Wednesday, October 18, 2017

Let's Play Monmusu Quest: Paradox [part 2] - 5: Navy Headquarters II

<- Previous: Grand Pirates’ Cave

We have a boat, the MS Fish, crewed with some enthusiastic pirates.  This will take us to the next continent and Grand Noah, but before then there are some side quests to tick off.

The fishy pirates had their flag confiscated by the navy.  They’d like it back, and as an extra incentive it’s also stored next to the permit required to unlock both the pirate and marine jobs.

So, no biggie, just an all-out assault on the Navy HQ.

We have two new members of Luka’s “harem”.  On the eve of the battle we should pop in and see them for... ahem... comfort.  I mean, we might not survive tomorrow’s battle.

Both Ashel and Bonnie are Arekishi creations, so – unsurprisingly – their first request scenes involve big bouncing boobies wrapped around Luka’s cock and squeezed...

Squeezed between big boobies

...and squeezed...

Even more boob squeezing

Until we get our balls totally drained.

But not drained enough to miss out on a spot of nookie.

Ashel is fairly business-like about it as you’d expect – In you go.  Squeeeeze.

Luka wisely moves his head to the side to avoid certain death by suffocation

Mermaid pussies are a little more tactile than their human equivalent.  So, that’s no escape for Luka until his balls are completely drained... again.

In contrast to Ashel, Bonnie has a spot of baby fever.  Once Luka is inside her, she pulls him in deep and gushes about all the eggs Luka is currently fertilising.

There may be consequences for this, Luka...

Oops.  Even Luka realises he’s in a spot of responsibility bother, mournfully stating he’ll have to do the right thing and marry Bonnie once the adventure is over.

I don’t think Alice will like that.  Or Sonya.  Or... let’s face it, you’re screwed, Luka.  Better make plans to go into hiding once all this is over.

Anyway, that much needed distraction out of the way (because we might not survive tomorrow’s battle), it’s time to begin the assault on the Navy HQ.

Now that we’ve allied with the pirates, the Navy HQ has become a ‘dungeon’ location, with random attacks from sea horse and sea slug marines.  Despite this, the various merchants will serve the player, so you don’t have to worry about locking out the blacksmith, for example.

On top of the random encounters there are a few fixed encounters blocking our path.  The first is on entering the HQ location, the second is in front of the HQ doors, the third is on entering the HQ building, the 4th is blocking the stairs to the 2nd floor, and the final one is blocking entry to room with the flag and permit.  After clearing the way, you’ll be able to pick up the flag and permit here:

The objective for this quest

Picking up this unlocks both the pirate and marine jobs.

Oh, Admiral Leviathan is on this floor as well.  Can we fight her as a boss?

She doesn't look that hard...

Alice strongly advises against it.  Leviathan’s strength is comparable to a monster girl queen.  Feh, we’ve fought monster girl queens and won before.  She can’t be that hard...

ulp... followed by...

Mistakes were made.  Mistakes were made.

The punishment for Luka’s attempted insurrection is execution... by Leviathan’s vagina.  She draws Luka deeper inside her, the soft walls swell up and enfold him, and then she slowly drains his energy by forcing him to come over and over.

...gulp!

There are worst ways to be executed, I suppose.

But anyway, this was a hypothetical alternate reality where Luka was a real fucking idiot.  Obviously, we follow Alice’s advice and don’t go near the huge fuck-off sea dragon.  Our plunder secured and Bonnie and Ashel happy with the increasing rep for the fishy pirates, we slink off back to the MS Fish.

Future adventures await!

-> Next: The Open Seas

Monday, October 16, 2017

Let's Play Monmusu Quest: Paradox [part 2] - 4: Grand Pirates' Cave

<- Previous: Naval Headquarters

So last up we were given one of those mutually exclusive choices Monmusu Quest: Paradox likes to throw at the player sometimes.  We can either choose to ally with the navy, or the pirates.  As with the previous choices (Alice or Ilias, Lily or Lucia), I’m guessing it won’t affect the story too much other than unlocking one recruitment option and locking another.

