Thursday, April 23, 2015

Let's Play Monmusu Quest: Paradox! part 30

Chrome's House of Fun

We're up to 30, that's three-o, in the Monmusu Quest: Paradox playthrough.  For the start of this madness, see here.

Today we're off to Chrome's haunted house of fun.  How do I know it's Chrome's mansion?  Well because we've already been here before (twice!) in the original Monster Girl Quest series.  This is one of the weaknesses of the Paradox game, in my opinion.  So much of the world is already familiar, although TTR has tried to change it up in places – switching Kraken for Meia, for example.

So how do you feel about zombies?  Putrescence, rotting flesh… sticking your dick up in cold, liquescent pussy.  It's not exactly an easy sell.  Then again, in a game with crab girls and sea cucumber girls, zombies at least have the advantage they were (presumably) once normal girls, with recognisable sex organs.


The main hall in the mansion has stairs going up to the left and right and two doors (hidden) in the left and right.  The left stairs are currently blocked by ghostly activity.  The right by cursed doll activity.  There is a ghost standing next to the left wall and a cursed doll standing next to the right wall.  Both leave when you go up to them to reveal a door hidden behind them.

The left door leads to a kitchen with some ghost girls working away at the sinks.  Interestingly, Paradox hasn't made the same distinction between ghost girls and actual ghosts this time around.  There's a big cake on the table.  Alice wants to eat it (no surprises there).  We eat the cake and then have to fend off the angry ghosts.  After the fight the left staircase is now clear.

The right door leads to a ruined room and a cursed doll standing next to a suspicious chest.  Obviously the chest is a mimic and she tries to eat us.  After winning that fight (mimics are beatable now) the right stairway will unlock.

Instead of Xelvy's scary insect girls, this time we have UN_DO's scary zombie girls.  Some of them are quite ludicrously endowed in the chest department.  Maybe that's something that bloats up after death.


Euwww, imagination can you not just quit it once in a while.

I think the zombie horde (they also recruit as a horde) might be returners.  The new monster girl is a zombie fencer, I think.


Her Bad End is not completely terrifying at all.  No sir.


There's a bit of a difference in flavour to Chrome's mansion this time around.  All the undead girls seem to be mostly peacefully minding their own business.  There's a room full of dancing zombies that you don't have to fight unless you want to.  On the other side there's a friendly zombie that just wants a chat and even a friendly mimic (is that even possible!) that just wants things quietened down from what I can make out.


We do get into a ruckus in a banquet hall, but that's largely our fault for barging in unexpectedly.  It's also rather comedic with Alice getting terrified and trying to pretend she wasn't terrified afterwards.  This is all stuff we've seen already before, though, and it doesn't have the same effect as in the original story where the up-to-then seemingly invincible monster lord gets reduced to a shivering wreck by a few ghosts.  Back then it was a clever way to humanise her character and make her more likable (and was also extremely funny).

Up on the third floor we run into a familiar face – Chrome!


She legs it.  Not quite the epic confrontation I was expecting.

Okay, there are a number of triggers now.  First you have to follow Chrome through a hidden door in the wall.  It's here:


In the next room she tries to sic a pair of zombies on us, but they throw her back out through the door instead.  At this point you need to go back out to the corridor.  She should be standing next to a chest about halfway down the corridor.

You should corner her here.  At which point she tells you it's all part of her master plan to lure you onto her trap.  Her plan doesn't work as she has the trapdoor in the wrong place.  She falls through it instead.

I think this version of Chrome might not be as bright as her MGQ counterpart.

The next step is to go back down into the entrance hall.  The bookcase between the two stairways to the north should be gone.  This opens up a path into the cellars.  Some knights are in a cell, but Chrome hasn't been treating them too badly.  Around the corner and there's a big pentagram and Chrome standing with her ultimate zombie - Frederika

When we confront her she asks us what we're doing invading her research institute.  She might have a point.  Other than random wandering monsters most of the rooms have been full of undead minding their own business.

Oh wait, there are the dudes in the cell.  Plus there are probably laws against hacking up dead bodies and stitching them together in new and bustier forms.

