Monday, April 20, 2015

Let's Play Monmusu Quest: Paradox! part 27

San Ilia (Never trust a vegetarian librarian)

It's part 27 of the epic Monmusu Quest: Paradox playthrough (go back here for part 1) and we're off to a new city, San Ilia.

There are some new wandering monster girls in this area, including some predatory… watermelons?


That's going to make for an interesting post-loss evaluation.

Ilias: "And how did you lose this time, you pathetic masochist?"

Luka: "I was eaten by a watermelon."

Over-levelled as I probably am, I still managed a legitimate loss to a trio of melon munchers.  Sleep is quite effective when it knocks the entire party out and no-one wakes up before they've all had their HP reduced to nought.  Despite their appearance, the Bad End is surprisingly non-vorey.  The watermelon part does half swallow Luka, but it's only to get his cock shoved up in soft, squidgy flesh for a rather odd sex scene.


Very fruity, I suppose.

San Ilia, as with most of the city locations, is massive.  There's plenty of background and information on the surrounding area.  There's some kind of shrine at the Luddite village to the north-east of here.  The tunnel north of there is blocked because of the war.  I suspect the Paradox series will go more into that in the second chapter.  Also to the north is a haunted mansion (likely Chrome's mansion from the first series) and a forest region full of elves and fairies (likely the Forest of Spirits where Sylph can be found).  There are also mentions of two new areas – a holy mountain where everyone's a priest to the north and some slums to the west called Monte Carlo.

There are also warnings about new abnormal statuses and what needs to be bought to cure them.  Zombies can cause the zombify status and holy water is required to cure it.  Fairies can shrink party members and this needs a lucky mallet to fix.  Neither is likely to be relevant until we enter Chrome's mansion and the Forest of Spirits respectively.

In the inn there's a funny moment when we try to take something out of a pot in the same room as another party.  They all turn around and ask him what he's doing.  This is likely a continuation of TTR's in-joke about the kleptomaniac heroes of most RPGs.

The blacksmith can make Mithril weapons and armour, but as with Midas Village we have to go and find a chunk of Mithril for him to use first.

The battle-fucker can be found up in the northwest.  You can't miss her.  Hers is the house with all the crashed-out dudes outside the door.  And she's a…


…nun?

A very naughty nun at that.  We lose the first time.  Then I remember to remove the Desperate Training ability from Luka and…


…we lose again.  Hmm, I might have to re-evaluate that 'probably over-levelled' bit.

There's a big cathedral-type building to the north.  The two kitsune are staring at it in wonderment.  News of Luka's baptism (where Ilias herself came down) has spread and we're ushered straight through to the big guy on entering the cathedral.


The pope doesn't have any information on the White Rabbit, but he does have some possible news on Marcellus, Luka's father.  There was a sighting around the third Tartarus pit near Sabasa.  He also left a book in the library, but it's down in the lower level and that's overrun by demons.

Oh, we're in that part of the world.  Prepare yeself book lovers, you're about to be introduced to a more literal (and forceful!) interpretation of the term.

There are a lot of worshippers in the room next to the pope.  It's another of those areas where I suspect having Ilias in the party would be very funny.  As it is we have to make do with Promestein being very snarky to the 'truer' believers, and Promestein is an extremely snarky angel.

The way to the library is down a big set of stairs to the right of the main entrance.  A guard warns about the demons on the lower levels.  Candola, the candle wax girl, is quite excited by the prospect of setting a lot of possessed books on fire.

The upper level is full of more NPCs giving out helpful advice I don't understand.  The level below that is a conventional dungeon where Page 17 and Page 257 return from the original series to form the encounters for this section.


They're the only monster girls I encountered.  No new monster girls for this location.

The boss at the end is Page 65537.


As with Meda it looks like the tentacle rule has come into play.  Congratulations Setouchi, your creations are so alien the game no longer has to pixelate their naughty bits.


