Been bounced around on real-life work related things last few days, but on the positive side all the waiting around in airports and flying did allow me to get the 1st draft of the Escape the Pink Jelly CYOA written. It nearly filled the whole notebook. I'm curious to see what the final word count on this is going to be! Here's a list of what's been done and what still needs doing:
-Layout and Coding in Twine: Done-ish -1st Draft (freehand): Done-ish -2nd Draft (typing up + editing): 40-50% -Plugging the text into Twine: ToDo -Testing and Debugging: ToDo I'm still experimenting with what works and what is most efficient. I tend to find it best to map out the skeleton and code all the links first. Then I write the scenes out freehand before typing them up and editing them. The 1st draft part is usually the most time-consuming, so I'm glad that's out of the way. The 2nd draft is something I normally hammer through - the "Night of the Nude Succubus Orgy" short story took three days, despite being over 10K words. Plugging the text in is basic cut'n'paste with a little bit of editing to make sure the text links up through the different routes. Debugging is less easy to predict. I'm not doing anything hideously complicated, which should make it relatively straightforward, but I always have to allow for those weird roadblocks where a stupid typo has me looking at the wrong place for hours until the inevitable "D'Oh!" moment.
Not sure when I'll have a playable file ready. Next week hopefully, depending on how nasty the inevitable bugs are. This is a little behind schedule as I lost a few days to other stuff and underestimated how complicated I'd made the whole scenario.