Sunday, January 01, 2023

House of Hellish Harlots v0.037

Happy New Year!

New year, new release.

The public demo version of House of Hellish Harlots has been updated to v0.037.  You can play it here:
https://houseofhellishharlots.com/

I was busy that month writing the "In The Red Light Backrooms" (long) short story, so this is a fairly short update that adds one new harlot to the House.

Ch'oojrana
She is a blue-skinned suckerboob (they originally appeared in a H-space Bestiary short).  Her name describes pretty much what she is and does.  Don't be fooled by her friendly disposition.  How to survive her is fairly cryptic, so expect to be drained to death by her lovely boobs more than once.

Patreon and SubscribeStar are two releases ahead.  I dropped v0.039 on them last night.  After a couple of lean monthly releases I spent more time on HoHH in December.  v0.039 adds 3 new harlots - the black and red artificial being 'symbiotes' Negralima-V and N-Carnizadalama, and the dancing lamia Cerastesia.

Overall 2022 felt pretty good for me writing-wise.  House of Hellish Harlots has turned out to be a much bigger project than originally intended, but I've kind of accepted that and just kept plugging away at it in a reasonably disciplined manner.  It now has 64 harlots in there, and each scenario is about the same length as a regular short story.  That's a lot of sexy succubi and monster girls!

After Excessica closed down, I republished all my old ebooks under my own personal account with new covers.  It was good to get them back up.  I still need to make those available as paperbacks, so hopefully early in 2023.  The same for a 7th collection.  I need to write 4 new stories.  That didn't quite happen at the end of 2022 as I got distracted and wrote "In The Red Light Backrooms" instead.  On the positive side, that means less stories needed for 8th/9th collections, but I would like to get a 7th collection out ASAP.  It has been a while since I've put a new book out.

Anyway, we're now in 2023 and I hope it will be wonderful for everyone!
- manyeyedhydra

Thursday, December 01, 2022

House of Hellish Harlots v0.036

It's time for another release. The public website version has been updated to v0.036.

You can play it here: https://houseofhellishharlots.com/

This only adds one new harlot, but she's a special one.

Succuba
Most harlots only have one sex scene. Succuba was the poll winner of old placeholder names that people wanted to see given a full scenario, so I wanted her to be a little special. As a result she has 10 separate scenes. However, these are fairly short. This fits her in-game lore as being a little too 'efficient' a succubus. Outside of the game lore she serves a mechanical purpose of being another way for players to convert spare semen to coins without worrying too much about getting their soul sucked out. (This will become more relevant once I start opening the demo out to more rounds.)

Patreon and SubscribeStar are 2 releases ahead. They got v0.038 last night. That adds the fitness-freak energy bunny harlot, Leppi Navitas. It also (finally!) adds Amoura D'Coeur's long-awaited repeat scenario (where she's considerably more dangerous). Succuba also gains repeat visit functionality, but that's just a minor mechanical tweak that has no changes to her core scenario (she's not one to remember the men she has fun with!).

(Obviously, if you like how the project is going, I'd appreciate some support there!)

Thursday, November 24, 2022

Hentai Game Review: Shrift 2

The first Shrift was one of those games I always felt I should have reviewed, but never got around to it.  It's a good game and one I'd probably recommend, but I still haven't finished it, so I didn't feel qualified to write a proper review of it.  It's fairly hard, for a H-game, and the idiosyncratic approach to saving meant I kept getting stuck at various points and putting the game down.




Now to the sequel, Shrift 2, which is thankfully much easier and overall feels like a much more polished game.  This one I did complete... sort of.

First up, let's get some important things out of the way.


Shadow cowgirl


Okay, let's go right to the art style.  It's idiosyncratic.  Personally, I think it's improved from the previous game, but it will be a barrier for some people, especially if you prefer your porn games to have graphics similar to the lifelike 3D models of the many adult games on Steam.  Personally I think it's the animations and how the characters move with the sex combat that makes it work, but that won't hold for everyone.  I'd recommend giving the free demo a look to see if it works.  You'll know fairly quickly whether it hits the spot or not.

