Friday, November 25, 2016

H-space Monster Girl Bestiary Fan-art - Boob-Snake

I received this through email:


She's a boob-snake, one of my H-space monster girl demons.  You can read her story here and the profile to go with it.

The artwork is lovely.  I love the way her serpentine lower body is just breaching the surface.  It's as if she knows you've strayed too close and no longer cares about hiding what she is.

The artist is Yenn-Ash.  You can check out more of her work on DeviantArt here and her own blog.  I think she did a brilliant job with this piece and I hope my writing (and others) inspires her to create more like it.

Now to get off my lazy ass and get that next batch of H-space stories written and posted.

Wednesday, November 23, 2016

New Monster Girl Games up on DLSite - Demon Angel Sakura vol.4, Drain Dungeon, Bifrost's Brothel of Mamono

Lorks o'Lordy.  You wait ages for a monster girl game and three come out on the same day.

First up we have Demon Angel Sakura vol.4.


Long time followers will be familiar with this series.  I've already reviewed vols 1, 2, and 3 on the blog.  This is the 4th and last entry in the series.

It's a 2D platform/action game where you control the diminutive Sakura as they fight off various hungry monster girls eager to eat him (her, them?).  The first two games were boss rushes.  The third added a lot of random mooks, each with their own animated Bad End scenes.  The fourth carries on the changes introduced in the third.

Oddly, it's not actually completed yet.  The creators fell behind schedule, but decided to release what they had with the final area (and 3 bosses) to follow early next year.  Despite this, there's still plenty of content with 3 bosses and 15 or so mooks.

I must admit Demon Angel Sakura never really turns me on that much.  Normally this would be a failing for an eroge, but I'm mostly playing to see what ridiculously over-the-top indignities are heaped on poor Sakura in the imaginative Bad End sequences.  The game rarely disappoints.

If you've ever fantasized about having a giant succubus fart in your face and then insert you headfirst into her pussy as a human dildo, this is the game for you.

What, did you think I was joking...?
I've already bought this one and will bring you all the vore-y details in a couple of days or so.


Next up we have Drain Dungeon.


I played this demo a few weeks back after seeing it mentioned on ulmf.org and it looked interesting.  It's a dungeon crawler, but with the dungeon abstracted to a linear sequence of left or right choices (similar to what Desire Dungeon did).

The main gimmick here is that the hero (i.e. you) is always reset to level one upon leaving the dungeon, so a trio of enterprising succubi strike up a deal to... um... "drain" those levels from you before leaving rather than letting them go to waste.

Yes, that kind of "draining".
The three succubi fit the usual range of body shapes, so you have the busty milf one, the slutty elder teen one, and the blatant loli one (who's probably the eldest of the three).  The loli is a bit too loli for my tastes, so that likely means a third of the game's H-content won't interest me.  The busty milf however...

Levels?  I'll get you levels.  All the levels you want...
The dungeon also has some additional H-content provided by various monster girl bosses.  I ran into and afoul of a slime girl in the demo.  The rest of the monsters were the standard stock RPG Maker sprites, so there is a danger the game might get too grindy and repetitive later on.

The biggest problem I found is that the game uses the Wolf RPG Maker system and that traditionally hasn't played very nice with text-hooking.  I like the premise and it looks interesting, but I'll hold off on getting it until I can find the h-code (or alternate text hooker) to make it translatable.


The third game out today is Bifrost's Brothel of Mamono.


This is a genre I don't look at too often - the brothel simulator.

The back story is that you've ended up in debt to the devil/some kind of succubus and have been whisked off to an alternate world to run a brothel in order to pay it off.  Unfortunately, AGTH failed to hook this one at all, so I wasn't really able to work out what was going on in the demo.

From what I saw the gameplay appears to be purchasing captured monster girls off slavers, breaking them in with various sex stuff and then pimping them out to clients to bring in the cash.

Aww, poor lickle Harpy.
Not my cup of tea to be honest, but it might be of interest to people who like their sexy monster girls to be served up without a side helping of femdom and potential death-by-snu-snu.  The art and UI looked fine from what I saw, although not being able to translate anything means I don't know how well the strategy/gameplay mechanics hold up.

Tuesday, November 15, 2016

Obligatory Post-Election Political Post

I've been off-grid for a few days. Did I miss anything important? /s

After the election result came in I did think about writing something.  It seemed like every other bugger was doing it.  Then I wondered if that in itself was a symptom of the problem.  I'm an entertainer.  I entertain people with filthy sexy stories of succubus porn.  You shouldn't give a shit what entertainers think about politics.

