Showing posts with label CYOA. Show all posts
Showing posts with label CYOA. Show all posts

Wednesday, May 20, 2020

House of Hellish Harlots ver 0.012 (2nd part of Nurse Honey release)

I've finished the second part of the NPC Nurse release for "The House of Hellish Harlots".  This adds the three harlots that I didn't get time to finish for the last release.  Spending a little longer also enable me to also add their repeat visit functionality.

Repeat visit functionality is one aspect that has changed for the project.  Initially, I envisioned it as the player surviving 13 or so encounters and then "winning".  Adding functionality so the player can see a favourite harlot again, and the scenario might be slightly different has opened up other possibilities, such as adding subquests where seeing the same harlot over multiple visits unlocks new scenes and options.

Here is the current release (for patrons only):
https://www.patreon.com/posts/house-of-hellish-37311342

The additions are 3 new harlots:

Va-kyuuma, a vac-bed specialist.

Calliophi, a lamia specialising in sensual massage.

Baloobia, a slime girl with very big tits.

The project is still ticking along nicely.  I hope to get a website version everyone can enjoy at some point, but I think that's still 3-4 months off with the amount of work I still need to do for a base demo.

Thursday, April 30, 2020

House of Hellish Harlots ver0.011 - The Nurse is in the House!

This is only a short release that just adds the Nurse NPC to "The House of Hellish Harlots".  I did want to bundle 3 new harlots in with the release, but it was getting to the end of the month and they were still not quite ready.  I'm hoping to get them out early May.

https://www.patreon.com/posts/house-of-hellish-36546012

The project is still patreon-exclusive, but I'm about halfway through the major NPCs.  Once all the major building blocks are in place, I'll stick it up on a webpage somewhere and switch the patreon-focus to picking and suggesting new succubus harlots.  That's still a few months off, so apologies to the folks that don't want to, or can't deal with Patreon.

April was a little distracted for me, hence only the Nurse getting finished.  Hoping for a better May so I can get more of this project out.

Monday, April 22, 2019

Introducing "The House of Hellish Harlots"

(x-post from Patreon)

(Update.  Whoops, did not realise the formatting had been completely borked after cut'n'pasting from Patreon.  This is why you always cut'n'paste to Notepad first to remove all the crap MS Word and other places bundles in with text and check your post afterwards.  Sorry for making everyone's eyes bleed with that atrocious formatting snafu.) 


Firstly, apologies for another lengthy period of quietness. I ran into a fairly severe productivity slump on the second draft of the carnivorous plant girl story and had to change things up for a while rather than plowing on at measly couple-of-hundred words a day (it is still being worked on - more on that in a follow-up post). Of the side projects I busied myself with, the one that won the race to have something to show for it was this one. "The House of Hellish Harlots" is a prospective framing device to hold all the Escape the [Succubus/Monster girl] scenarios together. I had vague ideas on how to do this, but nothing really clicked until I got some inspiration from "Rusty Lake Hotel". If you haven't played it, "Rusty Lake Hotel" is a macabre point'n'click puzzle game where you murder five guests in overly complicated ways and serve them up for dinner for the remaining guests. Essentially, it's a framing device for 5 single-room puzzles where you combine various items to "escape" the room (by offing the animal-headed guest). I realized I could make this work for a succubus sex game. A while back I mapped out the beginning scenario for a porn gamebook in a similar vein to the classic Fighting Fantasy gamebook "House of Hell". The idea was to have the player wind up at an isolated brothel where all of the prostitutes are various sexy - but also hungry and dangerous - monster girls. The goal was to survive the night and escape the brothel, with a lot of sexy Bad Ends for failing to do so (in a similar vein to Tokinokogiri's "Succubus Prison"). I decided to write it up in Twine as an intro. It's probably more detailed than it should be (a lot of different ways to basically knock on a door, with some NPCs that may or may not have a future role). I think the concept has potential. The brothel is the framing device with the central hub of a bar within it. You have the madam, other clients and maybe an NPC on the player's side to give helpful advice (probably a barman of not-quite human aspect). The "hookers" represent the individual scenarios. The player has to select a girl, go to her room, then survive her attentions (the CYOA scenario - a puzzle or stats test with a whole bunch of inappropriate and perverted sex acts thrown in). This makes for a fairly straightforward core gameplay loop: -Select monster girl (with the barman giving hints to their nature). -Solve the puzzle (or just let her creatively Bad End you). -Repeat with next girl until the player wins their escape in the morning. From a development perspective this makes life very easy as each encounter is compartmentalized in its own CYOA. Once the framework is in place, I can keep extending the game indefinitely by adding new monster girl encounters. If things really shape up well, I can maybe also start to think about commissioning art and voice acting for the encounters - that is probably a long long way off though! But before we get too excited, the demo at the moment is a very short intro. There is only one Bad End scene and all I've written up so far is the background info leading up until the front door. So don't go in there expecting a full scenario. I've still got a fair bit to do, but I thought I'd post the chunks as and when I finish them. This first demo chunk is currently available for everyone on philome.la: http://philome.la/manyeyedhydra/house-of-hellish-harlots-v001 I thought I'd make it available to everyone to start to get as much feedback as possible. (Although currently it's very short, any suggestions on game mechanics, etc are welcome.) The sexy scenarios will likely be temporarily gated on Patreon and then added to the public version later. This is assuming I'm able to maintain steam on the project. As you may have already noticed, I tend to be a little chaotic and wayward on such things. But I think a modular approach might work better with my natural weaknesses. Rather than create a single large game (which I'd never finish), I'll be creating a lot of individual CYOA scenarios and stitching them together. In theory, I already have two scenarios with Volumpula and the arachne. I suspect they will need a bit of re-jigging. Arachne is too simplistic. Volumpula has too much. Emphasis will purely be on walking out of the door afterwards rather than trying to grab their "trophy" Anyway, this does get me back to doing some sort of text-based game dev stuff again. I'll still be writing regular short stories, but I think I need to be bouncing between both to keep myself from feeling like I've fallen into a rut. As for the carnivorous plant girl story (and other stuff that I've gone quiet on), I'll post on that later this week (hopefully releasing the short story soon after - I have 5.5K words typed up at the moment). Start of the year has been mixed for one reason or another. Thank you to the people sticking by me despite my rather erratic progress at the moment. I'll continue to produce hot succubus/monster girl smut to the best of my ability, even if the output frequency will be a little all over the place. (As a blog bonus - because Patreon is a bit crap with embedding things, here's a bit of the map for the intro - even if you can probably reach the front door in about 4 clicks!)

