Showing posts with label Escape the slime girl. Show all posts
Showing posts with label Escape the slime girl. Show all posts

Wednesday, August 15, 2018

More Updatery stuff on Escape the Pink Jelly Girl

Been bounced around on real-life work related things last few days, but on the positive side all the waiting around in airports and flying did allow me to get the 1st draft of the Escape the Pink Jelly CYOA written. It nearly filled the whole notebook. I'm curious to see what the final word count on this is going to be! Here's a list of what's been done and what still needs doing:
-Layout and Coding in Twine: Done-ish -1st Draft (freehand): Done-ish -2nd Draft (typing up + editing): 40-50% -Plugging the text into Twine: ToDo -Testing and Debugging: ToDo I'm still experimenting with what works and what is most efficient. I tend to find it best to map out the skeleton and code all the links first. Then I write the scenes out freehand before typing them up and editing them. The 1st draft part is usually the most time-consuming, so I'm glad that's out of the way. The 2nd draft is something I normally hammer through - the "Night of the Nude Succubus Orgy" short story took three days, despite being over 10K words. Plugging the text in is basic cut'n'paste with a little bit of editing to make sure the text links up through the different routes. Debugging is less easy to predict. I'm not doing anything hideously complicated, which should make it relatively straightforward, but I always have to allow for those weird roadblocks where a stupid typo has me looking at the wrong place for hours until the inevitable "D'Oh!" moment.
Not sure when I'll have a playable file ready. Next week hopefully, depending on how nasty the inevitable bugs are. This is a little behind schedule as I lost a few days to other stuff and underestimated how complicated I'd made the whole scenario.

Tuesday, July 03, 2018

Short updatery post

...because I've been a bit quiet here again.

So, I, uh, got more than a little carried away with the pink cushionblob CYOA.  I'm still trying to get a feel for the right amount of content in these.  In this case she gets up to a lot of sexy slimy fun outside of the 6 or 7 Bad Ends, which has made it a lot longer than I was anticipating.  Writing the first draft is definitely the slowest part and I'm waiting until that is done before popping up the Patreon and starting with the panhandling.

There is something else I'm in the middle of, but I'm going to keep it cryptic for now as I'm not 100% sure I'll get it done in time, which will necessitate it being pushed back a year.  After more than a few project trainwrecks recently, I don't want to get people's hopes up only for another story or serial to go over the side of a cliff in a big fireball.

I was also going to post a bit of politics (or rather anti-politics), but I'm getting the impression people are heartily sick of politics being rammed into their entertainment at the moment.  To be honest I think we only have to put up with it for another year and a half or so.  The previously unsinkable franchise, Star Wars, doesn't look in a good way at the moment, and that going down will likely trigger a seismic shift in the entertainment industry.

But fuck all that.  I'm here to write sexy (and occasionally horrifying) succubus smut.  There are some nice juicy things on the way.  And I'm hoping I'll be able to unveil them in the next week or so (or month, still kinda slow at the writing thing at the moment).

Monday, June 04, 2018

Update on Next CYOA/Gamebook Scenario

It's not working out.  Looks like I'll have to move onto something else.

/joke

(Although I have done that far too many times with other projects over the last year...)

It's actually moving along quite nicely.  I've planned out the scenario and mapped all the routes through it, along with the various tests the player character needs to perform.

It looks a bit like this:


Oh, and this:


Because I couldn't fit everything on one screen.

I definitely feel like I'm in a "hot" productive phase, so I'm going to keep mining it for as long as it stays "hot".

As I said in the last post, the scenario is going to feature a lovely lady very similar to this one.

Some people asked for it, so I've included some options for non-lethal sex this time around.  She's not quite as predatory as the spider girl, but she will quite happily suck all your good stuff out if the mood takes her.  Escaping with the trophy/statuette should also be a little more of a challenge this time around.

But what we really care about are those Bad End scenes.  Assuming this one pans out the way I've designed it, there will be 4 "good" sex scenes, 5 Bad End scenes and a couple of Very Bad End scenes if you manage to annoy her too much.

I'm now working on writing all the raw text.  I'm estimating it will take about 1-2 weeks to write, type up and edit the scenes and then another week to correctly test and debug the scenario.  The raw text is critical.  Once I've got the big scenes (those sexy Bad Ends) written down, then I'll be confident I'll be able to see this through to completion.  This will be the point I crack open the Patreon and start panhandlin'.  The plan will be to release the finished file to patreons first, and then post the story to philome.la for everyone else a week later.

One question remaining is what to call it.  The H-space Bestiary names I gave monster girls were... variable in quality.

"Escape the Pink Cushionblob" doesn't quite have the right ring to it.

I could use "Escape the Slime Girl", but I have a rough idea of another scenario with a slightly gooier slime girl.

"Escape the Pink Jelly Girl?"

"Escape the Pink Slime Girl?"

Post your thoughts below, as well as anything else you want to say on this.