Again I muff up the translation.  In the previous series the demons were left here by Alice to stop heroes from finding out about the four elemental spirits and becoming strong enough to be a nuisance to monster girls.  Alice is surprised at Page 65537's behaviour.  I can't tell if it's because her mother (or the imposter of her mother) left the demons here, or Alice did and her mother/imposter overrode her orders to have Page 65537 guard this particular book.

This is one of those moments in Paradox where it's clear that gains in complexity in some areas (the recruitment and party systems) have resulted in losses in others (the struggling against a dominant monster girl aspect of the original puzzle battles).  The original fight had multiple phases and multiple ways for Luka to be dominated.  Paradox is a much more complex and better 'game' game, but the fights lack the sexy edge the original and other battle-fuck games like ROBF have.

After beating Page 65537 she hands over the book she was guarding.  It's from Marcellus and addressed directly to Luka.  It tells him to seek out contracts with the elemental spirits.  Again this is a repeat of the MGQ storyline, but tweaked from a different angle.

Alice tries to recruit Page 65537 back into the fold.  As condition for joining the fold Page 65537 wants a slushy romance book, The Lover of Mrs Shirley.  One problem, the book is so popular it's sold out everywhere.  Fortunately – and rather conveniently – the prize for beating Naughty Nun Maria at a battle-fuck is that exact tome.

Back in the castle Page 65537 claims to be a vegetarian when it comes to gifts.  That means it's probably safe to check out her request moves.

At 10 Affection.  "This meat machine is an evil design for squeezing out men's lives.  One more squeeze will kill you."

Squeeze!


At 50 Affection.  "You're fortunate to experience this in safe surroundings.  This meat machine is an evil design for squeezing out men's lives.  One more squeeze would kill you.  Mmm.  I've changed my mind."

Squeeze!

At 100 Affection.  "This meat machine is an evil design for squeezing out men's lives.  One more squeeze will kill you."

Sque—

Nah, this time she lets us out.

Remember, always feed your monster girl plenty of mea—

She's a vegetarian.

Well that's us stupid for trusting her in the first place then.

Anyway.  That's all for today.  Tomorrow we're off to find some Mithril at the top of Saint Mount Amos.

Sunday, April 19, 2015

Let's Play Monmusu Quest: Paradox! part 26

South Sea Temple (Meia is a very naughty mermaid)

Okay, that's enough frolicking on the beach with crabs and shellfish (it makes sense in context).  It's time to descend into the South Sea Temple, get our hero on and rescue some hot, sexy mermaids.  Oh, and some fishermen as well.  (Maybe.  If we're lucky the sea anemone girls and jellyfish girls will have already eaten them.)

Oh, this is the epic and stupidly long playthrough of Monmusu Quest: Paradox which is now up to part 26.  Part 1 can be found all the way back here.

As with the original Monster Girl Quest: Chapter 1 (now with an official English translation), we're heading down into South Sea Temple.


In the original series it was to ask the Queen of the South Seas to bless a marriage.  This time it's to investigate some mysterious disappearances.  As before the way is blocked by a variety of marine-organism-themed monster girls.

So we have sea anemone girl:


And jellyfish girl and anglerfish girl:


These gals really like their man meat, and I mean that in the hyper-literal sense.  Luka will not have a good fate if he succumbs to any of these.  You've been warned.

Hmm, can I get away with a sneaky aside to plug my writing here?  Fuck it.  I've written a couple of times previously about where I get my inspiration from and this is where the original MGQ series was a direct inspiration for two of my stories.  The sea anemone girl inspired the story "Snared, Sucked and Slurped" (which can be read here).  And the jellyfish girl inspired "Riding the Medusa" (this one's not online, but present in my collection A Succubus for Freedom and other tales).

I haven't yet done anything with an anglerfish girl, but the operative word there is yet.  (C'mon, there's no way I can pass up playing around with that particular biological quirk.  Expect ick.  Lots of ick ;) ).