The next is how the game handles saving.  As with the first game, which (I think) was influenced by Undertale, there is meta-weirdness going on.  Unlike typical RPGs, you can't just rewind to a previous save point.  Whatever you put the player character through will be preserved between save states.  I found this out the hard way after letting the character get comprehensively sex-drained, loading a previous save and then finding out the character still had all the levels lost and a pile of negative status ailments from his 'fun times'.  At the time I didn't know how to recover from that and was forced to start again.  Thankfully, after getting more familiar with the game, this isn't that much of a problem.  Levels are easy to regain and most ailments go away with a good night's sleep.  The hotel the main monster girls end up in also gives you the opportunity to re-experience the sexy times without having to go back to a previous save, but I think the game could benefit from a similar monsterpedia re-fight option (at the relevant power level) the original Monmusu Quest has.  That's mainly because I like being legitimately surprised and beaten by the monster girls' sexy moves rather than taking the begging option to experience them.


She's about to give you a very big slurp


The last is that the game isn't complete yet.  You get part one, with parts two and three (and maybe more) coming later as free (I think) updates.  This was how it worked with the original Shrift and the dev did deliver on that, so they probably will again.  As it is, the game still has plenty of content for a H-game, so don't let that hold you back from diving in right away.  There's about 7-8 hours here, probably more if you want to grind up to unlocking all the H scenes.

With those caveats out of the way, let's get onto the game proper.

I played this one using Textractor for machine translation and was able to stumble to the 'end' after looking some things up on the ULMF forum.

The setup is you're an apprentice priest tasked with clearing out demons.  You pick up a sexy shadow girl companion early on and then find out you have a weird symbol on your hand that allows you pick up more demon girl companions after you defeat them.  There is also plenty of other glitchy weirdness going on that hints of larger revelations later.  I have a feeling this might be linked to the original Shrift as some sort of prequel, but bear in mind I'm going off machine translation, so my understanding is fairly sketchy at best.


Standard RPGmaker Church


The game world consists of a town hub with various locations to visit.  More are opened up later (including a hotel to house your growing harem of demon girl companions).  The locations are divided between your typical shops, dungeons (of which there are 3), and quest locations needing to be visited to advance the overall plot.  The plot is advanced through main quests (mostly) given out by the nun character in the church.  There are also various side quests which can be given out by the nun or NPCs in the game world.  Some are the typical recurring 'fetch X of thing' side quests while others unlock additional demon girl companions.  There is also a day/night cycle with the player character moving it along with each place they visit.


Town Hub


Rather than typical RPG-maker navigation, the dungeons are rendered in classic 'blobber' style as pseudo-3D mazes with wandering monsters (similar to the original Dungeon Master if you're really really old).  Unlike the previous game, the majority of these monsters are regular RPG combat encounters with no H-content.  Normally I don't like this in H-games, but it doesn't get in the way too much.  If you do get level-drained to 1, it's fairly easy to blast through one of the dungeons and get right back up to around 20 or so again.  There is a grind element, but it's not as bad as other games.


In a dungeon


Then there is the sexy H-content fights or 'temptation battles'.  The game solves the habitual realism problems of how to have sexy combat when one side is fighting with regular weapons by having your main offensive move be 'praying'.  This is based on a Faith stat, which also doubles up as HP.  You also (later) have access to magic attacks.  There's a nice balancing act going on here.  The regular faith attacks are based upon how much faith (or HP) you have.  In contrast, magic attacks do damage based on how low your faith is.  Because this is a sexy combat H-game, you also have a lust bar.  Let that get too high and you'll be rendered helpless while your opponent has 'fun' with you.


