Sunday, April 12, 2015

Let's Play Monmusu Quest: Paradox! part --

No update today I'm afraid.

I didn't get far enough ahead to provide material for this day.

Damn, so close to an unbroken daily run.

The walkthrough should continue tomorrow when I'm back home, although it will likely be posted a little later than normal.

In the meantime, while you're waiting, may I suggest some books to read ;)

Saturday, April 11, 2015

Let's Play Monmusu Quest: Paradox! part 22

Iliasport (for definite this time!)

Welcome to part 22 of my playthrough of Monmusu Quest: Paradox (which started here).  The posting should be on autopilot while I'm off doing other things.

Okay, so we're finally going to enter Iliasport, grab a boat, and move onto the next continent.

No boats going anywhere.  Unnatural storms preventing anyone from travelling to the Sentora continent.

Oh yeah, this happened last time as well.  In the original MGQ series the source of the storms was Alma Elma and Luka had to find something called Neptune's (Poseidon's?) Bell to negate them.  This was supposedly hidden in a grotto not far from Iliasport as part of a legendary pirate's treasure.

Various NPCs scattered around Iliasport tell me this, although the item seems to be called Neptune's Bell this time.  Hmm.  Is this a mistranslation or is TTR being tricky and deliberately mixing up the Roman and Greek names for the same(ish) god?

There's also various helpful bits of advice for dealing with earth-magic-loving kitsunes, which implies our near future contains foxes and fluffy tails.

There's another tutorial area.  This time it appears to be some kind of university with three floors of doctors and scholars.

One of the doctors asks for Enrikan medicine, which I conveniently have.  This is one of the downsides to following external walkthroughs.  I'm guessing this was supposed to be the origin of a quest chain that led back to Enrika and then the beach.  In effect I've managed to do it in wrong order.

Assuming it was some kind of quest.  I might have missed it, but I don't think I picked up any reward for turning in the medicine.

Oh well, tis the life of a hero.

The blonde in the examination room beyond the doctor turns out to be the extremely naughty Nurse Nightingale.


She's another battle-fucker and has a wide variety of different techniques, but – alas – no different artwork.

She's not the only battle-fucker in the building either.  The professor on the top floor is another sexual gladiator.  She's in a rush and quickly coerces Luka into doing a Clinton on her dress.


I should really remember to remove the Desperate Training ability before sending Luka in for these battle fucks.  Anyone would think I was deliberately setting the poor lad up to lose.

Ahem.

Moving on.

On the other half of the top floor there's a library and the guy at the end of it gives you a flame thrower and some kind of electric spark spitter type thing.  If I'd gotten around to levelling up Engineer I might have some clue what these things did.  Hiding in a pot is also an anti-earth-magic pendant.  I feel the game might be giving me hints about the next dungeon.

The hints continue with the blacksmith, who just so happens to specialise in synthesising earth stones with armour.

The accessory store is interesting.  It contains a lot of items that alter both Job and normal XP gain.  Most seem to duplicate the Human race abilities, although there are a few different ones that do things like gain 150% XP at the cost of taking double damage from pleasure attacks.  I still don't know whether it's better to focus on Job XP or normal XP.  My back line is normally one character levelling up a job with Hard Job Wrist and the other three gaining double XP off Bondage Rope.

Next it's time to advance the story (otherwise it's a rather empty Treasure Cave with a locked, impassable door).

The next trigger is to talk to the sailor on the second pier.  You'll know which one as Ilias will be standing next to him with a party that now includes a dog girl.


The sailor tells us he can't go anywhere because of the storms.  Then mysterious Nero shows up and tells the party about the treasure cave to the west.

Again this is similar to the original MGQ story.  Any ships trying to go north are sunk by Alma Elma's (the succubus heavenly knight) storms so Luka needs to find Poseidon/Neptune's bell to render a ship unsinkable.  Alice is in more desperate circumstances, but the story is essentially the same.

Okay, tomorrow um, Thursday next week we pay a visit to the Treasure Cave.

Friday, April 10, 2015

Let's Play Monmusu Quest: Paradox! part 21

Iliasport

We might actually be getting off the first continent, maybe.  Just maybe.  This is Many-Eyed Hydra and you're reading my playthrough of monster girl hentai game Monmusu Quest: Paradox.  The first part is way back here.

Part 21.  That's like three weeks of daily posts.  Blimey.

And we're still on Ilias continent.  But maybe not for much longer as we cross the bridge north of Iliasburg and head off into new pastures on the way to Iliasport in the north.

In the original Monster Girl Quest rafflesia (I have to look that damn word every time to remember how to spell it correctly) girl and roper were the encounters between Iliasburg and Iliasport.  They are in Paradox as well, although they're joined by a new, third monster girl – very busty centaurs.