Friday, November 02, 2018

Updates and plans for November

Literotica's Halloween story contest is over. My entrant, "AProudMaleFeminist gets Creamed" didn't place, but to be honest I didn't expect it to.  I'm trying to write myself back into form and that involves working through the gears of the more straightforward erotic horror stories I started out with.  I was pleasantly surprised by the final score (which I think was the highest in the Erotic Horror category, although not 100% on that), and that I didn't get a complete shellacking from angry male feminists.

It is a risk with certain hot button topics, especially when you want to create a juicy villain, that people see the end character as a stand-in for the whole group, rather than just an individual (and flawed) character.  I suspect it would be just as true if I made the asshole protagonist a MAGA-hat-wearing Trump fan, or a hardcore gamer.

I do like to give my succubi a varied diet, so please don't take it too personally if the current asshole-du-jour is from a group you identify with.  At the end of the day they're individual characters, and while my personal moral views will inevitably bleed into the stories, my overall goal is to create good characters first.

Okay, second.

Creating hot and icky (and usually fatal) horror-sex scenes is still first.  As it should be.

Anyway, I did put a full update post up on my patreon.  Rather than repeat it I'll just post the link here (this post should be open to everyone).

The shortened version is this November I want to sink my teeth into the next CYOA project.  I liked how Volumpula turned out (the trophy is gettable, honest!), but it did take too long and I want to see if I can get the development times down for these CYOAs.

I also have a few short story ideas I want to explore.  My version of a boob monster is something that looks close to fruition, so I'm going to see if I can pluck that and turn it into lovely cider (or something).

It's probably us she'll turn into lovely... milk...?

Monday, October 08, 2018

Open version of "Escape Volumpula, the Pink Jelly" is live!

As I said I would last week, I've posted "Escape Volumpula, the Pink Jelly" up on philome.la for everyone to play.  You can enjoy it here.

I'm still not sure what is and isn't allowed on philome.  I put in a few links to my Patreon (because I do like getting paid to write these and it's a good incentive to make me write more. hint hint. ;) ).  Some websites can be a little iffy about that, so I'll keep an eye out and resubmit a linkless version if the first gets bounced.

Putting a week's delay on the general release seems like a good balance between rewarding patrons for their contributions while not shutting out entirely people that can't contribute for whatever reason, so I'll continue doing it (maybe eventually migrating the CYOAs to my own web domain).

I hope you enjoy playing with Volumpula.  Writing her took a little longer than I anticipated, but the scenario is out now and I hope the wait was worth it.  Please let me know what you think in the comments below.

As I mentioned before.  I'm in the brainstorming/planning phase for the next scenario.  However, there are a couple of short stories I'd like to finish first, so those will likely be my priority for the rest of the month.

In the meantime, I'm sure Volumpula will take very good care of you...

Thursday, October 04, 2018

October 2018 plans

Here's a xpost from my patreon (I should be doing this for all public posts - during the late-stage panic of finishing Volumpula I kept forgetting to update here).

"Escape Volumpula, the Pink Jelly" is out.  If you're a patron, you can grab that file from the relevant patron update post.  (If you're not a patron, fear not, I'll be posting it up on philome on Monday.)

Please let me know what you think - what worked, what didn't (and most importantly - let me know if anything seems broken!)

After completing these things I usually like to review the code a little and see what can be cleaned up and what can be generalised to shave time off future scenarios.  How Twine/Sugarcube handles arrays is quirky, and will be something I need to keep in mind for future projects (I'll do a full post on that later as it might be useful for other people trying to make their own Twine games).  The other thing that was a little clumsy (behind the scenes) is handling repetition of text.  A late change I made was to tweak the text when the player returns to a passage after reconsidering struggling.   I want to try and avoid immersion-breaking repetition where possible, and there are probably built in tools to track how many times a player passes through a particular passage.