One thing has changed.  This time it's a team boss fight with both Frederika and Chrome.  Like the other zombies, Frederika is vulnerable to fire.


Afterwards Chrome gives her story about how she wanted to make the ultimate zombie to restore her house's standing in the eyes of the monster lord.  Alice points out she is the current monster lord and isn't entirely happy with Chrome's experiments with dead body parts.  Chrome thinks about shifting to necromantic studies instead and requires another prod in the right direction.  Researching Dolls and other artificial monster girls is a healthier way for a creepy young mad scientist goth girl to spend her time.

Frederika's tragic back story barely gets a mention this time around.  In the original series she owned the mansion before succumbing to illness.  The motivation for team Luka to stop Chrome the first time around was so that poor Frederika's desecrated body could be put to rest.  This reality's Frederika is fiercely devoted to Chrome.

The overall effect is to render Chrome's storyline a little bland.  In the original she was a villain, and then a villain with a tragic back story, and finally a bad guy redeeming herself in truly awesome fashion.  In Paradox she's a little weird girl with a super-zombie sidekick.  Playing through this section I got the impression Chrome's mansion was here because it was in the original series and they hadn't really thought of anything beyond that.

Enough griping anyway.  Here's a lewd of Frederika and Luka.


Frederika and Chrome aren't available for recruiting right away.  Now that Chrome is moving into Doll studies there's an item we need to find for her before she'll join the party.

What we do get is the last of the basic jobs unlocked.  Go back upstairs and talk to the friendly mimic and she'll give you the certificate for unlocking the Spiritualist job.  That removes the last ??? from the basic jobs list.  I suspect I'm going to run out of game before I figure out what even a quarter of these jobs actually do.

That's enough of this section of Sentora.  Tomorrow we'll cross the bridge to the west and check out Monte Carlo.

Wednesday, April 22, 2015

Let's Play Monmusu Quest: Paradox! part 29

Luddite Village and Ancient Shrine (I like the pope, the pope kicks ass)

We're deep in the Monmusu Quest: Paradox playthrough.  This is part 29 (of likely many).  The first part was last month sometime.

Last up we found the mithril ore needed by both the San Ilia blacksmith and the Captain of the Guard as proof of our ability.  First up its shopping time as the mithril items are better than everything I've currently got aside from a few items plucked from blue and green chests.  It's still a pain to compare all the gear.  I hate this part of RPGs and the RPGmaker games don't have a particularly good interface for sorting all the gear out.  (Yes, I can just hit the Equip Best button, but that doesn't always equip the right weapon or prioritise the right stats).

Now that we're all blinged up we can go on this top secret mission for the pope.  It's some kind of guard duty.  He needs to perform a ceremony at the ancient shrine near the Luddite village and needs us around to keep any wandering demons from interfering.

Sounds straightforward enough.  Not sure what it has to do with the overall quest of saving the world, but we might as well go along with it for now.

Ooh, time for another mention of the random encounters.  Alongside the Pac-man watermelon girls there's another new plant-type monster girl in this section – pitcher plant girls.


Now these will definitely eat you if they get a chance.  And also spray digesting juices from their nipples, apparently.  I feel like I've wandered into a Yoshihiro Nishimura movie.


If you like them, I wrote about pitcher plant girls in a story once.  People got laid.  Then eaten.  I didn't have them spray acid from their titties.  I feel MQ:Paradox has one-upped me there.

Luddite Village is a dump.  Even Hips the orc is creeped out by it.  She's hiding in the trees to the north.  I'm guessing TTR is having a swipe at those that trust religion over progress.  All the women are terrified and either won't speak or make it very clear they're desperate to escape.  There's also mention of the war that closed off the tunnel to the north and affected the village's prosperity.

The way to the ancient shrine is through the woods to the west.  I think you have to talk to one of the clerics first (there are two of them in the village) and then one of them meets us on the path to the shrine.  The path snakes west, then north, and finally ends in a cave with a guard standing outside.