I'm not sure how centaurs got linked with big boobs.  I blame that Okayado fella for Centorea in his Everyday Monster Girls (Monster Musume) series.

Busty centaur's temptation attack is to give Luka a handjob while his face is buried in boobage.  I suppose that would be quite tempting.


For the Bad End we get to answer the age-old question for all centaurs – which end is the pussy at?


Ah it's horse pussy.  At this point various weird and possibly-too-judgemental people get to shriek, Bestiality!

It's fantasy.  No doubt at various points in the story Luka will be sticking his willy into snake bits, octopus bits and even spider bits.  All attached to charming, beautiful, sentient and likely carnivorous monster girls.

Admittedly, I've never really seen the appeal in centaurs.  Bit too horsey.

For some reason I'm reminded of a likely apocryphal tale of someone that got a little amorous with a cow.  Apparently cow pussies can generate a strong amount of suction and given that your average cow is bigger and has more mass than your average dude the inevitable consequence is getting… stuck.

Surgery might have been involved.

So there's the moral of the tale, kiddos.  Don't fuck cows.  Stick to sheep instead.

Just outside Iliasport there's another camping scene.  A couple of my party don't show up, likely because it would be impossible for the developers to factor in every combination of Luka's already-massive harem at this point.

Alice fills in some more of her back story.  In this world her mother was not killed by Marcellus and his band of heroes as in MGQ.  She went to investigate one of the Tartarus pits (I think) and never came back.  Alice is upset about losing her influence now that there are three rivals that have ignored her completely in their battles to become the undisputed monster lord.  She's determined to get her power back.  We (the players) are also determined to get her powers back.  Adult Alice is hot Alice.

She also teaches Luka a new sword skill – Bloody Thunder Thrust.

As with the original MGQ series, this is the point where Luka hints at his inhuman parentage by using a meditation skill that actually heals his wounds.  It's sticking with the lore, but likely isn't as valuable here given every party will have a priest or similar healer and Luka will have more important things to do (although in most of my battles those more important things to do seem to involve being pinned to the floor while a monster girl rides up and down on top of him).

Right, I'll break it off there.  We'll enter Iliasport tomorrow.

Yes, I am rationing out the material to make up for the fact I'm out of the country for a week.  Sorry about that.

Thursday, April 09, 2015

Let's Play Monmusu Quest: Paradox! part 20

Enrika's Red Light District

It's the Monmusu Quest: Paradox walkthrough shorter edition as I'm out of the country for a few days and needed to stretch the progress I have made out over those days.  The start of the madness is back here.

Today it's a lot more story as we enter Enrika village.  This is a departure from the first series.  In that Luka was turned away by a character that was eventually revealed to be his angelic aunt, Micaela.  This time Luka is allowed into the village, but the elves aren't exactly friendly as they refuse to serve him in both the Inn and General Store.

Elves… always with the racism.

The inhabitants of Enrika are a strange mix of elves, dark elves, fairies and angels.  This is in keeping with its history in the first series.  Micaela created the village as a refuge for monsters and angels alike that didn't want to get involved in the wars.

As for Micaela, she's in the house to the south.

(As an aside.  There's nothing particularly red-light-district-y about Enrika.  I suspect it might be a naming joke that doesn't come through auto-translation very well.)


Or rather she should be in the house to the south.  Instead there's an elf and if you tell her you're looking for Micaela and your name is Luka she'll be very sad.  The reason for this is that she left some time ago and said that if anyone called Luka came looking for her it would mean she was likely dead.

Hmm.  Ominous.

Even more ominous is to come as the elf fills the party in on various happenings.  There are three monster lords running around.

Alice immediately assumes this means her incapacitated state has left her with two rivals to worry about.

Uh, no.  Alice the 16th isn't even in the running.

At first I thought the three monster lords might be the succubus sisters first seen back at the harpy tower.  No, it's three other individuals, a couple of which are familiar from the first game.  The first is Alice the 15th, Alice's mother (I managed to forget to take a screenshot again).  Alice (the 16th) says this must be an imposter as her mother is dead.

The second is Alice the 8th (try to keep up, they are about to be a lot of Alices to keep track of).  She is also known as Black Alice and was one of the chief antagonists of the first series (and one of the rare out-and-out unambiguously bad characters).  This also shouldn't be possible as she was slain by the hero Heinrich a while back (as in the original series).


Then there's a new character, Alice the 17th (told you there'd be a lot of Alices to keep track of).


The 17th?  Alice (the 16th) wonders how she managed to get skipped in line for the throne.  No-one knows much about the mysterious new Alice.  She showed up, roughed up the Plansect village, faced down Cassandra (a powerful villain from MGQ), smashed up the fractious Arachne faction and even fought Granberia, one of the heavenly knights and master swordswoman, to a draw.

In.  One.  Day.

Okay.  If we see anyone calling themselves Alice the 17th, run.