Overall, the development process took too long at 3 months.  Some things went a little awry in the middle there and deadline panicking turned the later stages into a bit of a death march.  I'm more productive when enthusiastic, so I think I'll look at project rotation system, so I have something to switch to rather than sitting around twiddling my thumbs when I hit a temporary wall on one project.

The CYOA development process consists of these stages:

1) Brainstorming and ideas - come up with the monster girl, sex scenes and a rough plan.
2) Create the map of the scenario in Twine.
3) Write out the text freehand.
4) Type up text.
5) Plug text into the map and add the HTML formatting (adjusting the map if the text calls for it)
6) Edit/Debug (99% errors are forgetting to put in the <</if>> statement.)

I think it might make more sense to take a break between each stage and work on a short story or even earlier stages of subsequent scenarios.  The development time might still be 3 months, but I'll also be getting shorts stories or half the next CYOA scenario out of the same time period.

Now let's move away from the nitty-gritty behind-the-scenes stuff and talk about what's next.

I have 2 short stories I'd like to get finished.  One will be a temporary patron-exclusive.  The other will be an entrant for Literotica's Halloween Competition.

I've also begun brainstorming the next "Escape the" scenario.  At the moment I'm thinking it will be an elf/dryad with a very unusual flower collection, but that will depend on if it pans out.

And that ends the Thursday update.  I'll try to make a regular thing of this on Thursdays even if the updates are of the "got captured by a succubus and her hellhound ate my homework" type.

Monday, October 01, 2018

"Escape Volumpula, the Pink Jelly" is done!

Whew, and breathe.

Sorry for the extended quiet period here.  Once I started to overrun on the CYOA project, I hit that horrible type of deadline paralysis of trying to focus everything on getting the project done, but not really being able to hit any kind of productivity.  Having the Patreon was pretty good, in that knowing people were paying for this meant I had to deliver it, so it kept me on the path rather than abandoning or putting it on hiatus.  I definitely struggle with any project once it goes past a certain timeframe.  It's probably no surprise my two novels were written first as bite-sized serials.

I did want to to try and take the pressure off myself of thinking I had to make regular blog posts (which resulted in some ill-advised decisions in the past with serials that weren't ready), but I didn't intend going dark for quite this long.

Anyway.

I completed the "Escape Volumpula, the Pink Jelly" CYOA.  Lots of gooey fun there.  Probably a little too much gooey fun.  I did get to write various different slime girl sex scenes, which was fun.

For now the Twine scenario is only available to my patrons on Patreon.  If you're not a patron for whatever reason, you'll be able to read the scenario for free when I post it up on hitome.la in a week's time.  I figure this is the fairest way to give patrons some perks for their dollars without paywalling away my work entirely.

As for the blog here and my other writing, rest assured I have no plans to abandon either.  Literotica's Halloween short story competition is coming up, and I'd like to get an entry in for that.

Wednesday, September 05, 2018

Pink Jelly CYOA Update: Scenes Typed Up

It's been a little slow and sludgy.  For some reason I always run into productivity problems whenever a phase/chapter/story runs longer than I'd like, and the last week or so has been a bit of a brutal crawl.  The Patreon has been really useful here as an incentive to keep at it and not put the project on hiatus as has happened in the past with other series/projects.

(Obligatory cheeky Patreon plug link.)

The majority of the scenes are now all typed up.  I'd say all of them are done, but based on my past experience with the Arachne CYOA, I usually find I've missed the odd little transition scene here and there when I come to stitch the whole thing together.

The next phase is to plug the text scenes into Twine.  The pathways have pretty much all been programmed, so this is pretty much a straight cut'n'paste job into the existing map.  There are a couple of things I'll need to tweak as I do this, and the inevitable bug squashing to make sure everything fits together and works correctly.

I'm a little annoyed I didn't manage to finish this in August, but barring unforeseen catastrophes it shouldn't take much longer.  I was less annoyed when I totted the word count up.  Yep, I went a little bit overboard with Volumpula's various talents.  Obviously there is some repetition with some scenes, but the total word count for all the scenes is 18,000 words.

Whoops.  That's like a third of a novel.

Oh well.  That's a lot of "fun" with a sexy slime girl.

Future CYOAs will not be this long.  I want to be producing them faster than this one (especially as my interest and productivity start to wane once projects start to drag on too long) and 18K words per CYOA for a single encounter is too much.

I was hoping to have a version out by the end of the week, but I also have a dental appointment tomorrow and don't know how much that's going to knock me about, so I don't want to make any concrete predictions.  However, it shouldn't be long now before I unleash Volumpula on you all!

Monday, August 20, 2018

Can anyone recommend a good slime girl artist?

My initial plan was to use some of those lovely patreon bux to commission some artwork of Volumpula to go with her CYOA.  (when I finally finish the monstrous thing - Volumpula, do you have to play with your food this much?)