The first part of the cave is needlessly large and absent of just about anything.  We head west and eventually meet up with the pope outside another cave.  He joins the party as a non-combatant and teases Sonia about her relationship with Lazarus.  Someone tried to blow the pope up a while back and the rumours are that Lazarus was involved.

We walk into…


…Whoa.  This is not a cave.  Or an ancient shrine.  What the f is a high-tech lab doing here?  Is this more Tartarus?

New location means new monster girls.  First up we get one of Xelvy's bugs.  Which means I'm a little scared to lose to her.


Little bug is actually quite lickle.  She also has good piston action apparently.  Yeah, I was probably right to be scared.


The second monster girl is a repeat, of sorts.


Chapter three of MGQ had a bunch of chimera monster girls that couldn't be fought and seemed to exist purely to jam a few extra sex scenes into the game.  I was critical of it at the time.  Now we finally get to fight them, although the party fights aren't really as sexy as the one-on-one puzzle battles of MGQ.

XX-7's Bad End is very odd.  Three knights appear seemingly from nowhere just so she can suck them up into withered husks.  It seems an awfully contrived way to reuse the art from MGQ.  Then her attentions turn back to Luka and we do get new artwork.


The game spares us the spectacle of Luka withering up into a dried up husk as little miss power-vac sucks out all his juices.

I thought these were the only two monster girls for this area, then I bumped into another one on one of the higher levels – Cancer Roid.  She's some kind of crab chimera-robot.  And very vore-y.


Probably shouldn't have let her get you in that digestion sac, Luka.

I'm not sure I trust this pope.  He seems completely unfazed by what is clearly not an ancient shrine.  Halfway through explorations he talks about the bomb attempt on his life.  It should have killed him, but the technology here kept him alive.  The only drawback is he has to return here every year for maintenance.

At the top we find a capsule with a girl inside.  I remember her from the front cover of the game.  She's a new character like Nuruko and Sonia.


The pope goes to heal himself and Luka balls things up by waking up the sleeping princess.  Whoops.  She goes hostile and as she does Alice is freaked out when she notices both light and dark energy.


Woah.  This world's pope is a little more badass than the one I remembered from MGQ.  Enter Robo-Pope!


Never change, Japan.

Sadly, he's not badass enough as machine girl kicks our asses and then goes succubus machine on Luka.  She even manages the impossible and empties the bottomless testicles of the ambulatory bag of concentrated semen.  There's even X-ray art showing it happen.  Thanks for that, Xelvy.

Note to self.  Make sure you remove Playfulness and all the other nega-abilities/equipment before entering a tough boss fight.

So obviously I don't.  I forget there's pretty much no opportunity to get control of the party between entering the room and the start of the battle.  Worse, if Robo-Pope died in the previous attempt, he starts off incapacitated for subsequent attempts.

On the 3rd attempt I remember to save outside.  It's a blood long walk to get here!  Hild, the machine girl, is bloody tough and hits hard.  On the third attempt I get lucky and Barnny blinds her with one of her arrows.  Her reduced accuracy gives me enough of a breather to whale on her with various lightning attacks until she falls over.

Afterwards Hild reveals she was created – although she doesn't know by who – to save the world in exactly this type of scenario.  Alice points out that we're trying to do the same thing.  And with that little misunderstanding out of the way, she decides to join the party.

She's not the only new recruit.  Back in San Ilia, Robo-Pope decides to join as well.  When Luka and the others point out he'll be missed he shows them a mechanical facsimile created for just this purpose (I suspect Luka just wanted his harem to himself).

That's another quest out of the way.  Tomorrow it's time to pay a visit to Chrome's spooky mansion.

Tuesday, April 21, 2015

Let's Play Monmusu Quest: Paradox! part 28

St. Mount Amos (and SPOILERS!!!)

The crazy Monmusu Quest: Paradox playthrough project is now up to part 28.  If you've just arrived, the first part can be found here.

Last up we rescued a book to Luka from his Dad from the demon-haunted depths of the library in San Ilia.  The next step is to take the book up to the pope.  He wants us to take on a guard duty task for him in the ancient shrine in the Luddite village.  I think I must have missed how this was relevant to our current mission to save the world, but never mind.