Bonnie and Ashel seem to have more character than anyone on the navy (even if the sea horse marines are adorable), so it’s a pirate life for me.

But, before they turn over their ship for our exploration purposes, we need to carry out a quest for them.  They want to steal an item from the depths of some nearby caves.  It’s an old pirate treasure of some renown, and Ashel and Bonnie – who are attention whores, basically – think it will raise the name of the fishy pirates if they can filch it.

To move the story forward, you’ll need to repeat what you did to find Bonnie the first time – “talk” to the cat on the chair on the bottom floor, and then go upstairs to find Bonnie sneaking food again in the storage room.  Then you’ll be taken over to the quest location.

A couple of things before entering the Grand Pirates’ Cave.  First off, you’re locked in until completing this mission.  That means no warping away or entering the pocket castle.  You can still rest or change your party at the ship though.

Bonnie and Ashel also tell us that we won’t be able to recruit any of the navy characters, so it’s a waste of time trying to raise their affinity.  I guess this is a continuation of the party choices from part 1.  If you pick pirates, you get Ashel and Bonnie.  If you pick navy, you get a sea horse marine and a sea slug marine.

(Waah!  Why can’t I have both?)

The max party size also gets raised somewhere around here from 8 to 10.  You can still only have 4 active in battle, but it’s an extra two slots to level up reserve characters.  I say somewhere around here as I can’t remember whether this unlocks at the beginning or after completing this mission.

(EDIT: It's after you complete the mission)

The mission is fairly straightforward anyway.  There’s one fixed fight with sea horse and sea slug marines on entering the caves, and then random encounters on the way to the cave at the back.

The navy's crack troops

Both sea horse and sea slug have artwork for their temptation scenes.  The sea horse dives on top for hers, while the sea slug pulls Luka on top of her soft body for some nuru nuru fucking with hers (I may have failed to resist that temptation).

Soft, wet and very tight.  The navy's recruitment methods are very persuasive

I think both temptation scenes are better than their bad ends.  Arekishi likes drawing paizuri scenes and the sea horse being flat chested ain’t gonna stop him.  She makes good use of her sailor costume to make up for it, but it doesn’t quite work for me.  The sea slug girl grabs Luka from behind and wanks him off with her tail.  Both ends are ultimately the same – Luka is carried off to be an official sex toy for the navy.

The navy are not the only inhabitants of the cave.  Dagon makes a return appearance from the original series and is joined by a new girl – will-o’-wisp girl.

Not in the navy and therefore recruitable

Will-o’-wisp is a ghost/spirit type.  She also has the fairy ability of switching her size around.  Her temptation scene has her winding her body around Luka’s penis and giving him a gentle tug.

I think she's got us...

(Yup, I failed to avoid being tempted again)

For the Bad End she switches up to human size to give Luka a lot of ghost cowgirl.  Her Bad End is also surprising as you can see from the dialogue below:

She might be dead, but she's still a sweetie

Will-o’-wisp doesn’t want to drain her victims completely to death.  That’s surprisingly considerate for a monster girl in these games.  She’s just a sweetie, really.

It’s still game over, though, as Luka enjoys it so much he has to keep going back for more, and forgets his quest in the process.  Still, it’s a pleasant change from being wrapped up in acid-soaked bandages and melted away (I’m looking at you, Fusuma).

It’s more in keeping with the overall light-heartedness of this pirates vs navy segment.  Torotoro Resistance likes to lure people in with Arekishi’s cutesy busty sweeties before unleashing Delphinus or Xelvy on the player.

The mission objective can be found in a cave at the top of the waterfalls.

Your objective for this mission

The chest contains a dark sabre.  It will be obsoleted the moment you reach the next town, but Bonnie is happy about it.  Maybe it has some sentimental value to the fishies.

