We’re right at the end. We just have Nia’s second form (mother, sister, daughter?) to defeat.
|The absolutely, positively, final boss|
The game does have an anti-frustration, come-back-stronger mechanic, which should make the third and subsequent battles a cakewalk. Nia doesn’t seem to be having any of that nonsense. On about the sixth or seventh attempt, her attacks are finally down to scratch damage and Luka-clone can finally become the hero he’s supposed to be.
After being beaten, Nia gathers the gang and some magic happens. I’d like to be able to tell you what happened, but I’m running on pure guesswork without translation. I guess the invasion is called off as attention switches back to a normal fantasy world. We get happy music and the silhouettes without art privileges seem to be celebrating.
But what about the brave hero that made it all possible…
|The brave "sacrifice" of a courageous hero...|
Well, I suppose nymphomaniac demon monster girls have to keep themselves occupied in other ways. Some “sacrifices” need to be made.
And that’s that.
Overall, this was harder work than I thought it would be. The lack of machine translation was a handicap, even for a game as straightforward as Monmusu Conquered World. To be fair, I should have anticipated this. The Violated Hero series always occupied the middle ground between a Visual Novel and a (very) rudimentary RPG. Take out the VN part, and you’re losing a good chunk of what the “game” is.
Many thanks to the people leaving comments shedding light on what was happening in some of the scenes.
I think in future, if I’m going to do series like this, it will be for games where there is more public interest, and where I have some form of machine translation in place.
So, how did Monmusu Conquered World shape up to its spiritual predecessor series, Violated Hero?
To be honest, without translation, it’s a little hard for me to offer an opinion and still be fair. I can’t exactly judge plot or character depth without knowing the text. The JRPG mechanics seemed overly simplistic, but that could have been how Easy mode was designed.
What I can talk about is the artwork and some of the games mechanic choices.
The artwork seemed a step back. The different art styles didn’t mesh together very well. I did like the sex animations, though, and wished the game had made better use of them.
As for the characters, I thought the first half was stronger than the second half. I liked the spider girl, steam girl, painting girl and slime girl, and thought both the goblins and mermaids were adorably cute, even if adorably cute isn’t really a sexual turn-on for me. On the other hand, I only really liked Nia out of the endgame bosses and I felt they could have done with something like Violated Hero 2’s additional post-loss scenes to better distinguish them as more important characters.
The auto-lose-the-first-fight gimmick felt like one of those ideas that must have sounded better on paper. I can get where they’re coming from – it does integrate the H-content better than the player having to choose to lose to get it – but it ended up being more annoying.
The dodge-and-run filler was total shite, but Dieselmine have never really found a good way to gamify the segments between each boss, so that’s no real change. The sex animations for when you got caught made them a little more entertaining, but that vanished fast when they ran out of original snippets and started recycling them near the end.
The main problem for Dieselmine is that the original Violated Hero games (most notably VH2) came out after Monster Girl Quest had just hit cult success and there was an audience wanting more of the same. Since then Monster Girl Quest has evolved into an intricate and complex JRPG, other series like ROBF and Succubus Rhapsodia have come out and done the same, games like Tokinokogiri’s Succubus Prison have really raised the bar in sexy-as-fuck succubus/monster girl Bad Ends, and Dieselmine’s games… haven’t kept up from what I’ve seen.
It was one of my frustrations with the Violated Hero series and now with Monmusu Conquered World. It always feels like all the elements are there to make a really great cult H-game, but something is always botched, or overlooked, or undercooked, or otherwise not assembled correctly.
I’m planning to post my own thoughts on what I think the perfect “Violated Hero” game should look like as a sort of post-series segment this weekend. Feel free to drop your own thoughts in the comments on that (or this) as I’m hoping it will be a useful article for any devs looking to make similar games (and it is great that a number of Western devs are building games to cater to this niche).
I hope you enjoyed this little playthrough anyway. As always, if you enjoyed what you read, please check out my novels, short story collections and novellas. I love writing about sexy succubi and monster girls.
Next up – Monmusu Quest: Paradox [part 2]!