The captain of the guard interjects saying it's too dangerous.  They mention going up St. Mount Amos to fetch some mithril ore first.  I'm not sure whether this is supposed to be a proof of competence, required equipment upgrade, or both.  You can of course ignore their suggestions and sign up for the guard duty right away, but who wouldn't take the opportunity to pimp out their current gear with some shiny mithril.  Off to the mountain we go.

On the way I might as well throw in another of the wandering monsters you can encounter in this region.  It's a returning monster girl – Slime Beth – but earlier than she appeared in the previous series.


In the original series she showed up midway through chapter three and was pumped up with Promestein's elemental spirit clones.  This showing is presumably closer to where her normal power level would be.

She's another one of those predatory monster girls.  In the castle you can choose to be engulfed and squidged to multiple-orgasm ecstasy, or engulfed and digested alive.  One of these is not like the other.  She likes sausages.  I suggest giving her plenty before embarking on any sexy-sexy fun times together.


St. Mount Amos (I think that's the correct name) can be found on the map here.


At the base Alice is excited about getting her hands on some shiny mithril ore.  Then she pauses and says she senses a great power on the top of the mountain.  An angel?

St. Mount Amos is a new location and that means mostly new monster girls.  There is a repeat in Sister Lamia showing up.  Like Slime Beth she is appearing out of sequence.  She still has her counter attack, so be wary when she opens her arms for a hug.


The new monster girls include a pair of beasts – grizzly bear girl and anteater girl.  There's also a succubus nun/priest.  A succubus priest?  Since when are succubi interested in religion?


Back in the castle, requesting sex from the succubus sister should be okay, right?  She's religious, sweet and totally not like the other crazy monster girl designs.  And during her low-affection scene she does tries to keep her succubus nature under control...


...only for the demon side to bust out during the naughty and her pussy to energy drain us to blissful oblivion.  Her liking sausages should have tipped me off.


The high-affection scene is roughly the same, except she stops just as Luka is passing out.

"Doesn't it feel so nice to be drained right to the point of death by a succubus."

I'll let you know once I get my heart going again.

It's a nice scene, but let down a little by the artist taking a few too many liberties with scale.  I know Luka is a shortass, but really.  They've either drawn Luka as an eight-year-old boy, or the succubus is eight feet tall.

The mithril can be found on the third level (I think), to the right.  It's a big crystal.


On the other side of the ledge we bump into Ilias and friends.  She also senses power at the summit.

At the top of the ladder everything goes dark, as if night has arrived early.  That's not ominous in the slightest, oh no.

Okay at this point I have to drop a massive spoiler alert before continuing.  If you don't want the spoilered version, the brief summary is this:

At the top Luka is given something that unlocks the Hero job.  If, like me, you were greedy and levelled up greedy jobs for Luka like Merchant, Hunter and/or Flirt this is extra ace as it also automatically gives Luka the prerequisites needed for Hero – level 10 Warrior and level 10 Apprentice Hero.

Afterwards we go back to San Ilia, upgrade our equipment with shiny new mithril gear and the adventure continues tomorrow.

And now the spoilered bits.  If you'd rather not know, stop reading now.

..

..

..

There's an angel at the summit.  A boss fight?  No, it's Micaela, Luka's angelic aunt.  Luka recognises her from his parallel-self flashbacks.  She's been worked over pretty badly and is dying.


The thing that worked her over, it's still here.


She's one of the new angels and calls herself Gnosis.  She's carrying out judgment, I think, but I'm not convinced it has anything to do with Ilias (she confirms this when you speak to her later).  There's something else about chaos and eating worlds, although I'm not sure who's supposed to be doing the eating.  Luka's bloodline comes up again.  The only reason Gnosis doesn't squash us like a gnat right now is because it wouldn't be safe.  Something about buggering up the timelines, I think.

Sonya tries to use her healing skills, but Micaela is too far gone.  She pops into little bursts of light after gifting Luka something that unlocks the Hero job.

