The Last Tower
And we're drawing near the end of the Monmusu Quest: Paradox playthrough. The start of it all can be found here.
Yesterday we descended back into the nightmarish realms of Tartarus and followed another bridge to a parallel world. The first parallel world was a jump into a future where Luka never went on his adventures and thus was not there to oppose Ilias when she set her angels loose on the world. The second parallel world was a rather sedate jump into the past to where a settlement was not destroyed. The third parallel world...
...is in a very bad way. That's the world map by the way.
The sea has gone. Some kind of darkness has eaten great chunks of this world. Both Sylph and Gnome let us know that the wind and earth are dead.
They're dead Dave. Everybody's dead Dave.
There's an ominous earthquake the moment we arrive. It seems we've come to this world at the moment of its final collapse. There isn't even much to explore. There's a small island around the Tartarus pit and a mysterious tower to the east. The encounters here are the same monster girls encountered in Tartarus III.
Time to check out that tower then. I'm hoping they have something to renew HP/MP as I can't access the Pocket Castle here and there's nothing resembling an inn.
At the entrance we're greeted by Radio, a cute little machine girl that hops around on one leg.
She fills us in on this world and it doesn't make for good news. The world is ending. The last human died 25 years ago. The last demon 6 years ago. There's just this tower left. Radio offers to lead us to her master waiting up on the top floor. She tells us to be careful as there are plenty of monster girls roaming around to guard against apoptosis.
Thankfully we find one of those endless pots of healing down the right-hand corridor. There's also a book that stands in for both the head priest at Ilias's temple and the maid in the Pocket Castle as it allows us to change party members and job/race. It being here is a little ominous.
The first monster I run into here is...
...Paintgeist?
What are you doing outside of Chrome's mansion?
TTR seems to be using this location as somewhere to put all the monster girls from Monster Girl Quest: Chapter 3 that wouldn't otherwise have a home. So we run into the paintgeist and shadow girl from the return to Chrome's mansion, and the second iron maiden girl and weird chimera from the return to Witch Hunt Village.
It makes sense, but is also a little disappointing that the final location in the first chapter seems mostly stocked with reruns.
There is one new monster girl – Junk Doll.
She's one of UN_DO's creations, which means she has more than one request scene.
Being made out of a bunch of sex dolls fused together means Luka has plenty of 'holes' to choose from.
Although having so many 'parts' to attend to will end up with Luka suffering from terminal manjuice depletion if he's not careful.
The higher affection scenes are both a little odd and short. They're variations on the same art. In the first the blonde doll torso wanks Luka off rather than letting his dick enter older doll sister's vagina.
In the 100-affection scene Luka gets to put his cock in soft artificial pussy, only for the scene to be over before it's even got going (maybe I'm still spoilt by the extended Xelvy scenes from yesterday).
I think the lower floor in the tower is to allow the player to grind (oo-er missus!) Honey Pots for job XP.
One word of caution. This tower is a lost forever location. I did try to go back afterwards after completing the section, only for the game to tell me it didn't exist anymore. So if you want to grab everything from here, make sure you do it before triggering the last segment. (It was fortunate I managed to recruit Junk Doll after the first or second encounter, as this section would be very light on the smexy otherwise).
Going up a floor and there are more tremors. Looks like we really don't have much time before the last remaining fragments of this world disintegrate.
On this floor there are various rooms and entering each reveals a flashback to the tragic last moments of the tower.
It seems like this tower was where life tried to make a last, final stand. There's a room where an alraune is trying to preserve the last remaining flowers. They're preserved now, but in the artificial, lifeless forever sense. Another room shows the last stand of the refugees as apoptosis overcomes the last guards and bursts in to exterminate everyone.
Interesting. Is apoptosis an individual?
The next shows the lighter side of human-monster girl relations as they found a teddy bear for a young girl during their last hunt for supplies. Unfortunately it goes horribly wrong as the humans start mutating into apoptotic horrors. In another room and in the library the various scientists come to the conclusion that it's all hopeless and the only thing they can do is document everything. They want to leave behind evidence they at least tried to fight.
There's no-one left now – just Radio and her mysterious master. We continue up to the top floor to meet the last inhabitant of this dead existence. Just who will it be?
That's an answer we'll find out tomorrow.
Tuesday, May 12, 2015
Monday, May 11, 2015
Let's Play Monmusu Quest: Paradox! part 47
Tartarus III (Get the Brain Bleach on Standby...)
So it's time to descend into the third and final Tartarus pit of Monmusu Quest: Paradox chapter one. This is my playthrough, the first part of which can be read here.
We're descending back into Tartarus. Are you scared? You should be.
The Monster Girl Quest series is chock full of sexy monster girls. The conventional idea of sexy monster girls is sexualised mythical creatures – succubi, cat girls (nya nya!), lamia, alraunes, etc. Monster Girl Quest does have them. It also has other... things.
