Wednesday, August 23, 2017

Text Play Monmusu Conquered World! part 10

I did originally plan to post this on Monday, but then a lovely piece of Succubus Summoning artwork happened.  Anyway, it’s back to my Text Play of Monmusu Conquered World, the first part of which can be found here.  Monmusu Conquered World is an adult (i.e. sex) game, so the usual warnings apply.

Last up we had carnal relations with a humanoid mosquito.

This time, we’ll probably be having carnal relations with a snake girl.

Welcome to the wacky world of monster girl hentai games.

After taking out Doppelganger, Atomis and Mosquina, it’s time to take on the last one of the quartet – Lamia.

Before then, there’s the usual run-and-dodge filler section, where the grisly fate awaiting us if we get caught is being smothered in enormous norks.

Who cares about breathing...

Hmm, not exactly sure I’d class that as a grisly fate...

Stop whining, Luka-clone.  Some people pay good money for that.

The second run-and-dodge section is at the beach.

Snake girl.  Stone statues.  Not suspicious at all...

Hmm, those ‘statues’ look rather suspicious.  Has someone been getting their mythology mixed up?  Lamia, Medusa – both sort of snaky.

Although, wasn’t Lamia half-lioness in the myths?  It was very confusing back then.

Turns out, it’s me that’s confused.  A check of the product page reveals snake gal’s name is Gorgon, despite the lack of snakes for hair.

Ah, then that means – sorry Luka-clone buddy – being turned to stone is in our future.

The confrontation with Lamia – sorry, Gorgon – is at the beach.  Once again, while I really like Setouchi’s work in Monster Girl Quest, the art style doesn’t seem to fit here, or maybe it’s just not one of his better creations.  Maybe snake girls are just too vanilla, given that Setouchi’s usual creations have tentacles and orifices of dubious use all over the place.

Lamia?  Gorgon?

The fight lasts all of one round as Gorgon turns us to stone with a single glance.  I told you to pack the mirrored shield, Luka-clone.

The Bad End is Gorgon giving us a big old sloppy blowjob.  She gets to take a good drink on the semen fountain and everything would be all right with the world if she didn’t insist on turning us to stone in the process.

Pre-transformation to a semen fountain

Look, Gorgon, you don’t need to turn us to stone to make sure we stay hard.  You can get medicine for that nowadays.  The little blue pill works wonders for those sort of... ahem... problems.

No good.  Oh well, if the magical resurrection sword can pull us out of a painting, reversing statuefication should be no biggee.

Gorgon is a little shy with the whole sex-battling stuff.  It takes a while to see what her sex attack his, but eventually she puts us to sleep, wraps us up in her coils and starts bouncing away.  As with everything else about this encounter, it looks slightly awkward.

Snake girl sex is complicated

And then the game breaks.  At this point I’m in round three, the auto-win fight where Gorgon’s attacks all do 0 damage.  But this doesn’t grant me immunity to status changes like sleep.  Now, in most generic JRPGs, the sleep status is broken the moment the sleeping character gets hit by a physical attack.  Except Gorgon doesn’t seem to have any sort of physical attack.  It’s all magic.  Which means there’s nothing to knock us out of sleep status.  And Gorgon can’t kill us either as none of her attacks do any damage.

The only way to escape the endless hell (heaven?) of squeezy sex is to close the game down and restart from the last save point.

Well played, Gorgon.  That’s one way to beat the unbeatable opponent, I suppose.  Very Undertale.

At least we still have control of our save files (a hentai game where a sexy succubus meddles with those, Undertale-style, could open up a lot of interesting possibilities), so it’s back to beat the snake.

Um, that was an unfortunate euphemism.

Let’s leave it right there.  Gorgon at least seems to take the loss pretty well.

So what do I have in the way of sexy snek women?  Oh, there’s Amanda, the lovely naga masseuse/dominatrix.  She’s lovely.  But don’t piss her off in the room, otherwise bad things will happen...

I really need to write about her again.

That’s it for this session.  Next up... hmm, I actually have no clue what’s up next.  Come back in a couple of days to find out.

Monday, August 21, 2017

Succubus Summoning Art - Rosa

Yes, I know I was supposed to put a new part of my Monmusu Conquered World Text Play up today, but...



I went and commissioned another piece of Succubus Summoning artwork from the highly talented VezoniaArtz.  So how do we like Rosa?

I know I neglected her a little in Succubus Summoning 201 (It was a deliberate running joke).  I intend to make up for that when I get around to writing Succubus Summoning 301. ;)

Saturday, August 19, 2017

Text Play Monmusu Conquered World! part 9

We’re a day later than originally planned, but here it finally is, the 9th part of my Monmusu Conquered World Text Play.  Monmusu Conquered World is an adult (ie sex) game, so the usual disclaimers and warnings apply.  If you’re new to all this madness, the first part can be found here.

Last up we got sandwiched by the smoking hot boobies of Atomis, and a good time was had by all.

After defeating steam girl there’s some dialogue with a silhouette of an old git, which, of course, I can’t understand without any form of machine translation. Go away old git silhouette, we’ve got more hot monster girls to fu… um… fight.

The action cuts back to Ye Generic Demon Overlord Throne Room, where I assume Mosquina and Lamia are having the usual ‘the hero is stronger than we thought, I can’t wait to defeat him and screw his brains out’ conversation.

Then back to Luka-clone, where epic music plays in front of some kind of desert canyon backdrop.  I have no idea where we’re supposed to be and I’m not sure the game knows either.

To glory...?

We get some well-earned kip and then wake up to find Mosquina causing havok back in Ye Olde Medieval City.

Wait, aren’t we in a desert now?

The game does the equivalent of “fucked if I know”.  Sirens go off as it cycles through various backdrops.

We don’t even have to run through the silly run-and-dodge filler this time.  Mosquina, like her namesake, gets right in our face right from the get-go.

Nice... um... hat?

While you can pretty much make any new monster girl by Cronenberging a hot babe with a random member of the animal (or plant) kingdom, mosquito girls have a trope codifier of sorts in the Mosquito Queen villain from One Punch Man.  Even though she only appeared for like 5 seconds before getting splatted up the side of the building, she went on to become popular Rule 34 material and I’m guessing was the inspiration for Mosquina here.  In this case, the artist (Setouchi, I think) has converted her proboscis into a cute strand of hair, which is sort of weird.  But it also could have been worse.  They could have left it as long sharp needle and stabbed it into…

Let’s not get too far ahead of ourselves.  This is a Dieselmine game after all, the same people that made the Violated Hero series.  Best not give them any ideas, because they might… draw them.