Unfortunately this appears to have fallen through.  No money changed hands, so there's nothing to worry about there.  The artist didn't get back to me after initial contact, so I have to assume they're busy, or the commission wasn't something that interested them.  Nothing wrong with that.  It happens.

I'm still keen to get a piece done (mainly as a thank you for the people that have contributed).

Here are the details of the piece:


Character Detail

Name: Volumpula

Description:
She's a slime girl with so much additional mass it forms a bed-like blob beneath her.   Her human part looks like a gorgeous woman in her mid-twenties with a voluptuous hourglass figure.  The blob part looks somewhere between a large circular waterbed or gigantic over-stuffed cushion.  Both blob and woman look like they're made out of translucent pink jelly (standard slime girl transparency).  Shade of pink should look more unnatural rather than being mistaken for human skin tone (should look more like berries or artificial plastic/rubber).

Here's a pic of Milfy from the Violated Hero 2 game to give an idea of what I mean (she was the primary inspiration for Volumpula).  Volumpula is pinker, bustier and the bed/blob part is bigger.

Any resemblances between Milfy and Volumpula are purely... ahem... incidental.
She has a glamourpuss face with sensual pouty lips and big eyes.  Her "hair" is a slightly darker shade of pink, "big", curly (given her slimy composition will look more like froth) and cascades down to below her shoulders.

The soapland slime girl from the Wicked City anime is a good reference point for hairstyle.  It's a nice callback as she's the first instance of a sexy slime/blob girl I can think of in popular(ish) culture.

His body-to-body massage got a little too close...

Pose:
Volumpula lounging seductively on her "bed" and looking out at the viewer as if she's trying to tempt them into joining her on her "bed".

Background:
Optional.  The room has pink padded walls, floor and ceil.  A pink girl on a pink bed in a pink room is likely to be lost completely in a sea of pink if not done carefully!



If anyone knows an artist who might be a good fit for this, please drop a link to their work and commission rates in the comments below.

Alternatively, if you feel inspired and fancy creating your own representation, please feel free to go ahead and have fun.

Wednesday, August 15, 2018

More Updatery stuff on Escape the Pink Jelly Girl

Been bounced around on real-life work related things last few days, but on the positive side all the waiting around in airports and flying did allow me to get the 1st draft of the Escape the Pink Jelly CYOA written. It nearly filled the whole notebook. I'm curious to see what the final word count on this is going to be! Here's a list of what's been done and what still needs doing:
-Layout and Coding in Twine: Done-ish -1st Draft (freehand): Done-ish -2nd Draft (typing up + editing): 40-50% -Plugging the text into Twine: ToDo -Testing and Debugging: ToDo I'm still experimenting with what works and what is most efficient. I tend to find it best to map out the skeleton and code all the links first. Then I write the scenes out freehand before typing them up and editing them. The 1st draft part is usually the most time-consuming, so I'm glad that's out of the way. The 2nd draft is something I normally hammer through - the "Night of the Nude Succubus Orgy" short story took three days, despite being over 10K words. Plugging the text in is basic cut'n'paste with a little bit of editing to make sure the text links up through the different routes. Debugging is less easy to predict. I'm not doing anything hideously complicated, which should make it relatively straightforward, but I always have to allow for those weird roadblocks where a stupid typo has me looking at the wrong place for hours until the inevitable "D'Oh!" moment.
Not sure when I'll have a playable file ready. Next week hopefully, depending on how nasty the inevitable bugs are. This is a little behind schedule as I lost a few days to other stuff and underestimated how complicated I'd made the whole scenario.

Monday, August 06, 2018

Updatery stuff - Escape the Pink Jelly Girl

First off, massive thank you to my patrons.  It means a lot.

Ideally I would have liked to have been in the middle of a serial when starting this, just so it wouldn't look like I'd taken the money and gone AWOL.  This hasn't happened.  I'm still working on the pink cushionblob CYOA scenario.  I did think about posting some of the scenes from this, but I think it would then make those scenes anticlimactic in the finished scenario.

As for that scenario - yeah, I over-complicated things for myself.  At the last count there are 11 End scenes of varying degrees of badness.  This is not including the various sexiness Volumpula gets up to with the player outside of those.  I think the final scenario will be a lot of fun, but I think for future scenarios I'll try and keep the sex scene count down to something more manageable so the waiting periods between releases aren't too long.

I was working on another short story, but I've temporarily put that aside to concentrate on finishing the cushionblob scenario.  My plan is to get back to it once the scenario is finished, as well as writing (or rather, finishing off, as I wrote half of it last year) a short story for Lit's Halloween competition.

Apologies for the brevity of the update.  Back to bouncy, sexy slime girl sex scenes.  Hopefully the next update will come with a finished beta version for people to have fun with.     

Wednesday, July 18, 2018

Literotica's Nude Day Contest Results

Are in.

I didn't place, but I think I came close.  I was on the site just as the results were announced (which tends to be important if you want to check scores as winners usually have their entrants bombed by jealous eedjits right after the announcement).  The 3 winners were all in the 4.83-4.84 range and I think my story finished up around 4.82-4.83.  So, close.

