Monday, May 18, 2015

Okasare Kenny 0-2: Celestrico

0-2: Celestrico

"I take it you are on a quest to slay the demon queen."

"I am?"

"Why else would you be carrying that?"

The girl with the blue hair nodded down at Ken's left hand.  He looked down and realised his hand was wrapped around the hilt of a sword.  The blade shone like polished silver.  The weight and balance was perfect for his hand, and yet it still felt out of place—a foreign object grafted onto the end of his arm.

Ken looked down at the rest of his body and saw he was wearing a light tunic cinched at the waist by a plain brown leather belt.  On his feet were a pair of open-toed sandals.

No wonder he felt cold.

"This doesn't feel right," Ken said.

His outfit seemed a little queer… archaic.  It was the kind of dress only worn by someone in an old-fashioned swords'n'sandals movie.  Was he in cosplay as well?

"Yep, it is rather stupid," the girl in blue said.  "Every so often the frightened citizens of the human lands nominate a brave adventurer and send them on a quest to rid the world of the malevolent demon queen."

"That sounds dumb," Ken said.  "Why send a single person?  Why not send an army?"

The girl in blue shrugged.  "Beats me.  It must be some silly prophecy or something like that."

Ken looked doubtfully at the sword in his left hand.  Did he even know how to wield it?

"I don't think I would have agreed to this," he said.

"No-one said they had to be a smart brave adventurer," she said.

She glanced away.

"Actually, that might be a disqualifying attribute," she said to herself.

Ken looked doubtfully at his sword and then at the girl with blue hair and horns.  She did look sort of demonish.  She had horns.  She had wings.  She even had a slender blue tail with a spade-like tip.

Her tail kept attracting his gaze and unsettling him.  It took a while to click why.  The tail was doing something no inert piece of cosplay should be able to do—it was moving of its own volition.

If her tail was real, then it meant those horns, wings and bright red eyes likely weren't costume either.  And if they weren't costume then it meant this situation was even more fucked up and weird than it first appeared, as there was a real, actual demon girl sitting in front of him.

And if she was a real, actual demon girl and he was on a quest to slay the demon queen...

"Um, are we supposed to fight or something?" Ken asked.

The demon girl rolled her eyes.

"Pulease.  Do I look like a fighter to you?"

She had a point there.  She did not look like a fighter.  Given the amount of flesh her costume was displaying, another profession did spring to mind.  Ken pushed that thought to one side out of politeness.  That didn't stop his imagination throwing together various explicit images.  He was a young, healthy man after all, and—demonic features aside—the girl with the blue hair was seriously fucking hot.

"I am Celestrico," the girl in blue said.  "I am to be your guide on this holy mission."

A down stroke of her wings floated her up off the rock on a gentle puff of air.  She gracefully landed on the path before Ken and gave him a little bow.

Ken blanched.  Definitely not human.  Not human in the slightest.


to be continued...

Sunday, May 17, 2015

Okasare Kenny 0-1: Celestrico

And it begins, a new little writing project for here while I wait for my muse to come back on the other, more important, writing projects.


Okasare Kenny

0-1: Celestrico

...and emerged on the other side.

Ken Parker-Stone paused.  Whoa, what had just happened?

He was standing on the side of a hill, somewhere near the top.  High enough to scrape the undersides of thick, fluffy clouds.  Grey mist billowed around him.  The air was damp and slightly chill.  Weather-beaten rock formations loomed out of the fog on either side of a seldom-travelled path.

Okay, what the fuck was he doing here? Ken thought.

He looked behind him.  The path carried on beneath a worn stone archway that stood alone on the side of the hill.  Whatever structure the arch had once belonged to had long since fallen to rubble.  It stood alone.  Its stones had been scoured by the elements and were covered in lichen.  The whole arch listed to the side like a battered hero—mortally wounded yet defiantly refusing to fall.

The mist was thickest beneath the archway.  Ken couldn't see through to the other side.  The same thick fog shrouded his own memories.  He tried to recall how he'd got here or even what he'd been doing moments ago.  Nothing.  The fog between his ears was just as impenetrable as the fog beneath the arch.

At least you still remember your name, he thought—Kenneth Parker-Stone.  And who are you and what are you doing here, Ken Parker-Stone? he thought.

He turned away from the arch and saw he was not alone on the path.  A few metres further down an attractive woman in bright blue clothing sat on a flat rock next to the path.  She spotted Ken and gave him a friendly wave.

Ken waved back.  He walked down the path towards her.  Maybe she knew who he was.