(If you chose to ally with the Navy, the Grand Pirates’ Cave will be filled with mermaid pirates rather than navy sailors and the final room is a boss fight vs both Bonnie and Ashel.  As far as I know, you can’t recruit them on this run, same as players choosing the pirate path can’t recruit either the sea horse or sea slug girls.  If this is wrong, please correct me in the comments.)

Anyway, mission complete.  We now have a boat.  We can travel to Grand Noah.  But first there’s some unfinished business back at the Navy Headquarters.

-> Next: Navy Headquarters II

Friday, October 13, 2017

Let's Play Monmusu Quest: Paradox [part2] - 3: Navy Headquarters

<- Previous: Port Marle

To progress further, we need to get a boat, and to do that we need to ask permission of the Admiral at the Navy Headquarters.

Navy HQ is a single big building with docks on either side.

Walking around are even more Sea Horse Marines.  They’re also joined by cutesy Sea Slug Marines.  I imagine we’ll be fighting both later on.

Inside, the Naval HQ has its own shop and blacksmith.  There is also a sailor girl battle fucker – Milia.

Her special technique is... armpit jobs?

Talking to the various characters reveals some background history.  There used to be three main pirate groups.  The Justi group went on to become the navy.  Rosa (who you might remember as the former queen of the mermaids in La Croix’s undead circus) led the mermaid pirates.  The third group was led by Selene.  She cropped up in the original series as a ghost and it’s also her treasure Luka needed to find in order to cross the sea to Port Natalia in both series.

Currently, both Rosa and Selene are missing.  The mermaid pirates also got beaten up during Neris’s mission to quell the rebel queens and are in hiding.

There is also information on two previously locked jobs – Pirate and Marine.

The quest character is Admiral Leviathan.  She’s not hard to miss.  She’s the giant monster girl on the top floor that looks like a monster girl version of a gyarados.

Is this what the sea horse marines become after evolving to the next level?

She can lend us a boat to take us to the next continent, but there is a problem she needs our help with first.  There are a new bunch of pirates causing trouble, the fishy pirates, and she wants us to help her put them down.

The plot thickens as a dog girl meets us on exiting the main HQ building.  She’s working for the fishy pirates and she takes us around the corner to their boat.  There we are met by the second-in-command, Ashel.

She also does all the cooking, cleaning and nursing

Talking to the crew reveals Ashel is hyper-competent.  The captain, Bonnie, isn’t.  Put it this way, she’s a mermaid that can’t swim.

To advance the story, you need to go downstairs and talk to the cat girl sitting on the main chair.

Go to the captain's chair first

She’s not in command, she just sits there because it’s warm and no-one knows how to get rid of her.  Talking here reveals Bonnie is upstairs sneaking food out of the storeroom.  You can find her here:

Bonnie is sneaking food in the storeroom

Luka is given a counter offer.  The fishy pirates can also provide us with a boat (this one), but they also need something from us.  Bonnie wants our help with fetching an item from a nearby dungeon.  It’s an old pirate treasure and Bonnie thinks nabbing it will raise the reputation of the fishy pirates.

Captain Bonnie of the MS Fish

So, the game is giving us another one of those mutually exclusive choices – Pirates or Marines?

Come back next week to see which choice I make.

Wednesday, October 11, 2017

Let's Play Monmusu Quest: Paradox [part 2] - 2: Port Marle

<- Previous: Tunnel to Port Marle

It’s time to visit the first town of Monmusu Quest: Paradox [part 2] – Port Marle.

Port Marle

I think this might be new-new as well, as I don’t remember it being in the original series.

Currently it’s under the control of the navy.  This is described as an independent and neutral monster girl organisation tasked with bringing some order to the oceans.  It’s neutral enough that both Mecha-Pope and Sara let Luka know they can’t use their influence as heads of state here.

Oh yeah, that’s right, we have both heads of royalty from the previous two countries we visited tagging along in our entourage.  That’s… weird.