Then I saw this video and it sums up what I think far more eloquently than anything I could have wrote:



It's a comedy skit and Jonathan Pie is a satirical creation, but Britain has a long and distinguished history of letting their comics sneak out uncomfortable political truths and this is spot on.  Hats off to Tom Walker and Andrew Doyle for six minutes of glorious sweary brilliance.

It's what I've been saying for a while now.  Continually throw rocks at people in the middle ground and eventually they'll move over to the side not currently throwing rocks at their head.  And when elections are won by which side can most successfully overlap the middle ground...

I'm not going to lie.  I did derive some pleasure in watching some of the more horrible holier-than-thou types in the media (social and mainstream) go from smug confidence, to panic and then finally to full-fledged meltdown over the course of Tuesday night.  They'd earned that.  Less pleasant was seeing a lot of folks on my personal facebook, mostly decent lefties of the non-sanctimonious variety, be genuinely fearful about what the future holds.  I feel for them.

One thing I did think genuinely odious in the aftermath of the election was the number of "If you voted Trump don't read/watch/play my books/films/games" comments from people that really should know better.  Fuck that shit for the condescending bilge it is.  Every person's circumstances are different and I'm never going to begrudge you for voting for the candidate you think is personally better for you, even if it wouldn't be my choice.

I don't mind if you voted Trump.

I don't mind if you voted Clinton.

I don't mind if you voted third party.

Heck, I don't even mind if you didn't vote at all.  (To be honest, if faced with the choice between Trump and Clinton I'd have probably thought "sod it all!" and buggered off down the pub for a pint.)

Neither do I mind if you don't give a shit whether I mind one way or another.  As I said before, you shouldn't give a shit what entertainers think about politics.

I'm not you.  They're not you.

It was your vote.  Don't let any fucker try and guilt-trip you over how you used it.  They haven't lived your life.

And now... I guess we're in the Chinese definition of "interesting times".  On the plus side, the media were so horribly wrong about everything there's a good chance they were horribly wrong about Trump being the second coming of Hitler as well.  I think a lot of the energetic centipedes on reddit that voted for Trump, the human-shaped Fuck You! sign to the liberal media establishment, will be a little disappointed when Trump, the man, doesn't live up to their expectations, but that's a lesson we all learn about politics eventually.

In the meantime, there are some scared people out there and not all of them are obnoxious SJW shits.  If you were one of those that rode the big orange wrecking ball to see it smash SOCJUS political correctness to bits, remember and reassure the vulnerable.  Have their backs against the lunatic fringe of the other side when it slithers out of the rocks to take advantage of the current pendulum swing, and it will.  The right side of history is now you.  Be better.

As for me, I'll continue writing.

The new novel is progressing, if a little slower than I'd like.  There is a new batch of H-space monster girl bestiary stories on the way.

I'm an entertainer.  Time to get back to entertaining.

Thursday, November 03, 2016

Hentai Game Review: ViotoXica

This is another hentai game that caters primarily to the Ryona/Vore fetish crowd, but also has some content that might be of interest to Monster Girl/Succubus fans.  The makers, Xi, were responsible for the Viocide vore action game released a few years back.  ViotoXica is more of the same, but with a fantasy rather than sci-fi backdrop.  You play a magical girl princess attempting to escape from a castle full of monsters trying to eat her (and sexually molest her in their stomachs, because that... um... aids digestion or something...).


I wasn't able to get any translation for this as AGTH continues to implode everything it touches in Windows 10.  In this case it didn't matter too much as ViotoXica is an action game in the metroidvania vein.  The game has various upgrade paths for the main character as well as a shop system where you can buy extra sockets to upgrade weapons and armours.  This is more for higher difficulties though.  If you just want to play for the H- or rather vore-content, you can stick the game on the 'Super Easy' setting and breeze through fairly easily without needing to understand the more complex mechanics.

As with metroidvania games, a large part of the gameplay consists of finding the upgrades and keys to open up more of the map.  Upgrades include double-jump, high-jump, roll, and some kind of heat shield.  Even without knowing Japanese I was able to mostly figure out what was needed where without too many problems.  Up Arrow + Menu Button (V) to reveal the whole map is your friend when it comes to figuring out where to backtrack.  Although one improvement I would have liked to see is the colour-coding extended to front-on doors on the map as well as the side-on doors.  The one time I did get stuck was because I forgot about a locked red door on the top right of the map because it was one of the face-on teleport doors rather than a side exit.

I will commend Xi on their game-making skills.  The main character handles really smoothly and it plays like a good metroidvania game.  I almost regretted playing on Super Easy and therefore not needing to learn the nuances of the upgrade system, but then I remembered how terrible I am at 2D (or 2.5D) platformers.

