Tuesday, May 22, 2018

Along came a spider... Escape the Arachne is live!

Okay, now you can get excited (maybe).

"Escape the Arachne" is live.

I don't know much about the people behind philome.la, so I don't know how long it will be live.  They may take exception to the adult nature of the story and/or some political things I've said in the past and give me the boot.  My long-term plan is to buy some web hosting and post these where I won't have to worry about that sort of thing (or at least, worry about it less).

Now onto the story.  It's short, about the length of a short story.  I intended the scenario to be more a demo/proof of concept.  If you follow the optimal path you can reach the end of the scenario very quickly.  It's also designed to be relatively easy.  Even with average stats you should be able to blunder to the end without too much trouble.  It's also possible to escape without even passing a single stat test.

Of course, it isn't much fun if you do that, so I'd suggest letting L'hesperusa "play" with you a little longer.

There are 6 different Bad Ends available (and one Good End).  5 of these are fairly easy to find.  The last might require a little bit of trial and error (hint: nakedness is an attribute within this scenario).

The whole thing is written in Twine using the SugarCube story format.  As this is a demo/proof of concept I was focusing more on the coding and the text rather than the presentation, so yep, it looks a little basic.  Everything has to start somewhere.  Artwork, sound fx, a prettier GUI are things I can look at in the future.

The game mechanics are very similar to old gamebooks, the Fighting Fantasy series in particular.  If people find the scenario a little too easy and want to L'hesperusa to dominate them a little more I might switch the test probabilities around.  Currently the tests call for rolling equal to or lower than the stat on 2d6.  Giving L'hesperusa the tie (so a pass is only if the roll is less than the stat) would shift the probabilities in her favour.  That's something I'm considering doing.  The current stat tests are a demo version anyway and might be replaced by something more complex at a future date.  (Plus I don't know what patents/copyright/trademarks the Fighting Fantasy series still holds on d6 attribute checks.  My gut feeling is simple attribute tests like this are too generic to patent/copyright, but very stupid patents exist...)

Anyway, I hope people have fun playing with L'hesperusa.  I haven't done any coding for a while, so this was a fun diversion.  Please post feedback (and bugs encountered) below.

If the interest is there, I would like to write more scenarios featuring different monster girls.  Maybe even stitch those scenarios together into a full game.  I'd likely need funding for this (especially if it gets to the point of commissioning artwork etc), so it might be an excuse to finally get that Patreon up and running.  So long as the interest is there.  If people try it out and give it the thumbs down, well it was an experiment that didn't work out (although it was great to do some coding again).

I have no plans to stop doing the other writing.  Ideally I'll have a nice serial up and running next week (although probably not "The Heart Squad" as that's proving stubborn and will likely need to go back onto the backburner).

Hope people enjoyed this little game demo anyway.  Please leave feedback below.

Oh, and I probably should add.  If you like it, please spread the word.  :D

Sunday, May 20, 2018

CYOA Testing Stuff

Test Link

DO NOT GET EXCITED.

This is just a test to see what a twine story looks like when hosted (And in this case is a bit of test code I wrote to randomise some choices).  I didn't want to post the demo and then find out it got scrambled on the the upload.

Current hosting site is philome.la.  Not massively enthusiastic about this considering they wanted me to use my twitter handle to login with.  I suspect it's also a platform I might be booted off at any time and will continue with the expectation of that happening at any moment.

I did want to post it here, but Blogger is not really geared up for this type of thing from what I gathered when looking into it.

The real demo is near completion.  I'm just ironing out some bugs and adding text for any segments I might have missed.  Bear in mind, this is a demo, so it will look like ass.  Hopefully the text will make up for it and you'll enjoy your (brief) time with L'hesperusa.


ETA:

Fuck.  Played 294 times.  Didn't I tell you not to get excited.  There's nothing there at the moment.  It's just some test code I threw together to check random choices work.  The real thing will be along in a couple of days hopefully.

Monday, May 07, 2018

And now... Spiders?

Chaos Writing strikes again.