(Succubus Sara, when?)

Aww, a lickle sea horse marine.

An adorably cute sea horse marine

This is the monster girl navy apparently.  Port Marle is swarming with sea horse marines and they are ridiculously cute.  It’s a shame Monmusu Quest: Paradox is what it is, as I think Arekishi (アレキシ)’s Tatsunoko Marine design would make an adorable mascot plushy.  But porn game, yadda yadda, blah blah.

As you might have noticed, we have some English translation from Dargoth and co’s sterling efforts.  I suspect we won’t have it for long, but I’m grateful that most of the new items, skills, names, etc are already translated.  Great job, guys.

There’s not too much going on in Port Marle.  The game of find Amira continues, but she’s not trying to hide behind trees and other items this time.

Amira's not too hard to find in Port Marle

There is also the town battlefucker.  These are always very easy to find.  Just look for the drained dudes sprawled outside her door.  Gina specialises in swords.

She knows how to handle "swords"

To advance the story we need to go to the Navy Headquarters and request permission for a ship.  First we need to find someone to take us there.  This is the guy you need to talk to:

Where to find the boat to take us to the Naval HQ

He can’t take us there without a permit, so our next step is to find the viceroy.  She looks identical to the other Tatsunoko Marines.  You can find her stealing fish here:

Where to get the permit to be allowed to go to the Naval HQ

Talking to her grants us a permit to travel to Naval HQ.

-> Next: Navy Headquarters


Monday, October 09, 2017

Let's Play Monmusu Quest: Paradox [part 2] - 1: Tunnel to Port Marle

It’s time to begin the playthrough of Monmusu Quest: Paradox [part 2].  I blogged my way through the whole of the first game back here.  There are fifty parts.  What can I say, it’s a long game.

MQ:P is a fairly complex in comparison to the original Monster Girl Quest series.  While I’ll be posting sexy monster girl screenshots and quipping about the crazier Bad End scenes, I’ll try to also make this a guide to help out people who are – like me – trying to battle through with limited or no translation.

The first time I booted this up from an old save file I was completely confused.  It’s been two years since I last played the game and I have no idea where I am or even where I’m supposed to go in order to find the brand new hawtness.

In the end, I played through part 1 again.  This wasn’t that much of a chore.  There’s a fairly extensive translation patch for part 1 out now and it’s fun to play through the game as a typical JRPG (I like the genre and have sunk lots of hours into more mainstream games like Final Fantasy).

If, like me, you also don’t remember what happened and where you’re supposed to go, here’s some help.  The last location visited in part 1 is the 3rd Tartarus region not far from Saloon.  This is likely where you’ll be and part 2 will start with Alice giving a little recap of the events of part 1.

Where you need to go is Port Marle.  The objective is to find a ship to take us to the next continent.

To get there, you need to go through the tunnel north of Luddite Village (this was the village where the three shikibus sisters went on an orgy rampage and drained the life out of all the male inhabitants (they deserved it).

If you're lost on coming back to the world of Monmusu Quest: Paradox, this is where you need to go

In part 1 this tunnel was closed.  In part 2 it’s open.

And so, off we go.

It’s time to meet the first monster girls of part 2.

Mushroom Girl

Mushroom widows

I was feeling fairly cocky as my party was over-levelled after I tried to 100% all the item drops in the library.  Turns out mushroom gal has a mass sleep attack that’s actually rather annoying.

Her bad end has Luka sitting on her lap while she wraps her fungus shawl type thing around him and uses it to wank him off.  The cum mixes with her spores and falls back on Luka to become the beginnings of her new seed bed and... I think it’s time we started seeing other people, Mushroom Girl.

Urscylla (Wolfscylla?)

There are wolves under her dress...

It’s downplayed, but I think she’s a proper Castlevania-style Scylla (with the snapping wolf heads around the waist) rather than the usual octopus girl.  The wolf heads don’t show up that much.  In her Bad End she’s more interested in inserting her tentacles into Luka’s anus

Come on.  It’s a hentai game, there are traditions to observe.