After Monster Girl Quest: Chapter 3, artists Delphinus and Xelvy cemented their reputation as the go-to people for those other... things. For the Tartarus sections I'm guessing TTR gave them free reign to come up with the weirdest designs they could think of. Then TTR passed it out to us unsuspecting fools with a knowing wink.
The 3rd Tartarus pit is out to the east of Saloon, surrounded by some kind of poison swamp. There's also an investigation taking place here, but on a smaller scale to the diggings on the Ilias continent. It sounds like the people here are trying to avenge/find the Sabasa king, who went missing here some years ago.
Initially the path to the ladder is a blocked by a big pile of dirt. One of the NPCs tells us a White Rabbit left it there. The White Rabbit herself pops up to confirm this after we use Gnome's mastery of the earth to clear it away. This was what the White Rabbit intended – she didn't want us to enter Tartarus until we'd contracted Gnome. She runs off, but again briefly pops back up to give us Nero's glasses. As usual, I miss the significance of this.
Okay, brain bleach on standby, it's time to descend the ladder and into Tartarus we go. What horrors have Delphinus and Xelvy left for us this time?
Delphinus's effort is relatively restrained. It's a slime girl. Well, the slime part is for definite. The girl part less so. Her body is simply a manikin given animation by the slime inside her.
Her temptation move is to give Luka a very unusual handjob. The Bad End has her get astride us in something that looks like sex. In reality it's feeding for her as she takes great relish in telling us how she's absorbing all our doomed little sperm. It's also a fatal feeding as her slime overstimulates Luka to the point he runs out of energy and dies.
Unusually for the new monster girls, she also has an additional request move back in the castle – a slimy blowjob.
Then it's time for Xelvy's contributions. First up a machine girl with a massive arm.
Mecha stuff doesn't float my boat, so to speak but this doesn't seem so...
Uh? What's happening here?
It looks like she sort of disassembles around Luka. Then there are whirring sounds. Now look, fast moving metal parts and soft fleshy sexual organs should not come into contact with each other. Just thinking about it causes so much retraction in my soft fleshy bits I'll probably need forceps to dig them out afterwards.
At one point in the Bad End she overstimulates Luka to the point he has a heart attack. No biggee, she simply shocks him back to life. You don't get out of it that easily, son.
What's next?
I mean I've heard of the expression, "You're all mouth," but this is a little ridiculous. Obviously she has a good chew on Luka.
(Her one request scene after recruitment is also 100% fatal as well. No amount of sausage will sway her.)
Okay, so that must be the worst of it out of the way.
Haha, don't be silly.
Nope, not a clue what she is. She doesn't have any dialogue either. All she does is laugh and giggle.
As for her Bad End...
Obviously that weird proboscis appendage was going to suck up Luka's dick.
Recognising she might be too much even by MGQ standards, she pokes a finger into Luka's ear and directly stimulates his brain into thinking he's fucking a more conventional hottie.
Alas, if only the audience could do the same.
Jeebers! Those eyes! What the fuck is up with those eyes?
Hmm, as a writer of erotic horror it appears as though I need to up my game. Time to get the little black cells working...
Back to the story. In this Tartarus bad things are happening. Luka and party encounter what look like holes in the fabric of reality. There are also sections of Tartarus where it looks as through space is coming apart. It's also quite a short section in comparison to other areas of the game.
We find the door which leads to another bridge between worlds.
And on the other side of that... well, that will have to wait until tomorrow.
So it's time to descend into the third and final Tartarus pit of Monmusu Quest: Paradox chapter one. This is my playthrough, the first part of which can be read here.
We're descending back into Tartarus. Are you scared? You should be.
The Monster Girl Quest series is chock full of sexy monster girls. The conventional idea of sexy monster girls is sexualised mythical creatures – succubi, cat girls (nya nya!), lamia, alraunes, etc. Monster Girl Quest does have them. It also has other... things.
After Monster Girl Quest: Chapter 3, artists Delphinus and Xelvy cemented their reputation as the go-to people for those other... things. For the Tartarus sections I'm guessing TTR gave them free reign to come up with the weirdest designs they could think of. Then TTR passed it out to us unsuspecting fools with a knowing wink.
The 3rd Tartarus pit is out to the east of Saloon, surrounded by some kind of poison swamp. There's also an investigation taking place here, but on a smaller scale to the diggings on the Ilias continent. It sounds like the people here are trying to avenge/find the Sabasa king, who went missing here some years ago.
Initially the path to the ladder is a blocked by a big pile of dirt. One of the NPCs tells us a White Rabbit left it there. The White Rabbit herself pops up to confirm this after we use Gnome's mastery of the earth to clear it away. This was what the White Rabbit intended – she didn't want us to enter Tartarus until we'd contracted Gnome. She runs off, but again briefly pops back up to give us Nero's glasses. As usual, I miss the significance of this.
Okay, brain bleach on standby, it's time to descend the ladder and into Tartarus we go. What horrors have Delphinus and Xelvy left for us this time?