Closer than I was expecting to be honest.  Usually I have to throw in a nice ending and a satisfying twist like this or this to place.  "Night of the Nude Succubus Orgy" has 3 idiots who end up being very very lucky.  But it's good fun and I know the "nice-ending" fans have been a little under-served of late with all the grimdark H-space stuff.

The main purpose was to get back on Literotica, and that was achieved.  I'm hoping this will continue.  I have a story I didn't quite get finished for last Halloween and hopefully by next Valentine's Day I will have retrieved "The Heart Squad" from its current production hell.

And also, you'll notice on the right...

roughly about here if I got my placement right--------------------->
(Which I... uh... didn't)


...I have a link button to my Patreon.

Yes, I finally managed to set one up if you missed my announcement yesterday.

My Patreon page is here.

I'm going to be using this to fund things like writing the Literotica stories, the H-space monster girl bestiary shorts and the CYOA scenarios.

A big thank you to the people who are already backing me.

Today I've mostly been writing bouncy paizuri scenes with a lovely pink slime girl.  That CYOA scenario is back on the go, even if it has spiraled a little out of control.  More updates to come as soon as I'm nearer completion.

Tuesday, July 17, 2018

Many-Eyed Hydra finally has a Patreon

I've faffed around with this for a while, to be fair.

First up, I'm terrible at asking for anything, so writing what is essentially a begging "giz us cash" post is alien and uncomfortable for me.

Turns out a couple of big dentist bills on the horizon are pretty good for making one swallow his pride.  (I had a root ripped out today after the crown snapped off a few weeks ago.  Ow.  I'm not sure which is more painful - the pliers or the imminent damage to the bank account.)

Secondly, there was a smidgeon of doubt.  Last couple of years I've been a bit all over the place - The H-space monster girl bestiary stuff, the long (probably too long) Monmusu Quest: Paradox walkthroughs, the bits of novels you haven't yet seen because they didn't quite get there and are currently on hiatus.  I didn't want to open up a Patreon until I felt confident I could give people value for their subscriptions.

After publishing the "Escape the Arachne" CYOA scenario and finally getting back to Literotica with a 13K word monster short story, "Night of the Nude Succubus Orgy", I feel in a much better place productivity-wise.  Another story I got about halfway through before sticking on a backburner has recently popped up and punched me in the face with a "Finish me!"  One of the hopes I have with the Patreon is that it'll free me from thinking - "I can't do the short stories like before, I need to be writing novels and things I can put on Amazon for money," and I'll just get back to writing what feels right at the time (which usually ends up turning into a series/novel or short story collection anyway).

Finally, there was the fear.  Not starting up a Patreon is a bit like Schrödinger's cat.  As long as you haven't launched it, it can't actually fail.  Once you launch it, well... reality ensues and you have to face the prospect of it only making $5 a month.

Feh, if it happens, it happens.  No-one has an automatic right to be rewarded and recompensed for their creative endeavors.

(It would be fairly soul-destroying, though, so please support me if you can. ;) )

But we can swiftly move on past all that mewling.  I've finally got off my ass and got the Patreon up.  You can find it (and hopefully back me) here.

(Having a tooth ripped out does wonders for focus.)

Some nitty-gritty.

There is only one reward tier currently ($1).  According to Patreon this is taken out the moment you back me and then again at the 1st of each month.  I will add more tiers in future when I have a better idea of what I'm doing.

My plan is to give patrons early access to stories and CYOA scenarios.  As a test I've made available a later version of "Escape the Arachne" where I jiggled the math a little and added a "hard" mode (tests fail on ties rather than passing).

This will be my plan for future CYOA scenarios and regular (i.e. non-contest) short stories and serial chapters.  I don't plan to make any of these totally exclusive, mainly because it could come back to bite me in the ass if I really want to use a particular story in a future collection.  The period of exclusivity will likely be for a week before I post the story on Literotica or here.  For some stories it will be a lot longer as they won't be put on Literotica or the blog and instead will be earmarked for future ebook short story collections.

I'll probably also post snippets of various bit of works-in-progress.  Some might become something, some might not, but the individual scenes will likely still be enjoyable.  (I have a hot one with Nicole and Madam Voluptula having a lot of fun together lying on one of my hard drives somewhere.)

Anyway it's up.  I would love it if you could support me.

Also, as I'm new to this, I would love feedback on the page, tiers, etc.  If anything seems obviously broken, or awful and cringy, please let me know.  Expect the first couple of months to be a little amateurish while I figure stuff out.

I'm hoping this will motivate me to get some new fiction out.  It's about time I reclaimed Lit's Erotic Horror category...

EDIT: I've also added a handy button link.  It does appear to go to the right Patreon page through some black magic beyond my ken.  (I might be getting too old - I was convinced I had to hack the raw HTML in the button example somehow and yet it just goes straight where I want it to after pasting it into the blog's widget section.)

Tuesday, July 03, 2018

Short updatery post

...because I've been a bit quiet here again.