Fight time.

Look at the boobies.  Just keep focused on the boobies...

Mosquina buffs herself.  Her second-round action sounds like she’s having an orgasm before obliterating us with 18835 damage.

“Did the Earth move, honey?”

Yes, you just hit us in the face with it.

Blimmin hell.  If that was her 'special' suck attack, I’m wondering if there’s anything left of poor Luka-clone.

How are we going to have a sexy Bad End now, Mosquina?  Erections need blood and you just sucked it all out of us.

Never mind.  I’m forgetting the number one superpower of all Luka-clones.  They never run out of the… ahem… creamier body fluids.

This is actually vanilla for this type of game

And Monmusu Conquered World is surprisingly restrained.  'Mosquito proboscis' and 'urethral sounding' (you probably don’t want that in your google search history) tend to go together like arachnes and bondage when it comes to hentai monster girls.

This is fairly normal sex (if sex with a six-foot-tall humanoid mosquito can be anyway considered normal.  It even remains fairly vanilla when Mosquina starts on the blood-drinking, as she tastefully sups away on the shoulder like a refugee from an old Hammer horror film.

(Wait, does that make me sound ancient?  Maybe I should use Twilight instead)

(Wait II, do the vampires in Twilight even suck blood?  Or do they just stand around all day being all sparkly and moody?)

So, no horrific impalements.  No sharp proboscii… proboscises… proboscides jabbed into soft parts of the human anatomy.  Are you feeling okay, Dieselmine?

Mosquina energetically sucks up two different flavours of bodily fluid.

A little too energetic as we get a lot of double suck action.

Whoa, too much suckage Mosquina.  We’re going to…

Mummification, the hidden hazard of the life of a monster girl hentai game hero...

Too late.  Luka-clone’s gone all mummy on us.  Still doesn’t stop him getting a last couple of big ejaculations.  Hidden power of all Violated Hero protagonists, as I said.

It’s a good job we have a magical resurrection sword.  A bit of hocus pocus, some bodily fluids restored from god knows where, and Luka-clone is back up for the ‘proper’ fight.

Which lasts for all of two rounds as Mosquina one-shots us again with her orgasmic suck attack.  You do know you’re supposed to let us have a chance second time around, don’t you, Mosquina?

It takes a fair bit of hitting the defend button in the unloseable fight to see Mosquina’s animated sex attack as she’s running the same attack script as Lizard Gal (what, you didn’t think we’d notice, Dieselmine?).  It’s worth the wait as we’re treated to an animated version of her Bad End sex.  It’s very… ahem… pneumatic.

Mosquina is quite vigorous.  Must be the benefit of an iron-rich diet.

Anyway, that’s enough fun.

Swat!

Afterwards Mosquina insists on getting close and personal.

Look dearie, what part of Swat! didn’t you understand.  Luka-clone gives her a good swatting and that’s it for today’s episode.

We probably got off lightly there.  It could have been worse (a lot worse).

My round, I reckon.

Join us again on Monday Wednesday for some sexy snaky lamia lovin’.

Wednesday, August 16, 2017

Text Play Monmusu Conquered World! part 8

Welcome to part 8 of my Monmusu Conquered World Text Play.  The first part can be found right here.  Monmusu Conquered World is an adult game, despite the cartoony artwork, so the usual warnings apply.

Last time we took down the shape-changing doppelganger.

This time it’s the turn of the dark-skinned... sprite?  Cloud spirit?  I don’t know what exactly other than there seems to be a lot of... something... bubbling up off her skin.  Self-bukkake girl?

The guide refers to her as Atomis, a monster girl that releases steam.

(So that’s what it is.  There was me thinking it was...  Yeah, steam is better.  Less gross.)

This seems an unusual type of monster girl (strange to say in a game with a killer oil painting!) in that I can’t think of her normal-fantasy-monster analogue off the top of my head.  That makes me wonder if she’s based upon some type of yokai from Japanese folklore.  I know of the usual ones—the long-necked woman, yuki-onna, the woman with a mouth in the back of her head—but a yokai that releases steam from its skin, nope, drawing a blank there.  Any suggestions in the comments?

Anyway, rather than launching straight into a fight, she leaves and it’s more run-and-dodge before we encounter her in a room with the same backdrop as the painting girl.

I’m not really sure what’s happening with the backdrops in this game.  There have been a couple of times when the character introduction hasn’t matched up to the combat background.  And in this case we appear to be fighting in a ruined temple.

It's not what you think it is...

I say fight, but we all know how it goes by now.  Atomis spends the first turn buffing her defence and then blasts us into unconsciousness with a jet of fire.  I guess fire makes sense given her whole ‘steam’ thing, but it is a little hard to get in the right mood when you’re all... crispy fried.

Hmm, yeah.  Belay that thought.

Two heated pillows for you, sir

Now that’s a nice pair of yummy boob pillows.  And given she’s probably hot in the physical as well as the figurative sense (one of these words could be literal, but that would just confuse 90% of the internet, including me) I imagine that would feel rather pleasant.

Mmm, nice hot cushiony boobs wrapped around our erection.  I think I can live with this Bad End.

Although, in this case, it’s probably a good thing I can’t follow the text or dialogue as about halfway through it looks like steam is either coming out, or going into our erection, and neither seems... pleasant.

“It’s nothing to worry about, honey.  I’m just boiling the sperm in your testicles so it comes out as lovely steam.”

Um... thanks Atomis.

Oh fuck it, as long as you’re going to smoosh those lovely big tits around my cock, I think I can take a little bit of parboiling.

In the rematch fights I was expecting her sexy-smexy attack to be an animated version of her paizuri.  Which would be awesome, to be fair.

Instead the game surprises me with an animated PoV cutaway of her riding us cowgirl style.  This is a pleasant surprise as it’s also pretty awesome.

Hentai RPG fights are way better than normal ones...

I don’t know what kind of fantasy monster you’re based on, Atomis, but I think I like you.

Unfortunately, there are only so many times you can be ridden to paizuri heaven, so eventually we have to fight properly and dispatch steam girl.