Cue sad moment.

Despite the eat-or-be-eaten nature of the MGQ-verse, main character deaths were rare in the original series.  Taking Micaela out this early is a massive divergence between the two stories and a clear statement of intent from MQ:Paradox.  It's going to be interesting to see how the repercussions of this play out.

And after a sad moment, a moment of levity.  Returning here with Rami, the big-boobed imp, after carrying out her sub-quest on the slime mountain will give her another opportunity to fling herself off a very high place in an effort to fly.  Again it won't work and again her boobs will give her a soft landing.  The reward from this is a +20% Def boost ability.  She's also even more determined to find some place even higher.

And that's that for today.  Tomorrow we get blinged up and help the pope out with a bit of guard duty.

Monday, April 20, 2015

Let's Play Monmusu Quest: Paradox! part 27

San Ilia (Never trust a vegetarian librarian)

It's part 27 of the epic Monmusu Quest: Paradox playthrough (go back here for part 1) and we're off to a new city, San Ilia.

There are some new wandering monster girls in this area, including some predatory… watermelons?


That's going to make for an interesting post-loss evaluation.

Ilias: "And how did you lose this time, you pathetic masochist?"

Luka: "I was eaten by a watermelon."

Over-levelled as I probably am, I still managed a legitimate loss to a trio of melon munchers.  Sleep is quite effective when it knocks the entire party out and no-one wakes up before they've all had their HP reduced to nought.  Despite their appearance, the Bad End is surprisingly non-vorey.  The watermelon part does half swallow Luka, but it's only to get his cock shoved up in soft, squidgy flesh for a rather odd sex scene.


Very fruity, I suppose.

San Ilia, as with most of the city locations, is massive.  There's plenty of background and information on the surrounding area.  There's some kind of shrine at the Luddite village to the north-east of here.  The tunnel north of there is blocked because of the war.  I suspect the Paradox series will go more into that in the second chapter.  Also to the north is a haunted mansion (likely Chrome's mansion from the first series) and a forest region full of elves and fairies (likely the Forest of Spirits where Sylph can be found).  There are also mentions of two new areas – a holy mountain where everyone's a priest to the north and some slums to the west called Monte Carlo.

There are also warnings about new abnormal statuses and what needs to be bought to cure them.  Zombies can cause the zombify status and holy water is required to cure it.  Fairies can shrink party members and this needs a lucky mallet to fix.  Neither is likely to be relevant until we enter Chrome's mansion and the Forest of Spirits respectively.

In the inn there's a funny moment when we try to take something out of a pot in the same room as another party.  They all turn around and ask him what he's doing.  This is likely a continuation of TTR's in-joke about the kleptomaniac heroes of most RPGs.

The blacksmith can make Mithril weapons and armour, but as with Midas Village we have to go and find a chunk of Mithril for him to use first.

The battle-fucker can be found up in the northwest.  You can't miss her.  Hers is the house with all the crashed-out dudes outside the door.  And she's a…


…nun?

A very naughty nun at that.  We lose the first time.  Then I remember to remove the Desperate Training ability from Luka and…


…we lose again.  Hmm, I might have to re-evaluate that 'probably over-levelled' bit.

There's a big cathedral-type building to the north.  The two kitsune are staring at it in wonderment.  News of Luka's baptism (where Ilias herself came down) has spread and we're ushered straight through to the big guy on entering the cathedral.


The pope doesn't have any information on the White Rabbit, but he does have some possible news on Marcellus, Luka's father.  There was a sighting around the third Tartarus pit near Sabasa.  He also left a book in the library, but it's down in the lower level and that's overrun by demons.

Oh, we're in that part of the world.  Prepare yeself book lovers, you're about to be introduced to a more literal (and forceful!) interpretation of the term.

There are a lot of worshippers in the room next to the pope.  It's another of those areas where I suspect having Ilias in the party would be very funny.  As it is we have to make do with Promestein being very snarky to the 'truer' believers, and Promestein is an extremely snarky angel.