It sounds like Sentora is a lot different in this universe – four nations at war with each other and competing self-proclaimed monster lords running amok.

This conversation is apparently the trigger to move the story onto the next section.  Alice decides they need to go to Iliasport and take a boat to the Sentora continent.

Now that it's been established Luka is a blood relation to Micaela the elves decide to allow him into the shops.  In the item shop there's a dark elf (not the one behind the counter) that will take the healing shell from the beach and give a ton of medicine back.


There's also an elf battle-fucker in one of the houses I nearly completely forgot for some reason.




And that's it for now.  Tomorrow we head north to Iliasport.

Oh, and if you're really enjoying this let's play series and want to show your appreciation, please consider giving one of my ebooks a look.  I have a range out on both Amazon and Smashwords that cover similar themes to what you've seen in Paradox so far.  (Yes, that even includes some vore).

Dammit – why do I always do the book plugs on the let's play posts with the least number of sexy pics.

Wednesday, April 08, 2015

Let's Play Monmusu Quest: Paradox! part 19

The Lost Woods/Woods of Perplexity and a Beach

Three weeks in and probably not even halfway through, this is the continuation of the Monmusu Quest: Paradox playthrough I began back here.

After the horrors of Tartarus yesterday it's time to get back to the surface and play with far less frightening fairies and pervy elves.  We should now be high enough level to enter the forbidden/lost woods to the west of Iliasville.

There are three entrances to the woods and it's treated as a dungeon-type location rather than the open-world map.

There are four monster girl types in the woods and nothing new.  The pumpkin fairy comes back in a new location.  Joining her are the succubus flower fairies from MGQ's first chapter.  They're appearing out of sequence as last time they showed up in the same forest as Slyph on the next continent.  The other two monster girls are the dark elf fencer and dark elf summoner that guarded Enrika in the original game.

MGQ-verse elves are elves that given over wholly to their pervy side and fallen to depravity.  They're kind of like how we'd wish other fantasy worlds' Dark Elves would be if all that fetish fuel armour didn't come with a dollop of bloodthirsty sadism.


MGQ-verse's dark elves just wanna fuck.

Unfortunately, because of their fallen-into-depravity natures, fucking them results in either having your soul yanked out or all your juices slurped up by their little tentacled pets.

Ho-hum.

I didn't see anything new here.  Like roper, dark elf summoner's two request scenes back in the castle only vary in that she lets her little pet drain you to death in the 10-happiness scene (remember what I said – always remember to feed your bad girls plenty of meat).


There are two exits from the woods.  The one to the east leads to Enrika.  The one in the south goes to the beach.

Let's go to the beach!


This is a new location that wasn't in the original series and the good thing about locations that weren't present in the original series tend to come with brand new monster girls.  The beach is no exception as new girls mini-crab girl and catfish girl show up.


Mini-crab girl looks and acts like she was raised in a rock pool filled with Red Bull.  Like her bigger sister from the original series, her Bad End involves pinning Luka to the floor and giving his cock a good washing with plenty of foamy bubbles.


Catfish girl wedges Luka's cock between her boobies and gives it a good suck.


At this point Lime has developed to be a little scary.  After she maxed out Slime I switched her to the Carnivorous Slime race.  Now she has the ability to gloop enemies in digestive juices and – once they've been glooped – gulp them down whole.  You might want to cut out those Slime Heaven sessions back in the castle, Luka.  Your bits might melt off.

Oddly, glooping victims in digestive acid counts as a pleasure attack.  Enemies come when defeated.  This sort of makes sense as the MGQ-verse as a whole leans heavily on the vore fetish, but still seems weird.

"I'm covered in acid and my skin is melting off.  I feel so horny!!!"

Nope, don't see it.

Says the person who's written their fair share of vore stories.

Shhh.

The unfortunate mermaid can be recruited here if you have Amira in the party (though it would probably be kinder to toss her back into the sea).

There's also a special healing shell that can be found here.


Or rather it was there.  I picked it up before I remembered to take the screenshot.  The guide I have tells me you're supposed to give it to an elf in Enrika.

Which we'll be taking a look at… tomorrow.

(this and the next few posts will likely be a little short as I'm away for a few days and need to queue up a few posts in advance)

Tuesday, April 07, 2015

Let's Play Monmusu Quest: Paradox! part 18

Descent into Tartarus II

Or we could just call it Monmusu Quest: Paradox goes all Silent Hill.  This is my playthrough of that hentai game, by the way.  You can find the first part back here.

Tartarus II is the big pit in the south of this section.


There are no academics or any kind of organised excavation taking place here as mere normal humans can't get to this part of Ilias continent.  There's just us as we descend the rope ladder (best not to ask how that got here) into the darkness.