Do I have any steam girls for you?  Mist/smoke girls maybe.  There’s... yeah, you probably don’t want that one, or this one to be fair.  There’s a succubus mistweaver somewhere in here, if I remember right.  And there’s also [redacted].  I think you’ll all really like [redacted], but I need to finish the goddamn novel she’s in first.

Next up I think we have Mosquino, the mosquito girl.  Hmm, that’s probably not going to go too well.  Find out next time.

Monday, August 14, 2017

Text Play Monmusu Conquered World! part 7

It’s time for more Monmusu Conquered World.  We’ve had goblins, spider women, lizard girls, mermaids and... a painting.  Um, yeah.  Anyway, usual warnings about Monmusu Conquered World being an adult game apply.

After beating the Grand Odalisque it appears we’ve advanced enough in the plot to get the obligatory throne room scene where the next squad of sexy monster girls discuss how best to give our hapless hero a good hard fucking.

That backdrop looks awfully familiar...

Um Dieselmine, you’ve used that exact same backdrop for the demon lord throne room for the past four games.  Sort it out!

The seduction squad this time around contains a lamia, a mosquito girl, some kind of dark-skinned air spirit and a silhouette.  I’m not counting Squid Girl.  She’s just filling in for someone that’s off sick for the day.

The mosquito girl and lamia look to be Setouchi creations.  I like Setouchi’s work in the Monster Girl Quest games, but it doesn’t seem to fit as well here.  That art style clash problem I guess.

One of them, the silhouette, wanders off down a corridor.  She’s a silhouette, she’s a squid, she’s a silhouette (brain anyone that starts singing that Splatoon jingle).

I think she’s Doppelganger, based on the fact that the Japanese for Doppelganger appears to be Doppelganger according to the spoken dialogue.

There are some more dialogue sections with silhouettes in Ye Olde Medieval city.  I don’t really know what’s happening, but at a guess I suspect the shape-changing Doppelganger is impersonating Luka-clone to sow some chaos.

We have another run-and-dodge section through a woodland (with no new sex anims, sadly) until a confrontation at a pool with the same backdrop as the Doctor Fish encounter.

A silhouette appears.  Hey, nostalgia for Violated Hero 1.

Art privileges - denied

Then some sort of change takes place and she gains art privileges.  It’s boss number 6.

Is that meant to be our face?

According to the blurb she’s a monster girl that wears your face.

Huh?  Why the fuck would anyone want to fuck someone with their own face?  Even if you weren’t as fugly as me, wouldn’t it be... well... weird.  (I’m envisioning porn films as shot by Aphex Twin, and that’s not exactly getting my pecker eager.)

Rule 34 I guess.  If that is your fetish, you are a stunning and brave individual, and don’t let anyone tell you otherwise.

(And that’s not sarcasm.  As long as it’s not strangling non-consenting individuals, I’m not judging anyone’s fetishes.  Mine are bad enough as they are!)

Okay, so the fake fight predictably starts with a OHKO and it’s time for sexy Bad End.

I think we might have pulled something, like everything...

Hmm, that looks really uncomfortable with the legs pushed back like that.  Various muscles in my legs are twinging in sympathy.  Oh well, Luka-clone is a brave hero-type.  Suppleness is probably in the job description.

(Plus he’s pixels.  Pixels can take whatever is thrown at them.)

I’m also wondering if I might have got the “Doppelganger wearing your face” thing wrong.  The different hair colours might be a strong clue.

Doppelganger is pretty vigorous on the whole sex thing.  I’d say like a bunny, but I think even bunnies would look at that and think, that’s a bit too quick, mate.

Slow down, Doppelganger.  You’re going to...

Did something just burst?

Eep.  I don’t think that’s an ejaculation.  I think Doppelganger might have just ruptured him.  Poor Luka-clone.

Despite this, there have been worse Violated Hero ways to go.  (trust me on this!)

In the ‘real’ fights her sex attack is just as vigorous.  Do you have habit you’re not telling us about, Doppelganger?  A bit of a penchant for the nose candy...?

Anyway, by the time of the third fight it’s time to put a stop to her nonsense.  Sorry, Doppelganger, but I’m just not that into me.

Shape-changing doppelgangers?  Do I have any stories about doppelgangers and shape-changing shenanigans?  Oh wait, there was that one where [spoilers].  It’s in this collection if I remember right (as well as plenty of other sexy succubus and monster girl stories).

To part 8!

Friday, August 11, 2017

Text Play Monmusu Conquered World! part 6

We’re at the end of the second week of our Text Play of Monmusu Conquered World.  The whole thing started back here.  Last time we were dragged into a pond by a bunch of over-amorous mermaids.  Lots of licking was involved.

With a short pause to shake ourselves dry, it’s time to carry on the epic quest to...

Um, Magic Sword, what exactly were we supposed to do again?

That’s what happens when you can’t be bothered to learn how to read Japanese.

Wandering away from the ruined town we come across a cut-scene where a monster girl is harassing some normal humans.  I’m guessing they’re normal humans as normal humans don’t have art privileges in this game.  The monster girl is the squid girl from VH5.

We know who you are

It’s cute how they think blurring her face out will stop us noticing the art re-use.

(To be honest, I don’t really have a problem with the re-use of previous content in places like this.  It’s not exactly essential to the plot and there are plenty of new monster girl characters to perv over.)

I'm not sure what happened in this scene.  At a guess I think it’s supposed to show Luka-clone’s hero powers growing as he saves a group of female villages from some slimy hentai tentacle action.

Then we’re off to a random castle.  Why not.

Another run-and-dodge section gives some brand new animated scenes.  Which are pretty neat.

Hmm, this is screwing with the whole dodging thing.  Gotta fuck ‘em all I guess.

Apart from this scene where she’s giving our cock the pimp hand.  I think I can do without that one.

owowowowow!

(Ow.)

There’s more running and dodging inside the mansion.  At one point I get a weird bug that knocks me into a wall, which looks pretty bad as I can’t get out.  Fortunately, the same succubus obligingly bumps into me and knocks me back out again.

After more ducking and diving we escape into a room with a very large picture on one of the walls.

A totally not suspicious painting

Hmm, that’s not suspicious at all...

Don't ask

Yes, that is us, fighting a painting.  Dali would approve.

I’m not sure exactly what happens during the fight, but it looks suspiciously like the painting knocks us out with a fart.

Okay...

You win this round Monmusu Conquered World.  I’m not even going to bother trying to contest it.

