Natalia Port
It's part 25 of the Monmusu Quest: Paradox walkthrough and we've finally reached a new continent. The first part is back here and the last part will likely be posted some time in 2020 at this rate.
Yesterday we ran into the first of the ancient trio of succubi, Morrigan. She got into a fight with a mysterious angel and we ended up being rescued by mermaids. Our first introduction to Natalia Port is waking up in a mermaid's bed (not with the mermaid herself, sadly).
There are two mermaids in the house and they're also the source of our first quest on the Sentora continent. Things are not okay in Natalia Port. Mermaids and Fishermen have gone missing.
This is a little different. Last time around Natalia Port was largely content apart from the odd loony terrorist going around blowing up pubs. Luka's quest was to go visit the Queen of the South Sea Temple to ask her to bless a marriage for a mermaid, Meia, and her husband-to-be. And that was only really dangerous because the monster girls on the way were all predatory types that wanted to eat him, and the Queen, Kraken, was dim-witted enough to think he was trying to steal her treasure. Now there's mass disappearances and everyone's nervous. Meia isn't even here. Her door is locked and there's a note on it indicating she was the first to go missing.
Dark times indeed.
If you've recruited them, various monster girl characters are roaming around the town. This is one aspect of Paradox I've really liked. Even the lesser characters all have stuff to do. In Natalia Port there are a few additional spots other than the usual Hips (the Orc) and Amira sightings. The two kitsune are looking out over the sea and wondering how it got so big. Mary the sheep is getting drunk in the pub and has to be dragged out by Barnny the rabbit. There's also a scene with Bunni, the slime girl that thinks she's a rabbit. She can be found eating some discarded carrots. Promestein comes along and injects her with something. This has repercussions in the game as Bunni goes from being a Slime that can learn some Beast skills to being full dual race (unfortunately neither of those two races is particularly strong, but it might present some useful combinations when we get to the intermediate level races).
There's also a bit more lore of the MGQ-verse revealed. The scylla by the docks really hates lamia and is very eager to tell you about their weaknesses to cold. This is also alluded to in the level-up progression of both races. Lamias get the Tentacle Killer ability while scyllas get the Snake Strangle and Lamia Slayer abilities, implying both races don't share a lot of love for each other.
There's also a battle-fucker up by the north-east exit from Natalia Port. As usual you can recognise her house by the knackered dudes sprawled outside the door.
Outlast her technique and you can earn a Priest scroll.
Once outside of Natalia Port and the game opens up a great deal. It's a whole new continent with a lot of new wandering monsters. Up until now I'd been a little frustrated with the slow progress. This was the point where I could go whoo-hoo! and go charging around to see how many new monster girls had been added. I got fairly far as well. By running away from every encounter I was able to make it all the way to the deserts in the west before being eaten (literally, it's MGQ) by one of the djinn girls. I'm not sure this is the best way to go about things as it does spoiler the inhabitants of the new locations. What can I say, I'm impatient.
Instead of going through a big list of all the over-map wandering monster girls, I'll ration them out for posts set in the same area. For the next quest there's no need to step on the green bits of map anyway.
Our next destination, the South Sea Temple is a sparkly bit of beach on the world map to the west of Natalia Port. Entering this takes us to another of those outdoor dungeon type areas. On the shore right in front of us is another sparkly patch that leads to the temple itself. Before going there it's worth investigating this area and grabbing all the swag in the chests (and occasionally getting eaten by a mimic, because they're here as well).
By now the game has a pattern. Areas brand new to Paradox get new monsters. Areas repeated from MGQ get repeated monster girls. I'm not sure there's any way to avoid this as each section of MGQ often had three encounters in sequence and three to four is probably the right number of encounter types for each area. On the beach we get the appropriately themed crab girl, sea cucumber girl and shellfish girl.
The crab girl wants to wash us, the sea cucumber girl wants to be a nice comfy sleeping bag for us, and the shellfish girl wants to stick her tongue in parts of our anatomy where the sun don't shine.