This was supposed to be a continuation of the "Heart Squad" series.  I think that series can be salvaged, but I didn't get a chance to work on it over the weekend.  The reason being I currently have another project screaming very loudly "Work on me!" in my ear.  I did briefly consider ignoring it, but not working on things when they're red-hot in my mind is usually when my productivity goes to hell.  If you wake up and your brain is currently bouncing around going "let's work on this thing", it's usually best from a productivity standpoint to get as much work done on that project while the enthusiasm is there.  So, that's what I'm going to do.

I've got 3 days before I'm off for a work assignment for a week.  I want to see if I can smash as much of this idea as I can before then in case I come back and find the enthusiasm has waned.

I've had a look at where I got to with "The Heart Squad" and think it's retrievable, but I don't want to make it a chore by forcing myself to work on it when something else is screaming for my attention.

As for this mystery project, here's a clue:



You turn and see a monstrous spider woman—an arachne.  Above the waist she has the body of an exotic young woman with voluptuous round breasts.  Below the waist she has the shiny black abdomen and eight long jointed legs of a giant spider.  Straight black hair falls in curtains on either side of a thin and haughtily beautiful face.  Her sensually plump lips are stained black and curled up in a cruel smile.

“Hello, little cricket.  I am L'hesperusa the arachne,” she says.  “I’m going to suck up all your fluids...”

She pauses to run a moist tongue around her sensual lips.

“...through your lovely hard cock.”

Her words send both a shiver of arousal and fear through you.  You don’t think she’ll stop with just your semen.

No time to dwell on that now.  The arachne rears up on her long spindly legs and points the tip of her bulbous black abdomen in your direction.  It looks like she’s taking aim.

Test of Agility



This will probably be the only post this week as I'm going to hammer away on this thing while it's hot.  I have written a lot of text for it over the last few weeks, but I'm not 100% sure on how it will fit together.  At the worst, if my programming skills fail me, I'll post the raw text for people's enjoyment.

(L'hesperusa really really likes playing with her prey...)

Wednesday, May 02, 2018

Wrapping up Monmusu Quest: Paradox [part 2] and moving on

I was going to go into a little more detail on the gameplay and mechanics, but I think people are getting antsy for me to move on... :)

Not much more to say.  As a game MQ:P just about holds up, mainly on the strengths of the characters, story and the wide variety of weird, wonderful and mostly sexy monster girl designs.  The JRPG elements are still too grindy IMHO, and not the best fit for the femdom-esque Bad Ends, although the series does have a harem element not present in the original series.  Overall, I think TTR's baby, while still very good, is in danger of being dethroned by other up-and-coming whippersnappers.  Tokinokogiri's Succubus Prison is probably the benchmark for hot succubus/monster girl Bad Ends now and even Dieselmine managed to raise their game with Monmusu Labyrinth.

She really likes to give you a good squeeze (Succubus Prison)

The main thing MQ:P lacks now is animation for the Bad End scenes and I'm not sure how easy that would be to add given that the Monster Girl Quest series' greatest strength has been the sheer number and variety of monster girls.  That's a lot of dicking around with puppeting tools to get all those boobies bouncing around in a pleasing manner.  Used selectively, maybe...  One of MQ:P [part 2]'s biggest weaknesses is that all the monster girl queens fought later in the game are repeat encounters from the original series.  A little bit of sneaky puppeting/animation might have given those old sex scenes a fresh twist.

Boobies bouncing around in a pleasing manner (Monmusu Labyrinth)

Anyway, that's enough on Monmusu Quest: Paradox [part 2] for now.

I suspect you're more interested in the moving on part.

I definitely want to get back to some original fiction.  The odd blip aside, the thrice-weekly posting schedule I used for the MQ:P series worked pretty well for me.  I'd like to apply that same discipline to my original fiction and see where it takes me (ideally the raw material for a new book I can submit to my publisher every 4-6 months).

What is something I haven't yet decided.  I'm still in the middle of some upheaval as I have another trip (this time for work) scheduled to knock out most of next week.  Getting back to and finishing off "The Heart Squad" seems like a decent interim project before I decide whether to launch into Succubus Summoning 301 or something completely different.

