Thursday, February 23, 2023

Hentai Game Review: Mage Kanade's Futanari Dungeon Quest

I've reviewed a fair few Dieselmine H-games over the years, most prominently the Violated Hero series.  They were always light on gameplay and usually pretty good on art.  Nowadays they seem to be in a really weird place.  They probably have one of the most gifted smut artists/animators around, L Buffer, working for them, but don't really seem to know what to do with him.



Unlike its predecessor, A Lose Hero in the Castle of the Succubi, which was pretty much a glorified gallery where you walked from H-scene to H-scene, Mage Kanade's Futanari Dungeon Quest is technically a game, just about.  You have an attack button, a dodge button, and have to navigate fights and timed puzzles.

I'm not into futa, so originally didn't have much interest in this.  Then I saw some clips floating around on porn sites and was lured in.  What can I say, I have a weakness for sexy squishy slime girls.


They got me.  They knew my weakness...


The one area I'm sort of okay with futa is futa protagonists having their 'weak point' targeted by sexy (and importantly, non-futa) succubi and monster girls.  And in this, the protagonist is pretty much functionally a dude with how the various monster girls treat them.  I suspect the only reason they made the protagonist a futa is to double up on the ryona audience by showing a sexy chick with big tits getting slimed.

That's one of the features of the game.  There is a large panel on the right that shows the negative statuses currently affecting the protagonist.

I played this untranslated, so I'm not 100% on the plot.  A sexy female wizard chases a succubus to some ruins.  After entering she gets tricked and hit by some magic that gives her a cock.  Then she has to navigate her way past various erotic traps and monster girls that are bent on wanking her into a stupor.


Not the boooooobs!

The game is quite inventive on that, to be fair.  The first level has you trying to avoid gas and boob traps while fighting off disembodied wank hands and paizuri tits.  The second is full of lascivious slime.  The game gets across the theme of an erotic trap dungeon fairly well and the boss fights are pretty good.  By the 4th level it starts to become obvious the devs are running out of steam.  The traps and timed puzzles go away and are replaced with lazy battles versus hordes of horny bunny girls.  The 5th is a replay of the boss fights, but with the 'lead' succubus of the level involved directly.

As with a lot of Dieselmine games, there is a lack of ambition.  The early levels and boss fights are pretty good, but it's very short and feels more like a demo or proof of concept.

Art is variable.  The L Buffer animations are excellent as always.  I was less impressed with Bad End H-scenes.  The art on those was a little too cartoony and the proportions on some of the succubi ended up looking weirdly grotesque rather than sexy.


Sorry luv, you're just not my type.

As with most of the recent Dieselmine succubus and monster girl games, it's pretty much a showcase gallery for L Buffer's talents.  Those are good as always, but the whole thing is probably a little on the pricy side for what you get.  It's a shame Dieselmine can't seem to put those talents to better use.  Other devs would salivate at the prospect of having this sprite work in their games.

(If I could get a artist/animator as good as this to provide some graphics for The House of Hellish Harlots...)

The erotic traps are interesting, at least for the early levels.  I'm currently brainstorming a SexDungeon project for #Dungeon23 over on Patreon (and SubscribeStar).  This has given me a few ideas for things to work in, like the Boob "Wall of Death".  Mage Kanade's Futanari Dungeon Quest is maybe a little expensive for what it is, but it's fun and given me a few ideas, so checking it out was not a complete waste.


Beware the "Wall of Boob"...

Milking Farm is probably still the peak of the L Buffer/Dieselmine era, even if that also only had rudimentary run 'n' hide gameplay.

8 comments:

  1. Yeah. Not very big on futanari content, but the artwork and animation was a big draw.
    I'm glad that these games have a warp menu so you can go back and replay encounters because the gallery menu doesn't have the same oomf.

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    1. The warp menu is pretty useful, especially as the L Buffer animations are the best part and you want to trigger them in gameplay.

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  2. The recent adventure / rpg which I really enjoyed was Succubus Academia (review):
    https://ontlogy.wordpress.com/2022/02/26/a-look-at-succubus-academia/
    On hard setting can be called Dark Souls of the trpg world, has really well done art and animations and goes through the paradigm where you cannot fully "defeat" grand succubus bosses, you die there any way

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    1. Yup. I liked that one as well. It's an excellent succubus H-game. I reviewed it a while back, although I was struggling a bit with machine translation.

      Great review, btw. Lovely to see other people doing that in good detail.

      It's a shame LBuffer's talents can't be utilised better. His animations deserve a better showcase like Succubus Academia, Shrift or Monmusu Quest.

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    2. They recently got an english translation. And there is a high chance to miss lots of content if you don't finish it on the true ending, with jap locale you probably didn't beat it as it was intended
      (Btw, you also haven't reviewed "Succubus House of lewd demons", one of the most notorious in the genre)

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    3. I used a guide, so I managed to get to the final true boss fight. It also overcame one of the criticisms I had in that the guest succubus scenes were underwhelming. Their second scenes once encountered on the true ending path are considerably hotter!

      Succubus House of Lewd Demons is the one with the three succubus sisters and shiki art, if I remember right. That is really good and has some of the hottest succubus H-scenes. It fell in a period where I was worrying I was spending too much time on the blog and not getting writing done, so I played it but never wrote a full review. (I think I was only playing with MTL as well and that game is really hard if you're not sure what's going on.)

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  3. Lack of ambition sums up most of their games. Brilliant art, but no plot, and no interesting characters.

    Then again, they are in the unfortunate position of being compared to MGQ, which is the gold standard of monstergirl games.

    I'm glad you're back to game reviews. Adds something new to this blog, rather than just HHH updates

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    1. Cheers. I try to sneak them in when I can.

      Agree on Dieselmine's lack of ambition, but I wouldn't also be surprised if they make more money overall. Sadly, 7 mediocre games with a few good H-scenes pumped out during the same length of time as a proper masterpiece is probably the better business model overall. :'(

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