Anyway, that's the mandatory book plug (the only reason I can justify doing this crazy endeavour) out of the way, so we can now resume our regular programming of smutty videogame pixels.

The fourth monster girl is a new one – seaweed girl.


I mentioned her yesterday as she also crops up in the beach section.  Her Bad End is to wrap her nuru nuru fronds around our cock and absorb all our 'moisture' until we've dried up like a piece of jerky.  In this part of the world that qualifies as one of the nicer fates.


Somehow I manage to defeat and recruit a mimic at only the second attempt.  She wants to see the outside world, but is a little frightened it might be dangerous.  Could she please tag along with a brave party to protect her?

Um mimic, you're a nigh unstoppable death machine capable of eating just about everything you might encounter out there in the big wide world.

Also yes, as you're a nigh unstoppable death machine I'd love to add your talents to our merry band of adventurers.

(just don't step in her chest unless you've fed her plenty of meat beforehand, Luka)

There are two cells full of mermaids that are currently locked.  No sign of the fishermen.  I guess they were eaten after all.  The lower cell reveals Meia is behind all this nefarious activity.

Meia?  What, sweet innocent (okay, that's stretching things a little) Meia from the first series?

Sure enough, there she is with her harem of… um, don’t they look a little young to be fishermen?


Hmm.  Meia is claiming to be the Queen of the South Seas.  In the first series that was Kraken.  And it should be here too, according to Alice.  Something screwy is up.

Meia has a lot of HP and can heal herself for a lot at each spell.  Fortunately we land a poison spell on her early and that eats big chunks out of her HP and we take the fight.


Oh that.  That's just alt!Luka.  He succumbed to temptation and was rewarded with a delightful blowjob.  This didn't happen to our Luka at all, no sir.

After the fight Meia comes to her senses and recounts how all this came about.  She came down here to seek Kraken's blessing for a marriage and instead found the mysterious succubus in red – Astaroth.


It sounds like she came in right after Astaroth and Kraken fought, with Astaroth emerging the victor.  Kraken is now dried squid (Astaroth probably did the succubus-y thing and slurped all her juices out during sexy-sexy fun times).  Astaroth hypnotizes Meia into thinking she is the queen and should do all those naughty little things she wants to do.  Which apparently is stealing all the local fishermen and de-aging them into her own personal boy harem.

That's just the hypnotism bringing out her bad side, she's really a lovely mermaid when you get to know—

Meia, why does your twenty-five-year-old husband look like a… yeah, probably best not to go there.  Mermaids!  Dating them makes you feel… um… young.

Anyway, we now have possession of the sealed form of Kraken.  We can't unseal her just yet, so Luka stores her somewhere safe for now (where hopefully Alice won't eat her by mistake).  The mermaids give us a reward for rescuing everyone and Meia agrees to join the party to make amends for her brainwashed behaviour (talk to her in her house when you get back to Natalia Port).

Her request moves in the pocket castle are the blowjob at low affection and full sex at 100 affection.


Yes, she is married.  Yes, this is adultery.  Yes, she takes great pleasure in pointing that out while she's fucking Luka's brains out.  Naughty boy, Luka.  Think of her poor husband waiting back at port.

That's the main quest for Natalia Port done.  Tomorrow we'll head off to the next city, San Ilias (and hopefully it will be posted a little earlier in the day).

Saturday, April 18, 2015

Let's Play Monmusu Quest: Paradox! part 25

Natalia Port

It's part 25 of the Monmusu Quest: Paradox walkthrough and we've finally reached a new continent.  The first part is back here and the last part will likely be posted some time in 2020 at this rate.

Yesterday we ran into the first of the ancient trio of succubi, Morrigan.  She got into a fight with a mysterious angel and we ended up being rescued by mermaids.  Our first introduction to Natalia Port is waking up in a mermaid's bed (not with the mermaid herself, sadly).