Delphinus's effort is relatively restrained. It's a slime girl. Well, the slime part is for definite. The girl part less so. Her body is simply a manikin given animation by the slime inside her.
Her temptation move is to give Luka a very unusual handjob. The Bad End has her get astride us in something that looks like sex. In reality it's feeding for her as she takes great relish in telling us how she's absorbing all our doomed little sperm. It's also a fatal feeding as her slime overstimulates Luka to the point he runs out of energy and dies.
Unusually for the new monster girls, she also has an additional request move back in the castle – a slimy blowjob.
Then it's time for Xelvy's contributions. First up a machine girl with a massive arm.
Mecha stuff doesn't float my boat, so to speak but this doesn't seem so...
Uh? What's happening here?
It looks like she sort of disassembles around Luka. Then there are whirring sounds. Now look, fast moving metal parts and soft fleshy sexual organs should not come into contact with each other. Just thinking about it causes so much retraction in my soft fleshy bits I'll probably need forceps to dig them out afterwards.
At one point in the Bad End she overstimulates Luka to the point he has a heart attack. No biggee, she simply shocks him back to life. You don't get out of it that easily, son.
What's next?
I mean I've heard of the expression, "You're all mouth," but this is a little ridiculous. Obviously she has a good chew on Luka.
(Her one request scene after recruitment is also 100% fatal as well. No amount of sausage will sway her.)
Okay, so that must be the worst of it out of the way.
Haha, don't be silly.
Nope, not a clue what she is. She doesn't have any dialogue either. All she does is laugh and giggle.
As for her Bad End...
Obviously that weird proboscis appendage was going to suck up Luka's dick.
Recognising she might be too much even by MGQ standards, she pokes a finger into Luka's ear and directly stimulates his brain into thinking he's fucking a more conventional hottie.
Alas, if only the audience could do the same.
Jeebers! Those eyes! What the fuck is up with those eyes?
Hmm, as a writer of erotic horror it appears as though I need to up my game. Time to get the little black cells working...
Back to the story. In this Tartarus bad things are happening. Luka and party encounter what look like holes in the fabric of reality. There are also sections of Tartarus where it looks as through space is coming apart. It's also quite a short section in comparison to other areas of the game.
We find the door which leads to another bridge between worlds.
And on the other side of that... well, that will have to wait until tomorrow.
Sunday, May 10, 2015
Let's Play Monmusu Quest: Paradox! part *pause*
Sorry, no update today.
I'm about to go strap on armour and attempt to fend off hard projectiles hurled at my soft body (My local cricket team was short a body and I got drafted).
It's okay, my American friends. This is only the one day version of the game. I'm not going to be dragged away for the epic game of play-for-five-days-and-still-end-in-a-draw.
I was hoping to get my post up before heading off, but it looks like I'm running late. I'll get it ready for tomorrow instead.
I'm about to go strap on armour and attempt to fend off hard projectiles hurled at my soft body (My local cricket team was short a body and I got drafted).
It's okay, my American friends. This is only the one day version of the game. I'm not going to be dragged away for the epic game of play-for-five-days-and-still-end-in-a-draw.
I was hoping to get my post up before heading off, but it looks like I'm running late. I'll get it ready for tomorrow instead.
Saturday, May 09, 2015
Let's Play Monmusu Quest: Paradox! part 46
Scale Thief Corps (Scales, Tails and Sloppy Blowjobs)
This my playthrough of hentai monster girl game Monmusu Quest: Paradox. If you want to start at the beginning, go back here.
Today we'll be doing the second quest strand from the last town (of chapter one), Saloon. This also completes the quest strands (for chapter one) of a couple of our party members.
Saloon has some renown for creating kick-ass crystal weapons and armour. Unfortunately, the blacksmith won't make any for us until we fetch some raw crystal from the mines south of the town. Double unfortunately, the mines are overrun by a guild of lizard girl thieves – the Scale Thief Corps.
Time for Luka to stick a sheriff's star on his chest and go sort them out then.
The Scale Thief Corps are a little more organised than most RPG bandit guilds. A pair of lizard thief guards attack us the moment we enter the caves.
They're an annoying fight as they have a scorch breath attack that can paralyse the whole party. They also have a fire breath attack. I maybe should have left Vanilla at home for this section given the number of times she goes up in flames.
There are two types of lizard thieves. A thief-y one (Liru).
And a swordy one (Len).
Other than some returning l'il onis, all the monster girls in this section (including the boss we'll get to later) are drawn by SlapStickStrike. It's good to see them added to the MGQ team as they've been putting out some very good monster girl doujins over the past year.
After recruiting both Liru and Len (Or Rilu and Ren) I was surprised to see they were lower level than the monster girls from Gnome's ruins, implying I should have done this section before contracting gnome. That was until I realised just how vulnerable the lizard thieves are to pleasure attacks.
