Showing posts with label Arachne scenario. Show all posts
Showing posts with label Arachne scenario. Show all posts

Tuesday, May 22, 2018

Along came a spider... Escape the Arachne is live!

Okay, now you can get excited (maybe).

"Escape the Arachne" is live.

I don't know much about the people behind philome.la, so I don't know how long it will be live.  They may take exception to the adult nature of the story and/or some political things I've said in the past and give me the boot.  My long-term plan is to buy some web hosting and post these where I won't have to worry about that sort of thing (or at least, worry about it less).

Now onto the story.  It's short, about the length of a short story.  I intended the scenario to be more a demo/proof of concept.  If you follow the optimal path you can reach the end of the scenario very quickly.  It's also designed to be relatively easy.  Even with average stats you should be able to blunder to the end without too much trouble.  It's also possible to escape without even passing a single stat test.

Of course, it isn't much fun if you do that, so I'd suggest letting L'hesperusa "play" with you a little longer.

There are 6 different Bad Ends available (and one Good End).  5 of these are fairly easy to find.  The last might require a little bit of trial and error (hint: nakedness is an attribute within this scenario).

The whole thing is written in Twine using the SugarCube story format.  As this is a demo/proof of concept I was focusing more on the coding and the text rather than the presentation, so yep, it looks a little basic.  Everything has to start somewhere.  Artwork, sound fx, a prettier GUI are things I can look at in the future.

The game mechanics are very similar to old gamebooks, the Fighting Fantasy series in particular.  If people find the scenario a little too easy and want to L'hesperusa to dominate them a little more I might switch the test probabilities around.  Currently the tests call for rolling equal to or lower than the stat on 2d6.  Giving L'hesperusa the tie (so a pass is only if the roll is less than the stat) would shift the probabilities in her favour.  That's something I'm considering doing.  The current stat tests are a demo version anyway and might be replaced by something more complex at a future date.  (Plus I don't know what patents/copyright/trademarks the Fighting Fantasy series still holds on d6 attribute checks.  My gut feeling is simple attribute tests like this are too generic to patent/copyright, but very stupid patents exist...)

Anyway, I hope people have fun playing with L'hesperusa.  I haven't done any coding for a while, so this was a fun diversion.  Please post feedback (and bugs encountered) below.

If the interest is there, I would like to write more scenarios featuring different monster girls.  Maybe even stitch those scenarios together into a full game.  I'd likely need funding for this (especially if it gets to the point of commissioning artwork etc), so it might be an excuse to finally get that Patreon up and running.  So long as the interest is there.  If people try it out and give it the thumbs down, well it was an experiment that didn't work out (although it was great to do some coding again).

I have no plans to stop doing the other writing.  Ideally I'll have a nice serial up and running next week (although probably not "The Heart Squad" as that's proving stubborn and will likely need to go back onto the backburner).

Hope people enjoyed this little game demo anyway.  Please leave feedback below.

Oh, and I probably should add.  If you like it, please spread the word.  :D

Sunday, May 20, 2018

CYOA Testing Stuff

Test Link

DO NOT GET EXCITED.

This is just a test to see what a twine story looks like when hosted (And in this case is a bit of test code I wrote to randomise some choices).  I didn't want to post the demo and then find out it got scrambled on the the upload.

Current hosting site is philome.la.  Not massively enthusiastic about this considering they wanted me to use my twitter handle to login with.  I suspect it's also a platform I might be booted off at any time and will continue with the expectation of that happening at any moment.

I did want to post it here, but Blogger is not really geared up for this type of thing from what I gathered when looking into it.

The real demo is near completion.  I'm just ironing out some bugs and adding text for any segments I might have missed.  Bear in mind, this is a demo, so it will look like ass.  Hopefully the text will make up for it and you'll enjoy your (brief) time with L'hesperusa.


ETA:

Fuck.  Played 294 times.  Didn't I tell you not to get excited.  There's nothing there at the moment.  It's just some test code I threw together to check random choices work.  The real thing will be along in a couple of days hopefully.