Friday, March 23, 2018

Let's Play Monmusu Quest: Paradox [part 2] - 51: The 6 Orbs

Beginning

<- Previous: Vampire Castle

Hmm.  This section of the game is going to be a little awkward to write about, given that it’s a big chunk of exposition and a ton of random side quests.  Bear with me.

We’ve defeated all four of the monster girl queens that declared war on humanity, so it’s time to convene another war council to figure out what to do next.  The consensus is to take the battle to Alice (Alice’s mum, Alice) in Helgondo.  The main problem is getting there as the continent is ringed by impassable mountains.

Now comes the part that will be familiar to anyone who played through the original series.  Alice suggests resurrecting the Bird God and flying over.  This requires a ceremony at the Bird God Shrine and 6 magical orbs.

So about those 6 orbs.

Queen Noah tells us she’s already given us the green orb as a prize for winning in the coliseum.

Sphinx has the yellow org, which we haven’t yet picked up.  That will involve a trip back to the pyramid.  Who knows, maybe we’ll be able to recruit her now.

Robo-Pope has the information on the red orb.  That was lost to/carried around by merchants.  He thinks it’s ended up in the secret elf village just outside of Yamatai Village.  Alice suggests asking Queen Elf to help with negotiations to try and obtain it from the shut-in Elf Princess.  (This is a deviation from the original series where, I think, Queen Elf held the orb.)

Grangold mentions the purple orb was in possession of Pirate Queen Selene.  That’s already been looted from the ghost ship, so we’re good here.

The silver and blue orbs were given to the ocean queens for safeguarding.  We’ve already grabbed the silver one from Poseidoness, but it looks like we’ll have to go back to the South Sea Temple to pick up the blue one.

At this point Kraken informs us that the blue orb was destroyed by Astaroth when the shikibus besquidded her.

Ah.  I guess we won’t be following the plot of the original series after all.  Hmm.  Why would Astaroth want to blow that orb up?

Then it’s Black Alice... sorry, Alicetroemeria of all people to save the day.  She suggests snatching the blue orb from her reality where it is still intact.

That is... a sensible suggestion?  Are you okay there, Bla... sorry, Alicetroemeria.

She points out the tunnel route into Helgondo is still open back in her day.  They should be able to sneak in and take the orb, as long as they take care to avoid Black Alice.

JRPGs aren’t always the best medium for characterisation, but our Alice’s line of “............”s here is absolutely hilarious.

Alice knows Alicetroemeria is really Black Alice.  I think Alicetroemeria knows everyone knows she’s really Black Alice, and the fact everyone is pretending to not know she’s really Black Alice is what’s making the game fun for her.

Okay, we’ll cross that bridge when Black Alice inevitably sets fire to it.  In the meantime the quest goals are fairly obvious.  We need to pick the yellow orb up off Sphinx, get the red orb from Queen Elf/Elf Princess, and fetch the blue orb from a parallel demon castle.  I’m guessing the first two are simple fetch quests, while the third is an actual quest in a new location.  At this point, having glanced through the graphics folder, I’m wondering what monster girls are left.  There are the muscle succubi drawn by the guy (or gal) that actually makes Luka look like a proper hero in their art.  I suspect we’ll see them in Helgondo/demon castle.  After that... some weird angels?  Oh, and La Croix’s circus.  I’m wondering if she’ll be the overall final boss of [part 2].  It would give some symmetry with [part 1] considering that “good” La Croix was the final NPC we found in the tower at the end of the universe.

But that’s for future consideration, we still have a fair bit of game to get through (which surprises me, as I thought I was somewhere near the end).

And side quests.  A lot of side quests.

We do want to recruit all those lovely monster girl queens after all.

Randomly, the max party size is increased to 12 at this point.  This is pathetically inadequate for the purposes of levelling up Luka’s monster girl army, but I’ll take what I can.

Right, this is the point where the game throws a ton of separate side quests at you to unlock and recruit various characters.  While I did these in some sort of overlapping fashion, I’ll break them out into an easy follow guide, rather than the mess of an order I actually did them in.

Yellow Orb

This is a straightforward fetch quest.  Warp to Sabasa and walk out west to Sphinx’s pyramid.  Thankfully, we don’t have to fight our way back through the pyramid.  Talk to the scorpion girl outside and she’ll give an option to teleport us right to Sphinx.

At this point the trickiest part is talking to Sphinx without accidentally selecting the “challenge her to a battle” option.

Oh, yeah.  We don't have Alma Elma with us this time...

All you have to do is ask for the orb and she’ll hand it over.  Sphinx will also tell you that she senses the presence of Black Alice’s old “gods” wandering around and is getting the urge to get out and about.  This means she’ll now join the party if you ask her.

I’m not sure if having Sara in the party affects things here.  There are some comments about how pleased she is to fight alongside her great-great-great-great-this-could-go-on-for-a-while-great granny, but I think you get those whether she’s in the party or not.

Red Orb

For this you need to talk to Queen Elf on Fairy Isle.  She’ll tell you that contacting the elf princess is rather difficult as she’s a hikikomori (shut-in) waiting to find an impossibly perfect man.  Alice suggests sending her a picture of Luka.

