I'm going to push this back a week or two and put out a mid-month interim v0.024 release. This won't add any new harlots or sexy stuff, but it will fix some of the bugs patrons have pointed out and also add some fixes/features I want in a stable release version.
The features I'd like to add/fix:
Fix singular/plural confusion with gifts. When I wrote the passages it was with one gift in mind, then I expanded that to gift categories. As a result I think there are a few incidences of 'it' and 'them' confusion people have noticed.
Bump some of the tougher harlots back to round 4. Currently, first-time players might end up with a Round 1 choice between Morticia, Tete, and Hiru, which feels a little mean.
As was suggested, I'd also like to add an option to buy a charm of choice for the cost of a mulligan token. This will probably be removed in the final finished game, but feels like a fun option to have for early beta/test versions.
One area I'm on the fence on is with the delayed reaction charms that don't come into effect until the beginning of the next round. The example that's been pointed out is buying the Sandals of Safraz Shah, which imply they improve dancing (They set base AGI to 4), only for Chen to still reject the player for being a poor dancer (because the charm doesn't come into effect until the beginning of the next round).
This is also true for the Eye of Eric Leidorf (see true form of harlot), although that one was enforced because otherwise I'd have to write reaction paragraphs to cover situations where the player is introduced to Anna Boa and sees her as a woman, buys the 'see true form' charm, then, when they return to make their choice, now see Anna Boa as a half-serpent lamia (and likely get freaked out by it).
I could probably solve both problems by moving The Buxom Lolibaba visits to the post-room phase (with the Portly Gentleman), but I don't think it makes much sense from a story perspective. (The player has less time in that segment and can't go running off to find the Nurse/Doctoress/etc, but can chat to the Portly Gentleman on the way back to the bar, and the Elegant Woman, who is already at the bar).
The Eye charm I would like to fix, even if it's awkward, but probably for a future release.
The base-stats-altering charms, I like as they are, to be honest. I want the charms to have a "what does this do?" mystery about them, and there's no mystery if the player immediately sees their AGI stat jump from 2 to 4 the moment they buy the charm. While that does throw up weird scenarios such as the Chen one, I think it's okay for that particular charm type. (And also distinguishes them from the Doctoress's potions, which take effect immediately).
Anyway, that's a bit of a rambly sidetrack. I do want to update the Eye charm, but probably not for the interim release.
Back to the main subject. I'll be looking to put out an interim v0.024 release in a week or so, and this will be the new public demo. I don't have any harlots to implement at the moment, so these changes will fill that slot while I write and type up the next batch.
I'll then look to add the new harlots for a proper v0.025 release at the end of the month (patron-only timed exclusive for a couple of months).
If there any other QoL (that are reasonably quick to fix) improvements you'd like to see added, let me know in the comments below. Same goes for any bugs/typos I might have missed.