Friday, April 06, 2018

Let's Play Monmusu Quest: Paradox [part 2] - 57: Snow Continent

Beginning

<- Previous: Side Quests and Pirate Battlefuckers

Okay, enough procrastination.  We have a world to save.  We go to the Bird God Shrine...

Wasn't something supposed to happen?

...and nothing happens.

The ritual does not happen.  The bird god stays as dead as your proverbial Northern Blue.  Even Alice is flummoxed by this.

Nero pops up, as he is wont to do, and explains that the flow of mana has been disrupted by the presence of the snow continent.  The shrine can no longer gather enough mana to power the resurrection of the bird god.  In order to carry out the ritual we first need to destroy the snow continent.

That’s a little, um, extreme.

As an alternative to not blowing a continent out of existence he suggests going over there to investigate what is disrupting the flow of mana.

Previous attempts to visit the snow continent have been thwarted by some kind of magic teleport barrier similar to what guards the elf village in Yamatai.  I’m guessing this is the plot trigger that undoes the barrier blocking entrance to the mysterious snow continent.

Sure enough, when we sail over to visit, this time the White Rabbit is waiting outside the cave entrance.

Of course she'd be here...

She is as cryptic as ever, suggesting we need to take out whoever is responsible for the snow continent being here in the first place.  Then she runs off into the cave, because that’s what she does—say something cryptic then hop off.

As soon as we enter the cave we’re ambushed by angel guards surprised we were able to penetrate the magic barrier.

Angels here?  Something suspicious is going on.

Angels, hmm.  The plot thickens.

It’s not just angels.  The other inhabitants of the icy caves are snow witches and polar bear girls.

Spiky and fluffy

The polar bear girl’s Bad End is to sit on you.

In Soviet Russia the bear… yeah, let’s not go there.

It’s cold.  She’s warm.  So it’s not all bad.  Obviously we end up in her pussy, but that’s warm as well.  After bouncing up and down on us until we’re fully depleted, she takes us off to her nest and everyone lives happily ever after (at least until chaos destroys the universe).

Ice Witch, who I guess would be a Yuki-Onna if the game didn’t already have a Yuki-Onna, has a killer bod.

Killer ass... literally

Unfortunately, in this case literally.  Her pussy is cold but not unpleasant and she soon has us coming, and coming, and coming... until she’s sucked all the heat out of our body and left us behind as a frozen corpse.

Hmm.  I can think of another name for her.  One that rhymes with witch...

Nice kisser though, although her lips are a little on the frosty side.

The snow caverns are another maze with various goodies hidden in chests along the way.  Halfway through we end up outside and at the peak where we come across a polar bear girl village.

Okay, they're actually kinda adorable... in a platonic way

The polar bear girls are rather cute in a platonically cute way.  They ask not to be bullied and seem to be having fun making snowmen.  There’s a hut here that functions as a free inn and a few items hiding in chests and pots.

Also, now that you’ve found the polar bear village, you can also rescue the stranded polar bear girl out in the ocean.  She’s on an island that is pretty much directly west of Magistea Village.  After you’ve escaped the snow caverns, go pick her up.  She’ll now temporarily join the party and you can bring her to the polar bear village.  Once safely returned home she’ll reward you with 3 small medals and some other minor bits and bobs.

Then it’s back down into the snow caverns on the other side to find a route down to the centre of the snow continent.  Eventually we emerge a little bit north of a brand new settlement, which we shall investigate in the next post.

Entering the mysterious snow continent

-> Next: Snow Heaven

Wednesday, April 04, 2018

Let's Play Monmusu Quest: Paradox [part 2] - 56: Side Quests and Pirate Battlefuckers

Beginning

<- Previous: Black Alice’s Monster Lord Castle

Before attempting the Bird God Shrine ritual I thought I’d knock off the last remaining side quests.  Some of them unlock useful items, one of which is another advanced job/race unlock.

As with part 1, the side quests can be found pinned on a board to the right of the doors at the end of the entrance hall in the pocket castle.  It might be because I haven’t really been paying attention, but part 2 seems to have a lot less of these, although the rewards from these later ones make completing them much more worthwhile than… say, teaching Ratty a poison breath attack, for example.

Unlocking Human -> Vampire Race Change

This is Promestein’s side quest.  Take her to the vampire pub in Sabasa and have her talk to the left-hand barmaid.

I vant your blood

She’ll give Promestein a sample of her blood.  Promestein does some on-the-spot experimentation, mixes it with something else, and then injects Luka with “garlic extract”.  This turns Luka into a vampire thirsting for blood.

Um, why?

It’s not bad and is actually rather useful.  Humans only have a beginning race and run out of further options (unless you unlock the Worm Summoner race with Lily).  This gives them an extended progression path as you can now switch their race to vampire.

After this Promestein will appear in the pocket castle lobby (between the maid and Teeny’s inn, you can’t miss her) and give you the option to make various race changes.

The first is to change a character’s race from human to vampire.

Providing you let her inject Bunni with “carrot extract” in part 1, she can also change a character’s race from slime to beast.