There is a brand new monster girl – seaweed girl – but as she's also present in the next section as well I'll talk about her tomorrow when we head off into the depths of the South Sea Temple.
Saturday, April 18, 2015
Friday, April 17, 2015
Let's Play Monmusu Quest: Paradox! part 24
Voyage to Sentora
After 23 episodes of the Monmusu Quest: Paradox playthrough (which began here) we're finally about to leave the first continent.
As an aside, a quick thank you to people like Yuuto Amakawa and others that have chimed in on the comments when I've got things wrong. I'm working off a mixture of shonky machine translation, hunches and guesswork. There are going to be things I get wrong and I don't mind people pointing out when I do.
Before we head off to Sentora there are a few other side quests to catch up on.
First off, Vanilla's item shop.
The next items she needs (after harpy wings) are fire/ice/thunder stones. They used to be mined in the ruined village (Rosutorumu – Lost Town?). She can't get them here because the village is abandoned. However, in the parallel universe…
Look for this storekeeper here:
Vanilla will make a business deal with him. Try not to think about how many laws of temporal causality said deal violates.
Next item on her list is echo grass (cures silence) and restorative (cures sleep). A source for them can be found in Enrika. It's the same dark elf in the item store that gave us the medicine for Iliasport.
After that Vanilla wants throwing stars. Luka suggests the item store in Iliasport. That doesn't work out. We need a contact from the far-eastern land. Luka suggests the NPC Samurai back in the Ilias temple. That's this guy:
He makes them for fun. I guess samurai have to have a hobby for the times they're not slicing people in half.
That's Vanilla caught up.
Then we have Papi. She's the dragon girl loli bandit and runs the weapon store in the pocket castle. To start with she only sells iron items, but you can upgrade that to gold by talking to the blacksmith in Midas and giving him a Stone of Chaos (can be stolen from or is dropped by most monsters in Tartarus).
Rami the Imp can get a +10% Def ability bonus if you take her to the top of the slime mountain outside Iliasville (where the first boss fight vs Bunni is fought). It doesn't help her fly, but she survives the landing because her ginormous boobies make good airbags (yes, seriously).
Also some job unlocks.
Winning a battle-fuck versus Naughty Nurse Nightingale unlocks the Nurse job. Winning the battle-fuck versus Professor Fizu on the floor above unlocks the Scholar job. At this point I think I'm missing only one of the Basic jobs.
By the way, you don't have to worry about getting everything done before heading off to Sentora. The game does allow you to travel back and forth between Ilias and Sentora continents without any problems.
Now for the voyage. On the ship, Alice teaches Luka the Heaven Skull Crusher skill the same as she did in the previous series (it's a spear skill now).
In the original series this was the moment Alma Elma showed up. And…
Wait, you're not Alma Elma.
This is Morrigan (or Harpoon Cancer as Mr Machine Translator likes to call her). I wonder if she knows the events of the previous series as well. She sets a similar handicap challenge to Luka as Alma Elma did.
She can also be quite tempting.
Her Bad End is mostly playing around with electric fields/aura and hypnotism.
She envelops Luka's cock in some kind of magic field and electro-jaculates him until it starts to hurt. Then she keeps going because that's the kind of succubus she is. Take your electric burns to Ilias for the post-Bad End evaluation, son.
Her boss fight isn't too hard aside from an annoying whirlwind attack that does a lot of damage to the whole party. She's beatable because she's holding back. Unfortunately, unlike Alma Elma, she has no intention of being honourable in defeat. She intensifies the storm in an attempt to sink the boat.
Then it's more huh? as an angel appears in the sky.
I think it might be one of the named archangels from the preview material. This isn't a rescue. The angel is more interested in chasing down Morrigan and the boat gets set on fire as collateral damage. The artwork switches to dramatic poses as the angel and Morrigan face off.
This is fine, but meanwhile we're on a burning boat. Alice gets Luka (and presumably everyone else) to jump into the sea even though it's in the middle of a storm. Rather than drown we get rescued by mermaids and taken back to their house.
And that is how we got to Natalia Port. Tomorrow we have a brand new continent to explore.