The Bad End is pretty sweet.  The Grand Odalisque is on top of us with her lovely round butt cheeks wrapped around our erection.  It looks rather tasty... just don’t look down at the bottom right.  That would appear to be our head being absorbed into the painting.  It looks rather painful.

Dat ass (Don't look down at the bottom right corner...)

The painting wins and a solo nude ends up being a pair of lovers.

Are we art now?

(Are we really that short – dang these artists with their inconsistent portrayals of age and appearance.  Luka-clone will probably look like Conan with washboard abs in the next scene.)

That’s some Twilight Zone-type shit right there.

Oddly, I’m trying to think where the idea for the painting girl might have come from.  Monster Girl Quest has the paintgeist of course, and that likely inspired Monmusu Conquered World’s Grand Odalisque.  But this is the sort of idea that must have shown up in an old creepy horror tale at some point and it’s bugging me that I don’t know the ‘classic’ source.

Back to the game, and you’ve got some work to do here, Magic Sword.  We’re paint.

No problem at all as Luka-clone gets ripped right back into our world for the rematch.

I don’t think the painting girl liked that.

As with the arachne fight, the Grand Odalisque fight also shows hints of really getting the flavour of a femdom monster girl sex fight, but is let down by the generic JRPG combat system.  Painting girl has a magic attack that does a fair bit of damage.  She also has a sequence where she binds the hero, puts them to sleep and then starts bouncing away on their cock with dat lovely round ass.  The little animated scene is great and again I wonder why they didn’t incorporate it into the Bad End scene.  I really like this blurring between the RPG fights and the sexy Bad Ends (which games like ROBF and Monster Girl Quest do so well) and wish the game did it more often and with less obviously generic JRPG implementation.

Anyway.  Yummy is yummy, but we have a world to save.

Round 3 we go invulnerable enough to enjoy that bouncing ass... a few more times than might be entirely healthy.  All good things must end and the deadly(ish) painting is put away for good.  Time to move onto the next monster girl boss.

As always, if you’re enjoying this series, please consider picking up some of my books.

I’ll be back on Monday with part 7.

Wednesday, August 09, 2017

Text Play Monmusu Conquered World! part 5

It’s time for more Text Play of Monmusu Conquered World!  This game features adult content, so be warned.  In our last post we had a sword duel with a lizard girl and came out victorious.

Then it’s back to more running and dodging through the ruins, which I thought we’d already left after the background to the lizard girl showed rolling plains.

A different kind of sparkle indicates a side street and there’s another cutscene VN section with the book.  I still have no clue what this is about.  I’m guessing Luka-clone is reminiscing about the good ole days when you didn’t have to worry about being accosted by nymphomaniac sex demons on the way to picking up your morning paper.

Quit whining, Luka-clone.  You have a magic resurrection sword.  You can fuck any damn succubus you want without worrying about the consequences.

The path starts to wind its way past pools of water and some new sexy times scenes show up.  The slime girl one is fairly nice.  She’s certainly making creative use of her amorphous body.

I never knew slime girls could be so... creative

This has always been one of the things that winds me up about Dieselmine’s games.  These little sex animations are pretty sweet.  But then they half-ass the whole thing by making every succubus sprite look the same and it be completely random which scene plays.  One succubus tags you and you get a scene of a fairy yee-hawing away on your erection, then the exact same succubus sprite tags you again and this time it’s a scene of a slime girl doing... well everything.  There’s abstraction and then there’s half-assing it so it doesn’t make sense.

Making the player hunt down specific sprites to see all the different animations might have added a little more playability to these sections (or made them more annoying, who knows).

We’re in an area with a lot of water so I guess it’s time for... fish tits.

Free Hugs!

Ta-da.

It’s a school of bubbly mermaids.  On the DLSite documentation they’re referred to as Doctor Fish, which sounds so weird I think some kind of weird translation error must have taken place at some point.  As with the goblin gang-bang squad, the 2D sprites bob around in a way that emphasises their bubbly cuteness.

They all rush in and drag us into the lake for a fight.

The fight is versus a trio.  I guess they specialise in songs with status-boosting effects.  Given the game mechanics, it’s a bit superfluous.  For round one Luka-clone has the toughness of a piece of wet tissue paper.

The Bad End is them swarming around and giving our erection a good licking.

Maybe they are doctors and this is them giving our penis a good examination... with their tongues.  Lick.  Lick.  Lick.

Are you sure this is an examination?

Splurt.  Yes, everything is in working order.

Um, you do know human beings can’t breathe underwater, right?

Glub glub glub.

The sword works its magic.  Luka-clone wakes up on the lake bottom and crawls back to dry land.

Only to be dragged right back in again by our overeager fishy companions.

Their animated sex attack is more licky licky licky.  And this is where I’m puzzled.  It’s the exact same scene – same artwork even – as used in the Bad End.  Why not animate the Bad End CGIs as well?  Maybe a full screen is too much work in comparison to the little cut-away scenes.  Maybe it looked weird and bad with only part of the picture animated.  Still seems a shame.  I think the animations, even as cut-away windows, would have added a lot to the Bad End scenes.

That’s enough fishy nonsense anyway.  And while this is normally the point where I plug my own stories, I appear to have a paucity of work when it comes to mermaids.  It’s not like they’re probably the most recognisable mainstream monster girl, on account of being present in fairy tales for centuries, or anything.  Do sea anemones count?  They live in the sea as well.

To part 6.

Monday, August 07, 2017

Text Play Monmusu Conquered World! part 4

Time for part 4 of my Text Play of Monmusu Conquered World.  The usual warnings about adult content apply.  Last time out we had a dinner date with an arachne... that didn’t go so well.

Now, probably a little slimy after our tour of the arachne’s stomach, it’s time to continue the adventure.

The next section is another dodge-and-run through a ruined village.  There are a couple of new sex animations if we get caught, including a very bouncy pair of boobies.

Boing boing!

I like these little animated snippets.  I’m not sure the game is making the best use of then, given that they’re thrown into the random generic filler segments, but they’re still quite nice.

One of the wrecked houses has a different kind of sparkly outside the door.  This leads to a cutscene of the wrecked interior.

This is where I again must apologise for playing this without any form of translation.  At a guess, our hero is finding somewhere quiet to sleep for the night.  A sprite of an open book is shown.  I don’t know whether it’s something we’ve found, or some kind of diary or similar keepsake Luka-clone is carrying around with him to remind him of the good times before the monster girls invaded and sucked all the juices out of everyone.