Maybe she'd also been brought here mysteriously, same as him.  She certainly wasn't dressed appropriately for hiking up the side of a hill.  She looked like she'd just stepped out of a fancy city-centre party, possibly one with a fetish bent.  Her long, frizzy hair was dyed bright electric blue in colour.  As bright as her hair was, her outfit—what little there was of it, as it was skimpy and covered little of her flesh—was brighter still.  Shiny blue rubber was stretched taut across her chest and formed a V as it covered her crotch and little else.  She wore thigh-high boots and elbow-length gloves made out of the same glossy material.

She must be freezing, Ken thought.  Much of her cleavage was showing as was a circular patch of her flat stomach.  As good as it was at emphasising her gorgeous figure, it was not an outfit for hiking up hills on a damp, chilly day.  Not that she seemed bothered by the cold air at all.

Ken paused as he approached her.  There were horns growing out of her voluminous electric-blue hair.  They were long and swept back in an elegant curve like the horns of a goat.  What he first took to be a coat or cape resolved into folded up bat wings—dark blue in colour—behind her back.

Was he dreaming and her some fantastical manifestation of his sleeping imagination?

And a fucking smokin' hot manifestation at that.

No.  The mist might have leant his vision a dreamlike haze, but all his other senses told him this was real.

A word for her appearance entered his mind—cosplay.

What she was doing in cosplay on the side of this forsaken hill was anyone's guess.

What he was doing on the side of this forsaken hill was anyone's guess.

"Um, this is going to sound really weird," Ken said.  "Do you know me?  You see, I think I might have slipped and banged my head.  My memory is all messed up and I don't remember how I got here or what I'm doing up here."

"That'll be the arch," the girl in blue said.

Ken noticed her costume also extended to contact lenses that made her eyes the colour of glittering rubies, or freshly-spilled blood.

"There's enchantment on the stones to cloud the memories of all who pass beneath," she explained.

Enchantment?

"It makes you forget," she elaborated.

"Forget what?" Ken asked.

Why would he want to step under an archway that made him forget?  What was it he wanted to forget?

Why was he even taking her words at face value when they were obviously crazy?

"It's a purification ritual," the girl continued.  "It's to remove all impurities from the mind so there's nothing for her to latch on to and exploit."

"Huh?"

"It's the first step for all embarking on a quest to slay the demon queen."

Her words weren't getting any less crazy, Ken thought.

"I take it you are on a quest to slay the demon queen."


Saturday, May 16, 2015

Introducing: Okasare Kenny

Coming soon on this very blog:


Okasare Kenny

Ken Parker-Stone is on a quest.  That’s what Celestrico, a sexy devil girl with blue hair and bat wings, tells him.  She’s his faithful guide on a holy mission to slay the demon queen.

Ken doesn’t trust her.  This world feels wrong.  It feels like a videogame.  Worse, it feels like a hardcore Japanese hentai videogame.  Ken needs to find a way out.  This won’t be easy.  Standing between Ken and the exit are thirteen of the most depraved and perverted monster girls in the universe.  And they want to do some very bad things with Kenny.  Naughty things.  Perverted things...


Slight change of plan.  I was going to jump back into the world of Jackson in HRPG-World, but this idea has been straining at the back of my head for a while.  Rather than fight it, I thought I’d let it leap, gibbering, into an unsuspecting world (and at the moment I’m up for trying anything to get back to a regular writing schedule).

This is my attempt to out-Violated Hero Violated Hero.  Or even out-Xelvy/Delphinus Xelvy/Delphinus.  Let’s see what the little black cells can come up with when given free reign.

As I’m going to try to pin myself to a daily schedule in the same way I wrote my Let’s Play series of Monmusu Quest: Paradox I reckon the pressure and strain will induce the required level of insanity after a couple of weeks.  Should be fun.

ETA: And the first part is now up 

Thursday, May 14, 2015

Let's Play Monmusu Quest: Paradox! part 50

Closing Thoughts (Yes, this is just an excuse to take it up to 50 posts)

This is the last post in my Monmusu Quest: Paradox: Chapter 1 playthrough.  Yep, I was crazy to do it, but people asked for it and it was fun if probably not the most efficient way to promote my own books.  The first part can be found back here and the series runs almost daily until we get to here, the end (until chapter 2 comes out).  At some point I'm considering migrating the blog over to a WordPress site, which will hopefully organise these posts in an easier way to navigate and ideally preserve all the original comments as well.  Thanks to the people that commented and more importantly provided corrections and clarifications.