Now, if you went purely by the art of the game, you might be scratching your head at this point.  Luka, as he is most frequently depicted, would not seem your typical manliest manly man.  But to be fair, MQ:P is a game playing with femdom themes, and to reinforce those themes most of the Bad End scenes depict cartoon Luka getting curb-stomped (sexaphorically speaking) by big and busty monster girls.  The Luka of the story is a legitimate hero at this point with all his various deeds and probably quite a dish to blushing maidens everywhere.  (Good luck to those blushing maidens in getting past Alice and Luka’s growing harem of horrors.)

Elf Princess seems to think so anyway, as she agrees to meet us at the snake shrine in Yamatai Village.

New elf waifu

Then runs away.

You can find her in the main shrine building.  She’s too shy to speak to us directly, so does everything from behind a screen and through some elf minions we haven’t seen before.

Elves we won't see naked until part 3

And she likes, Luka.  I mean really likes Luka.  Not only does she give us the red orb, she also hands over the God Hunter’s Soul, a nice sword, and a whole bunch of goodies.  There is also lots of wedding talk and other dating stuff.  Sonya eventually snaps from pure jealousy and charges behind the screen to confront the princess.

It does not go well for her.

But we have the red orb.  That leaves just the blue orb and a trip to an alternative demon castle to go, but before then I’ll go through the various side quests required to recruit the various queens... in the next post, as this one has run on for a bit.

Hmm, a bit short of lewds today.  How about a blowjob from Alicetroemeria.

Her other scenes are worse.  A lot worse...

And don’t anyone complain about the vanilla-ness of it.  You never saw her teddy bear in the original series.

shudder

-> Next: Recruiting the Queens I

Wednesday, March 21, 2018

Let's Play Monmusu Quest: Paradox [part 2] - 50: Vampire Castle

Beginning

<- Previous: Spider Lair

And we’re down to the final rampaging monster queen.

The vampire castle is in the ocean northwest-ish of Yamatai Village.  It’s a bit of a pain to find.  For some reason I always manage to sail right past it.

It's here... maybe.  I swear this damn island keeps randomly shifting east or west every time I try to find it.

The castle itself is fairly straightforward.  The queen is up on the second floor, but the corridor to her is protected by a loop trap that teleports you right back to the beginning.  To deactivate that you’ll need to go down to the basement.  There you’ll find a coffin containing Carmilla.

Unlike the previous queen lairs, where the chief-henchwomen were too shagged out from the beatings they received in the cities to be up for a round two, Carmilla has fully recuperated from her loss in Sabasa and is spoiling for another fight.

As a vampire, she’s also still highly flammable.

Take it away, Alicetroemeria.

Defeating her will give you an item to get past the loop trap on the second floor.

However, as we’ve already had a second bout vs Carmilla, it will come as no surprise that we also need to fight our way through Elizabeth again to reach the queen’s chamber.

She’s also rather flammable.

But before going on to the inevitable boss fight, we should also cover the other sexy distractions awaiting us in the vampire castle.  There are three new vampire women in this area.  We already saw them during the defence of Sabasa, so let’s check them out in more detail.

First up, there’s Elder Vampire.

You know how it is when you get old.  Tentacles start sprouting out of the most inconvenient places.

My, what lovely... leeches... you have.

Luka, run!!!!

Slurrrppp!

Too late.

She’s sort of a multi-leech girl in one.  Like the basic leech girl, she likes to draw a man into her mouth (one of them) and draw out their semen with her fleshy walls.  She’ll leave you pleasantly drained and... a bit too drained to be honest.

Then there is Conquista and Vendetta.

Not quite so ancient vamps

One looks like a student, and I think is a student.  The other is lady of the night merged with the other type of lady of the night.  She also has a rather splendid ass.  If you knock her (un)life down low enough, she’ll plonk that lovely ass down on your crotch.

Vendetta used finishing move: Ass.  It was super-effective.

Her Bad End is more ass, but not anal (I think).  It’s some sexy reverse cowgirl without the fishnets this time.

She'll suck it all up and more

Oddly, she functions more like a conventional succubus.  There is very little in the way of blood-sucking going on, and way more in the way of semen-sucking.  Her tight little pussy is quite powerful in this regard and she talks about how much vacuum she can create while sucking out the contents of our balls.  And everything else.

She does briefly consider keeping Luka around but in the end keeps going until we pass beyond the realm of pleasantly drained and enter the not-so-pleasant realm of Hades (again!).

A nice scene, but an odd one given how much the vamps of the original series played to various blood-drinking/vampire fetishes.

(I’d have put vamp fangs in her pussy just to spice things up a bit… hyuk hyuk.)

Back to the vampire queen and she also didn’t require any manipulation from Black Alice.

I don't think that's her cloak, you know...

Her philosophy seems to be a mix of Noblesse Oblige and Might Makes Right.  Which makes it rather simple.  Beat her and she’ll recognise our greater power and call off her vampire hordes.

Seems easy enough.

"I didn't mean this type of suck!"

Damn it, Luka.  Stop fooling around and let the inferno mage torch the highly flammable bat girl.

After beating her, she recognises our greater power and calls off her army.  She also loans us Elizabeth and Carmilla as fresh recruits for Luka’s “harem”.

And that’s that.  All four monster girl queens have been defeated.  Now I have the awkward task in the next few posts of making a whole bunch of background exposition and goofy side quests interesting without screenshots of smexy new monster girls.  Hmm, maybe I’ll be showing some screenshots of the queens in action after all.

-> Next: Our balls are missing