After 23 episodes of the Monmusu Quest: Paradox playthrough (which began here) we're finally about to leave the first continent.
As an aside, a quick thank you to people like Yuuto Amakawa and others that have chimed in on the comments when I've got things wrong. I'm working off a mixture of shonky machine translation, hunches and guesswork. There are going to be things I get wrong and I don't mind people pointing out when I do.
Before we head off to Sentora there are a few other side quests to catch up on.
First off, Vanilla's item shop.
The next items she needs (after harpy wings) are fire/ice/thunder stones. They used to be mined in the ruined village (Rosutorumu – Lost Town?). She can't get them here because the village is abandoned. However, in the parallel universe…
Look for this storekeeper here:
Vanilla will make a business deal with him. Try not to think about how many laws of temporal causality said deal violates.
Next item on her list is echo grass (cures silence) and restorative (cures sleep). A source for them can be found in Enrika. It's the same dark elf in the item store that gave us the medicine for Iliasport.
After that Vanilla wants throwing stars. Luka suggests the item store in Iliasport. That doesn't work out. We need a contact from the far-eastern land. Luka suggests the NPC Samurai back in the Ilias temple. That's this guy:
He makes them for fun. I guess samurai have to have a hobby for the times they're not slicing people in half.
That's Vanilla caught up.
Then we have Papi. She's the dragon girl loli bandit and runs the weapon store in the pocket castle. To start with she only sells iron items, but you can upgrade that to gold by talking to the blacksmith in Midas and giving him a Stone of Chaos (can be stolen from or is dropped by most monsters in Tartarus).
Rami the Imp can get a +10% Def ability bonus if you take her to the top of the slime mountain outside Iliasville (where the first boss fight vs Bunni is fought). It doesn't help her fly, but she survives the landing because her ginormous boobies make good airbags (yes, seriously).
Also some job unlocks.
Winning a battle-fuck versus Naughty Nurse Nightingale unlocks the Nurse job. Winning the battle-fuck versus Professor Fizu on the floor above unlocks the Scholar job. At this point I think I'm missing only one of the Basic jobs.
By the way, you don't have to worry about getting everything done before heading off to Sentora. The game does allow you to travel back and forth between Ilias and Sentora continents without any problems.
Now for the voyage. On the ship, Alice teaches Luka the Heaven Skull Crusher skill the same as she did in the previous series (it's a spear skill now).
In the original series this was the moment Alma Elma showed up. And…
Wait, you're not Alma Elma.
This is Morrigan (or Harpoon Cancer as Mr Machine Translator likes to call her). I wonder if she knows the events of the previous series as well. She sets a similar handicap challenge to Luka as Alma Elma did.
She can also be quite tempting.
Her Bad End is mostly playing around with electric fields/aura and hypnotism.
She envelops Luka's cock in some kind of magic field and electro-jaculates him until it starts to hurt. Then she keeps going because that's the kind of succubus she is. Take your electric burns to Ilias for the post-Bad End evaluation, son.
Her boss fight isn't too hard aside from an annoying whirlwind attack that does a lot of damage to the whole party. She's beatable because she's holding back. Unfortunately, unlike Alma Elma, she has no intention of being honourable in defeat. She intensifies the storm in an attempt to sink the boat.
Then it's more huh? as an angel appears in the sky.
I think it might be one of the named archangels from the preview material. This isn't a rescue. The angel is more interested in chasing down Morrigan and the boat gets set on fire as collateral damage. The artwork switches to dramatic poses as the angel and Morrigan face off.
This is fine, but meanwhile we're on a burning boat. Alice gets Luka (and presumably everyone else) to jump into the sea even though it's in the middle of a storm. Rather than drown we get rescued by mermaids and taken back to their house.
And that is how we got to Natalia Port. Tomorrow we have a brand new continent to explore.
Thursday, April 16, 2015
Let's Play Monmusu Quest: Paradox! part 23
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Sunday, April 12, 2015
Let's Play Monmusu Quest: Paradox! part --
No update today I'm afraid.