I'll do a full review at some point.  This will serve as a point of reference for people that don't want to plough through 40,000 words or so of raw playthrough observations.  For here I'll finish up with some thoughts on the story.

The story is nicely poised.  Something went wrong in the past of one of the alternate worlds and now that's seeping out to devour other existences.  In the Paradox world multiple factions seem to be trying to get Luka (and Alice, although I don't know how depowered Ilias fits into it) to follow the same path as the MGQ series, even as far as going behind the scenes to change a world with friendlier relations between humans and monster girls to match the encounters the other Luka had in the first series.  It will be interesting to learn why this is happening in the forthcoming chapters.

I think once again the creators have achieved in their aim to produce something that isn't just a random sex game.  Just because the primary focus of the series is to shove in as many weird and wonderful explicit sex scenes with hawt monster girls doesn't mean the basics of storytelling such as plot and character should be ignored.  Paradox achieves this with a storyline that resembles the complicated plots of previous JRPGs such as the Final Fantasy series.

It's not been perfect.  Some of the re-visited locations seemed like they were only there because they were in the original.  A major plot point seems to be making Paradox!Luka follow in the footsteps of MGQ!Luka despite the differences between the worlds.  I'd have liked to have seen the story play around with those differences a little more.  Some of the re-visited sections felt like flat retreads of the original series only present because the creators wanted to include everything from the original game regardless of whether it fits or not.

The final boss for the chapter, Adramelech, also came out of nowhere.  Normally the presence of a powerful endboss is teased before they're actually fought.  I suppose this might be a function of this being chapter one rather than the whole game.

These are only minor niggles to be honest.  The rest of the game is suitably epic.  RPGmaker isn't the best at conveying atmospheric locations such as the haunted labs of Tartarus or a world crumbling under the onslaught of chaos.  That's what an imagination is for – after all, books don't come with Hollywood-style special effects either.  Overall Paradox is way more than most would expect from a mere 'sex' game.  Good work as usual, TTR and crew.

Now for some thoughts on doing this playthrough series.  I knew there would be a lot more content than the usual Violated Hero-type games I've done this for in the past.  For that reason I decided on a daily schedule otherwise it would take forever to get through the whole game.  Sticking to that schedule was fairly brutal and my other writing projects took a hit in the process.  I'll still be doing this for the future MQ: Paradox games, but probably not for every monster girl game.  It's too time-consuming and to be honest, the other games rarely turn out to be as creative or as interesting as this one.

What now.  One thing the daily posting schedule was good at was fostering discipline.  I think I'll see if I can stick to it for some of my original fiction series.  Knowing you have to put out 800 words or so a day is good for focusing the mind and keeping a story moving. (although please accept the quality – typos, etc – won't be as high as the ebooks I've put out.  I intend to be writing fast).  I know readers would love it if I did this for the Succubus Summoning series.  Maybe for a 301 arc.  201 is still being dug out of a pit.  Ironically, that one I did try to plan out in advance and probably made more mistakes than the more chaotically written 101 arc.

I think the first serial to get going again will be Jackson's adventures in HRPG-World.  They can be read here (1, 2, 3, 4) to get a flavour of what they're about.  So don't run away just because I'm done with TTR's Monmusu Quest: Paradox game.  Plenty of sexy monster girl action still to come.

The other thing I want to get restarted is the game design stuff I was fiddling around with at the start of the year.  That ended up going on the backburner with all the other chaos going on.

Also, if you've enjoyed what you've read over the last month or so, please support me by checking out my ebooks on Amazon, Smashwords or even directly from my publisher.  A stable income means I can continue doing series like this.  (and I guarantee you'll enjoy the books ;) )

Oh, and we can't sign off without at least some sexy stuff.

In Paradox Luka can challenge Death to a fight.


Yep it's a very bad idea (assuming you can even get past the full-grown Alice Death throws at you to prove you're even good enough to challenge her).


At least, like most of MGQ's denizens, she gives Luka a pleasurable send off to oblivion.


Oh well.  That looks like the last from Luka until Monmusu Quest: Paradox: Chapter 2 comes out.

Wednesday, May 13, 2015

Let's Play Monmusu Quest: Paradox! part 49

The End

The insanity is nearly at an end.  I knew it would be a tough ask (and fun!) to let's play Monmusu Quest: Paradox, and keeping to a roughly daily schedule has been fairly brutal.  But it was asked for and I was going to play the game anyway.  The start of the madness began back here.

We're right near the end.  We went through Tartarus and came out in a dying parallel world.  The only thing here is a tower and at the top is its mysterious master, someone who can hopefully fill in more of the puzzle of what's happening.