If work on "The Heart Squad" starts flowing again, expect that to resume Friday (or Monday).  If it's still stuck, expect a bit of wibbly-wobbly inconsistency while I pick something else to work on.

There is something else I've been tinkering with recently, an old project dragged off hiatus.  That does appear to be going somewhere, but I'll hold off on posting more about it until I have something a little more presentable.

Does this mean you're done with Japanese monster girl games?

I think I'll lay off the extended "Let's Play" series for a while.  It's been too long since I last submitted a book to my publishers and I need to concentrate on my own fiction for a bit.

Ideally, I would like to keep reviewing the good ones as they come out, but there is an issue here unrelated to clashes with my other work.  Windows 10 appears to be in some kind of weird arms race with the tools I use for text-hooking and machine translation.  Every Windows 10 update broke my tools.  I was able to keep going by reverting the Windows updates, but in the end I was in a race against time to actually finish MQ:P before a deadline where I'd have to either accept those updates or leave my machine unsupported.  So, as of now, I'm back to having no means of hooking and auto-translating Japanese games.  This currently makes playing and reviewing them rather difficult.

Assuming I can fix this, I'd have to have a long think before doing another big series on MQ:P [part 3] when it comes out.  It would be nice to do it to complete the series, but I'd have to think carefully about how to do it in a way that doesn't swallow up all of my time.  Running two series alongside each other doesn't work for me (as you may have noticed when my schedule went to hell right after starting posting "The Heart Squad"), so I might look at some kind of one month on, one month off schedule to prevent my blog being completely swamped by MQ:P stuff.

I suspect that will be a long way off though.  I imagine TTR still has plenty to do before unleashing the final chapter of Paradox on the world.

Lest we forget MQ:P also has some very nice succubi (Monmusu Quest: Paradox)

Anyway, I hope those of you that enjoyed the series, enjoyed it, and apologies to those who felt it ran on for way too long.

Friday (or Monday) I think it's time we found out what happened to that software engineer on his very special Valentine's Night...

Wednesday, April 25, 2018

Is Away

I was hoping to prepare the final two bits on Monmusu Quest: Paradox in advance to post while I was away.  Unfortunately travel preparations and other stuff wrecked that plan.

I'll be back next Wednesday.

Monday, April 23, 2018

Closing thoughts on Monmusu Quest: Paradox [part 2] - Plot & Characters

I’m off on other things for about half a week and as I was unable to prepare a week’s worth of new material in time to post here, I thought I’d have a quiet week wrapping up the Monmusu Quest: Paradox [part 2] series with some thoughts on the game.

Yes, I know some of you are probably sick of this by now.  Don’t worry.  It’s done and I’ll be onto new stuff next week (hopefully back to some original fiction).

First up, we might as well take a gander at the story and characters.

Plot and story still seem pretty strong.  You could probably make an anime out of the game plot and it not be terrible.  This has always given the Monster Girl Quest series an edge over similar games featuring hapless (lucky?) heroes and nymphomaniac monster girls.

Part 2 threw up some answers for the weirdness in Luka’s paradox world.

The tartarus regions were caused by an experiment going wrong in Remina.  In the canon world, Ilias blew it up.  In this world their experiment summoned a Black Alice from the future.  This is the Black Alice from the original series right after her defeat at the hands of Luka.  Before that fight she’d devoured Ilias, but been unable to balance the forces of light and dark within her.  The version summoned to Remina does and ascends to godhood.

To be fought in part 3

The reason this is able to happen is because the Ilias of the original series stressed the laws of her universe by constantly rewinding time to pull Luka out of demonic vagina (all those Bad Ends were canon after all).  Then, when she was slain by Luka and friends, this poked holes all over the place and caused a bunch of bunch of alternate realities to bud off the main world, including the one where Black Alice was dragged back through time.