Remi goes from party healer to chief rapist of lizard girls. And she started out such an innocent little imp.
Back in the castle the lizard thieves only have one request move each. Liru comes across as quite experienced.
"You want to be squeezed by me?"
"Um…"
"Sure you do, kid. It's great eroticism."
Slurp!
In the middle chest down on the second floor of the mines we find the agricultural stone.
This is item required for Vanilla's sidequest. Returning the stone to the item shop in Witch Hunt Village adds dark and holy stones to Vanilla's store in the castle. It also triggers an achievement, so I think this is the last upgrade that can be done to Vanilla's store in chapter one.
At first I couldn't find either the crystal or the boss of the mines. Turns out I missed a turn off somewhere. She's down on the 2nd BF level and sitting on a throne surrounded by treasures. It's not possible to grab the crystal without first confronting her.
Her temptation move seems to be offering a footjob.
Sorry love, I'm not the type that gets turned on by scaly paws stamping on my junk. Gel her, Remi!
After the fight she allows us to take the crystal but initially refuses to join the party. If you speak to her afterwards she changes her mind. I think this is conditional on recruiting the other two lizard thieves first as both join in on the conversation (they don't have to be in the party for this to happen). They talk her into joining. It's for selfish reasons – the lizard thief boss thinks this will be a great opportunity to expand the influence of the Scale Thief Corps. They just want to visit new places and nick new stuff.
Sonya, as ever the conscience of the party, asks if we really want to take a bunch of thieving lizards with us. Luka says he must change their ways.
Um yeah, right.
So much for changing their ways. (That's Miranda's request scene – probably also her Bad End scene as well, although I didn't check)
Picking up the crystal unlocks a few things in Saloon.
First off the blacksmith will make crystal weapons and armour for us. The weapons are good, but the armour is mostly disappointing as job/race restrictions mean most of my party can't wear it anyway.
Secondly, the blacksmith is also the battlefucker of Saloon. Giving her the crystal unlocks the option tofuck pointlessly stare at close-up parts of the same artwork while some annoying music plays in the background.
Finally, this is another upgrade for Papi's weapon and armour shop in the Pocket Castle. Include her in the party, select the talk dialogue option and she'll ask the blacksmith to teach her how to make crystal gear. The blacksmith requires an item. Once again I've already picked it up somewhere on my travels. I think I found it in one of the chests in the hills to the west of Saloon.
And that's it for today. Tomorrow we descend back into Tartarus.
This my playthrough of hentai monster girl game Monmusu Quest: Paradox. If you want to start at the beginning, go back here.
Today we'll be doing the second quest strand from the last town (of chapter one), Saloon. This also completes the quest strands (for chapter one) of a couple of our party members.
Saloon has some renown for creating kick-ass crystal weapons and armour. Unfortunately, the blacksmith won't make any for us until we fetch some raw crystal from the mines south of the town. Double unfortunately, the mines are overrun by a guild of lizard girl thieves – the Scale Thief Corps.
Time for Luka to stick a sheriff's star on his chest and go sort them out then.
The Scale Thief Corps are a little more organised than most RPG bandit guilds. A pair of lizard thief guards attack us the moment we enter the caves.
They're an annoying fight as they have a scorch breath attack that can paralyse the whole party. They also have a fire breath attack. I maybe should have left Vanilla at home for this section given the number of times she goes up in flames.
There are two types of lizard thieves. A thief-y one (Liru).
And a swordy one (Len).
Other than some returning l'il onis, all the monster girls in this section (including the boss we'll get to later) are drawn by SlapStickStrike. It's good to see them added to the MGQ team as they've been putting out some very good monster girl doujins over the past year.
After recruiting both Liru and Len (Or Rilu and Ren) I was surprised to see they were lower level than the monster girls from Gnome's ruins, implying I should have done this section before contracting gnome. That was until I realised just how vulnerable the lizard thieves are to pleasure attacks.
Remi goes from party healer to chief rapist of lizard girls. And she started out such an innocent little imp.
Back in the castle the lizard thieves only have one request move each. Liru comes across as quite experienced.
"You want to be squeezed by me?"
"Um…"
"Sure you do, kid. It's great eroticism."
Slurp!
In the middle chest down on the second floor of the mines we find the agricultural stone.
This is item required for Vanilla's sidequest. Returning the stone to the item shop in Witch Hunt Village adds dark and holy stones to Vanilla's store in the castle. It also triggers an achievement, so I think this is the last upgrade that can be done to Vanilla's store in chapter one.
At first I couldn't find either the crystal or the boss of the mines. Turns out I missed a turn off somewhere. She's down on the 2nd BF level and sitting on a throne surrounded by treasures. It's not possible to grab the crystal without first confronting her.
Her temptation move seems to be offering a footjob.
Sorry love, I'm not the type that gets turned on by scaly paws stamping on my junk. Gel her, Remi!