The way to the library is down a big set of stairs to the right of the main entrance.  A guard warns about the demons on the lower levels.  Candola, the candle wax girl, is quite excited by the prospect of setting a lot of possessed books on fire.

The upper level is full of more NPCs giving out helpful advice I don't understand.  The level below that is a conventional dungeon where Page 17 and Page 257 return from the original series to form the encounters for this section.


They're the only monster girls I encountered.  No new monster girls for this location.

The boss at the end is Page 65537.


As with Meda it looks like the tentacle rule has come into play.  Congratulations Setouchi, your creations are so alien the game no longer has to pixelate their naughty bits.


Again I muff up the translation.  In the previous series the demons were left here by Alice to stop heroes from finding out about the four elemental spirits and becoming strong enough to be a nuisance to monster girls.  Alice is surprised at Page 65537's behaviour.  I can't tell if it's because her mother (or the imposter of her mother) left the demons here, or Alice did and her mother/imposter overrode her orders to have Page 65537 guard this particular book.

This is one of those moments in Paradox where it's clear that gains in complexity in some areas (the recruitment and party systems) have resulted in losses in others (the struggling against a dominant monster girl aspect of the original puzzle battles).  The original fight had multiple phases and multiple ways for Luka to be dominated.  Paradox is a much more complex and better 'game' game, but the fights lack the sexy edge the original and other battle-fuck games like ROBF have.

After beating Page 65537 she hands over the book she was guarding.  It's from Marcellus and addressed directly to Luka.  It tells him to seek out contracts with the elemental spirits.  Again this is a repeat of the MGQ storyline, but tweaked from a different angle.

Alice tries to recruit Page 65537 back into the fold.  As condition for joining the fold Page 65537 wants a slushy romance book, The Lover of Mrs Shirley.  One problem, the book is so popular it's sold out everywhere.  Fortunately – and rather conveniently – the prize for beating Naughty Nun Maria at a battle-fuck is that exact tome.

Back in the castle Page 65537 claims to be a vegetarian when it comes to gifts.  That means it's probably safe to check out her request moves.

At 10 Affection.  "This meat machine is an evil design for squeezing out men's lives.  One more squeeze will kill you."

Squeeze!


At 50 Affection.  "You're fortunate to experience this in safe surroundings.  This meat machine is an evil design for squeezing out men's lives.  One more squeeze would kill you.  Mmm.  I've changed my mind."

Squeeze!

At 100 Affection.  "This meat machine is an evil design for squeezing out men's lives.  One more squeeze will kill you."

Sque—

Nah, this time she lets us out.

Remember, always feed your monster girl plenty of mea—

She's a vegetarian.

Well that's us stupid for trusting her in the first place then.

Anyway.  That's all for today.  Tomorrow we're off to find some Mithril at the top of Saint Mount Amos.

Sunday, April 19, 2015

Let's Play Monmusu Quest: Paradox! part 26

South Sea Temple (Meia is a very naughty mermaid)

Okay, that's enough frolicking on the beach with crabs and shellfish (it makes sense in context).  It's time to descend into the South Sea Temple, get our hero on and rescue some hot, sexy mermaids.  Oh, and some fishermen as well.  (Maybe.  If we're lucky the sea anemone girls and jellyfish girls will have already eaten them.)

Oh, this is the epic and stupidly long playthrough of Monmusu Quest: Paradox which is now up to part 26.  Part 1 can be found all the way back here.

As with the original Monster Girl Quest: Chapter 1 (now with an official English translation), we're heading down into South Sea Temple.


In the original series it was to ask the Queen of the South Seas to bless a marriage.  This time it's to investigate some mysterious disappearances.  As before the way is blocked by a variety of marine-organism-themed monster girls.

So we have sea anemone girl:


And jellyfish girl and anglerfish girl:


These gals really like their man meat, and I mean that in the hyper-literal sense.  Luka will not have a good fate if he succumbs to any of these.  You've been warned.