Paradox!Luka’s world was the first to bud off.  Black Alice ascending to godhood blew up Remina and spread the tartarus regions through the world (I think).  She also knocked a chunk of heaven out of the sky, which is how the snow continent came to be.

I think this is the Black Alice we saw in the mysterious tower back in part 1.  I would expect her to be one of the major antagonists if not the overall Big Bad of part 3.

We also got Lilith, Astaroth and Morrigan’s motivations.  Unsurprisingly they are sort of on our side.  Morrigan was recruited at the end of the part 2, and I’m guessing we’ll probably pick up Astaroth and Lilith at some point.  On the Alice route, anyway.  Those on the Ilias route will get their own exclusive angels.

The succubi are representative of a world where the monster girls came out on top.  Of those we’ve only seen an alternate version of Tamamo.  I expect we’ll see the other five legendary ancestors in part 3, as well as the other angel representatives from the world where Ilias reigns unimpeded.  These will likely be side factions we have to deal with about two thirds of the way through the final chapter.  (Not going to lie, looking forward to the monster girl ancestor scenes).

Also to be fought in part 3.  Who are you most looking forward to?

Sonya was revealed to be apoptosis, but is now back to normal (or a copy of normal if on the Ilias route).  I’m still not sure of the overall role of chaos.  They appear to be trying to fix causality by deleting all the deviating worlds.  Adramalech was better fleshed out as a world-ending abomination.  I expect we’ll see her again.  At this point I don’t know whether we’ll end up allying with this faction or fighting it as the over-arching enemy (over even Black Alice).  I could see it going either way.

Also, I’m not totally sure on this (machine translation etc etc), but I think paradox!Ilias might have been the source of the chaotization in paradox world.  There is some sense to this.  Black Alice arrived back in time with Ilias digesting in her stomach, creating a paradox of two Ilias’s being present at the same time in the same reality.  It’s a theory anyway.

Likely not appearing in part 3, this version anyway

That Ilias fell apart at the end of part 2.  We still have loli Ilias running around.  I’m not sure what part she’ll play in part 3 (or Alice if you picked Ilias at the start of the game).  She did sort of vanish from the plot after Grangold.  A more wayward prediction is you have to fight her (or Alice) at the end of part 3.

Nero and Neris’s role is still unclear.  Nero was keen to chase down the white rabbit and they did appear to oppose Tamamo.  I’m guessing most of these various factions will set aside their differences and unite versus either chaos or Black Alice in part 3.

Speaking of the White Rabbit, I wonder if we’ll see her again.  It was a little bit of a letdown that she turned out be nothing more than a creation of Ilias, and with paradox!Ilias gone, I wonder if that’s it for our annoyingly cryptic bunny girl.

Looking in doubt for part 3 unless she's something more than Ilias's tool

The one weakness I think the ending of part 2 had in comparison to other MGQ chapter endings is that it left the objectives rather muddy (unless I missed some nuance in translation).  Part 1 had us returning from a dying reality with the knowledge we had to do something awesome to save the universe.  The ending of part 2 feels a little aimless.  We were going to confront Alice 15th to prevent a war, but she’s dead, killed by Marcellus, and we find out the only reason she wanted that war in the first place was to try and save all worlds from being eroded away by chaos.

In the original series, chapter 2 ended with the twist of psycho Ilias and made it clear part 3 would be about stopping her.  As for the end of part 2 of MQ:P, we still appear to be heading to Helgondo, but at this point I don’t see a clear reason why.  Also, I really hope part 3 avoids the mistakes of MGQ and takes us off somewhere new.  I don’t want to be retreading the same path to pick up the elemental spirits again.

Going off in a new direction would also avoid what was the low point of part 2 for me—the repetition from the original series.  The monster girl queens were definitely less interesting because we’d already seen them before, including their Bad End scenes, in the original Monster Girl Quest games.

The high point was probably the tartarus version of Remina castle.  It’s hard to make RPGmaker creepy and skinned-alive people stuck in walls spouting random gibberish was definitely creepy (and again would make great scenes in an anime or more advanced game).