After the fight she allows us to take the crystal but initially refuses to join the party. If you speak to her afterwards she changes her mind. I think this is conditional on recruiting the other two lizard thieves first as both join in on the conversation (they don't have to be in the party for this to happen). They talk her into joining. It's for selfish reasons – the lizard thief boss thinks this will be a great opportunity to expand the influence of the Scale Thief Corps. They just want to visit new places and nick new stuff.
Sonya, as ever the conscience of the party, asks if we really want to take a bunch of thieving lizards with us. Luka says he must change their ways.
Um yeah, right.
So much for changing their ways. (That's Miranda's request scene – probably also her Bad End scene as well, although I didn't check)
Picking up the crystal unlocks a few things in Saloon.
First off the blacksmith will make crystal weapons and armour for us. The weapons are good, but the armour is mostly disappointing as job/race restrictions mean most of my party can't wear it anyway.
Secondly, the blacksmith is also the battlefucker of Saloon. Giving her the crystal unlocks the option to
Finally, this is another upgrade for Papi's weapon and armour shop in the Pocket Castle. Include her in the party, select the talk dialogue option and she'll ask the blacksmith to teach her how to make crystal gear. The blacksmith requires an item. Once again I've already picked it up somewhere on my travels. I think I found it in one of the chests in the hills to the west of Saloon.
And that's it for today. Tomorrow we descend back into Tartarus.
Friday, May 08, 2015
Let's Play Monmusu Quest: Paradox! part 45
Saloon (Another Rescue Mission to the Hills)
It's part 45 of the epic Monmusu Quest: Paradox playthrough (for part one, see here). We're approaching the end. Saloon is the last village/town to visit before heading in to the third Tartarus pit. It can be reached by going through the mountain pass to the north of Gnome's ruins and then heading east.
Saloon is fairly straightforward. According to gossip, a lot of the inhabitants are descendants of ninjas that came from the east. They work or at least used to work for the Sabasa monarch. Some still wander around in full ninja getup, even if they happen to be the postman.
It looks like there are a couple of quest strands from here. Some NPCs talk about Mimi. She's the NPC that sells accessories in the weapon/accessory store. She went to the hills to the west of Saloon and hasn't come back.
The blacksmith can make crystal weapons, but requires us to fetch some raw crystal from the mines to the south of the town. The problem with this is that the mines are currently the hideout of the scale thief corps, a bunch of thieving lizards that have been making a nuisance of themselves.
The scale thief corps are also the next item on Vanilla's list. Sort of. She wants holy and dark stones for the castle shop. The item shop in Witch Hunt Village can sort out a supply for us, but we have to do something for her first. The scale thief corps attacked a caravan and stole an agricultural stone. The shopkeeper either wants that returned or the scale thief corps busted, not sure which.
Today we'll go off to the hills and rescue Mimi.
The hills are out to the west (basically, once you walk through the mountain pass turn left in stead of turning right to Saloon).
The monsters here are the same wandering monsters that can be found all over this section of the continent. There is one new monster girl type – some kind of oni with eyes all over her body.
The succubus with the sword? That's devil fighter.
Oh right, I don't think I've mentioned her on the playthrough yet. Like big spider, she appears all over this part of the continent.
Devil fighter seems quite naïve about the sexual stuff. Despite looking like a typical succubus, her race type is given as High Yoma. In the castle she apologises for her shameful appearance and explains it's because her armour is passed down through the family, so she must wear it.
She might claim to be inexperienced in sexual matters, but if she wins she'll transport Luka to her own personal pocket dimension for some extreme nookie. Oh, and that pocket dimension comes with its own naughty tentacles.
Unusually for the new monster girls, devil fighter has an additional request scene where she gives Luka a blowjob in her little pocket dimension.
In the middle of the hills we find someone lying on the floor.
It's Mimi. She slipped and fell over. After Luka gives her a medicinal herb she gets back to her feet and teleports back to Saloon with a harpy wing. To claim your reward go talk to her in the weapon and accessories shop.
Hmm, that was relatively straightforward. I was wondering if TTR had run out of fresh encounters for the hills, but to be fair I think all the hill locations have been like this (one new monster girl, the other encounters the same wandering monsters as in the surrounding region).
Tomorrow we'll tackle the scale thief corps in the mines to the south and hopefully secure ourselves some blingy new crystal gear in the process.
It's part 45 of the epic Monmusu Quest: Paradox playthrough (for part one, see here). We're approaching the end. Saloon is the last village/town to visit before heading in to the third Tartarus pit. It can be reached by going through the mountain pass to the north of Gnome's ruins and then heading east.
Saloon is fairly straightforward. According to gossip, a lot of the inhabitants are descendants of ninjas that came from the east. They work or at least used to work for the Sabasa monarch. Some still wander around in full ninja getup, even if they happen to be the postman.
It looks like there are a couple of quest strands from here. Some NPCs talk about Mimi. She's the NPC that sells accessories in the weapon/accessory store. She went to the hills to the west of Saloon and hasn't come back.