So, I, uh, got more than a little carried away with the pink cushionblob CYOA.  I'm still trying to get a feel for the right amount of content in these.  In this case she gets up to a lot of sexy slimy fun outside of the 6 or 7 Bad Ends, which has made it a lot longer than I was anticipating.  Writing the first draft is definitely the slowest part and I'm waiting until that is done before popping up the Patreon and starting with the panhandling.

There is something else I'm in the middle of, but I'm going to keep it cryptic for now as I'm not 100% sure I'll get it done in time, which will necessitate it being pushed back a year.  After more than a few project trainwrecks recently, I don't want to get people's hopes up only for another story or serial to go over the side of a cliff in a big fireball.

I was also going to post a bit of politics (or rather anti-politics), but I'm getting the impression people are heartily sick of politics being rammed into their entertainment at the moment.  To be honest I think we only have to put up with it for another year and a half or so.  The previously unsinkable franchise, Star Wars, doesn't look in a good way at the moment, and that going down will likely trigger a seismic shift in the entertainment industry.

But fuck all that.  I'm here to write sexy (and occasionally horrifying) succubus smut.  There are some nice juicy things on the way.  And I'm hoping I'll be able to unveil them in the next week or so (or month, still kinda slow at the writing thing at the moment).

Monday, June 04, 2018

Update on Next CYOA/Gamebook Scenario

It's not working out.  Looks like I'll have to move onto something else.

/joke

(Although I have done that far too many times with other projects over the last year...)

It's actually moving along quite nicely.  I've planned out the scenario and mapped all the routes through it, along with the various tests the player character needs to perform.

It looks a bit like this:


Oh, and this:


Because I couldn't fit everything on one screen.

I definitely feel like I'm in a "hot" productive phase, so I'm going to keep mining it for as long as it stays "hot".

As I said in the last post, the scenario is going to feature a lovely lady very similar to this one.

Some people asked for it, so I've included some options for non-lethal sex this time around.  She's not quite as predatory as the spider girl, but she will quite happily suck all your good stuff out if the mood takes her.  Escaping with the trophy/statuette should also be a little more of a challenge this time around.

But what we really care about are those Bad End scenes.  Assuming this one pans out the way I've designed it, there will be 4 "good" sex scenes, 5 Bad End scenes and a couple of Very Bad End scenes if you manage to annoy her too much.

I'm now working on writing all the raw text.  I'm estimating it will take about 1-2 weeks to write, type up and edit the scenes and then another week to correctly test and debug the scenario.  The raw text is critical.  Once I've got the big scenes (those sexy Bad Ends) written down, then I'll be confident I'll be able to see this through to completion.  This will be the point I crack open the Patreon and start panhandlin'.  The plan will be to release the finished file to patreons first, and then post the story to philome.la for everyone else a week later.

One question remaining is what to call it.  The H-space Bestiary names I gave monster girls were... variable in quality.

"Escape the Pink Cushionblob" doesn't quite have the right ring to it.

I could use "Escape the Slime Girl", but I have a rough idea of another scenario with a slightly gooier slime girl.

"Escape the Pink Jelly Girl?"

"Escape the Pink Slime Girl?"

Post your thoughts below, as well as anything else you want to say on this.

Wednesday, May 30, 2018

Working on next CYOA/Gamebook scenario

"Escape the Arachne" has been live a week and has so far nearly racked up 8,000 plays.  I hope you enjoyed it.  If you have any feedback to make it better, please leave it below.

Also, if anyone feels suitably inspired to create some art of L'hesperusa having "fun", feel free to go ahead and send me links of the results.

I'm personally having fun with this and currently in the process of creating the next scenario.  I refactored bits of the arachne scenario to tidy things up and give me a nice generic template to start the next one off from.

I also added a difficulty mode.  All the stats tests are based off rolling 2d6 and comparing the result against the stat.  Currently you only need to roll less than or equal to your stat value to pass the test.  I added a hard mode which changes that to just less than (ties count as failures).

e.g.  Your Strength is 7.  You're asked to perform a Test of Strength.  In Easy mode a roll of 7 would be considered a pass.  In Hard mode a roll of 7 is considered a failure.  You need to roll 6 or less.

This should shift the probabilities around and give the monster girls more opportunities to have "fun" with you.

Changing difficulty mode isn't in the current "Escape the Arachne" scenario, but I will be adding it to future scenarios.

Now about those future scenarios.  As far as I know, there is no way I can package these up and sell them on Amazon, so I will (finally!) be setting up some sort of Patreon to beg for funding for my smutty endeavors.  It will either go live when the next scenario is ready (and I can prove I can deliver) or earlier if I think it will help motivate me to sit at my desk 8+ hours a day.

The Patreon will also include my short story writing, and I'll look at ways to release things early to patreons as part of the rewards (and hopefully get back to posting smut on Literotica again!).

Is there a game here with all this Twine stuff?

At the moment I'm just going to create them as separate scenarios until I figure out the best way to stitch them together.  By going modular like this, even if the whole game plan falls apart, people will at least still have had fun playing a bunch of separate sexy monster girl scenarios.