Your guess is as good as mine...

If someone does have an idea of what’s going on in these segments, please post in the comments below.

After another run past horny succubi, we’re out of the village and onto the grassy plains... where we run into boss number 3, the lizardman (or should that be lizardwoman/lizardgirl?).

Cute, but the change of art style is jarring

Oh boy, does that art style clash with everything else.  This is a similar problem to Monster Girl Quest (even more pronounced in the follow-up Monmusu Quest: Paradox).  Nothing wrong with the individual pictures themselves, but sometimes the different styles clash, which can be jarring.  Strange, because Dieselmine’s previous monster girl eroges were much more consistent in art style (If you ignore the silhouette and blown-up pixel art nonsense of the early games).

I’m not sure where the trope started, but lizardgirl monster girls are always proud, elite swordsmen for some reason.  I think we try and get by without a fight, but there she is, back in our damn face again.

Okay, ‘ave it, bitch!

Predictably, that doesn’t go so well.  Lizardgal takes a turn to buff her attack and defence, and then twats us for over 4000 damage.

Ow, that probably hurt.

Lizardgals also have long slimy tongues according to typical monster girl lore, so for her Bad End scene we are treated to a big sloppy blowjob.

Slurpy suck time

Wait, what is that hand doing near my balls?

Ow.  Ow.

A little less on the crushing sound effects, please.

Ow.  Ow.

Look, I know you’re meant to be cum-squeezing monsters from wherever, but can you please stop squeezing my testicle like it’s the bulb of a pipette.

Luka-clone expires from excessive ex-spermination.

She squeezed us like an orange.  A career singing classic AC/DC beckons.

This time I manage to beat lizardgal in the ‘proper’ RPG fight.  Which is also a little annoying as I didn’t get to see her sex attack.

For a while I wasn’t sure she had one.  One of the downsides of Lizardgals being a proud warrior race is they tend to be more enthusiastic about hitting folks over the head with steel objects than getting down’n’durty with the smexy stuff.  After leaving Luka-clone to be slashed about for a while I determine that Lizardgal’s sex attack is an animated version of her blowjob.

Which also makes me wonder why they didn’t just add that animation to the Bad End scene?

Anyway, that’s enough of Lizardgal.  Time to move on.

Oh, there’s still the game of which is the most depraved – manyeyedhydra vs Monmusu Conquered World.  Hmm, what lizard girl stories do I have?  Oh, there’s this one.  Yeah, I think I win this round.

As always, if you’re enjoying this series, please do me a favour and consider buying one of my books.

To part 5!

Friday, August 04, 2017

Text Play Monmusu Conquered World! part 3

Welcome to part 3 of my Text Play of Dieselmine’s Monmusu Conquered World.  Last time we fell foul of an adorably cute goblin gang-bang squad and a good, if exhausting, time was had by all.

Once they’ve been chased off, with some surprisingly cute expressions and bops, it’s onto the next run-and-dodge section.  A couple of new sex animations have been added to the fairy, spider and cowgirl scenes of the first section.  I was thinking of hanging around and letting the succubi catch me so I could see them, but in a display of comic ineptitude, managed to misjudge where the level ended and ran straight through into the next cut-scene.

Straight into the arms and many legs of an arachne, or spider girl, as it happens.

Rather sensibly, even with a magical sword, our hero decides to leg it.  Our new admirer is not so easy to shake off and she keeps bouncing into view until the inevitable fight happens.

The first fight is auto-lose, but it plays out surprisingly logically and is a pretty good bridge between an auto-lose fight that has the illusion of interactivity and a Bad End with no interactivity.  The arachne always follows the same sequence – she poisons the player, inflicts a bind on them, and then initiates a sex attack (animated) that results in the player being reduced to zero hit points after ‘popping’ one turn later.

It's bad form to squirt poison all over someone on a first date

That’s the quintessential arachne scenario right there.

“Mmm, I’m going to fill you full of my aphrodisiac venom, cocoon you up in my lusciously soft silk, and then you’ll be helpless while my delectable, tight little pussy slowly sucks out all your juices.”

Unfortunately, the game creators are trying to play this scenario out with what I’m assuming is generic, off-the-shelf RPG-maker software.  It goes so far – the poison attack lines up the poison status change animation with the arachne sprite so that it looks like she’s squirting it out of the spinneret at the tip of her abdomen.  Which sort of works, if your imagination is kinky enough.  What doesn’t work is the follow-up bind attack.  For this it looks like they’ve taken the closest match – paralysation.  But unfortunately, paralysation is usually represented by electricity in most generic JRPGs, and that doesn’t seem quite right unless she happens to be little miss electro-spider.  The sex attack is a close-up insertion shot.  Unfortunately, as with most Japanese H-things, pixilation obscures a fair bit of it (although it’s still pretty nice).

Anyway, enough analysis.  Back to the story!

The arachne squirts poison at us, ties us up in sticky silk and then forces us to have sex with her.  Other than these minor quibbles she’s probably a lovely date.

The Bad End has Luka-clone bound up like a puppet and bouncing away on spider pussy.  As Bad Ends with scary spider women go, it doesn’t seem so bad.

Arachne's love spinning their own love seats

The scene is also a little familiar.  Luka got bound and fucked the same way if he lost to the Spider Princess in Monster Girl Quest, if I remember right.

Oh, but in that scene, after she had sex, didn’t she...

Yes, you can't see his legs.  No, you probably don't want to know where they are...

Ulp.

So, it’s a dinner date, and not in the good way.

Hmm, this will be a challenge for the resurrection capabilities of our magic sword.  Thankfully it’s up to the task.  The arachne gets a massive dose of indigestion and regurgitates us right back up again.

(Yes, this is still a sex game, in case anyone was wondering.)

I don’t think she’s too put out by this turn of events.  It means she gets to fuck us and eat us again.

Which she does.  I probably should have made some effort to learn the RPG battle mechanics.

Round 3 is back in idiot-proof mode.  Three solid hits with the sword is enough to send her packing before her devilish vagina slurps us up again.