I don't think this is going to be a 'clean' fight


The mechanics deserve special mention as I think the Shrift 2 dev might have solved one of the main issues with this type of game, especially when the succubi and monster girls have level-drain moves.  Because it's a H-game, you want the monster girls to do sexy things to you.  But if you let the monster girls do sexy things to you, you end up losing progress to Game Overs and losing levels that have to be ground back up again.  With Shrift 2, getting drained is also a form of character progression.  The demon girls are slotted in as interchangeable companions and they aid you during fights with special moves.  They are levelled up by... ahem... sucking levels out of you.  Getting drained also generates SP (sacrifice points), which are then used to unlock skills and passive abilities on a separate skill tree.  It's an interesting approach.  The game is currently easy enough (after my experiences with the first game and knowing I was going to be fumbling with machine translation, I pussied out and picked EASY difficulty) that I found I didn't really have to use the skill tree much, but there are definitely some ideas there I've filed away for future reference.  I definitely wouldn't mind playing around with some of these concepts for a succubus H-game.


A lizard girl's best attempt to look human (while fucking your brains out)


Now for the all-important H-content.  I found 8 separate monster girls and 2 'squeezing' monsters (non-human monster monsters that have sex attacks).  Going back to that idiosyncratic word again, Shrift 2 is very idiosyncratic with the monster designs.  Maybe more so than games like Monmusu Quest, where the monster girls nearly always had recognisably human faces and tits no matter how weird and monstrous the rest of them was.  Shrift 2 has a broad range, probably too broad for most people.  As with the first game, I found the monsters to be a mix of ones I really liked and hit the spot, and others I noped away from as fast as possible.  There's a bit of furry in there.  Scaly too.  And whatever the moth girl counts as.  As long as you find a couple you like, they have such a range of H-scenes you'll probably find enough content to make the game enjoyable even if you find some of the others boner killers.

(Personally, I really liked the shadow girl and siren.)

The last fight with the siren also deserves special mention.  Up until then the fights are mostly typical HRPG battles.  The siren fight brings in more Undertale-style elements with mini-game segments where the player's soul has to dodge hearts thrown at it.  Very creative and well-implemented and I hope we see more like that in future instalments.


Right from the h... humongous boobs

The game also has compatibility support for a sex toy (Vorze A10 Piston SA, I think), where it will 'squeeze' you in time to the on-screen action.  I can't comment on that as I don't own that particular toy, but it sounds a fun idea.

(No Hydra, do not entertain ideas of letting one of your succubi have access to that.)

Overall, if you can handle the various idiosyncrasies, it's worth a look.

I'll post a rough guide on how to play sometime next week if there's interest.

Tuesday, November 01, 2022

Public Demo Version of "House of Hellish Harlots" Updated to v0.035

It's been a slightly busy and chaotic October.  I wasn't going to write a story for Literotica's Halloween contest, then I was, which I didn't finish in time for the deadline, but did finish and post for Halloween anyway.

I also found time to get a new "House of Hellish Harlots" release out.  This is v0.037 and adds 1 new harlot - the blue-skinned suckerboob, Ch'oojrana.  That is currently only available on Patreon or SubscribeStar.

However, it also means an update to the public website version of "House of Hellish Harlots" (which can be visited here).

That has been updated to v0.035.  Two new harlots went out with that release:

Pavitra Titalee
She's an unusual butterfly girl. Don't pay too much attention to her "only take what is freely given" talk. She's Tier 3, which means she's probably going to kill you. A lot.

Epicratea (The Ebony Succubus)
Epicratea is one of my existing characters from a previous short story ("Oil Wrestling a Succubus"). Her speciality is femdom oil wrestling, so expect her to try out a few 'special' holds on you.

I hope you enjoy 'playing' with them.

And if you enjoy this project, please consider supporting me on Patreon or SubscribeStar.  We're up to 60 sexy monster girl harlots now and I'm hoping to push the number of playable rounds up to 9 very soon.