(Before I go on a slight correction from yesterday.  I said the tower section was a potential lost forever as the player can't get back to it through Tartarus.  This isn't correct.  As Yuuto Amakawa pointed out in the comments, after the events I'm about to describe below the ruins of the tower appear in the main Paradox world and can be re-explored as usual.)

The master is up on the top floor.  It's a straight run past some bookcases and they're the mysterious figure in black standing at a desk.


So, is this the final boss fight for Paradox: Chapter 1?  There are other monster girls in the room.  They look like statues of the resurrected monster queens from MGQ: Chapter 3.  They don't interact with the player.


Now, just who is the mysterious master of the tower?  (It probably goes without saying there are going to be a lot of spoilers from this point on)


La Croix?

D'oh.  Of course, the coffins scattered around the room and the presence of the zombie queens should have made it obvious.

La Croix is Chrome's sister and was Promestein's villainous right-hand in the original series.  She resurrected former monster queens and turned them into her personal fighting force.

That was her role in the previous series; it doesn't appear to be her role here.  Here she's the last thing holding out against complete and utter obliteration of this world by apoptosis.  She explains to us what happened here.

Again you'll have to excuse my shitty interpretation of very rough'n'ready machine translation.  I imagine this will be a lot clearer when Dargoth and team have completed their full English translation.  Chaos leaked into this world and started to consume everything.  The big surprise is it wasn't something in the past of this world that caused it.  La Croix and others studied it after retreating to this tower.  She gives us a notepad detailing all their findings.  She thinks something went horribly wrong not in this world but a parallel world.  History was not followed.  This created a paradox and the effects of that paradox caused chaos to leak into this world, ultimately destroying it.  Now that same leak is starting to affect Luka's world.

There's another shudder.  Apoptosis, or rather some powerful representative of it, is coming.  La Croix tells us to run back to our world while she tries to hold it off.  Luka tries to talk her into coming with us, but La Croix won't have it.  This world is already lost.  She wants Luka to take what they learnt back into his world in the hope of avoiding this world's fate.  She also tells us to take Radio with us as she's grown fond of her and doesn't want to see the little machine girl broken.

Gameplay-wise, there are no choices here.  La Croix won't let us go back down the way we came in as a powerful enemy is approaching.  The only thing we can do is exit through the pentagram at the back of the room.

After we leave, the agent of apoptosis appears.  I'm not sure what her name is – A-do-ra-na-re-ku?  Translator gives it as Ad Lam Rek.  Some play on Ragnarok?


We don't see the fight.  The action switches back to us as we escape a tower that now has chunks eaten out of it.


Uh oh.  La Croix didn't slow her down for long.  She appears to block us just as we're running for the exit.  I'm guessing this is the endgame (or rather endchapter) boss.  Her battle with La Croix knocked her down to only 10% power, so I guess that gives us a chance (and is a neat explanation for the power creep problem RPGs always have, where a powerful boss of one area would be beaten to a pulp by the lowliest wandering monster of a future area of the game).

Ad Lam Rek has some fairly cool battle music.


If you lose to her, she gets on top of Luka and slurps up his energy to repair all the damage she's sustained so far.  (through sex obviously – this is MGQ after all!)


After repairing herself she gobbles up Luka's soul/will with those mouths in ways I don't really understand.


This doesn't happen to us as I manage to beat her despite forgetting to remove bondage ropes off my backline and Ad Lam Rek one-shotting my main priest, Remi, repeatedly.  Yep, probably over-levelled (I'd already hit the level cap of 30 with Luka by this point).

Defeated, Ad Lam Rek fades away and we have to run for it from the collapsing world.

In true Hollywood-antagonist-style Ad Lam Rek is not done yet.  Her damaged and failing form grabs Luka as we're running across the bridge back to our world.  She's determined to drag him down into extinction with her.

Then a mystery person shows up and cleaves her in half with a sword.


So this is Marcellus, Luka's father.  Badassery apparently runs through the Luka family genes.  Maybe even more so for Marcellus, unlike Luka I don't think he has a half-angel side to draw power from.

The family reunion doesn't last long.  As Marcellus points out – Luka is trying to save one world while Marcellus is trying to save them all.  He leaves to do what he has to do elsewhere while Luka escapes back to his own world.


Yep, dramatic.

And that's it, credits rolls.  The end of Monmusu Quest: Paradox (although after the credits finish rolling control reverts back to the player, giving us the option of grinding up to challenge Nanabi, Sphinx, even Death).