Tartarus II.  Silent Hill, JRPG-style.  To be honest, I don't think Silent Hill's moodiness and atmosphere can be emulated with JRPG graphics.  TTR make a good fist of it.  Notice the metal grates on the floor and how they're fallen away in some sections.


Uh oh.  Does that mean we're about to be attacked by Silent Hill-themed monster girls?  The first Tartarus was freaky enough.

And Tartarus II doesn't want to be left out in the freak stakes.


I believe this might be the first Delphinus sighting of Paradox.  Delphinus is the artist infamous for MGQ's more bizarre creations, including the plansect region (dubbed the Forest of Nope by some fans) and the warped angel designs of chapter three.

His monster girl is the machine girl with the purple shit oozing from her lips.  If she gets hold of Luka she 'executes' him by placing him inside her lower half and milking enough semen out of him to fill a big tank underneath her.

And that's fairly mild in comparison to the abomination standing next to her.  Is that a monster girl or a monster eating a girl?

The fact the plant-made-out-of-flesh is called Eater is ominous enough.  Her temptation attack is to send out a big tongue and lick Luka's cock until he comes.

Human being looks tasty – also ominous.

I really wouldn't get too close, Luka.

Ulp, too late.


!!!!


!!!!!!


And…


Okay, let's never lose to Eater again.

We will now resume the grisly horror game Monmusu Quest: Paradox.

Even more horrible is I forgot to use the pocket castle inn before descending into Tartarus and I respawn miles away in the forest next to the harpy tower.  Fortunately Luka has learnt the Merchant skill Wagon and I can use that to teleport back to the ruined village rather than battling back through the tunnels (or I could have used a Harpy Wing).

The third monster girl isn't quite as terrifying.


I think she belongs to the Beast race as Barnny's Beast Killer attack is quite effective against her, as is Remi's Imp Titjob pleasure attack.

Something has clearly gone wrong in this part of Tartarus.  Spliced into the research lab surroundings are other bits of terrain – a wood, part of a cavern.  Someone was playing with toys they shouldn't have.

Through the door and it's back to that town with the purple shit all over it.  Is it Remina again?  I don't know.  A figure with glasses ducks into the house opposite.


Promestein?


Yep, it's Promestein or rather alt!Promestein.  This is a younger version, before she became one of Ilias's chief henchwomen and one of the main antagonists of the original series.  She tells them she's a low-ranking angel working in a library position.  In keeping with her mad scientist persona, she's investigating the weird time and dimensional distortions associated with Tartarus.  She doesn't think her previous work could have caused this as those were small scale experiments.

I'm curious how this scene would play out with Ilias given she already knows who Promestein is and what she'll become.

Young Promestein is still a bit mad.  When she finds out about Luka's ability to open the doors at the bottom of Tartarus she asks if he can dissect his frontal lobe to work out why.

Luka declines for some reason.

You can recruit Promestein here.  She joins the party as an excuse to investigate Luka further.

The word apoptosis crops up again (it was ominous graffiti on the wall in Remina) in Promestein's notes.  In biology terminology that means programmed cell death.  Given that we're dealing with parallel universes here I wonder if that means someone is going around destroying certain timelines/universes to protect reality overall.

Then it's across another Hades bridge and back to the entrance of the Tartarus pit.

Only now the pit is surrounded by forest.  It looks like we're back in the past.


Walking north reveals the village is back to its previously prosperous state (this is the only possible way to go – the tunnels are blocked with fallen rubble).

When they enter everyone in the village mistakes Luka for his dad, Marcellus.  It gets really spooky when they talk to the village chief and he hands them a letter addressed specifically to Luka.  Spooky because they're about 25 years in the past and Luka hasn't even been born yet.

The letter is from Marcellus.  But – as Alice points out – which one?  This reality's Marcellus wouldn't even know he was going to have a son called Luka at this point.  The letter must have been left by the Marcellus from their reality, able to travel between parallel worlds in the same way his son can.

This is starting to feel like Primer.  I think I strained something in my brain watching that film.

The letter also reveals the next location.  We're to look for Micaela, who's hiding out in the red light district of Enrika – the elf village in the big forest to the west of Iliasville.  (Elves?  Red light district?  Oh right.  Elves are supposed to be giant pervs in the MGQ-verse)

Time to get some payback on those damn fairies that beat me up the first time I left the first village.

Before then there's another job that can be unlocked here.  The legendary cook Alfonso is alive and well in this reality.  He whips up a salad Alice finds delicious and tells the party his one regret was not finding a suitable student.  He buried all his knowledge under the tree outside.

I didn't find a specific trigger to move back into the main timeline.  I think at this point the game just assumes you know to use a Harpy Wing to teleport back.  Back at the ruined village the certificate for unlocking the Cook job can be found in front of the dead tree outside the ruins of the cook's house.


That's all for today.  Come back tomorrow when we find out just how pervy the elves of Ilias continent are.