In case people hadn't already figured it out, the Gold Statuette in "Escape the Arachne" is a placeholder and serves no function other than extra bragging rights when you escape.

This could end up being replaced by a key item if I take the Fighting Fantasy approach of sending players through a fiendish maze and remorselessly killing them off at a checkpoint near the end because they missed the key numbers engraved in a rock in the very first cave.  That would be fun to create, but would require a lot more work to put everything together.

An easier approach would be to treat it as a more perverted Crystal Maze.  Each scenario is a puzzle room where the goal is to escape with a statuette.  At the end a succubus "rewards" you depending on how many statuettes you retrieve.  That would fit very well with a modular structure and allow for juggling of the scenarios so players are encountering them randomly and in different orders.

This is all for future consideration.  For now I want to get 4 or 5 scenarios under my belt first.

As for now I'm working on the next scenario.  It's going to feature a soft and comfy pink cushionblob like the one in this H-space story.  She's waiting to give you a lovely erotic body-to-body massage.

As with the arachne scenario there will be multiple sexy Bad Ends, and maybe some sexy Good Ends as well.

I probably need to give her a different name though.  "Escape the Cushionblob" doesn't have the right ring to it.  Escape the Pink Jelly Girl?

Anyway, let me know your thoughts below?  Do you like the idea of more Gamebook scenarios like the arachne one?

(I haven't forgotten about my other fiction either.  I want to get a serial started back up on here as well.  I'm trying to feel around for the right one.  But while I'm currently excited on this, it makes sense to channel the crazy manic phase into as much productivity as I can while it lasts.)

Tuesday, May 22, 2018

Along came a spider... Escape the Arachne is live!

Okay, now you can get excited (maybe).

"Escape the Arachne" is live.

I don't know much about the people behind philome.la, so I don't know how long it will be live.  They may take exception to the adult nature of the story and/or some political things I've said in the past and give me the boot.  My long-term plan is to buy some web hosting and post these where I won't have to worry about that sort of thing (or at least, worry about it less).

Now onto the story.  It's short, about the length of a short story.  I intended the scenario to be more a demo/proof of concept.  If you follow the optimal path you can reach the end of the scenario very quickly.  It's also designed to be relatively easy.  Even with average stats you should be able to blunder to the end without too much trouble.  It's also possible to escape without even passing a single stat test.

Of course, it isn't much fun if you do that, so I'd suggest letting L'hesperusa "play" with you a little longer.

There are 6 different Bad Ends available (and one Good End).  5 of these are fairly easy to find.  The last might require a little bit of trial and error (hint: nakedness is an attribute within this scenario).

The whole thing is written in Twine using the SugarCube story format.  As this is a demo/proof of concept I was focusing more on the coding and the text rather than the presentation, so yep, it looks a little basic.  Everything has to start somewhere.  Artwork, sound fx, a prettier GUI are things I can look at in the future.

The game mechanics are very similar to old gamebooks, the Fighting Fantasy series in particular.  If people find the scenario a little too easy and want to L'hesperusa to dominate them a little more I might switch the test probabilities around.  Currently the tests call for rolling equal to or lower than the stat on 2d6.  Giving L'hesperusa the tie (so a pass is only if the roll is less than the stat) would shift the probabilities in her favour.  That's something I'm considering doing.  The current stat tests are a demo version anyway and might be replaced by something more complex at a future date.  (Plus I don't know what patents/copyright/trademarks the Fighting Fantasy series still holds on d6 attribute checks.  My gut feeling is simple attribute tests like this are too generic to patent/copyright, but very stupid patents exist...)

Anyway, I hope people have fun playing with L'hesperusa.  I haven't done any coding for a while, so this was a fun diversion.  Please post feedback (and bugs encountered) below.

If the interest is there, I would like to write more scenarios featuring different monster girls.  Maybe even stitch those scenarios together into a full game.  I'd likely need funding for this (especially if it gets to the point of commissioning artwork etc), so it might be an excuse to finally get that Patreon up and running.  So long as the interest is there.  If people try it out and give it the thumbs down, well it was an experiment that didn't work out (although it was great to do some coding again).

I have no plans to stop doing the other writing.  Ideally I'll have a nice serial up and running next week (although probably not "The Heart Squad" as that's proving stubborn and will likely need to go back onto the backburner).

Hope people enjoyed this little game demo anyway.  Please leave feedback below.

Oh, and I probably should add.  If you like it, please spread the word.  :D

Sunday, May 20, 2018

CYOA Testing Stuff

Test Link

DO NOT GET EXCITED.

This is just a test to see what a twine story looks like when hosted (And in this case is a bit of test code I wrote to randomise some choices).  I didn't want to post the demo and then find out it got scrambled on the the upload.

Current hosting site is philome.la.  Not massively enthusiastic about this considering they wanted me to use my twitter handle to login with.  I suspect it's also a platform I might be booted off at any time and will continue with the expectation of that happening at any moment.

I did want to post it here, but Blogger is not really geared up for this type of thing from what I gathered when looking into it.

