I’ve been saying for a while I’d like to make a monster girl hentai game. Rather than just thinking and talking about it I thought I’d finally get my finger out of my ass and get around to creating something. As I thought it might be an interesting topic to blog about you’re going to get the whole gory process right here.
I do have programming experience, but it’s mainly with generic languages such as Java and C#, and mainly making dull-but-functional desktop applications for manipulating probabilities and other maths. One of the reasons why I’ve always thought about making games rather than getting down to actually making them is an unfortunate tendency to dream up projects that are stupidly complex and ambitious. This time I’ll start with something small and simple.
My main strength lies in writing. I’ve written a lot of stories featuring kinky sex scenes with succubi and other monster girls. Because of this it makes sense for me to start with a text-heavy game. Unfortunately text-heavy won’t attract as much attention as games with nice artwork of sexy monster girls, but it will give me something to start with (and I can always source artwork from other sources later). Examples of popular text-heavy monster girl hentai games can be found over on Fenoxo’s site. I’m sure most of you out there know of the existence of Corruption of Champions.
I won’t try to make anything as complex as CoC to start with. First off I’ll start with a simple Choose Your Own Adventure (CYOA). This will allow me to take the type of scene I normally fill my stories with and juice it up with a bit of interaction for the reader.
Next up is to look for tools. In the past another of my weaknesses was to bang my head against a wall trying to build game engines from scratch. There is no need to reinvent the wheel if someone else has already put a perfectly decent toolkit together.
Twine is “an open-source tool for telling interactive, nonlinear stories.” It was created by Chris Klimas in 2009. I have no real experience of working with it. People recommended giving it a look on the MGU forums and a quick check of the wiki revealed it has additional functionality should I want to move on to something more complex than a simple CYOA. This is important as I do have some ideas for adding player stats and other variables. From what I read, Twine should be more than sufficient in creating gamebooks along the lines of the classic Fighting Fantasy or Lone Wolf series (Personally I always had a soft spot for J. H. Brennan’s GrailQuest).
That will be the next step. For now I’ll keep to a vanilla CYOA.
Now I have a toolkit to play around with it’s time to think about what story I want to tell. As I want to keep it simple this will be a single interactive encounter with a sexy monster girl. Originally I thought it might be a slime girl similar to the one I wrote about in "Jackson in HRPG-World 3" (Japanese monster girl HRPGs always seem to have a blue slime girl as the first encounter – a nod to Dragon Quest, I think). Then I remembered thinking about this before and the plan had been to base it on a short story of mine: “Ways to Break a Good Man, #1”.
Unfortunately, that story is exclusive to my last collection, A Succubus for Remembrance and other tales, so I can’t just link to it as I would to any of my other tales up on Literotica. It’s a good story to use as a template as it has an ontological mystery-esque start and a clearly defined challenge. In summary, the protagonist wakes up in a hotel room after being drugged and . . . actually, let’s go right to succubus involved. Here's the gorgeous and charming Ceptophthorié with the full details.
Now Ceptophthorié, you’re a princess of hell?
Yes, that’s correct.
That means you’re an extremely powerful succubus, right?
And you know a lot of sexy tricks?
I know many ways to cause intense sexual pleasure.
Um . . . yes . . . interesting. *adjusts collar.* So can you tell us what this game will be?
It’s a really simple game. The easiest possible. All the player has to do is go the whole night without choosing to have sex with me.
Hmm. Are you sure? That does sound a little eas . . .
Ceptophthorié, please don’t suck the soul out of this human. We need him to spread our corruption through this world.
Okay. As you wish.
Um yeah, where was I. Right, yes. “Ways to Break a Good Man, #1”. This will form a nice template for my interactive story. The player will be placed in a similar predicament to the unfortunate (fortunate?) Norris King. And obviously we’ll give the lovely Ceptophthorié a few more tricks with which to tempt the reader.
It should be fun. Keep an eye on this blog!