Normally, when writing up let’s plays of weird Japanese monster girl H-games I like to play a game of which is the more depraved – the game, or my stories.  With the old Violated Hero games it used to be a challenge, but I’ve written a year-and-a-half’s worth of H-space shorts since then... ;)

If you like arachnes and would like to peruse further ‘educational’ literature, this chapter from Succubus Summoning might hit the spot.  And if you like that, you might want to check out what L’mactia’s two sisters get up to when given a man to play with in my novella, "Sandwiched by Spiders".  And nobody gets eaten (okay, swallowed).

Well, it didn’t take long for Monmusu Conquered World to jump right into the weirder kinks.  Let’s see what they have in store for us next.

Wednesday, August 02, 2017

Text Play Monmusu Conquered World! part 2

Welcome to part 2 of my Text Play of Dieselmine’s Monmusu Conquered World.  Last up I managed to splurge up a thousand words on the intro, as well as a lot of white stuff over a harpy’s talons.

Now it’s time to get into the game proper (and the usual warnings about Monmusu Conquered World being a sexually explicit game suitable only for adults).

Dieselmine games usually have great art, but not exactly the most original and well-designed of game mechanics when it comes to travelling from boss to boss.  Violated Hero 1 and 2 used a Dungeon Master-esque maze.  3, 4 and 5 switched to a weird block-chain of encounters, which was a fairly nice abstraction to be fair.  And 6 had... I have no fucking clue what 6 was trying to do.

Monmusu Conquered World uses the classic RPG-maker ‘run and avoid’ gameplay.  We have to get from one side of the level without coming into contact with any of the succubus sprites, most of which will chase us if they see us.

The overworld succubus sprites are all the same sadly

If they catch us, a short sex animation plays and we have to alternate mashing left and right cursor keys to break out before the succubus drains all our energy and forces us to come.

Did I remember to remind people this blog is NSFW?

This is actually pretty good for what essentially is the filler content.  I’ve always thought a bit of animation adds a massive amount to a hentai game.  It worked really well in Tokinokogiri’s Succubus Prison and Monmusu Conquered World has similar clips.

There are also treasure chests and sparkly things we’re supposed to pick up, but I don’t know what they’re for. 

Treasure.  Although, to be honest, I think most players are more interested in collecting all the scenes on the right.

A short run and one forced ejaculation by fairy later (I blame it on trying to take a screenshot) and we’re onto the next cut scene.

This features a pair of fox girls – one with two tails, the other nine.  It’s the classic loli plus big-titted milf combo.  They’re on the list of encounters, but they’re high up on the list, so I suspect this is following the Violated Hero formula of having one the major characters help or hinder the hero early on.

Friend or Foe in Fox form

Unfortunately, this is where the lack of translation leaves me completely bamboozled.  At first a fight looks like it’s about to happen, and then it doesn’t.  Inexplicably a coconut is involved.

Which might be poisoned, as the hero collapses right after eating it.

Resurrection sword to the rescue.

On the next dodge-and-run section there is a house.  Inside is a merchant girl.  Her sprite looks familiar, but I can’t remember where I’ve seen it from.  You can buy potions from her and I think turn the sparkles into some kind of currency.  I think it’s more for if you want to play the game on higher difficulty and need to actually put some effort into improving your character’s stats.

Your friendly local neighbourhood store


This character looks familiar, but I can't remember where I've seen her before

More succubus dodging (after checking out all the H-scenes beforehand, of course) and we’re onto the first boss battle – the Goblin Gang-Bang Squad.

They're more dangerous than they look

Anyone that’s read enough of my stories will probably know I’m not really into the loli thing (even if the characters are really 100s of years old demons that also happen to be short and flat-chested).  The goblin loli bandit of Monster Girl Quest has her fans (and no, they’re not necessarily paedophiles, fuck off shit-stirring offendatrons) and this encounter is essentially a whole crew of them.

As hinted in the intro, the first iteration of the boss fight is unwinnable.  One club to the head from the leader and Luka-clone is down for the count.

Then it’s goblin girl pile-on!

Dieselmine might be sloppy in other regards (sometimes many regards!) but they do a good job here in giving the 2D sprites of the gobbos a little more character by having them bob around excitedly before swarming in.  They do seem adorably cute for a merciless gang-bang squad.

Then it’s the obligatory Bad End scene.  We get a face-full of goblin pussy while the rest of the gang take it in turns to ride our ‘pole’ until we come and come and come...

Snu-snu'ed to terminal exhaustion by the goblin gang-bang squad

I don’t think Luka-clone is a bottomless ambulatory bag of semen this time around so I suspect that does for him.  Good job we have a magical resurrection sword.  That means we get to avoid the senseless horrible slaughter of many many alternate timeline Luka-clones for this playthrough.  But it also does mean the player is going to have to sit through every Bad End, regardless of how icky it gets.  There doesn’t appear to be a skip option either...

In the rematch we get to experience the new sex attacks as halfway through the fight I get a little animated cut scene of a goblin getting in a bit of trampling/footjob action.  This is a massive improvement over the generic tentacle feelers of older Violated Hero games (even if the footjob/trampling thing does zero to stimulate my own personal loins).  In RPG mechanic terms a heart shows up in the player’s status and we have a turn to escape it before lots more blossomy hearts float around the place and our hero makes a bit of a mess of himself.  Reading my notes from the playthrough, I see that I wrote it was good that Dieselmine had implemented the sex attack to actually mean something this time around, as letting it go off is an instant KO.

Um, yep, was a bit premature on that.  It’s not an instant KO, but it does do a helluva lot of damage.

Losing the ‘real’ fight gives the player an additional but thankfully abbreviated Bad End scene.  Unfortunately, no translation means I don’t know whether it’s just a replayed clip of the previous Bad End, or the naughty little goblins are throwing some delicious new taunts in our direction.

Round three is auto-win mode for people not interesting in playing the game properly.  Poor little gobbos do no damage and are dispatched with single hits.

It’s an interesting mechanic.  If you’re making a H-game, you don’t really want to blockade off the sexy stuff behind too-hard difficulty.  But on the other extreme, there have been games in the past where I’ve just blasted straight through, enjoyed a couple of encounters, but wasted others by rushing through in search of ‘better’ scenes.  It will be interesting to see where Monmusu Conquered World lies on this spectrum.

And that’s the goblin gang-bang squad out of the way.  Despite not really being my thang, I did like them for being rather cute and adorable.  I’m almost tempted to write a cute goblin gang-bang squad story to make a change from the grimdark of H-space.  The closest I have is probably this cute elf girl story, and the ending for that is not exactly cheery...