There is also a third option to change mermaids to fairies, but this requires completing Gigi’s side quest and recruiting Lucia rather than Lily.  What this means is that NG playthroughs have the option of either human -> worm summoner or mermaid -> fairy depending on which side you took during the Magistea Village war in part 1.

Pirate Gloria and the Lewd God’s Soul

The fishy pirates also have a side quest.  There is a rivalry between them and some human pirates led by a woman named Gloria.  Bonnie and the others want to settle who is the best once and for all.

Put Bonnie and Ashel in the party (or maybe just Bonnie) and sail directly east from the Naval Headquarters.  Travel in a straight line and you’ll come across another boat.

A pirate ship.  Easier to find than the vampire isle, thankfully.

This is Gloria’s ship.

Gloria the Pirate Queen

She has two henchwomen—Ariadne and Cresta

Ariadne and Cresta

All three are battlefuckers.  Rather than settle their disagreements through normal fighting, Gloria suggests they do it through battlefucking, and Luka is the one nominated to represent the fishy pirates.

(Sonya is as happy about this as you might expect.)

This segment is basically just three battlefucks to withstand, one by one.

Ariadne is a paizuri specialist.

Boobs!

Cresta likes a bit of buttock frottage.

Ass!

Gloria will just wank you off.

Wank!  (ow ow ow ow, too hard)

Depending on what current job/race combo you have for Luka, she probably will wank you off, as her total damage is somewhere in the region of 4.5k.

Ariadne gives a pirate scroll on defeat and Cresta a gun scroll.  Gloria is the more important as she gives you an accessory that halves MP usage, but more importantly the Lewd God’s Soul, an item required to unlock the advanced level prostitute jobs as well as some of the advanced succubus races (I think).  This might be dependent on how many battlefuckers you have found and defeated.  After beating Gloria I got an achievement for besting 35 battlefuckers.  (Which isn’t actually all of the them.  Spoiler: there’s at least one more to come.)

I’m not entirely sure when this quest unlocks as I wasn’t looking.  So I don’t know what happens if you complete it before running into Aurora in Remina, or any of the other later battlefuckers.  It could be that the achievement and Lewd God’s Soul reward are tied together and you get the soul off whichever battlefucker happens to be the 35th battlefucker you defeat.

If you come back to recruit Gloria afterwards she’ll also give you Proof of the Pirate King, another advanced job/race unlock item.

So, yep, you probably want to do this side mission.

King Grangold’s Insecurity

This is more optional as the rewards are boosts to King Grangold, but they’re pretty hefty boosts, so you’ll probably want to carry this quest out if you make a lot of use of King Grangold in your “A” party.

It’s another one that had me confused at first, mainly because I seem to have a blind spot for the quests where you have to talk to the character in the pocket castle first in order to initiate the quest.

Talk to King Grangold in the pocket castle.  Mephisto, who is in the same room, will tell you that she’s been unable to show Grangold how to shift back into human form.  The king is worried about how he’ll be received by his subjects in his new, monstrous form.  Mephisto suggests trying small scale to start with by seeing how people react to him in a smaller village like Goddard.

Put King Grangold in the party and take him to Goddard.  As you enter the village you’ll get some lines of dialogue that indicate the quest has started.  Sonya will helpfully draw a face on Grangold’s shiny egg head.

...........

No, it’s not helpful.

Talk to every NPC in Goddard.  They will all run away.  After you’ve scared away every NPC in Goddard a little girl will spawn in the centre of the village.

You need to terrorise this girl

She will also try to run away, but trips and hurts herself in the process.  The king will use magic to heal her, which reminds the girl of a previous time when she tripped and fell and the king used magic to heal her.  She then recognises him as the king despite his new monstrous appearance.  This completes the quest and gives King Grangold the hope he will be accepted again by his subjects.

The net gain is a whopping +40% to Magic ability and the ability to cast magic for half MP.  Very useful if you want to make King Grangold your main party nuke.

Medal Queen’s Search

This is another one where I don’t know when it unlocks.  I’d completely forgotten about the Medal Queen, to be honest, and only noticed this quest existed while looking up how to complete King Grangold’s quest.

Collect enough medals and select the reward that has the Queen of Grand Noah join the party.  (This is Queen of Grand Noah in her Medal Queen palace rather than her Grand Noah throne room.  Yes, I did not realise they were the same character for a long long while).

Her joining the party will unlock her side quest.  Talk to her in the pocket castle and she’ll reveal she wants to find the original Medal King, who is rumoured to have disappeared somewhere around Iliasville.

Remember this mysterious gravestone way back in the starting village.

Cripes.  They hid this in the very first village.

You probably thought Luka’s mum was buried there or something like that.  Nope.  It’s the Medal King.  Take Queen of Grand Noah here.  She’ll be able to translate the inscriptions on the gravestone and confirm it is the Medal King buried here.  At this point the spirit of the Medal King will appear.  Not only does this complete the Queen of Grand Noah’s side quest, it also unlocks the Medal King as an NPC you can trade small medals to for even more powerful items.

Whew.  That’s all the side quests done apart from Lazarus in the casino—which I think is just about winning (or buying) enough chips to unlock the soul item he’s holding.

-> Next: Still not the Bird God Shrine.