The blacksmith can make crystal weapons, but requires us to fetch some raw crystal from the mines to the south of the town. The problem with this is that the mines are currently the hideout of the scale thief corps, a bunch of thieving lizards that have been making a nuisance of themselves.
The scale thief corps are also the next item on Vanilla's list. Sort of. She wants holy and dark stones for the castle shop. The item shop in Witch Hunt Village can sort out a supply for us, but we have to do something for her first. The scale thief corps attacked a caravan and stole an agricultural stone. The shopkeeper either wants that returned or the scale thief corps busted, not sure which.
Today we'll go off to the hills and rescue Mimi.
The hills are out to the west (basically, once you walk through the mountain pass turn left in stead of turning right to Saloon).
The monsters here are the same wandering monsters that can be found all over this section of the continent. There is one new monster girl type – some kind of oni with eyes all over her body.
The succubus with the sword? That's devil fighter.
Oh right, I don't think I've mentioned her on the playthrough yet. Like big spider, she appears all over this part of the continent.
Devil fighter seems quite naïve about the sexual stuff. Despite looking like a typical succubus, her race type is given as High Yoma. In the castle she apologises for her shameful appearance and explains it's because her armour is passed down through the family, so she must wear it.
She might claim to be inexperienced in sexual matters, but if she wins she'll transport Luka to her own personal pocket dimension for some extreme nookie. Oh, and that pocket dimension comes with its own naughty tentacles.
Unusually for the new monster girls, devil fighter has an additional request scene where she gives Luka a blowjob in her little pocket dimension.
In the middle of the hills we find someone lying on the floor.
It's Mimi. She slipped and fell over. After Luka gives her a medicinal herb she gets back to her feet and teleports back to Saloon with a harpy wing. To claim your reward go talk to her in the weapon and accessories shop.
Hmm, that was relatively straightforward. I was wondering if TTR had run out of fresh encounters for the hills, but to be fair I think all the hill locations have been like this (one new monster girl, the other encounters the same wandering monsters as in the surrounding region).
Tomorrow we'll tackle the scale thief corps in the mines to the south and hopefully secure ourselves some blingy new crystal gear in the process.
Thursday, May 07, 2015
Let's Play Monmusu Quest: Paradox! part 44
Finding Gnome
We're up to part 44 of the Monmusu Quest: Paradox playthrough (for the first part, go back here). Today we're looking for the second of the four elemental spirits – Gnome. If I remember correctly she's located in some ruins to the north of Grandoll. I'm guessing that would be these then.
In the original series there were two encounters in the desert on the way to Gnome. Both return in the ruins. First up there's giant sandworm girl.
She was the original series' nod to the giantess fetish, being that she's huge and her Bad End has her suck on Luka like he's a lollipop.
Oddly her design has been superseded somewhat by KC's rather innovative design in his own monster girl encyclopaedia. I wonder what someone like Xelvy would make of the concept now. I suppose I could also pull my finger out as well, given my own story on sandworm girls features a rather generic implementation of the concept.
The other returning encounter is Setouchi back on weird form with ant lion girl. As with her insectile counterpart, she sits at the bottom of a pit of sand and sucks out the juices of any male (un)lucky enough to fall in.
As to how she sucks those juices out…
…c'mon, this is MGQ, you should know by now.
There are also two brand new monster girls.
Xelvy shows a degree of restraint with their desert scylla (restraint being a relative word in this case).
There's an amusing thing if you talk to the desert scylla (Deiji) back in the castle with a lamia in the party. They have a big slanging off match with the lamia (in my case it was the Nefertiti lamias) telling Deiji an ugly octopus like her has no business being out of water and Deiji calling them barbarians in response. Lamias and scyllas really don't seem to like each other in the MQ: Paradox universe.
The last of the four is another ghost girl, mirage girl.
Mmm, she's rather boobilicious. Tempt me? Well if you must...
Totally worth it.
They're also a really annoying encounter given they come in trios and have annoying magic attacks. Poor Vanilla went up in flames pretty much every battle.
Now for Gnome.
As we wander around the ruins there are various cutscenes showing Gnome and her mud dolls watching and then running away. The ruins can be divided into four quarters. Gnome can be found next to the oasis in the top right (northeast) corner.
She specialises in Earth magic, so you might want to leave the imps home for this battle (or just level everyone up to be ridiculously overpowered).
After beating her, the sparkly gravestone in the same region now triggers a cutscene when read. It's a semi-sad tale of a girl who befriended Gnome. Her story highlights the disparity in life spans between flimsy humans and nigh-immortal spirits. We see the girl grow up, get married, have kids, and then finally die of old age while Gnome remains the same. I think it might be to explain why Gnome stays out here on her own with only her mud dolls for company. The rest of the part tells her she doesn't have to be lonely anymore as they'll be her friends now.