There are two mermaids in the house and they're also the source of our first quest on the Sentora continent.  Things are not okay in Natalia Port.  Mermaids and Fishermen have gone missing.

This is a little different.  Last time around Natalia Port was largely content apart from the odd loony terrorist going around blowing up pubs.  Luka's quest was to go visit the Queen of the South Sea Temple to ask her to bless a marriage for a mermaid, Meia, and her husband-to-be.  And that was only really dangerous because the monster girls on the way were all predatory types that wanted to eat him, and the Queen, Kraken, was dim-witted enough to think he was trying to steal her treasure.  Now there's mass disappearances and everyone's nervous.  Meia isn't even here.  Her door is locked and there's a note on it indicating she was the first to go missing.

Dark times indeed.

If you've recruited them, various monster girl characters are roaming around the town.  This is one aspect of Paradox I've really liked.  Even the lesser characters all have stuff to do.  In Natalia Port there are a few additional spots other than the usual Hips (the Orc) and Amira sightings.  The two kitsune are looking out over the sea and wondering how it got so big.  Mary the sheep is getting drunk in the pub and has to be dragged out by Barnny the rabbit.  There's also a scene with Bunni, the slime girl that thinks she's a rabbit.  She can be found eating some discarded carrots.  Promestein comes along and injects her with something.  This has repercussions in the game as Bunni goes from being a Slime that can learn some Beast skills to being full dual race (unfortunately neither of those two races is particularly strong, but it might present some useful combinations when we get to the intermediate level races).


There's also a bit more lore of the MGQ-verse revealed.  The scylla by the docks really hates lamia and is very eager to tell you about their weaknesses to cold.  This is also alluded to in the level-up progression of both races.  Lamias get the Tentacle Killer ability while scyllas get the Snake Strangle and Lamia Slayer abilities, implying both races don't share a lot of love for each other.

There's also a battle-fucker up by the north-east exit from Natalia Port.  As usual you can recognise her house by the knackered dudes sprawled outside the door.


Outlast her technique and you can earn a Priest scroll.

Once outside of Natalia Port and the game opens up a great deal.  It's a whole new continent with a lot of new wandering monsters.  Up until now I'd been a little frustrated with the slow progress.  This was the point where I could go whoo-hoo! and go charging around to see how many new monster girls had been added.  I got fairly far as well.  By running away from every encounter I was able to make it all the way to the deserts in the west before being eaten (literally, it's MGQ) by one of the djinn girls.  I'm not sure this is the best way to go about things as it does spoiler the inhabitants of the new locations.  What can I say, I'm impatient.

Instead of going through a big list of all the over-map wandering monster girls, I'll ration them out for posts set in the same area.  For the next quest there's no need to step on the green bits of map anyway.

Our next destination, the South Sea Temple is a sparkly bit of beach on the world map to the west of Natalia Port.  Entering this takes us to another of those outdoor dungeon type areas.  On the shore right in front of us is another sparkly patch that leads to the temple itself.  Before going there it's worth investigating this area and grabbing all the swag in the chests (and occasionally getting eaten by a mimic, because they're here as well).

By now the game has a pattern.  Areas brand new to Paradox get new monsters.  Areas repeated from MGQ get repeated monster girls.  I'm not sure there's any way to avoid this as each section of MGQ often had three encounters in sequence and three to four is probably the right number of encounter types for each area.  On the beach we get the appropriately themed crab girl, sea cucumber girl and shellfish girl.


The crab girl wants to wash us, the sea cucumber girl wants to be a nice comfy sleeping bag for us, and the shellfish girl wants to stick her tongue in parts of our anatomy where the sun don't shine.


There is a brand new monster girl – seaweed girl – but as she's also present in the next section as well I'll talk about her tomorrow when we head off into the depths of the South Sea Temple.

Friday, April 17, 2015

Let's Play Monmusu Quest: Paradox! part 24

Voyage to Sentora

After 23 episodes of the Monmusu Quest: Paradox playthrough (which began here) we're finally about to leave the first continent.