I didn't get far enough ahead to provide material for this day.
Damn, so close to an unbroken daily run.
The walkthrough should continue tomorrow when I'm back home, although it will likely be posted a little later than normal.
In the meantime, while you're waiting, may I suggest some books to read ;)
I didn't get far enough ahead to provide material for this day.
Damn, so close to an unbroken daily run.
The walkthrough should continue tomorrow when I'm back home, although it will likely be posted a little later than normal.
In the meantime, while you're waiting, may I suggest some books to read ;)
Saturday, April 11, 2015
Let's Play Monmusu Quest: Paradox! part 22
Iliasport (for definite this time!)
Welcome to part 22 of my playthrough of Monmusu Quest: Paradox (which started here). The posting should be on autopilot while I'm off doing other things.
Okay, so we're finally going to enter Iliasport, grab a boat, and move onto the next continent.
No boats going anywhere. Unnatural storms preventing anyone from travelling to the Sentora continent.
Oh yeah, this happened last time as well. In the original MGQ series the source of the storms was Alma Elma and Luka had to find something called Neptune's (Poseidon's?) Bell to negate them. This was supposedly hidden in a grotto not far from Iliasport as part of a legendary pirate's treasure.
Various NPCs scattered around Iliasport tell me this, although the item seems to be called Neptune's Bell this time. Hmm. Is this a mistranslation or is TTR being tricky and deliberately mixing up the Roman and Greek names for the same(ish) god?
There's also various helpful bits of advice for dealing with earth-magic-loving kitsunes, which implies our near future contains foxes and fluffy tails.
There's another tutorial area. This time it appears to be some kind of university with three floors of doctors and scholars.
One of the doctors asks for Enrikan medicine, which I conveniently have. This is one of the downsides to following external walkthroughs. I'm guessing this was supposed to be the origin of a quest chain that led back to Enrika and then the beach. In effect I've managed to do it in wrong order.
Assuming it was some kind of quest. I might have missed it, but I don't think I picked up any reward for turning in the medicine.
Oh well, tis the life of a hero.
The blonde in the examination room beyond the doctor turns out to be the extremely naughty Nurse Nightingale.
She's another battle-fucker and has a wide variety of different techniques, but – alas – no different artwork.
She's not the only battle-fucker in the building either. The professor on the top floor is another sexual gladiator. She's in a rush and quickly coerces Luka into doing a Clinton on her dress.
I should really remember to remove the Desperate Training ability before sending Luka in for these battle fucks. Anyone would think I was deliberately setting the poor lad up to lose.
Ahem.
Moving on.
On the other half of the top floor there's a library and the guy at the end of it gives you a flame thrower and some kind of electric spark spitter type thing. If I'd gotten around to levelling up Engineer I might have some clue what these things did. Hiding in a pot is also an anti-earth-magic pendant. I feel the game might be giving me hints about the next dungeon.
The hints continue with the blacksmith, who just so happens to specialise in synthesising earth stones with armour.
The accessory store is interesting. It contains a lot of items that alter both Job and normal XP gain. Most seem to duplicate the Human race abilities, although there are a few different ones that do things like gain 150% XP at the cost of taking double damage from pleasure attacks. I still don't know whether it's better to focus on Job XP or normal XP. My back line is normally one character levelling up a job with Hard Job Wrist and the other three gaining double XP off Bondage Rope.
Next it's time to advance the story (otherwise it's a rather empty Treasure Cave with a locked, impassable door).
The next trigger is to talk to the sailor on the second pier. You'll know which one as Ilias will be standing next to him with a party that now includes a dog girl.
The sailor tells us he can't go anywhere because of the storms. Then mysterious Nero shows up and tells the party about the treasure cave to the west.
Again this is similar to the original MGQ story. Any ships trying to go north are sunk by Alma Elma's (the succubus heavenly knight) storms so Luka needs to find Poseidon/Neptune's bell to render a ship unsinkable. Alice is in more desperate circumstances, but the story is essentially the same.
