Monday, March 31, 2025
Update on House of Hellish Harlots 1.5 (The Art Version)
It's been a little while since my last post here, but I'm still around and still busy. For the end of February and most of March I've been working on the art version of House of Hellish Harlots. It is still a Twine project, but the output is a HTML file, so with some tweaks to the CSS it is possible to make it start to resemble a small-budget indie game.
This is still a work-in-progress, but it is coming together. As well as pinup art for the harlots I've been working on assembling the art (by marwmellow) for the title screen above.
As well as that, I've added the AI-art charm cards I created a while back as well as making a proper shop interface.
Now players have a pictorial representation of the various charms they can buy.
I also updated the character sheet to display the charms and ailments as icons. While I'm happy with how the charm icons turned out, the ailments will probably need human art, mostly because of difficulties getting a consistent style.
The Buxom Lolibaba is not the only one with a shop front. I also gave one to The Doctoress.
And one for the Elegant Woman's gossip.
And because about half the people are playing HoHH on mobile devices, I had to write the CSS to support different screen sizes such as below.
The graphical elements are still not finalised. There are some icons I need to replace and the various buttons will get different formatting than the standard default. Overall, though, it is shaping up and starting to look closer to an actual indie H-game rather than a screen of plain text.
There is a working demo out, but it's currently restricted to Patreon/SubscribeStar. Follow me on either for more regular updates. I am hoping to get a full public demo out soon(ish).
Currently I'm working on adding an equivalent of the Portly Gentleman's Notebook to the game. This will track information learned from the many deaths at the hands of the harlots and hopefully give the game some form of a progression system.
Friday, August 25, 2023
House of Hellish Harlots 1.5 - v0.001 demo
After a fairly intensive month of so of hacking html, css, js, and Twine, I finally have a playable demo of House of Hellish Harlots ready.
This is pretty much similar to the early demos I put out for the plain-text version. The demo stops after 3 rounds and there are only 16 harlots for now. The main difference is that each part of the House has its own background art, each NPC has a portrait and some harlots have pinup art I'm borrowing from old commissions. There is also a rudimentary UI panel cobbled together from chunks of AI art. It's the same text and underlying core mechanics, but presented in a better way.
The art is all placeholders at the moment. The portraits and backgrounds are serviceable. The harlot art is great, but was not originally commissioned for this purpose, so don't get too attached to it. The UI is admittedly terrible and one of the first things I'm looking to overhaul.
It is playable, but might be a little rough in spots, especially on mobile devices.
I'm also regretting not giving it a proper title screen. Unfortunately, I wasn't happy with the interim attempts and wanted to get the demo out there. As with the UI elements, getting a proper artist in and commissioning a nice 'cover page' is a very high priority.
While it is a sideways step in some respects, it doesn't take long to port the existing harlots across (I did the 16 here in just over a week). It shouldn't take too long to bring the other 60 across and push the playable round count up.
Then there is the longer (and expensive!) step of commissioning artists to bring the characters to life with a 'pinup' piece for each harlot.
Have a play with the demo here:
https://houseofhellishharlots.com/experimental/
I'd love to hear your feedback below.