to beat them out when the creator has greater freedom to be sexually explicit. They do the same thing, but better. The vamp approach to death by snu snu is to pause the fucking to fang the victim in the neck. The succ approach to death by snu snu is more fucking. Succs win that round.
At least in my eyes, which is a bit limited for readers that would like to see more traditional vamps get in on the sexy action.
Back to Lady D and her lovely daughters. While they're clearly a nod to Bram's Babes, there is a (unsurprising) bait 'n' switch going on as to whether they're vampires. In fact, the 'v' word is never used in the game. Even the game protagonist, Ethan, calls them witches.
|Ethan regretted forgetting the safe word after telling his new BDSM club to 'go wild'.
If I was going to write a story influenced by them, I'd also be bait 'n' switching the readers with respect to vampires. (You're going to rule 34 the monster form of Lady D, aren't you, Hydra. You betcha 😉) While a certain franchise far, far away has tarnished the concept of 'subverting expectations', it can be a useful story-telling tool, but the creator also has to know when they should just give the reader what they want.
A "Lady D and her three lovely daughters" will make for an interesting story project for this year's Literotica Halloween competition. If I do that, I think I should also write a conventional vampire story as well, as an apology to the vampire lovers for bait 'n' switching (and probably also traumatising) them.
That leaves me with the problem of trying to figure out how to write a sexy vamp without them automatically being better as a succubus.
It's also something that applies to House of Hellish Harlots. One of the more commonly requested harlot types is a vampire.
And I think I might have it, for HoHH at least.
I brainstormed some ideas and came up with... uh... a whole clan of vamps.
As for the story ideas. Can't promise anything. Reality has an unfortunate habit of fucking up the creative process, and what feel like good ideas at the time don't always reach fruition. I think it would be a nice project for Literotica's Halloween competition, so... fingers crossed.