Hmm, can I get away with a sneaky aside to plug my writing here?  Fuck it.  I've written a couple of times previously about where I get my inspiration from and this is where the original MGQ series was a direct inspiration for two of my stories.  The sea anemone girl inspired the story "Snared, Sucked and Slurped" (which can be read here).  And the jellyfish girl inspired "Riding the Medusa" (this one's not online, but present in my collection A Succubus for Freedom and other tales).

I haven't yet done anything with an anglerfish girl, but the operative word there is yet.  (C'mon, there's no way I can pass up playing around with that particular biological quirk.  Expect ick.  Lots of ick ;) ).

Anyway, that's the mandatory book plug (the only reason I can justify doing this crazy endeavour) out of the way, so we can now resume our regular programming of smutty videogame pixels.

The fourth monster girl is a new one – seaweed girl.


I mentioned her yesterday as she also crops up in the beach section.  Her Bad End is to wrap her nuru nuru fronds around our cock and absorb all our 'moisture' until we've dried up like a piece of jerky.  In this part of the world that qualifies as one of the nicer fates.


Somehow I manage to defeat and recruit a mimic at only the second attempt.  She wants to see the outside world, but is a little frightened it might be dangerous.  Could she please tag along with a brave party to protect her?

Um mimic, you're a nigh unstoppable death machine capable of eating just about everything you might encounter out there in the big wide world.

Also yes, as you're a nigh unstoppable death machine I'd love to add your talents to our merry band of adventurers.

(just don't step in her chest unless you've fed her plenty of meat beforehand, Luka)

There are two cells full of mermaids that are currently locked.  No sign of the fishermen.  I guess they were eaten after all.  The lower cell reveals Meia is behind all this nefarious activity.

Meia?  What, sweet innocent (okay, that's stretching things a little) Meia from the first series?

Sure enough, there she is with her harem of… um, don’t they look a little young to be fishermen?


Hmm.  Meia is claiming to be the Queen of the South Seas.  In the first series that was Kraken.  And it should be here too, according to Alice.  Something screwy is up.

Meia has a lot of HP and can heal herself for a lot at each spell.  Fortunately we land a poison spell on her early and that eats big chunks out of her HP and we take the fight.


Oh that.  That's just alt!Luka.  He succumbed to temptation and was rewarded with a delightful blowjob.  This didn't happen to our Luka at all, no sir.

After the fight Meia comes to her senses and recounts how all this came about.  She came down here to seek Kraken's blessing for a marriage and instead found the mysterious succubus in red – Astaroth.


It sounds like she came in right after Astaroth and Kraken fought, with Astaroth emerging the victor.  Kraken is now dried squid (Astaroth probably did the succubus-y thing and slurped all her juices out during sexy-sexy fun times).  Astaroth hypnotizes Meia into thinking she is the queen and should do all those naughty little things she wants to do.  Which apparently is stealing all the local fishermen and de-aging them into her own personal boy harem.

That's just the hypnotism bringing out her bad side, she's really a lovely mermaid when you get to know—

Meia, why does your twenty-five-year-old husband look like a… yeah, probably best not to go there.  Mermaids!  Dating them makes you feel… um… young.

Anyway, we now have possession of the sealed form of Kraken.  We can't unseal her just yet, so Luka stores her somewhere safe for now (where hopefully Alice won't eat her by mistake).  The mermaids give us a reward for rescuing everyone and Meia agrees to join the party to make amends for her brainwashed behaviour (talk to her in her house when you get back to Natalia Port).

Her request moves in the pocket castle are the blowjob at low affection and full sex at 100 affection.


Yes, she is married.  Yes, this is adultery.  Yes, she takes great pleasure in pointing that out while she's fucking Luka's brains out.  Naughty boy, Luka.  Think of her poor husband waiting back at port.

That's the main quest for Natalia Port done.  Tomorrow we'll head off to the next city, San Ilias (and hopefully it will be posted a little earlier in the day).

Saturday, April 18, 2015

Let's Play Monmusu Quest: Paradox! part 25

Natalia Port

It's part 25 of the Monmusu Quest: Paradox walkthrough and we've finally reached a new continent.  The first part is back here and the last part will likely be posted some time in 2020 at this rate.