Last up in Novistador girl.

Ugly cute?  Surprised ugly cute?

I’m not sure what animal she’s hybridised with – some form of sea louse at a guess.  Her angry face on losing is surprisingly cute.

Boobies seem to be their thing.  They drop milk and if you knock their HP down low enough they’ll try and tempt Luka into inserting his cock into their tits.

Monster girl boobies work differently...

Their Bad End is a swarm of them wrapping those big boobs around Luka’s cock and smooshing away until they’ve milked him empty.

Ilias is also in the caves along with her tag-along Slime and Doggo.  She and Alice still loathe each other, but both Slime and Doggo are cheerful and friendly.

In the forest on the way to Port Marle a fourth new monster girl shows up – Fusuma (which also translates as folding door).  I’m guessing she’s some form of Youkai from Japanese myth.

I think this falls more on the side of "Creepy doll" than cute

This is the new artist that’s been brought in for MQ:P [part 2].  I don’t remember seeing their work in previous games.  Personally, I think their style is a bit too “creepy doll” to be sexy, but it’s quite fitting for Fusuma.  She might look like a vanilla monster girl, but her flowing cotton cape thing is drooling with digestive juices.  In the Bad End, she delights in telling Luka this as she wraps him up.  She also takes great relish in telling Luka how her pussy is filled with the same digestive juices and that she’s melting his dick inside her.

Yup, definitely 110% creepy

The creepy art style suddenly seems very appropriate.

Welcome to Monster Girl Quest.  It’s only going to get worse.

(and we wouldn’t have it any other way).

-> Next – Port Marle.

Friday, October 06, 2017

A Brief Recap of Monmusu Quest: Paradox [part 1]

Before I jump into a Monmusu Quest: Paradox [part 2] playthrough I thought I’d do a quick recap of what happened in [part 1], especially considering it’s been over 2 years since that game came out.  Of course, you can always read through my original Let’s Play of [part 1], but be warned, it is 50 parts.


The original Monster Girl Quest saw the player take the role of Luka as he travelled through a fantasy world filled with sexy (and dangerous) monster girls.  Accompanying him was the Demon Lord Alice.  Eventually they hook up rather than killing each other and save the world from the mad Goddess Ilias.

Monmusu Quest: Paradox is set in an alternative reality version of that world.  Paradox’s world had some sort of catastrophe befell it in the past, opening up pits to mysterious locations known as Tartarus.  The main Goddess (and major antagonist of the first series) Ilias has been missing since this event.

As with the original series, the game starts with Luka about to embark on an adventure, and while the route he takes is similar to that of the “classic” Luka, there is a lot of multi-dimensional weirdness going on.

First up there’s Sonya.

The impossible girl...
She’s described as Luka’s childhood friend, except she didn’t exist in the original series universe and various characters seem to think she shouldn’t be present in this reality either.

Then we have the White Rabbit.

That annoying rabbit
The White Rabbit sealed Alice’s powers away and while she acts as a hindrance most of the time, it appears to be to force Luka down the same path as “classic” Luka.  It’s not stated why, but there are hints that the world is at risk of being consumed by chaos if Luka doesn’t follow the “correct” path.

The world also has other problems.  Luka already resolved Sara’s succubus nature emerging early in Sabasa in part 1.  Grand Noah supposedly has a malign monster girl pulling strings behind the throne and Grangold has gone to war with everyone.

The monster girl world is also in turmoil.  Since Alice got lolified by the White Rabbit, three contenders have arisen to contest the vacant throne.  One of them is Alice’s mother, Alice the 15th, which is confusing to our Alice (the 16th) because she thought her mother was dead.  Another is Black Alice (the 8th Alice and the secondary antagonist from the original series).  She’s currently trying to raise an army to challenge Alice the 15th and was shown in part 1 with an army of former demon lords and legendary monster girls resurrected as dolls.  The third is the mysterious Alice the 17th, who also shows up together with the equally mysterious Nero.