Not bad.  Not bad at all.  I'll give my thoughts on the story and let's playing this tomorrow.  That will end the series (for now) on a nice round 50 posts.

Tuesday, May 12, 2015

Let's Play Monmusu Quest: Paradox! part 48

The Last Tower

And we're drawing near the end of the Monmusu Quest: Paradox playthrough.  The start of it all can be found here.

Yesterday we descended back into the nightmarish realms of Tartarus and followed another bridge to a parallel world.  The first parallel world was a jump into a future where Luka never went on his adventures and thus was not there to oppose Ilias when she set her angels loose on the world.  The second parallel world was a rather sedate jump into the past to where a settlement was not destroyed.  The third parallel world...


...is in a very bad way.  That's the world map by the way.

The sea has gone.  Some kind of darkness has eaten great chunks of this world.  Both Sylph and Gnome let us know that the wind and earth are dead.

They're dead Dave.  Everybody's dead Dave.

There's an ominous earthquake the moment we arrive.  It seems we've come to this world at the moment of its final collapse.  There isn't even much to explore.  There's a small island around the Tartarus pit and a mysterious tower to the east.  The encounters here are the same monster girls encountered in Tartarus III.

Time to check out that tower then.  I'm hoping they have something to renew HP/MP as I can't access the Pocket Castle here and there's nothing resembling an inn.

At the entrance we're greeted by Radio, a cute little machine girl that hops around on one leg.


She fills us in on this world and it doesn't make for good news.  The world is ending.  The last human died 25 years ago.  The last demon 6 years ago.  There's just this tower left.  Radio offers to lead us to her master waiting up on the top floor.  She tells us to be careful as there are plenty of monster girls roaming around to guard against apoptosis.

Thankfully we find one of those endless pots of healing down the right-hand corridor.  There's also a book that stands in for both the head priest at Ilias's temple and the maid in the Pocket Castle as it allows us to change party members and job/race.  It being here is a little ominous.

The first monster I run into here is...


...Paintgeist?

What are you doing outside of Chrome's mansion?

TTR seems to be using this location as somewhere to put all the monster girls from Monster Girl Quest: Chapter 3 that wouldn't otherwise have a home.  So we run into the paintgeist and shadow girl from the return to Chrome's mansion, and the second iron maiden girl and weird chimera from the return to Witch Hunt Village.


It makes sense, but is also a little disappointing that the final location in the first chapter seems mostly stocked with reruns.

There is one new monster girl – Junk Doll.


She's one of UN_DO's creations, which means she has more than one request scene.

Being made out of a bunch of sex dolls fused together means Luka has plenty of 'holes' to choose from.


Although having so many 'parts' to attend to will end up with Luka suffering from terminal manjuice depletion if he's not careful.


The higher affection scenes are both a little odd and short.  They're variations on the same art.  In the first the blonde doll torso wanks Luka off rather than letting his dick enter older doll sister's vagina.


In the 100-affection scene Luka gets to put his cock in soft artificial pussy, only for the scene to be over before it's even got going (maybe I'm still spoilt by the extended Xelvy scenes from yesterday).

I think the lower floor in the tower is to allow the player to grind (oo-er missus!) Honey Pots for job XP.

One word of caution.  This tower is a lost forever location.  I did try to go back afterwards after completing the section, only for the game to tell me it didn't exist anymore.  So if you want to grab everything from here, make sure you do it before triggering the last segment.  (It was fortunate I managed to recruit Junk Doll after the first or second encounter, as this section would be very light on the smexy otherwise).

Going up a floor and there are more tremors.  Looks like we really don't have much time before the last remaining fragments of this world disintegrate.

On this floor there are various rooms and entering each reveals a flashback to the tragic last moments of the tower.

It seems like this tower was where life tried to make a last, final stand.  There's a room where an alraune is trying to preserve the last remaining flowers.  They're preserved now, but in the artificial, lifeless forever sense.  Another room shows the last stand of the refugees as apoptosis overcomes the last guards and bursts in to exterminate everyone.

Interesting.  Is apoptosis an individual?

The next shows the lighter side of human-monster girl relations as they found a teddy bear for a young girl during their last hunt for supplies.  Unfortunately it goes horribly wrong as the humans start mutating into apoptotic horrors.  In another room and in the library the various scientists come to the conclusion that it's all hopeless and the only thing they can do is document everything.  They want to leave behind evidence they at least tried to fight.

There's no-one left now – just Radio and her mysterious master.  We continue up to the top floor to meet the last inhabitant of this dead existence.  Just who will it be?

That's an answer we'll find out tomorrow.