In the original series, recruiting Gnome was the endpoint of the first chapter. In Paradox we have the third Tartarus pit awaiting us.
But before then, there's another village to the north. We'll check out Saloon tomorrow. (maybe, my write-ups have now caught up with my game progress – some frantic grinding in order (no, not that type of grinding!))
We're up to part 44 of the Monmusu Quest: Paradox playthrough (for the first part, go back here). Today we're looking for the second of the four elemental spirits – Gnome. If I remember correctly she's located in some ruins to the north of Grandoll. I'm guessing that would be these then.
In the original series there were two encounters in the desert on the way to Gnome. Both return in the ruins. First up there's giant sandworm girl.
She was the original series' nod to the giantess fetish, being that she's huge and her Bad End has her suck on Luka like he's a lollipop.
Oddly her design has been superseded somewhat by KC's rather innovative design in his own monster girl encyclopaedia. I wonder what someone like Xelvy would make of the concept now. I suppose I could also pull my finger out as well, given my own story on sandworm girls features a rather generic implementation of the concept.
The other returning encounter is Setouchi back on weird form with ant lion girl. As with her insectile counterpart, she sits at the bottom of a pit of sand and sucks out the juices of any male (un)lucky enough to fall in.
As to how she sucks those juices out…
…c'mon, this is MGQ, you should know by now.
There are also two brand new monster girls.
Xelvy shows a degree of restraint with their desert scylla (restraint being a relative word in this case).
There's an amusing thing if you talk to the desert scylla (Deiji) back in the castle with a lamia in the party. They have a big slanging off match with the lamia (in my case it was the Nefertiti lamias) telling Deiji an ugly octopus like her has no business being out of water and Deiji calling them barbarians in response. Lamias and scyllas really don't seem to like each other in the MQ: Paradox universe.
The last of the four is another ghost girl, mirage girl.
Mmm, she's rather boobilicious. Tempt me? Well if you must...
Totally worth it.
They're also a really annoying encounter given they come in trios and have annoying magic attacks. Poor Vanilla went up in flames pretty much every battle.
Now for Gnome.
As we wander around the ruins there are various cutscenes showing Gnome and her mud dolls watching and then running away. The ruins can be divided into four quarters. Gnome can be found next to the oasis in the top right (northeast) corner.
She specialises in Earth magic, so you might want to leave the imps home for this battle (or just level everyone up to be ridiculously overpowered).
After beating her, the sparkly gravestone in the same region now triggers a cutscene when read. It's a semi-sad tale of a girl who befriended Gnome. Her story highlights the disparity in life spans between flimsy humans and nigh-immortal spirits. We see the girl grow up, get married, have kids, and then finally die of old age while Gnome remains the same. I think it might be to explain why Gnome stays out here on her own with only her mud dolls for company. The rest of the part tells her she doesn't have to be lonely anymore as they'll be her friends now.
In the original series, recruiting Gnome was the endpoint of the first chapter. In Paradox we have the third Tartarus pit awaiting us.
But before then, there's another village to the north. We'll check out Saloon tomorrow. (maybe, my write-ups have now caught up with my game progress – some frantic grinding in order (no, not that type of grinding!))
Wednesday, May 06, 2015
Let's Play Monmusu Quest: Paradox! part 43
Lucia's Tower (Introducing Edwina Fleshlight-Fingers)
We're at part 43 of my Monmusu Quest: Paradox playthrough. If you're fresh here and don't know what the fuss is about, I'd suggest starting here.
Last up we had a choice between two mad sorceresses/alchemists and went with the one with the bigger tits, Lucia. As people have pointed out, this was probably not the correct choice given her tendency to feed you to her giant grub pet if you ask for a bit of nookie back at the castle.
The tits are a lie.
The grub is the truth.
Oh well, at least we've resolved the little civil war down in this grubby (sorry!) little corner of the world to both Sara and Alice's satisfaction. Alice thinks it's time to go and contract the second of the elemental spirits (rather embarrassingly, I still haven't figured out how to use Sylph correctly so far). Sonya also lets us know that the town further north, Saloon, makes some strong crystal weapons that will be handy when it comes to exploring the third Tartarus pit.
Before then there is another location we haven't visited yet – Lucia's tower.
The tower is to the south of Witch Hunt Village. As the war is over, Lucia's forces – a succubus nurse, cute l'il oni and slime girl with very big hands – are happily supping tea to the left of the entrance.
Normally that would be that, but Paradox as a game is very careful to make sure there are no Lost Forevers. Rather than force the player to do enough finangling between Lily and Lucia so that they have an option to recruit both sides' forces, it takes the pure gameplay decision of just opening up her tower afterwards and treating it as a generic dungeon.
The tower is a bit of a maze with plenty of loot stashed in chests (and no fucking pots!). There's no story part to be done here as we've already recruited Lucia, but there are three new monster girls to add to Luka's Harem (as well as further chances to recruit the Worm Villager and Iron Maiden if you haven't already got them).