Now that we’ve got game mechanics and intros out the way, future posts won’t be quite as long.  Join me in a couple of days as we have a date with Monmusu Conquered World’s arachne.  Reading the product page description I have a suspicion the ‘v’ word might come up.

To part 3

Monday, July 31, 2017

Text Play Monmusu Conquered World! part 1

Hello and welcome to the Text Play of Monmusu Conquered World.  This is where I blunder my way through a Japanese monster girl hentai game with wit and – failing that – gratuitous screenshots of smexy stuff.  Obviously, as this series is going to feature a fair bit of erotic naughtiness, if you’re not 18 it’s time for you to scamper off to less salacious parts of the internet.

I’ve perpetrated this madness before as you can see here and here with Dieselmine’s Violated Hero series, and also an ill-advised and foolhardy runthrough of Monmusu Quest: Paradox that ended up being a little more epic in scope than I initially planned.  Monmusu Conquered World is the latest monster girl hentai game from Dieselmine.  From what I’ve seen it can be regarded as a continuation of or spiritual successor to their delicious (and frequently depraved) Violated Hero series.

Unfortunately, this time I’ll be having to make do without any machine translation as Windows 10 is a bit of a fussy bitch when it comes to letting text hookers work.  As I can’t read any Japanese apart from the memetastic and inevitable “Hora Hora”s, there may be a lot more blundering than usual.

(This also explains why I’m doing the Text Play for Monmusu Conquered World and not the higher profile Monmusu Quest: Paradox part 2.  That and I’d actually like to finish the novel I’m working on before the end of the year.)

Right, let’s fire her up.  Tissues and lotion at the ready (actually, can you forget I just wrote that).



There is a difficulty choice.  I’m going to take the wimpy Normal option here on the principle that any RPG trickiness will quickly prove insurmountable thanks to the language barrier.  The bulk of the game is RPG battles versus the various boss monster girls.  There is a game mechanic, talked about later, designed to make sure none of them end up being a roadblock.  Also, I’ve not tried it out to confirm it, but I suspect the higher difficulty level removes or tones down this mechanic.

After that there is the choice to see the intro or jump right into the game.  Skipping the intro gives a crazy movie-style trailer and summary of the intro, but we want to see the intro... I guess... not that I’ll be able to understand any of it.  There might be boobs though.

So, the story.

(Which, fortunately is explained in English on the product page of DLSite.)

I’m guessing we’re in some kind of generic mid-fantasy setting.  Humans don’t get art privileges in these games, so it’s silhouettes only for their sprites.  Everyone is minding their own business until monster girls descend and start snu-snuing everyone to death.

These look familiar...

Ah, I recognise these.  Dieselmine is re-using some of their old art assets.  The succubus and squid girl are from Violated Hero 5.  The harpy is from VH2, I think.  Randomly they then show a bit of artwork that was originally part of Milfy’s Bad End scene in VH2.

As an aside, Violated Hero 2 was translated into English by Dargoth, and is well worth a look.  You can find the translation here.

The hero - who we’ll refer to as Luka-clone from this point on, because some traditions must be maintained – is running away when a harpy ambushes him.  Either she knocks him off a cliff or tries to fly off with him and drops him.  The end result is the same.  Luka-clone falls from a great height and cracks his skull open.

The end.

Hmm, this story appears to be on the short side.

Oh wait, it’s not over.  Despite smearing his brains all over the rocks, Luka-clone wakes up in possession of a fancy magical sword.

At least it's not made out of melted angels...

And thus the greatest solution to Bad Ends being... well... the end.  We have been gifted with a magic sword that resurrects us after death.  That means all the enjoyment of hawt succubus sexy times without that awkward post coital death from exhaustion, fluid loss or having our soul sucked out.  Marvellous!  Now that is a fine way to integrate game play with story.

So begin the adventures of Stewart Peter Bate... wait, wrong story series.

The sword wobbles a lot.  I’m guessing it’s one of those fancy magical talking swords telling Luka-clone that he’s the chosen one to go off and fight the evil demon queen.  I’m guessing it probably neglects to tell him that he’ll probably lose his anal virginity along the way and will likely get eaten at some point, this being a Dieselmine game and all that.

The harpy comes back.  This is where Luka-clone gets to show off the hero power that will save the world.

This also seems very familiar...

Or maybe not.

Hmm, those talons look way too pointy for me being comfortable with them being anywhere near my dick.

I suspect I might have used that joke last time as well.

Not really sure what happened, but give the premise and the amount of white stuff splattering the screen I suspect poor Luka-clone expired from terminal fluid loss.

Bad End.

Which isn’t permanent, because we have our fancy-dancy magic sword to resurrect us afterwards.  No more save scumming and the senseless deaths of many alternate timeline Luka-clones for us to get our fix of hot succubus action.

The harpy comes back and the second plot point mechanic reveals itself.  The harpy isn’t able to dodge everything at will this time and after Luka-clone clips her a few times she decides enough is enough and takes to the skies.

Not only does the sword resurrect our hero, but he comes back stronger each time.

So we’re basically Doomsday, and he was hard enough to kill Superman once.

And with that, I’ll end part one.  I’m planning to put out a new part every couple of days, with each focusing on one of the boss monster girls.

I don’t have a Patreon, tip jar or anything like that, so if you enjoy this series, please check out my books on Amazon.  They’re basically the same thing, but in English (and without pretty pictures... :’( )

To Part 2

Thursday, July 27, 2017

Hentai Game Review: Monmusu Conquered World

I haven't blogged on monster girl H-games as much as I'd like of late.  Unfortunately, upgrading to Windows 10 utterly borked the software I normally use for text hooking and machine translation, and playing Japanese H-games without a glimmer of understanding of the text does make it harder to enjoy them.  As a result I didn't know Dieselmine were working on a new monster girl hentai game, so Monmusu Conquered World crept out and caught me by surprise.



Dieselmine are the people behind the Violated Hero series and they have a pretty decent track record when it comes to making games catering to the monster girl fetish.  I wrote about their previous games here, here and here, and was even mad enough to do full walkthrough series of VH4 and VH5.  Generally, Dieselmine tend to be weak on gameplay mechanics and strong on eye-candy when compared to other monster girl games like Monmusu Quest: Paradox and the ROBF series.  VH6 went a bit weird with machine girls to cash in on the KanColle craze at the time and I didn't really get into it.