One weird thing about vore games is YouTube appears to have less qualms about showing footage from them as opposed to something like Monster Girl Quest, which is theoretically possible to upload... providing you have plenty of black squares on hand to cover most of the artwork.  Anyway, there is a trailer for ViotoXica that provides a taster of the artwork, gameplay and (surprisingly good) music.



Now, onto the important stuff - the filthy snu-snu.

First off, this is a vore game.  That means a good chunk of the enemies are going to be worms, plants, frogs and the like, and they're not going to auditioning for an appearance in anyone's wet dreams anytime soon (unless those people happen have very... specialised tastes).  There are 13 enemy types total.  Six of those are what I would class as monster girls - two types of succubi, bee girl, arachne, sort-of-alraune and a butterfly demon girl as the final boss.

Most of the game is 2D (or 2.5D - some sprites look hand-drawn and others like 3D models).  Each enemy has a grab attack that will result in the main character being swallowed and a Game Over regardless of their HP total if they don't break out of it.  This is seen first as a 2D animation on the main game screen...


...and then, after the Game Over, the action switches to a much more detailed 3D clip of the heroine getting gulped up...


...and then bouncing around inside something's stomach with the obligatory ryona-style clothing destruction.


I'm not a hardcore vore enthusiast.  My interest lies in the overlapping Venn diagram of sexy monster girls being sexy-evil and dominant (in this case having a rather more literal interpretation of "I want you inside me" than most would consider comfortable).  For this type of game I'm looking for a bit of flirt from the monster girl before her victim goes down the hatch.  Or, failing that, scenes of such sublime ridiculousness (such as Demon Angel Sakura's giant farting fairies) I can have a chuckle and admire the creator's depraved inventiveness.

Viotoxica is a bit light on that.  The Bad End scenes are rather thrashy, with slobber flying everywhere as the magical girl princess gets gulped down.  The churning animations are also a little too exaggerated, unless one of the magical girl princess's magical abilities is to change into a big block of crystal after being swallowed.  Bear in mind this is a subjective criticism from someone on the borders rather than being at the centre of the target audience.  If you're more into the ryona side of things, these are not negatives at all.

Another disappointment was the sameness of the monster girl Bad Ends - monster girl opens out her tail or abdomen like a trumpet and hoovers up hapless magical girl princess.  It looks okay for the succubus-type monsters, but a bit ridiculous for the arachne.  The exception to this is the final boss.  I'm not going to spoil it here, but it was certainly different...

Overall I appreciated this more for the smooth gameplay than the H-scenes.  Worth looking at if you like your monster girls more on the predatory side.  Really worth looking at if you like a bit of vore or ryona.

Monday, October 31, 2016

Problems with Text-Hooking and Japanese Games

Now, normally this blog is the place where I play the smutty Japanese games and toss (oo-er missus)... um give out advice on how to play them if you can't read Japanese.  This time I'm going to flip it around to as I've been hitting a few problems with text-hooking and getting things to just damn work, and I'm wondering if any of you out there might have fixes for some of the problems I (and likely others) have been experiencing.

There hasn't been as much H-game content on here lately.  I think the Echidna Wars DX piece I blogged yesterday might have been the first for a while.  This is partly because Monster Girl Quest set the bar so high that there's only so many "generic RPG Maker clone with ten short vanilla H-scenes" games you can play before the novelty factor wears off.

A bigger problem has been the slow and steady degradation of the tech I use to extract and translate the Japanese text into something close enough to English to be able to follow what's going on.  If you don't know how it's done, I found this handy guide on hongfire to be very helpful when I was setting up things on my machine(s).  How it works in general is you create a shortcut for the game, go into properties and redirect the link to start AGTH first, AGTH copies the text to the clipboard, Translator Aggregator picks up whatever is in the clipboard and sends it off to various web sources to be machine translated.  What comes back isn't always that accurate of a translation, but it's usually close enough to be able to roughly follow what's going on (This was how I was able to create the enormous Let's Play series of Monmusu Quest: Paradox last year).

Unfortunately, time passes, software gets upgraded, compatibility problems arise, and trusty tools start to degrade.  Translator Aggregator used to link to multiple web sources such as Google, and between four or five sources it was usually possible to get a good translation of a passage.  Over time those web sources started blocking TA until currently there's only one, or maybe two of the sources still working.  It's still possible to 'read' whats going on, but it's fiddlier and some of the more complex RPGs such as the ROBF series become very difficult to play as the detailed instructions the player needs to follow in order to advance the plot end up being literally lost in translation.