Luka and Alice's children from another reality?
There are strong hints that Nero and Neris are Luka and Alice’s twin children from the other “classic” reality.  What they’re doing here hasn’t been made clear, but they appear to be on Luka’s side.

Slotting into the role of initial antagonists are the three shikibus sisters – Morrigan, Astaroth and Lilith.

Morrigan, sexually draining Luka to death

Astaroth, sexually draining Luka to death

Lilith, sexually draining someone else to death (we're going to have to wait for Part 2 to see her have fun with Luka)
They’re the ones behind the harpies turning into uncontrollable nymphomaniacs, the Queen of the South Seas being turned into a dried squid, Sara going full succubus and fucking up her kingdom, and about 90% of the problems Luka encounters on entering a new area.  They also fucked all the male inhabitants of Luddite Village to death, but that was probably doing the world a service, to be fair.

Despite their obvious villainy (including both Morrigan and Astaroth being more than happy to sexually drain Luka to death if given the opportunity) they also appear to be following a higher purpose.  As with the White Rabbits, their manipulations appear designed to force Luka down the same, or similar, path to “classic” Luka from Monster Girl Quest.

Part 1 culminated in Luka and party investigating the third Tartarus region.  This took them to a lonely tower in an alternate future where the world was dead and the remnants in the process of being consumed by chaos.  It was rather sad as the little robot girl Radio took Luka’s party through various rooms and showed them the memories of both humans and monster girls trying, unsuccessfully, to stave off the end.

In another twist, the last remaining survivor at the top of the tower turns out to be La Croix.  La Croix was a villain (of the tragic sort) in the original series.  Here, she knows her world is doomed and she passes on her research notes to Luka in the hope he can prevent the same happening to his reality.  She then sacrifices herself to delay Adramalech long enough for Luka to escape back to his own reality.  This fails, but at least she does enough damage to Adramalech for Luka and party to finish her off.

The end-boss of Part 1
Seemingly…

As they try to escape the collapsing reality, Adramalech returns to try and make sure Luka dies with her.  It takes a surprise intervention from Luka’s father to save Luka and friends.  The reunion is short-lived.  Something has gone seriously wrong across multiple realities and Luka’s dad is trying to fix it.  He leaves, telling Luka to go back and save his own world.  Luka has La Croix’s notes, but he needs to find the La Croix of his world to decipher them.

Luka's old man is kind of bad ass
And that’s where Part 1 left off.  Join me on Monday as the Let’s Play of Monmusu Quest: Paradox [part 2] begins!

Wednesday, October 04, 2017

Stuff I missed the first time around in Monmusu Quest: Paradox and other Tips & Tricks

One of the inevitable things about JRPGs is you miss stuff, especially when you try to play them in the original Japanese.

After opening up Monmusu Quest: Paradox [part 2] and being utterly confused as to where I was and where I was supposed to go next, I decided to play through part 1 again.  This time I had access to Dargoth's translated version.  This meant I could enjoy it more as a typical JRPG with the usual shiny side quests and distractions these games have.  It being in English also meant I could spot the things I missed first time around.

I didn't do too badly on the main plot in my original playthrough.  There were some minor things I mistranslated, but mostly it's all there.

There were a few extras I missed, some of which make the game a lot easier, so I thought I'd run through them here.

Amira gives useful advice

There's a reason that little goober is positioned right near the entrance to the pocket castle.


She's your information source.  Talk to her and she'll tell you what your current objective is as well as reeling off a list of available side quests.  If you ever get lost and don't know what you're supposed to be doing, go up to Amira and select "Ask for Information".

She also helps with:

You can recruit male members

If you played through part 1, you knew this already, as recruiting his Mecha-Popeness, the King of San Ilias, is one of the story events of the main plot.