The first is another out-of-sequence returner, the succubus nurse from chapter three.
She's the first to put the highly dubious incontinent state on characters. She had quite a variety of artwork in MGQ: Chapter 3 if I remember correctly, which will probably mean a lot of different request moves in the castle. Unfortunately, one of those probably features her using that giant syringe as a suction pump. It will be good to have a trained nurse doctor in the castle… maybe.
Then there are two new brand new monster girls. First up there's the spunky little oni.
In keeping with her mythological heritage she's one of many club specialists that can be utilised. Her temptation move is quite sweet as well.
"Let's have sex!" makes for a refreshing change over "I'm going to swallow you and flood you in digestive juices."
The other is a specialised slime girl/automata cross with sex toys for fingers.
Edwina Fleshlight-Fingers was made to harvest sperm from either willing or unwilling donors. Because of her protean nature she can change the shape of her fingers to match her 'partners's' specifications exactly. Every sperm bank should have one.
Her Bad End has her give us a comprehensive milking with her squishy fingers.
Lucia might be the badder girl, but her forces seem a little more pleasant and less toothy than Lily's.
Let the Lily vs. Lucia debate rage on.
There's not much story in this section as we already cleaned that up going through Lily's mansion. I suppose I could have been more thorough and used a side save to check out the alternate pathway, but to be honest I'm only barely keeping on schedule and the game is grindy enough as it is.
Hmm, an earlier finish does give me the perfect opportunity to plug my books again. Check them out if you like reading about bad girls giving out sexy bad ends. And only some of them eat people, honest.
Tomorrow its time to return to the desert in search of Gnome.
We're at part 43 of my Monmusu Quest: Paradox playthrough. If you're fresh here and don't know what the fuss is about, I'd suggest starting here.
Last up we had a choice between two mad sorceresses/alchemists and went with the one with the bigger tits, Lucia. As people have pointed out, this was probably not the correct choice given her tendency to feed you to her giant grub pet if you ask for a bit of nookie back at the castle.
The tits are a lie.
The grub is the truth.
Oh well, at least we've resolved the little civil war down in this grubby (sorry!) little corner of the world to both Sara and Alice's satisfaction. Alice thinks it's time to go and contract the second of the elemental spirits (rather embarrassingly, I still haven't figured out how to use Sylph correctly so far). Sonya also lets us know that the town further north, Saloon, makes some strong crystal weapons that will be handy when it comes to exploring the third Tartarus pit.
Before then there is another location we haven't visited yet – Lucia's tower.
The tower is to the south of Witch Hunt Village. As the war is over, Lucia's forces – a succubus nurse, cute l'il oni and slime girl with very big hands – are happily supping tea to the left of the entrance.
Normally that would be that, but Paradox as a game is very careful to make sure there are no Lost Forevers. Rather than force the player to do enough finangling between Lily and Lucia so that they have an option to recruit both sides' forces, it takes the pure gameplay decision of just opening up her tower afterwards and treating it as a generic dungeon.
The tower is a bit of a maze with plenty of loot stashed in chests (and no fucking pots!). There's no story part to be done here as we've already recruited Lucia, but there are three new monster girls to add to Luka's Harem (as well as further chances to recruit the Worm Villager and Iron Maiden if you haven't already got them).
The first is another out-of-sequence returner, the succubus nurse from chapter three.
She's the first to put the highly dubious incontinent state on characters. She had quite a variety of artwork in MGQ: Chapter 3 if I remember correctly, which will probably mean a lot of different request moves in the castle. Unfortunately, one of those probably features her using that giant syringe as a suction pump. It will be good to have a trained nurse doctor in the castle… maybe.
Then there are two new brand new monster girls. First up there's the spunky little oni.
In keeping with her mythological heritage she's one of many club specialists that can be utilised. Her temptation move is quite sweet as well.
"Let's have sex!" makes for a refreshing change over "I'm going to swallow you and flood you in digestive juices."
The other is a specialised slime girl/automata cross with sex toys for fingers.
Edwina Fleshlight-Fingers was made to harvest sperm from either willing or unwilling donors. Because of her protean nature she can change the shape of her fingers to match her 'partners's' specifications exactly. Every sperm bank should have one.
Her Bad End has her give us a comprehensive milking with her squishy fingers.
Lucia might be the badder girl, but her forces seem a little more pleasant and less toothy than Lily's.
Let the Lily vs. Lucia debate rage on.
There's not much story in this section as we already cleaned that up going through Lily's mansion. I suppose I could have been more thorough and used a side save to check out the alternate pathway, but to be honest I'm only barely keeping on schedule and the game is grindy enough as it is.
Hmm, an earlier finish does give me the perfect opportunity to plug my books again. Check them out if you like reading about bad girls giving out sexy bad ends. And only some of them eat people, honest.
Tomorrow its time to return to the desert in search of Gnome.
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