Okay,tomorrow um, Thursday next week we pay a visit to the Treasure Cave.
Welcome to part 22 of my playthrough of Monmusu Quest: Paradox (which started here). The posting should be on autopilot while I'm off doing other things.
Okay, so we're finally going to enter Iliasport, grab a boat, and move onto the next continent.
No boats going anywhere. Unnatural storms preventing anyone from travelling to the Sentora continent.
Oh yeah, this happened last time as well. In the original MGQ series the source of the storms was Alma Elma and Luka had to find something called Neptune's (Poseidon's?) Bell to negate them. This was supposedly hidden in a grotto not far from Iliasport as part of a legendary pirate's treasure.
Various NPCs scattered around Iliasport tell me this, although the item seems to be called Neptune's Bell this time. Hmm. Is this a mistranslation or is TTR being tricky and deliberately mixing up the Roman and Greek names for the same(ish) god?
There's also various helpful bits of advice for dealing with earth-magic-loving kitsunes, which implies our near future contains foxes and fluffy tails.
There's another tutorial area. This time it appears to be some kind of university with three floors of doctors and scholars.
One of the doctors asks for Enrikan medicine, which I conveniently have. This is one of the downsides to following external walkthroughs. I'm guessing this was supposed to be the origin of a quest chain that led back to Enrika and then the beach. In effect I've managed to do it in wrong order.
Assuming it was some kind of quest. I might have missed it, but I don't think I picked up any reward for turning in the medicine.
Oh well, tis the life of a hero.
The blonde in the examination room beyond the doctor turns out to be the extremely naughty Nurse Nightingale.
She's another battle-fucker and has a wide variety of different techniques, but – alas – no different artwork.
She's not the only battle-fucker in the building either. The professor on the top floor is another sexual gladiator. She's in a rush and quickly coerces Luka into doing a Clinton on her dress.
I should really remember to remove the Desperate Training ability before sending Luka in for these battle fucks. Anyone would think I was deliberately setting the poor lad up to lose.
Ahem.
Moving on.
On the other half of the top floor there's a library and the guy at the end of it gives you a flame thrower and some kind of electric spark spitter type thing. If I'd gotten around to levelling up Engineer I might have some clue what these things did. Hiding in a pot is also an anti-earth-magic pendant. I feel the game might be giving me hints about the next dungeon.
The hints continue with the blacksmith, who just so happens to specialise in synthesising earth stones with armour.
The accessory store is interesting. It contains a lot of items that alter both Job and normal XP gain. Most seem to duplicate the Human race abilities, although there are a few different ones that do things like gain 150% XP at the cost of taking double damage from pleasure attacks. I still don't know whether it's better to focus on Job XP or normal XP. My back line is normally one character levelling up a job with Hard Job Wrist and the other three gaining double XP off Bondage Rope.
Next it's time to advance the story (otherwise it's a rather empty Treasure Cave with a locked, impassable door).
The next trigger is to talk to the sailor on the second pier. You'll know which one as Ilias will be standing next to him with a party that now includes a dog girl.
The sailor tells us he can't go anywhere because of the storms. Then mysterious Nero shows up and tells the party about the treasure cave to the west.
Again this is similar to the original MGQ story. Any ships trying to go north are sunk by Alma Elma's (the succubus heavenly knight) storms so Luka needs to find Poseidon/Neptune's bell to render a ship unsinkable. Alice is in more desperate circumstances, but the story is essentially the same.
Okay,
Friday, April 10, 2015
Let's Play Monmusu Quest: Paradox! part 21
Iliasport
We might actually be getting off the first continent, maybe. Just maybe. This is Many-Eyed Hydra and you're reading my playthrough of monster girl hentai game Monmusu Quest: Paradox. The first part is way back here.
Part 21. That's like three weeks of daily posts. Blimey.
And we're still on Ilias continent. But maybe not for much longer as we cross the bridge north of Iliasburg and head off into new pastures on the way to Iliasport in the north.