Creepier even than one of Delphinus's angel girls

Of the new characters, I liked Mephisto and Alicetroemeria.  Mephisto taking “to the letter” to extremes in order to aid us against Alice 15th while still being fanatically loyal to Alice 15th was nicely drawn.  Alicetroemeria, the past version of Black Alice, was also amusingly loopy.  She also seemed mischievous rather than malicious and I hope the plot makes use of her as we close in on her alternate reality counterpart.

For sexy smexy—Lilith.

More Lilith boobs for part 3 plz!

Oh yes, Lilith.  Yup.  I’m a sucker for big boobs.  Can’t wait for more Lilith in part 3.

Friday, April 20, 2018

Let's Play Monmusu Quest: Paradox [part 2] - 63: Final Side Quests and Recruiting Alma Elma

Beginning

<- Previous: The Final Boss

Wotcha doing Hydra?  Isn’t the game done?  Haven’t the final credits rolled?

Well yes.  But there are a couple of side quests that open up after the final credits.  Yes, I know side quests aren’t normally that interesting or important, but these add some juicy background info, so I thought I should cover them.

La Croix

La Croix’s circus of zombie monster girl queens has various pictures in the graphics folder, so I knew they’d show up at some point.  As we got further and further into the game I was wondering if they’d be the final boss to mirror alt!La Croix being the last NPC encountered in part 1.  Then with the snow continent and all the angels it became clear that the plot had moved past that point.

La Croix can be found in the mysterious ruins southeast of the Bird God Shrine.

Here, again

The first time we came here, Alice warned us that the monsters were too powerful for our current level and advised leaving well alone.  Return here after the credits and she’s happy for us to explore as we’ve already encountered and defeated plenty of the same chimera monster girls in the Ilias Temple Ruins.

We also now have a way of opening the door to the old research lab.  It uses the same keycard that we picked up while being sent back in time to the catastrophe at Remina.

(I suspect it also opens the locked door in the Remina castle tartarus region as well, but I didn’t get around to trying as I still haven’t levelled up enough to open the tier III chests.)

There are a few chests and plenty of gravestones in the ruins.  La Croix can be found on the top floor.  You walk in on her while she’s in the middle of an argument with the doll master girl from the mysterious tower in part 1.

Professional disagreements

La Croix is trying to persuade the doll master, unsuccessfully, to not follow Black Alice as she intends to destroy everything.  The argument being “you create, why follow someone hellbent on destroying everything?”

The doll master remains unpersuaded and teleports away, leaving us with La Croix.

Who immediately sics her zombie circus on us, despite Chrome’s best efforts to get through to her sister.

First wave of zombie monster girl queens

The circus attacks in two groups of three.

Second wave.  We also have too many Queen Harpy entries in the database.

There is the same group Bad End as the original series.  Each member also has their own separate scene that can be requested after they’re recruited.  I can’t remember if these are new or not.  Also, while checking the graphics folder of one of the more recent patches, I noticed TTR has added artwork of the circus members in their original non-zombified forms.

Former Queen Harpy when she was looking a little... fresher

I’m not sure what they’re doing there, but it’s cool to see the old monster girl queens in their original forms.  Maybe we’ll encounter them in part 3.

After we beat her zombies, La Croix acknowledges Chrome has found some strong companions.  She still possesses the same doomed fatalism her original series version had, but Chrome is able to knock her out of this by telling her about her alternate reality counterpart - the one that held on to document the end of a doomed world in the hope that one day her research could be used by someone wanting to prevent the same thing happening to their world.  The only one that could understand these notes is another La Croix, so this La Croix takes them on and leaves to research their contents.  She bequeaths her circus to us in order to continue the fight.  Six more new recruits to Luka’s harem army.

Another top-level job unlock item can be found on the table to the right.  At this point I think I have them all apart from the one (or more) that need to be won off Lazarus in the pocket castle casino.

Funnily enough, if you talk to Titania (the zombie fairy queen) back in the castle with Alicetroemeria, she’s the only one that recognises and dares to acknowledge Black Alice for who she really is.  She even asks her why she’s disguised herself as a wizard.