Saturday, October 29, 2022

New Story - "In The Red Light Backrooms"

And the new story is up.  Literotica were quicker to approve it than I was expecting, which is great as it's in perfect time for Halloween weekend.  Here it is:


I was aiming for more conventional spooks and scares, so the dial of Erotic Horror is turned more towards the Horror/Weird end.  There is a nice succubus sex scene, so I didn't leave the erotica off entirely.  The story is inspired by the Backrooms stuff, but only the basic idea.  It's not intended to use, adapt or extend any of the existing lore.  If somebody wants to take the idea and run with it further, feel free (just age gate it appropriately!).

I hope you enjoy it.
Happy Halloween!

Thursday, October 27, 2022

New Short Story on the way - "In The Red Light Backrooms"

I have been working on a new short story for Halloween.  It was originally intended for Literotica's Halloween contest, but it ended up being a little longer than I anticipated (over 10K words) and I couldn't finish it in time.  It is finished now.

It's set in Amsterdam's red light district and influenced by the Backrooms stuff.  By influenced, I mean the first principles concept of someone clipping out of reality and being trapped in a weird place.  The Backrooms itself seems to be one of those big shared internet lore things (like the SCP foundation) and I know very little about it other than the general idea and some youtube short films.  It seemed a cool concept, and fired up the inspiration for this little tale.

Here's a teaser:


Damien Kane and Chris Abbott noclipped out of reality on an otherwise unremarkable summer morning at precisely 11:01.  The where from was a corner of De Walletjes, more infamously known as Amsterdam's main red-light district.  Damien and Chris were there—and let's not beat about the bush—to get laid.

As for the where to...

The corridor of doors stretched off into the distance before turning to the left.  Around that corner would be another long corridor of doors leading to another left turn.  Sometimes it would turn to the right.  Sometimes—more rarely—it would end in a T-junction.  It never opened back out onto the street outside.  If there was even an outside.

The corridor was narrow and claustrophobic, with a low ceiling.  The floor was covered in thick linoleum—mushy and slightly tacky.  The air carried the tang of stale sweat, cheap perfumes, and—beneath it all—a hint of something far less pleasant.  It called to mind sordid and illicit pleasures.  Illumination came from fluorescent tubes above the doors.  They washed everything in a wan glow—sometimes red, sometimes pink.

If the lights dimmed, you ran.

If the lights flickered, you ran fast.

Each door had a large glass window.  For most of them a red velvet curtain was pulled across to hide the room on the other side.  For some that curtain was pulled back to reveal a feminine figure dressed only in lingerie.  Always attractive.  Always sexy.  Never human.

Damien remembered the words of the Irishman.

"You have to pick a door, but it has to be the right door."

How do you know if it's the right door?

"Do you think I'd still be here if I knew that!"

Damien hadn't seen the Irishman in some time.  Maybe he'd found the right door.  More likely he'd walked through the wrong door and never returned.

Damien heard a wet snuffling phlegmy sound.  Far off behind him... for now.

Time to move on.


The story is finished.  I've submitted it to Literotica and it will probably appear there in a few days (usually about 3)

If you don't want to wait, I've already posted the completed story to Patreon and SubscribeStar.  Subscription to either is for the low low price of $1 per month and you'll also get a new "House of Hellish Harlots" update at the end of every month as well (two months before it goes live on the public website).

Friday, October 07, 2022

Art of Sapoonismenee Nerei (from House of Hellish Harlots)

Here is the second piece of art I had commissioned.




This is the soapy nereid, Sapoonismenee Nerei.  She is another of the harlots that can be found in "The House of Hellish Harlots".  Her speciality is soapy massages, but handle her with care!

The public demo is still text-only, but you can play it here.  Sapoonis was the first harlot added.  There have been a lot more since then (nearly 60!) and it's turned into a slightly more complex project than I originally intended.

The artist is again Marwmellow.  You can find more of their work here.

The money for the commission came out of my Patreon subs.  If you'd like to see more, or just want to support my writing in general, you can support me on Patreon.  And now also on SubscribeStar.