In the original Monster Girl Quest rafflesia (I have to look that damn word every time to remember how to spell it correctly) girl and roper were the encounters between Iliasburg and Iliasport. They are in Paradox as well, although they're joined by a new, third monster girl – very busty centaurs.
I'm not sure how centaurs got linked with big boobs. I blame that Okayado fella for Centorea in his Everyday Monster Girls (Monster Musume) series.
Busty centaur's temptation attack is to give Luka a handjob while his face is buried in boobage. I suppose that would be quite tempting.
For the Bad End we get to answer the age-old question for all centaurs – which end is the pussy at?
Ah it's horse pussy. At this point various weird and possibly-too-judgemental people get to shriek, Bestiality!
It's fantasy. No doubt at various points in the story Luka will be sticking his willy into snake bits, octopus bits and even spider bits. All attached to charming, beautiful, sentient and likely carnivorous monster girls.
Admittedly, I've never really seen the appeal in centaurs. Bit too horsey.
For some reason I'm reminded of a likely apocryphal tale of someone that got a little amorous with a cow. Apparently cow pussies can generate a strong amount of suction and given that your average cow is bigger and has more mass than your average dude the inevitable consequence is getting… stuck.
Surgery might have been involved.
So there's the moral of the tale, kiddos. Don't fuck cows. Stick to sheep instead.
Just outside Iliasport there's another camping scene. A couple of my party don't show up, likely because it would be impossible for the developers to factor in every combination of Luka's already-massive harem at this point.
Alice fills in some more of her back story. In this world her mother was not killed by Marcellus and his band of heroes as in MGQ. She went to investigate one of the Tartarus pits (I think) and never came back. Alice is upset about losing her influence now that there are three rivals that have ignored her completely in their battles to become the undisputed monster lord. She's determined to get her power back. We (the players) are also determined to get her powers back. Adult Alice is hot Alice.
She also teaches Luka a new sword skill – Bloody Thunder Thrust.
As with the original MGQ series, this is the point where Luka hints at his inhuman parentage by using a meditation skill that actually heals his wounds. It's sticking with the lore, but likely isn't as valuable here given every party will have a priest or similar healer and Luka will have more important things to do (although in most of my battles those more important things to do seem to involve being pinned to the floor while a monster girl rides up and down on top of him).
Right, I'll break it off there. We'll enter Iliasport tomorrow.
Yes, I am rationing out the material to make up for the fact I'm out of the country for a week. Sorry about that.
We might actually be getting off the first continent, maybe. Just maybe. This is Many-Eyed Hydra and you're reading my playthrough of monster girl hentai game Monmusu Quest: Paradox. The first part is way back here.
Part 21. That's like three weeks of daily posts. Blimey.
And we're still on Ilias continent. But maybe not for much longer as we cross the bridge north of Iliasburg and head off into new pastures on the way to Iliasport in the north.
In the original Monster Girl Quest rafflesia (I have to look that damn word every time to remember how to spell it correctly) girl and roper were the encounters between Iliasburg and Iliasport. They are in Paradox as well, although they're joined by a new, third monster girl – very busty centaurs.
I'm not sure how centaurs got linked with big boobs. I blame that Okayado fella for Centorea in his Everyday Monster Girls (Monster Musume) series.
Busty centaur's temptation attack is to give Luka a handjob while his face is buried in boobage. I suppose that would be quite tempting.
For the Bad End we get to answer the age-old question for all centaurs – which end is the pussy at?
Ah it's horse pussy. At this point various weird and possibly-too-judgemental people get to shriek, Bestiality!
It's fantasy. No doubt at various points in the story Luka will be sticking his willy into snake bits, octopus bits and even spider bits. All attached to charming, beautiful, sentient and likely carnivorous monster girls.
Admittedly, I've never really seen the appeal in centaurs. Bit too horsey.
For some reason I'm reminded of a likely apocryphal tale of someone that got a little amorous with a cow. Apparently cow pussies can generate a strong amount of suction and given that your average cow is bigger and has more mass than your average dude the inevitable consequence is getting… stuck.
Surgery might have been involved.