Couldn't read it... :(
This is a relatively minor problem when compared to the games that use oddball engines where text hooking slides off.  Dieselmine's Monmusu! Reverse R*pe Academy looked interesting despite being a more standard visual novel than a game, but nope, AGTH couldn't hook in.  I could hook Succubus Rhapsodia, but that game suffers from a similar problem to the old Succubus Quest games - the combat spams so many lines of text to the clipboard that digging out the juicy stuff becomes a chore and the game loses its charm.  A shame as the artwork - especially the various succubus designs - looks fucking lush.  One I wouldn't mind seeing an English translation of, but I'm not sure whether the gameplay holds up well enough for there to be the demand to get someone to do this (as happened for the original MGQ and Violated Hero games).

Looks gorgeous, but too damn fiddly to really enjoy... :(
Unfortunately, on top of this, a recent Windows 10 update seems to have completely buggered either AGTH, some games, or how AGTH interacts with those games.  This seems to affect the various games built off RPG Maker engines.  Attempting to start them through AGTH results in the game crashing right after launch.  At first I thought I might be screwing up the settings somewhere, but a look around revealed some other people have been having similar problems and the cause might have been the recent Windows 10 anniversary update.

These are dark times indeed for monster girl hentai games enthusiasts...

To be honest, I've been bumbling around with the same translation setup for a while and it's inevitable it would reach the end of its natural life cycle.  The question is, what next?  I'm going to do some digging, but I thought I'd throw the question out on the off chance some of you might have already encountered and solved some of these problems.  Please chime in with useful advice and links in the comments below.

I suppose I could always get off my lazy ass and actually learn to read Japanese.

(remembers how bad he was in school at French and other languages.  weeps.)

Sunday, October 30, 2016

Hentai Game Preview: Echidna Wars DX

Monster Girl/Vore fans might remember a game a while back called Millia Wars.  It was a 2D action game where you played a Magical Girl fighting off various ambulatory stomachs, slugs, and (the bit I was interested in) sexy monster girls in the form of lamia, harpy and arachne.

Now it looks like D-Gate/Camel is giving that a touch-up in the form of new artwork, new characters and new monsters and will be releasing it as Echidna Wars DX later this year.



I'm not sure, as I am unfortunately illiterate when it comes to reading Japanese, but I believe this is a collaboration between Camel and Asimofu, with Asimofu providing the new artwork.

When I saw the screenshots on Camel's blog I was originally sceptical.  The new artwork looked a little pixelly compared to the original.  Playing the trial version changed my mind.  The animations of the snake girl are gorgeous.  Not only that, but she has multiple animated grapple attacks and finishing moves as well.  What animation you get depends on how the lamia grabs you and whether the Magical Girl protagonist has any SP left.

Here's a look at some of those moves.

If she grabs you with her hands the magical girl goes in the vagina feet first.


A grab with the tail triggers a steamy bit of making out.


Run out of SP and that hand grab segues to a spot of sexy snake hula dancing with you inside her.


Let the tail grab you at zero SP and the poor magical girl heroine goes in head first for an intensive all over body-rub.


If, after this, the heroine still has some HP left, she will be pulled or spat out for further fun and games.  No HP and - gulp - down deeper she goes.

The new version looks interesting from the trial and I'm really keen to see what new tricks we'll see from the arachne and others when the final game comes out.

Saturday, October 29, 2016

So, What Happened to October?

Those that have been following me for a while know by now I have an unnerving ability to fade out from time to time, with ideas not exactly reaching fruition...

There was a pile up of other work and responsibilities that ended up scuppering my plans for Literotica's Halloween Contest.  I couldn't clear it in time, so no story from me this year, sadly.  I think the idea I have for the contest period is pretty good, though, so I'm planning to run it next year, but with better advance planning to clear everything else off my table a couple of weeks before the contest starts.

The H-space Monster Girl Bestiary is going to be cut back slightly.  Trying to hit the weekly schedule was devouring all my writing time and giving me a false sense of accomplishment.  At the moment I've set aside one day a week to work on them.  I didn't get one finished for this week, but with a bit of luck it should be done for next week.

There will be a print version for Succubus Summoning 201.  The coverflat came in from the artist this week, but there were some issues on file size.  I'm looking to fix those over the weekend and I'll post here as soon as the print version goes live on Amazon.  Unfortunately, it will still be Print on Demand, and those are a little pricey compared to the usual mass-market paperbacks.

The big news is now that I've finally completed Succubus Summoning 201 and cleared my table of the other distractions (filing taxes etc), I'm finally able to start work on a novel idea I've been wanting to write for the past year or so.  I want to get the bulk of that done before the end of the year, so if the blog here goes a little quiet for a while, it's because there's a big juicy full-length novel on the way.