Sunday, August 26, 2012

Hentai Game Review: Violated Hero 2

Yay, another monster girl hentai game came out. Yay, another opportunity to lure fresh readers here and pimp books to them under the guise of a game review. As this is a hentai game, if you’re under 18 or likely to be offended by such things, now is the time to steer the mouse cursor up to the top left and hit the back button.

I blogged about the original Violated Hero back here. It was a game with some nicely executed H-scenes, but some rather lacklustre gameplay and a few iffy quirks. Well, it has a sequel out now from Dieselmine and the good news is they’ve managed to iron out a lot of the annoying wrinkles of the original.


They're not kidding around when they say violated...

It’s pricey at $34, but it’s a really chunky file at 1.5GB, so you do get a lot of content. Gameplay-wise it’s similar to the first one—the player wanders around two Dungeon Master-esque mazes, defeating enemies with either sword or magic. Lose (or sometimes win!) to certain enemies and you get a gorgeously rendered Game Over hentai scene where the monster girl performs a variety of different sex acts on the lucky/luckless hero.

The first maze is set in a forest and the second is set in the demon queen’s castle, both with nicely drawn backgrounds. As with the first game there isn’t a lot of strategy other than hit either the sword attack or magic attack button. The player also has the option of a special strong sword/magic attack, but each has a limited number of usages and is best saved for the bosses.

In the original the player levelled up by picking up a stat boost for each monster they killed, which meant an awful lot of tedious grinding against boring silhouette monsters to be able to beat the monster girl ‘bosses’ in order to proceed. This is mostly gone apart from six special conventional monsters (this time with full artwork rather than plain black silhouettes) hidden in each maze that give a stat bonus when defeated. Aside from them, the player levels up each time they defeat one of the main monster girl characters.


Milfy. Cute, bouncy, adorable...and general of an army focused on exterminating humanity.

The mazes are divided into five regions, each containing one of the main monster girl characters locked off behind a mystical barrier. The random encounters in each region are smaller versions of the main monster girl with lower quality artwork. Yes, the idiosyncratic pixelated artwork is back, but at least the main characters are all drawn with detailed artwork. Defeat three random encounters and the barrier pops open. Most of the time the player will do this before they even get to the barrier, so it’s not really a chore.

There are five monster girls in each maze as well as four generals and the demon queen herself, making fifteen characters in total. Common types such as harpies, lamia, slime girls (Milfy is adorable), mermaids and succubi are all present, and even some more unusual creations as well. Each has their own Game Over H-scene, which is the real reason you’re here, let’s face it. In that respect VH2 doesn’t disappoint. As with the first game, the artwork is consistent and well-drawn, and each scene is fully voiced. There’s a reason for that huge file size. Most of the monster girls have at least two scenes and the generals also have a third bonus epilogue scene after defeating you as well. These range from the sexy to the…um…yeah…weird.


Insector. I'm not sure I want to unlock her H-scenes...

Dieselmine clearly had one eye on Monster Girl Quest while developing this, and there’s more of a story this time around rather than a straight dungeon crawl to the Big Bad at the bottom. In particular there are plenty of cutaway scenes building up the characters of the demon queen and her generals.

Overall it’s still a collection of sumptuously-rendered hentai scenes in search of a game, but at least the game elements are less annoying this time around. It can be bought from here and the Dieselmine website is here. If you don’t fancy all the mucking around with AGTH and locales in order to play the Japanese version, this fella is working on an English translation, so it might be worth bookmarking their site.

And finally the inevitable plug. If you like this sort of game may I also humbly suggest giving my books a try, as I’m sure you’ll enjoy them too. Sample stories can be found here.

7 comments:

  1. In the losing/winning H-scenes, does the player character die or something like in many of the Monster Girl Quest losing H-scenes, or is it one of those "slave-for-life" things?

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    1. They vary. I haven't seen them all, but there's less death and vore, and more slave-for-life from what I've seen. Some of them are fairly squicky in other ways though.

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  2. Some of them have Game Over scenes when you win? How's that work?

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    1. You win...and then you don't. I think they wanted to make extra sure people got to see their gorgeously drawn H-scenes. :D

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    2. So what, the only way to progress in those fights is actually to lose?

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    3. Yep. :)

      It's not a bad little quirk. The only way the character can level up is by defeating the 'boss' monster girls. Having some fights where the player is supposed to lose gives them a free way to up their rank and be able to progress.

      And if they want to unlock that girl's H-scenes, they need to beat her first, so there's still an incentive to win the fight. It's odd, but works for this type of game.

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