As an aside, a quick thank you to people like Yuuto Amakawa and others that have chimed in on the comments when I've got things wrong.  I'm working off a mixture of shonky machine translation, hunches and guesswork.  There are going to be things I get wrong and I don't mind people pointing out when I do.

Before we head off to Sentora there are a few other side quests to catch up on.

First off, Vanilla's item shop.

The next items she needs (after harpy wings) are fire/ice/thunder stones.  They used to be mined in the ruined village (Rosutorumu – Lost Town?).  She can't get them here because the village is abandoned.  However, in the parallel universe…

Look for this storekeeper here:


Vanilla will make a business deal with him.  Try not to think about how many laws of temporal causality said deal violates.

Next item on her list is echo grass (cures silence) and restorative (cures sleep).  A source for them can be found in Enrika.  It's the same dark elf in the item store that gave us the medicine for Iliasport.

After that Vanilla wants throwing stars.  Luka suggests the item store in Iliasport.  That doesn't work out.  We need a contact from the far-eastern land.  Luka suggests the NPC Samurai back in the Ilias temple.  That's this guy:


He makes them for fun.  I guess samurai have to have a hobby for the times they're not slicing people in half.

That's Vanilla caught up.

Then we have Papi.  She's the dragon girl loli bandit and runs the weapon store in the pocket castle.  To start with she only sells iron items, but you can upgrade that to gold by talking to the blacksmith in Midas and giving him a Stone of Chaos (can be stolen from or is dropped by most monsters in Tartarus).

Rami the Imp can get a +10% Def ability bonus if you take her to the top of the slime mountain outside Iliasville (where the first boss fight vs Bunni is fought).  It doesn't help her fly, but she survives the landing because her ginormous boobies make good airbags (yes, seriously).

Also some job unlocks.

Winning a battle-fuck versus Naughty Nurse Nightingale unlocks the Nurse job.  Winning the battle-fuck versus Professor Fizu on the floor above unlocks the Scholar job.  At this point I think I'm missing only one of the Basic jobs.

By the way, you don't have to worry about getting everything done before heading off to Sentora.  The game does allow you to travel back and forth between Ilias and Sentora continents without any problems.

Now for the voyage.  On the ship, Alice teaches Luka the Heaven Skull Crusher skill the same as she did in the previous series (it's a spear skill now).

In the original series this was the moment Alma Elma showed up.  And…


Wait, you're not Alma Elma.

This is Morrigan (or Harpoon Cancer as Mr Machine Translator likes to call her).  I wonder if she knows the events of the previous series as well.  She sets a similar handicap challenge to Luka as Alma Elma did.

She can also be quite tempting.


Her Bad End is mostly playing around with electric fields/aura and hypnotism.


She envelops Luka's cock in some kind of magic field and electro-jaculates him until it starts to hurt.  Then she keeps going because that's the kind of succubus she is.  Take your electric burns to Ilias for the post-Bad End evaluation, son.

Her boss fight isn't too hard aside from an annoying whirlwind attack that does a lot of damage to the whole party.  She's beatable because she's holding back.  Unfortunately, unlike Alma Elma, she has no intention of being honourable in defeat.  She intensifies the storm in an attempt to sink the boat.

Then it's more huh? as an angel appears in the sky.


I think it might be one of the named archangels from the preview material.  This isn't a rescue.  The angel is more interested in chasing down Morrigan and the boat gets set on fire as collateral damage.  The artwork switches to dramatic poses as the angel and Morrigan face off.

This is fine, but meanwhile we're on a burning boat.  Alice gets Luka (and presumably everyone else) to jump into the sea even though it's in the middle of a storm.  Rather than drown we get rescued by mermaids and taken back to their house.

And that is how we got to Natalia Port.  Tomorrow we have a brand new continent to explore.

Sunday, April 12, 2015

Let's Play Monmusu Quest: Paradox! part --

No update today I'm afraid.