“Mischief,” Alicetroemeria replies.

I do like this incarnation of Black Alice.  I’m really curious to see how she features in the plot of part 3.

Overall, I thought the La Croix side quest felt a little tacked on.  As if TTR knew he needed to include it, but couldn’t quite fit it in cleanly.

Morrigan’s Side Quest

Morrigan’s side quest is worth doing as it gives a lot of interesting background info, an extremely powerful new party member, and leaves us with a nice post-credits stinger for the next part.

Her side quest pops up on the main notice board after she joins the party.  She wants to go to the underground research lab in Luddite Village.  Promestein also wants to come along.

The quest objective is again the machinery at the back of the lab where we first picked up Hild.

Back again.  The 3rd time now?

Once you get there Morrigan will go into more detail about the shikibi’s plan, and why they didn’t run when the world looked utterly destroyed.

The simple reason is they couldn’t.  They cannot travel between realities.  Only Luka, Marcellus and gods can do that.  They got here through the same method they’re using to transfer all the souls back to their world.  When the soul is transferred, it merges with its counterpart on the monster girl world and they sort of amalgamate back into a shared personality.  This is what Morrigan and sisters did.  They merged with their counterparts here and broke them out of whatever was sealing them away.

And yes, that does mean what you think it means.  Morrigan confirms it right after.  In order to do this, they had to kill themselves in the other world.  This becomes especially poignant when you realise that even if their plan succeeds, they themselves would be unable to go back.  That is some unexpected insight into their character and motives.

This does leave a slight plot hole around alt!Tamamo’s appearance in Grangold Castle, but the game even thinks of that, although with machine translation I found the explanation a little hard to parse.  I think it’s a projection, or related to how Tamamo can break her seal to manifest in her weaker loli-fox form.

Oh, and that new recruit?  She comes along right after.

There's our gal

This answers something I was wondering about.  I’d heard Alma Elma could be recruited post-credits, but didn’t know how.

Unsurprisingly, she’s not going to let us do this without a fight.  She feels Morrigan is owed a good kicking and will not be persuaded otherwise.  Yes, she is technically on our side, but she’s also the Queen Succubus and feels strongly that she should not allow other succubi to behave with such brutality.  Morrigan tries to explain they had “reasons” (and fuck those assholes in the Luddite Village anyway), but Alma Elma is not going to be swayed.  So, fight.

This is a proper fight as well.  Alma Elma isn’t going to hold anything back, so you’re probably going to need the same party you fought Sonya Chaos with, otherwise Alma Elma will seduce everyone and trigger a mass orgy pile-on for lucky poor Luka.

After you beat her, Alma Elma will join the party for good.

There is also a nice stinger to prep us for part 2.  Promestein copies the files and as she does so she mentions they're called the “the Laplace Protocols.”  Interesting...

And that seems an appropriate place to leave it.

I hope you've enjoyed this series.  It took quite a bit longer and was a lot more work than I anticipated, but was still fun to do.  I don’t use a Patreon or anything like that to fund this, but I do have various books available on Amazon (and other online bookstores - I write under the name M.E. Hydra).  If you’ve enjoyed this series and would like to show your appreciation, please feel free to pick up one (or more!) of my books.  They are also packed full of sexy Bad Ends given out by delectable succubi and other monster girls.  If you like the MGQ series, you’ll also enjoy my books.

Next week I’ll tag on a few lightweight posts with my overall thoughts on the series while I work out what to move onto next (I'm fully aware I've been neglecting my own fiction of late and want to take steps to correct this).

Before I go, the Alma Elma fight did finally answer one question I'd had since looking up her Bad End scene artwork in the graphics folder.  There was one picture that wasn't used in her request scenes and I did wonder whether it had been scratched out for being a little bit too far.

Nope, it's used here.

The nicest of gals... the worst of fates...

Yep, Luka buddy.  I’d highly recommend not losing this particular fight.

And that seems a perfect footnote to end things on.  Thanks for reading!