Monmusu Conquered World has a different title, but it could just as easily continued the series as Violated Hero 7*.  It has the same structure of a series of sexy boss monster girl encounters with some fairly generic game mechanics padding out between them.  I'm guessing Dieselmine did the title switch to avoid sequel fatigue (6 wasn't very good IMHO) and timed it to come out to ride on the coattails of Monmusu Quest: Paradox part 2.

Given that I can't get any sort of machine translation to work at the moment, I initially expected this post to be another: "Hey, here's a new monster girl H-game that looks interesting.  Won't actually post anything of substance on the game because I can't read enough Japanese to play it."  Then I tried out the demo (which generously gives players the first two bosses - a gang of adorably cute goblin girls and an arachne with dubious table manners), realised I could actually "play" this to some extent, bought the game and have so far liked what I've seen.

The adorably cute goblin gang-bang squad in action

But that's enough preliminary flannel, let's talk about the game.

The plot seems to be the typical Violated Hero storyline of a "hero" taking out one sexy evil monster girl after another on his way to take down the demon queen.  I say "hero" because in these games you're normally playing some poor, hopelessly under-qualified lad spending more time being the sexual plaything of the demonesses rather than fighting them.

One of the weaknesses of the monster girl H-game genre is that to get to the sexy Bad End H-scene content (you likely bought the game for), you have to lose.  Monmusu Conquered World gets around this by adding a plot device to justify integrating all the Bad End scenes into the main pathway.  The hero falls off a cliff at the start of the game, but rather than dying he wakes up with a magic sword that tells him he's the chosen one to fight all the demonesses.  That goes about as well as you'd expect and he gets cum-sucked to death by the first monster girl he comes across (a harpy)... only to get resurrected stronger than before.

This follows through into the boss fights.  They all follow the same structure:

Round 1:  Hero deals 0 damage and usually gets one-shotted by the first proper attack (cue sexy Bad End scene).

Round 2:  Typical turn-based JRPG combat.  The player can win or lose depending on whether they can be bothered to use proper strategy.

If you still lose:

Round 3:  Cakewalk fight.  The monster girl likely only does scratch damage at this point and the player will probably win in three or four hits.

The positioning of the Arachne's abdomen and the poison status animation might be coincidental...

I like this.  No nonsense.  Monmusu Conquered World knows what most of the audience are here for and isn't afraid to just be a string of sexy Bad End scenes for people that want to experience it that way.  While I haven't had a chance to check it out, I'm guessing the higher difficulty setting is for players that want to be challenged by proper RPG boss fights.

However, the one problem with the always-auto-lose-round-1 approach is that if there's a monster girl where you don't want to see the sex scene, tough, you're going to see it anyway.  The plot demands it.

As with the Violated Hero series, there are some basic gameplay sections between each boss fight.  In this case they've gone with the stealth JRPG option.  The player has to run from one side of the screen to the other without being caught by the various roaming succubus sprites.  If the succubi do come into contact with the player sprite, a H-scene plays and the player has to struggle free before all their energy is drained.  It's not too challenging and even if the player runs out of energy and lives, choosing the continue option just puts them back to the start of the level (which aren't particularly long anyway).

Run past the succubi, pick up the treasure.  Easy enough.  Except... I have no idea what the treasure is or what's it's used for.

None of this is exactly revolutionary gameplay, but I don't think there's any shame in a h-game not trying to be anything other than an excuse to string a bunch of sexy content together.

The sex content in Monmusu Conquered World is pretty sweet from what I've seen.  There are the obligatory Bad End H-scene CGIs, which are nice, but in this case I think are overshadowed by the cut scenes when caught by the generic wandering monsters.  These are animated and look pretty damn hawt.

This is animated in the game.  It looks really good animated.

When they're not one-shotting the player in round one, each of the monster girl bosses also has an animated sex attack they can use.  This is not the first time Dieselmine has done this.  In previous Violated Hero games the monster girls had animated sex feeler attacks that looked okay for monster girls where you'd expect to see that kind of attack (Alraune, succubi with tailpussy) and really out of place for others.  Monmusu Conquered World fixes this by stepping up from generic feeler animations to proper animation loops of different sex acts for each monster girl boss.

Do you want to see yummy slime girl paizuri where you can see your cock through her big round transparent boobs?  This game gives you yummy slime girl paizuri where you can see your cock through her big round transparent boobs.  Better than that.  This game gives you animated yummy slime girl paizuri where you can see your cock through her big round transparent boobs.

This is also animated in the game.  It also looks real good.

And a whole host of other stuff as well.  

Monmusu Conquered World did really well here.  Most of the animated sex attacks I've seen look really good.  I've seen a number of monster girl H-games (ROBF, Succubus Prison) incorporate these limited animations and they add a lot to the games.

Monmusu Conquered World does the animated scene snippets so well it's a shame they didn't incorporated them into the Bad End scenes.  It's especially noticeable with bosses like the mermaid swarm where the Bad End CGI is a static version of their penis-licking attack.  Maybe animating the full picture takes too much work and only animating part of it doesn't look right.

The artwork is by a mixture of artists, most of which will be recognisable thanks to their work on other games.  Most of it looks good, but does have the same different-styles-clashing problem the Monster Girl Quest series has, which is surprising given most of the previous Violated Hero series was fairly consistent with the art (okay, the Bad End CGI art.  I remember the weird pixel art wandering mobs of VH1 and 2).

In Monmusu Conquered World even the artwork tries to have sex with you...

I haven't completed the game yet, but what I've seen so far seems pretty decent.  The price might put some people off as it's on the high side for this type of game.  Also, if you're expecting a complex RPG experience like ROBF or Monmusu Quest: Paradox, this game isn't going to scratch that itch.  It's fine for what it is though, and if you can machine translate/read Japanese to understand the plot and all the sexy taunts of the Bad End scenes, even better.

It's been a while since we last had a Let's Play-type series on the blog.  I'm thinking Monmusu Conquered World is simple enough that I might be able to do something with it.  Of course there will be a lot more guesswork than usual given I'm going to be completely blind on the text and dialogue, but we might still be able to have fun with it.  Watch this space!

*while editing this I realised I might be confusing dev and publisher here.  If the devs are different that would be a fairly obvious reason why this isn't called Violated Hero 7!