What I didn't know, and only found out on a second playthrough, is he's not the only male character you can recruit.

The guard that gets trapped in the poison marsh in Iliasville can be recruited.  He can be found in the room with all the other NPCs giving out information on the various jobs.

You can also recruit the captains of the guards in San Ilias (John) and Sabasa (Samson) by talking to them after you've recruited Mecha-Pope and Sara.

Scat Captain can be recruited by going back to his house in Pornof to fulfill Kamuro's side quest (I think Sonya has to not be in the party as she won't let you in his house).

I'm guessing being able to recruit male characters gives people a little more variety for their ecchi.  If someone would rather the action was all monster girl on male, rather than monster girl on monster girl, they can set up their party that way.  You could even build up a reverse harem party with Alice or Sonya surrounded by a bunch of masculine dudes if you were so inclined.  I'm fine with the game having these options.

One of the male characters is actually very useful if you're trying to 100% all the monster item drops in the library.  The bottom class of items you can obtain from each monster girl is panties.  Get a character up to level 10 Gadabout and they learn a special skill "Steal Panties".

As to why you'd want to steal the panties off a monster girl... don't ask.  Compared to the rest of the stuff happening in the game, that's almost a vanilla fetish.

Anyway, Panty Sensei is rather good at this particular task.  He has a chance to steal at the beginning of combat, at the end of every combat round, and also with each normal attack.  This guy really seems to like women's underwear.  (His portrait also changes when he uses the transform skill of Hero of Justice).

If you want to go down the dark road of panty kleptomania, this dude will save you a fair bit of grinding.  You can also find him in Pornof.  Show him enough panties and he'll join the party.



And also on the subject of panties.

Boss panties can be stolen later in Hades

The bosses are one time encounters in the main story.  However, you can refight them later in the Hades room on the second floor of Ilias's temple.  This means, if you're a rabid 100% completionist, you don't have to grab their panties the first time around.  You can go back later with stronger party and steal them later.  It counts.

...assuming you have a pressing need to collect all the panties in the game.

Why am I offering tips on how to steal panties in a computer game?

Why even put this in the game in the first place, Toro Toro Resistance?

Ah, Japan.  Diff'rent strokes for diff'rent folks and all that.

(It's still way tamer than most of the other stuff in the game.)

Battle Fuckers can be recruited

This might have been added in a later patch.  The battle fuckers are women scattered across the world map that reward you with items should you have enough hit points to survive their... ahem... techniques.  If you talk to them after winning they will ask to join the party.

Most of them are human, so they're fairly limited in power and how they can be levelled up.  However, a couple have some useful traits if you're looking to 100% your library.

Louise has a +50% to item drop.  You'll want her around if you're grinding through encounters to try and get their rare drop.  She's the battle fucker in Happiness Village.



Bunny-chan has a +50% to recruit rate.  Useful if you're trying to recruit every monster girl to your waifu harem.  You can find her in the casino in Pornof.



New scenes for old monster girls

About half of the monster girls in the game are repeated from the original Monster Girl Quest, right down to their H-scenes.  This has been the source of some criticism of the Paradox series, and fairly so, I think.  Although, I can understand it's a way to throw in a massive amount of encounters while on a limited dev budget.

I knew Lime (the slime girl from the starting area) had a new scene you can request in the pocket castle if you get her happiness high enough.  She's not the only one.

The leech girl has new artwork.



As does the sea cucumber girl.



Pretty nice if you like the idea of being sucked up into a monster girl and wrapped up in her soft flesh.

I don't know how many have new scenes.  I don't think it's many, unfortunately.  You can scan through the art folder in the game directory to check.  That was how I found out these two existed.

Old-school Monster Girl Quest mode

This might also be something that was added in a later patch.  The Hades room has a book shelf where you can replay the normal encounter battles.



This is useful as some of the monster girls have temptation and Bad End scenes that can't be requested in the pocket castle.  It's easier to check them out here rather than chasing through the countryside after them.