Yesterday we ran into the first of the ancient trio of succubi, Morrigan.  She got into a fight with a mysterious angel and we ended up being rescued by mermaids.  Our first introduction to Natalia Port is waking up in a mermaid's bed (not with the mermaid herself, sadly).

There are two mermaids in the house and they're also the source of our first quest on the Sentora continent.  Things are not okay in Natalia Port.  Mermaids and Fishermen have gone missing.

This is a little different.  Last time around Natalia Port was largely content apart from the odd loony terrorist going around blowing up pubs.  Luka's quest was to go visit the Queen of the South Sea Temple to ask her to bless a marriage for a mermaid, Meia, and her husband-to-be.  And that was only really dangerous because the monster girls on the way were all predatory types that wanted to eat him, and the Queen, Kraken, was dim-witted enough to think he was trying to steal her treasure.  Now there's mass disappearances and everyone's nervous.  Meia isn't even here.  Her door is locked and there's a note on it indicating she was the first to go missing.

Dark times indeed.

If you've recruited them, various monster girl characters are roaming around the town.  This is one aspect of Paradox I've really liked.  Even the lesser characters all have stuff to do.  In Natalia Port there are a few additional spots other than the usual Hips (the Orc) and Amira sightings.  The two kitsune are looking out over the sea and wondering how it got so big.  Mary the sheep is getting drunk in the pub and has to be dragged out by Barnny the rabbit.  There's also a scene with Bunni, the slime girl that thinks she's a rabbit.  She can be found eating some discarded carrots.  Promestein comes along and injects her with something.  This has repercussions in the game as Bunni goes from being a Slime that can learn some Beast skills to being full dual race (unfortunately neither of those two races is particularly strong, but it might present some useful combinations when we get to the intermediate level races).


There's also a bit more lore of the MGQ-verse revealed.  The scylla by the docks really hates lamia and is very eager to tell you about their weaknesses to cold.  This is also alluded to in the level-up progression of both races.  Lamias get the Tentacle Killer ability while scyllas get the Snake Strangle and Lamia Slayer abilities, implying both races don't share a lot of love for each other.

There's also a battle-fucker up by the north-east exit from Natalia Port.  As usual you can recognise her house by the knackered dudes sprawled outside the door.


Outlast her technique and you can earn a Priest scroll.

Once outside of Natalia Port and the game opens up a great deal.  It's a whole new continent with a lot of new wandering monsters.  Up until now I'd been a little frustrated with the slow progress.  This was the point where I could go whoo-hoo! and go charging around to see how many new monster girls had been added.  I got fairly far as well.  By running away from every encounter I was able to make it all the way to the deserts in the west before being eaten (literally, it's MGQ) by one of the djinn girls.  I'm not sure this is the best way to go about things as it does spoiler the inhabitants of the new locations.  What can I say, I'm impatient.

Instead of going through a big list of all the over-map wandering monster girls, I'll ration them out for posts set in the same area.  For the next quest there's no need to step on the green bits of map anyway.

Our next destination, the South Sea Temple is a sparkly bit of beach on the world map to the west of Natalia Port.  Entering this takes us to another of those outdoor dungeon type areas.  On the shore right in front of us is another sparkly patch that leads to the temple itself.  Before going there it's worth investigating this area and grabbing all the swag in the chests (and occasionally getting eaten by a mimic, because they're here as well).

By now the game has a pattern.  Areas brand new to Paradox get new monsters.  Areas repeated from MGQ get repeated monster girls.  I'm not sure there's any way to avoid this as each section of MGQ often had three encounters in sequence and three to four is probably the right number of encounter types for each area.  On the beach we get the appropriately themed crab girl, sea cucumber girl and shellfish girl.


The crab girl wants to wash us, the sea cucumber girl wants to be a nice comfy sleeping bag for us, and the shellfish girl wants to stick her tongue in parts of our anatomy where the sun don't shine.


There is a brand new monster girl – seaweed girl – but as she's also present in the next section as well I'll talk about her tomorrow when we head off into the depths of the South Sea Temple.