With some of my spare time (when I'd otherwise be playing videogames), I've been playing around with looking at AI animation again. Adding some animation to the H-art would add a lot. One of the biggest challenges is finding AI programs that don't have censorship. Grok was very good when I tried it out last year, but has since been bullied into uselessness by the moral busybodies.
Looking around, I have managed to find some that can do NSFW.
Some of the more regular-looking harlots are easy to do, especially if it's standard porn scene the AI models probably have a lot of data to build from.
Nooru's cowgirl is fairly straightforward to add animation.
I was also surprised at how good the AI was at handling some of the weirder girls.
Kanna is the classic Alice-in-Wonderland themed caterpillar girl. She's in the current batch marwmellow is working on. I was surprised the AI knew what to do here. Has someone being feeding some Japanese monster girl art into the datasets? :D
And while I couldn't get the AI to have Baloobia properly absorb the man, this might be a nice animation to use before things get a little more... dangerous.
This is still early experimentation. Animating the pinup art looked cool, but I couldn't really see how to fit it into the game. Animated H-scenes feel a lot more useful. The animation loop is triggered to play alongside the relevant text segment and I think that could add a lot to the game.
I currently have a very rough proof-of-concept added to the last HoHH1.5 release where L'iaculatia sprays the screen with silk. It's very rough and the CSS needs work, but I think it's possible.
There are some still some issues I need to fix (aside from the display CSS in the game).
While the AI did pretty well with even some of the weirder monster girls, there are some things that stump it. Eye colour is surprisingly one of them. I often give my succubi and other monster girls strange eye colours such as red or all black. What normally happens is the AI tries to change those back to regular human eyes and haven't yet figured out the prompt-fu to stop it from doing that.
I'd also like to turn the animations into seamless loops. The easiest way is probably to create a 5 second loop from the original art, then feed the last frame for that into generating a second 5-second loop while specifying the original art as the last frame. While there are some AI tools that do first to last frame, I haven't got any good results yet.
This reinforces my belief that AI can get you to 95% there, but trying to fix that final 5% is a real bitch. This is why you should probably use human animators if you can afford them. AI might be a valid budget option, though. I just have to decide if getting 90-95% of the way there is good enough to put in the game.
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