It also allows you enable what I like to think of as "classic" Monster Girl Quest mode.  One of my original criticisms of MQ:P compared to MGQ was that the traditional JRPG party mechanic lost the focus of all the sexy stuff being aimed solely at Luka that the first game had.  Well, you can emulate that here.  Just remove everyone else from the party, select the monster girl you want, and then enjoy her throwing all her sexy attacks at Luka.

(which she will have no hesitation doing)

It's a pretty nice addition as far as I'm concerned.

There is also the option to go into the Labyrinth of Chaos for players wanting some post-game content.  I'm not there yet, so I haven't had a chance to try it out.

General Hints and Tips  

Monmusu Quest: Paradox does have a bewildering array of jobs, races and skills.  Unless you're playing on the really high difficulties, you probably don't need to worry about it that much as the game is fairly easy as long as you level up enough.  If you're trying to find everything, you'll likely have a bigger problem trying to prevent your main party from over-levelling to the point where they easily curbstomp everything.

As Luka always has to be present in the party, he's the one most likely to get out of hand.  I normally give him the "Job XP Full Focus" ability to stop him hitting level 40 while everyone else is only level 20.

(Assuming you want to try out the various different monster girls.  Keeping the same party of Luka, Alice, Sonya, and A N Other should allow you to breeze through the main story line without too much grinding.)

Skills and Gear

What determines damage varies on the skill.  Swords use Att, Black Magic uses Mag, White Magic uses Will, Unarmed/Rapiers use some combination of Agi and Att, Pleasure attacks use Dex, and so on.  Hats and Armour provide more than a boost to defense.  Your character might be able to equip heavy armour, but if they're mainly using Unarmed skills, you still want to equip them in the best Gi, as that class of Chest clothing boosts Agi, which also boosts the damage of Unarmed skills.  The same is true for Robes for Black Magic uses.

(You succubi will probably want Dresses or Skimpy as their bonus to Dex will make them better able to turn your foes into quivering masses of orgasming jelly.)

Efficient Levelling and 100%ing

There are a lot of monster girls to level up should you so desire.  Some jobs provide abilities that make this a little more efficient.

Gadabout is pretty useless apart from the later jobs it's needed to unlock, but at Level 9 you get the Playfulness ability.  This gives +50% XP at the cost of the character not following orders.  Which won't matter as positions 5-8 in the party still get XP even if they don't participate in the battle.  Bondage ropes are also useful for this reason despite their hefty drawback.

Noble and King jobs can be unlocked by trading in enough medals to the Medal Queen.  Noble has a +50% XP ability and King a +100% XP ability (although you'll need to max out both Warrior and Noble first).  These abilities can still be equipped even after the character has moved onto another job.

Giving them the Job Wrist or Hard Job Wrist accessories will also speed up unlocking those abilities.

If you want to be a greedy mcgreedyson and 100% everything, a few job combinations help.

Thief and Master Thief are self-explanatory.

Fortune Teller and Gambler give +50% and +100% bonus to item drops.  (Getting the rare item drops needs the most annoying grinding in my experience)

Hunter and Monster Tamer are what you need for those +50% and +100% recruitment bonuses.

Steal Ingredient is unlocked by Cook.

Steal Material initially confused me as I thought it might be an Engineer unlock at first.  It's actually a unique skill learnt by the Wing Harpy race (they can also steal food as well).

Harpies make the best thieves if you're really greedy in nabbing resources from enemies (ah, so many hours in the various Final Fantasy games).  Mini, the phoenix in a pot you fight right near the start of the game, is probably your best party thief.  One, she's a harpy and can unlock the Wing Harpy skills.  Two, she's immune to fire and gets a free auto-rez for the first time she's knocked out.  Although, with Monmusu Quest: Paradox, I'm guessing most players have other things in mind when assembling their best waifu party. ;)

Some tip and tricks anyway.  Feel free to post your own in the comments below.