The real demo is near completion.  I'm just ironing out some bugs and adding text for any segments I might have missed.  Bear in mind, this is a demo, so it will look like ass.  Hopefully the text will make up for it and you'll enjoy your (brief) time with L'hesperusa.


ETA:

Fuck.  Played 294 times.  Didn't I tell you not to get excited.  There's nothing there at the moment.  It's just some test code I threw together to check random choices work.  The real thing will be along in a couple of days hopefully.

Monday, May 07, 2018

And now... Spiders?

Chaos Writing strikes again.

This was supposed to be a continuation of the "Heart Squad" series.  I think that series can be salvaged, but I didn't get a chance to work on it over the weekend.  The reason being I currently have another project screaming very loudly "Work on me!" in my ear.  I did briefly consider ignoring it, but not working on things when they're red-hot in my mind is usually when my productivity goes to hell.  If you wake up and your brain is currently bouncing around going "let's work on this thing", it's usually best from a productivity standpoint to get as much work done on that project while the enthusiasm is there.  So, that's what I'm going to do.

I've got 3 days before I'm off for a work assignment for a week.  I want to see if I can smash as much of this idea as I can before then in case I come back and find the enthusiasm has waned.

I've had a look at where I got to with "The Heart Squad" and think it's retrievable, but I don't want to make it a chore by forcing myself to work on it when something else is screaming for my attention.

As for this mystery project, here's a clue:



You turn and see a monstrous spider woman—an arachne.  Above the waist she has the body of an exotic young woman with voluptuous round breasts.  Below the waist she has the shiny black abdomen and eight long jointed legs of a giant spider.  Straight black hair falls in curtains on either side of a thin and haughtily beautiful face.  Her sensually plump lips are stained black and curled up in a cruel smile.

“Hello, little cricket.  I am L'hesperusa the arachne,” she says.  “I’m going to suck up all your fluids...”

She pauses to run a moist tongue around her sensual lips.

“...through your lovely hard cock.”

Her words send both a shiver of arousal and fear through you.  You don’t think she’ll stop with just your semen.

No time to dwell on that now.  The arachne rears up on her long spindly legs and points the tip of her bulbous black abdomen in your direction.  It looks like she’s taking aim.

Test of Agility



This will probably be the only post this week as I'm going to hammer away on this thing while it's hot.  I have written a lot of text for it over the last few weeks, but I'm not 100% sure on how it will fit together.  At the worst, if my programming skills fail me, I'll post the raw text for people's enjoyment.

(L'hesperusa really really likes playing with her prey...)

Friday, January 09, 2015

Many-Eyed Hydra makes a Monster Girl Hentai Game: CYOA with Twine (part 4)

Last time up I put a rough outline up and divided the story into sections based on what sex acts Ceptophthorié was likely to use.

Then the British flu season caught up with me and knocked me on my back for a few days, followed by my usual chaotic tendency to try and work on too many projects simultaneously (a collection due March and something new that will appear next week if I can get the cover finished in time).

It did give me time to think about how to proceed next.  Interactive fiction is a little tricky because of all the branching points and multiple pathways.  As with all writing there is a danger of being stuck in ‘design paralysis’, where the writer gets stuck thinking about what they want to write and how it should fit together instead of just writing it and whacking the plot back into shape with the big editing hammer later.  So I thought I’d throw some sentences at MS Word and see what stuck.

Tentatively I had a three passage introduction – one to set the scene, two to introduce Ceptophthorié, and three to setup the game.  While I was writing passage two I realised the main character (and player!) would likely have questions at this point and I decided to add choices rather than skipping directly to passage three.  This gives a number of advantages.  First off it brings interactivity into the story sooner rather than later.  It also gives the player more control over the intro.  On the first playthrough they have the option of reading the expanded introduction.  For subsequent playthroughs they can skip straight to the sexy.  It’s an obvious thing, and something RPGs do a lot, but didn’t actually click with me until I was going through the design process.

For the first options it made sense to add a couple of background-giving choices.  “What is a succubus?” is a useful one on the off chance the reader is unfamiliar with the mythology.  For the more contrary readers there should also be a “No” option so they don’t feel like they’re being railroaded down a single plan.  This route will probably funnel the reader into an early Game Over.  I’ll flesh it out later with plenty of options to get the reader back on right track and appropriately icky/comedic Bad End if they persist on being contrary.


It’s possible to keep track of whether a player has entered a passage before in Twine.  I could do some clever stuff and remove options that have already been taken or have her reply with a sarky “I’ve already told you this!” if the player’s repeat options already taken.  For now I’ll keep it simple and just repeat the passage.

After moving things around (and deleting a passage that was somehow spawned off-screen for some reason), the layout starts to look like this.


The next step is to fill in the details of Ceptophthorié’s little game and from there provide a seamless link to the smexy stuff.  At this point I’m experimenting in finding the most comfortable way to write these sections.  At first I was typing in MS Word and then transferring the text across.  That felt a little wasteful, so I switched to working directly in Twine.  Then I found it wasn’t as easy to see an overview of the text across multiple passages.  It’s something I’ll play around with.  I suspect the optimal approach will be a bit of both.