So there's the moral of the tale, kiddos. Don't fuck cows. Stick to sheep instead.
Just outside Iliasport there's another camping scene. A couple of my party don't show up, likely because it would be impossible for the developers to factor in every combination of Luka's already-massive harem at this point.
Alice fills in some more of her back story. In this world her mother was not killed by Marcellus and his band of heroes as in MGQ. She went to investigate one of the Tartarus pits (I think) and never came back. Alice is upset about losing her influence now that there are three rivals that have ignored her completely in their battles to become the undisputed monster lord. She's determined to get her power back. We (the players) are also determined to get her powers back. Adult Alice is hot Alice.
She also teaches Luka a new sword skill – Bloody Thunder Thrust.
As with the original MGQ series, this is the point where Luka hints at his inhuman parentage by using a meditation skill that actually heals his wounds. It's sticking with the lore, but likely isn't as valuable here given every party will have a priest or similar healer and Luka will have more important things to do (although in most of my battles those more important things to do seem to involve being pinned to the floor while a monster girl rides up and down on top of him).
Right, I'll break it off there. We'll enter Iliasport tomorrow.
Yes, I am rationing out the material to make up for the fact I'm out of the country for a week. Sorry about that.
Thursday, April 09, 2015
Let's Play Monmusu Quest: Paradox! part 20
Enrika's Red Light District
It's the Monmusu Quest: Paradox walkthrough shorter edition as I'm out of the country for a few days and needed to stretch the progress I have made out over those days. The start of the madness is back here.
Today it's a lot more story as we enter Enrika village. This is a departure from the first series. In that Luka was turned away by a character that was eventually revealed to be his angelic aunt, Micaela. This time Luka is allowed into the village, but the elves aren't exactly friendly as they refuse to serve him in both the Inn and General Store.
Elves… always with the racism.
The inhabitants of Enrika are a strange mix of elves, dark elves, fairies and angels. This is in keeping with its history in the first series. Micaela created the village as a refuge for monsters and angels alike that didn't want to get involved in the wars.
As for Micaela, she's in the house to the south.
(As an aside. There's nothing particularly red-light-district-y about Enrika. I suspect it might be a naming joke that doesn't come through auto-translation very well.)
Or rather she should be in the house to the south. Instead there's an elf and if you tell her you're looking for Micaela and your name is Luka she'll be very sad. The reason for this is that she left some time ago and said that if anyone called Luka came looking for her it would mean she was likely dead.
Hmm. Ominous.
Even more ominous is to come as the elf fills the party in on various happenings. There are three monster lords running around.
Alice immediately assumes this means her incapacitated state has left her with two rivals to worry about.
Uh, no. Alice the 16th isn't even in the running.
At first I thought the three monster lords might be the succubus sisters first seen back at the harpy tower. No, it's three other individuals, a couple of which are familiar from the first game. The first is Alice the 15th, Alice's mother (I managed to forget to take a screenshot again). Alice (the 16th) says this must be an imposter as her mother is dead.
The second is Alice the 8th (try to keep up, they are about to be a lot of Alices to keep track of). She is also known as Black Alice and was one of the chief antagonists of the first series (and one of the rare out-and-out unambiguously bad characters). This also shouldn't be possible as she was slain by the hero Heinrich a while back (as in the original series).
Then there's a new character, Alice the 17th (told you there'd be a lot of Alices to keep track of).
The 17th? Alice (the 16th) wonders how she managed to get skipped in line for the throne. No-one knows much about the mysterious new Alice. She showed up, roughed up the Plansect village, faced down Cassandra (a powerful villain from MGQ), smashed up the fractious Arachne faction and even fought Granberia, one of the heavenly knights and master swordswoman, to a draw.
In. One. Day.
Okay. If we see anyone calling themselves Alice the 17th, run.
It sounds like Sentora is a lot different in this universe – four nations at war with each other and competing self-proclaimed monster lords running amok.
This conversation is apparently the trigger to move the story onto the next section. Alice decides they need to go to Iliasport and take a boat to the Sentora continent.