I didn't get far enough ahead to provide material for this day.

Damn, so close to an unbroken daily run.

The walkthrough should continue tomorrow when I'm back home, although it will likely be posted a little later than normal.

In the meantime, while you're waiting, may I suggest some books to read ;)

Saturday, April 11, 2015

Let's Play Monmusu Quest: Paradox! part 22

Iliasport (for definite this time!)

Welcome to part 22 of my playthrough of Monmusu Quest: Paradox (which started here).  The posting should be on autopilot while I'm off doing other things.

Okay, so we're finally going to enter Iliasport, grab a boat, and move onto the next continent.

No boats going anywhere.  Unnatural storms preventing anyone from travelling to the Sentora continent.

Oh yeah, this happened last time as well.  In the original MGQ series the source of the storms was Alma Elma and Luka had to find something called Neptune's (Poseidon's?) Bell to negate them.  This was supposedly hidden in a grotto not far from Iliasport as part of a legendary pirate's treasure.

Various NPCs scattered around Iliasport tell me this, although the item seems to be called Neptune's Bell this time.  Hmm.  Is this a mistranslation or is TTR being tricky and deliberately mixing up the Roman and Greek names for the same(ish) god?

There's also various helpful bits of advice for dealing with earth-magic-loving kitsunes, which implies our near future contains foxes and fluffy tails.

There's another tutorial area.  This time it appears to be some kind of university with three floors of doctors and scholars.

One of the doctors asks for Enrikan medicine, which I conveniently have.  This is one of the downsides to following external walkthroughs.  I'm guessing this was supposed to be the origin of a quest chain that led back to Enrika and then the beach.  In effect I've managed to do it in wrong order.

Assuming it was some kind of quest.  I might have missed it, but I don't think I picked up any reward for turning in the medicine.

Oh well, tis the life of a hero.

The blonde in the examination room beyond the doctor turns out to be the extremely naughty Nurse Nightingale.


She's another battle-fucker and has a wide variety of different techniques, but – alas – no different artwork.

She's not the only battle-fucker in the building either.  The professor on the top floor is another sexual gladiator.  She's in a rush and quickly coerces Luka into doing a Clinton on her dress.


I should really remember to remove the Desperate Training ability before sending Luka in for these battle fucks.  Anyone would think I was deliberately setting the poor lad up to lose.

Ahem.

Moving on.

On the other half of the top floor there's a library and the guy at the end of it gives you a flame thrower and some kind of electric spark spitter type thing.  If I'd gotten around to levelling up Engineer I might have some clue what these things did.  Hiding in a pot is also an anti-earth-magic pendant.  I feel the game might be giving me hints about the next dungeon.

The hints continue with the blacksmith, who just so happens to specialise in synthesising earth stones with armour.

The accessory store is interesting.  It contains a lot of items that alter both Job and normal XP gain.  Most seem to duplicate the Human race abilities, although there are a few different ones that do things like gain 150% XP at the cost of taking double damage from pleasure attacks.  I still don't know whether it's better to focus on Job XP or normal XP.  My back line is normally one character levelling up a job with Hard Job Wrist and the other three gaining double XP off Bondage Rope.

Next it's time to advance the story (otherwise it's a rather empty Treasure Cave with a locked, impassable door).

The next trigger is to talk to the sailor on the second pier.  You'll know which one as Ilias will be standing next to him with a party that now includes a dog girl.


The sailor tells us he can't go anywhere because of the storms.  Then mysterious Nero shows up and tells the party about the treasure cave to the west.

Again this is similar to the original MGQ story.  Any ships trying to go north are sunk by Alma Elma's (the succubus heavenly knight) storms so Luka needs to find Poseidon/Neptune's bell to render a ship unsinkable.  Alice is in more desperate circumstances, but the story is essentially the same.

Okay, tomorrow um, Thursday next week we pay a visit to the Treasure Cave.