Showing posts with label http://mon110.sakura.ne.jp. Show all posts
Showing posts with label http://mon110.sakura.ne.jp. Show all posts

Thursday, January 13, 2011

More fun with Japanese translations...

I’m quite impressed with this automated machine translation malarkey. I mentioned it last week when I talked about a Japanese game coming out that looked like fun. A quick poke around the http://mon110.sakura.ne.jp website reveals they’ve (I think it’s the same people, but I may be wrong) also done a series of audio plays. The name of the series auto-translates to “Whispers of human habitation Rina - Tengai - Slutty girl and inhuman treatment”, which is probably wrong as that sounds horribly unwieldy.

If you like my stories, then you’ll probably enjoy these audios as they feature being captured and then pleasurably...um...drained by various femdom-y succubi and monster girls. For those that like that kind of thing, they even provide some alternative endings with a more vorish bent. Mostly it’s lots of shlurp shlurp (with a variety of squelchy sound effects that sound like a brush being plunged back and forth into a pot of paste) until the victim ejaculates themselves to death (or exhaustion). My faves are probably Vol.7 with the Arachne and Vol.10 with the big-titted Succubus Lilia (Lily I presume).

They are in Japanese, which normally would be a substantial hurdle if, like me, you can’t speak a word of the language. Thankfully, they also provide transcripts of the audios. These are also in Japanese, but with handy use of Ctrl+C and Translation Aggregator, voila, English words fall out. Again, it’s automated machine translation, so the usual caveats about using common-sense and imagination to make sense of the translations apply. Mapping the transcripts to the voices is a little tricky, but I found it got easier once I started recognising the “fufufus” and the “ora oras”. After that it’s a case of lying back and enjoying their work. The corrupted little story-making cells in my brain have certainly been twitching with fresh inspiration.

If they are the same people, I think it’s a pity they aren’t planning to include voice work in the forthcoming game. Some of these scenarios rendered as a game would be a lot of fun I think.

There is some hentai artwork of varying quality included with the volumes. Some of the victims border a little too close to shotacon for my tastes, but that’s often par for the course with these things. Oi, artists! Real succubi can take down real men y’know! It’s only pixels in case anyone’s feeling too outraged. Me, I’m just here for the freaky monster girls with big boobies.

Well worth a listen if you fancy being teased and taunted by a Japanese energy-sapping succubus. My Japanese vocabulary has increased, albeit with words I suspect I must never ever utter in public! ;)

Thursday, January 06, 2011

A game release I'm looking forward to

This game at http://mon110.sakura.ne.jp looks like fun. It’s a Japanese RPG. You play a brave lad who picks up his sword and heads out into the world looking for adventure...and ends up being, um, molested by various sexy monster girls.

There’s a demo up which features a bit of introduction and a fight (sort of) with a slime girl. It looks a bit like Succubus Quest, only with more elaborate ending sequences when you lose the fight (which is the fun part let’s face it).

Yes, it is in Japanese, but I managed to hook it up to some automated translation software. Which sounds rather complicated, but thankfully a very nice person up on hongfire.com has posted a comprehensive guide on how to set this up. The translations are far from perfect, as you’d expect from automated machine translation, but if you use your imagination they’re good enough to follow what’s going on.

The first part of the game is scheduled for around January/February. They boast of featuring nearly 200 types of monster girl in the finished game, some of which look very weird indeed judging from the side menu. That sounds awesome, but also a little worrying. 200 seems like a heck of a lot of work. If the rest of the encounters are as detailed as the one with the slime girl in the demo, the game would still be awesome even with only 20 types. I’d rather see a completed game with fewer enemies than a too-ambitious project doomed to an eternity in development limbo.

Anyway, I’m looking forward to its release when I can go forth and engage in unmentionable sexual acts with...ahem...save the world from dastardly demon girls.