Now that it's been established Luka is a blood relation to Micaela the elves decide to allow him into the shops. In the item shop there's a dark elf (not the one behind the counter) that will take the healing shell from the beach and give a ton of medicine back.
There's also an elf battle-fucker in one of the houses I nearly completely forgot for some reason.
And that's it for now. Tomorrow we head north to Iliasport.
Oh, and if you're really enjoying this let's play series and want to show your appreciation, please consider giving one of my ebooks a look. I have a range out on both Amazon and Smashwords that cover similar themes to what you've seen in Paradox so far. (Yes, that even includes some vore).
Dammit – why do I always do the book plugs on the let's play posts with the least number of sexy pics.
It's the Monmusu Quest: Paradox walkthrough shorter edition as I'm out of the country for a few days and needed to stretch the progress I have made out over those days. The start of the madness is back here.
Today it's a lot more story as we enter Enrika village. This is a departure from the first series. In that Luka was turned away by a character that was eventually revealed to be his angelic aunt, Micaela. This time Luka is allowed into the village, but the elves aren't exactly friendly as they refuse to serve him in both the Inn and General Store.
Elves… always with the racism.
The inhabitants of Enrika are a strange mix of elves, dark elves, fairies and angels. This is in keeping with its history in the first series. Micaela created the village as a refuge for monsters and angels alike that didn't want to get involved in the wars.
As for Micaela, she's in the house to the south.
(As an aside. There's nothing particularly red-light-district-y about Enrika. I suspect it might be a naming joke that doesn't come through auto-translation very well.)
Or rather she should be in the house to the south. Instead there's an elf and if you tell her you're looking for Micaela and your name is Luka she'll be very sad. The reason for this is that she left some time ago and said that if anyone called Luka came looking for her it would mean she was likely dead.
Hmm. Ominous.
Even more ominous is to come as the elf fills the party in on various happenings. There are three monster lords running around.
Alice immediately assumes this means her incapacitated state has left her with two rivals to worry about.
Uh, no. Alice the 16th isn't even in the running.
At first I thought the three monster lords might be the succubus sisters first seen back at the harpy tower. No, it's three other individuals, a couple of which are familiar from the first game. The first is Alice the 15th, Alice's mother (I managed to forget to take a screenshot again). Alice (the 16th) says this must be an imposter as her mother is dead.
The second is Alice the 8th (try to keep up, they are about to be a lot of Alices to keep track of). She is also known as Black Alice and was one of the chief antagonists of the first series (and one of the rare out-and-out unambiguously bad characters). This also shouldn't be possible as she was slain by the hero Heinrich a while back (as in the original series).
Then there's a new character, Alice the 17th (told you there'd be a lot of Alices to keep track of).
The 17th? Alice (the 16th) wonders how she managed to get skipped in line for the throne. No-one knows much about the mysterious new Alice. She showed up, roughed up the Plansect village, faced down Cassandra (a powerful villain from MGQ), smashed up the fractious Arachne faction and even fought Granberia, one of the heavenly knights and master swordswoman, to a draw.
In. One. Day.
Okay. If we see anyone calling themselves Alice the 17th, run.
It sounds like Sentora is a lot different in this universe – four nations at war with each other and competing self-proclaimed monster lords running amok.
This conversation is apparently the trigger to move the story onto the next section. Alice decides they need to go to Iliasport and take a boat to the Sentora continent.
Now that it's been established Luka is a blood relation to Micaela the elves decide to allow him into the shops. In the item shop there's a dark elf (not the one behind the counter) that will take the healing shell from the beach and give a ton of medicine back.
There's also an elf battle-fucker in one of the houses I nearly completely forgot for some reason.
And that's it for now. Tomorrow we head north to Iliasport.
Oh, and if you're really enjoying this let's play series and want to show your appreciation, please consider giving one of my ebooks a look. I have a range out on both Amazon and Smashwords that cover similar themes to what you've seen in Paradox so far. (Yes, that even includes some vore).
Dammit – why do I always do the book plugs on the let's play posts with the least number of sexy pics.
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