Tuesday, September 07, 2021

Quick Update on New HOHH Public Demo Release

I'm going to push this back a week or two and put out a mid-month interim v0.024 release.  This won't add any new harlots or sexy stuff, but it will fix some of the bugs patrons have pointed out and also add some fixes/features I want in a stable release version.

The features I'd like to add/fix:

Fix singular/plural confusion with gifts.  When I wrote the passages it was with one gift in mind, then I expanded that to gift categories.  As a result I think there are a few incidences of 'it' and 'them' confusion people have noticed.

Bump some of the tougher harlots back to round 4.  Currently, first-time players might end up with a Round 1 choice between Morticia, Tete, and Hiru, which feels a little mean.

As was suggested, I'd also like to add an option to buy a charm of choice for the cost of a mulligan token. This will probably be removed in the final finished game, but feels like a fun option to have for early beta/test versions.

One area I'm on the fence on is with the delayed reaction charms that don't come into effect until the beginning of the next round.  The example that's been pointed out is buying the Sandals of Safraz Shah, which imply they improve dancing (They set base AGI to 4), only for Chen to still reject the player for being a poor dancer (because the charm doesn't come into effect until the beginning of the next round).

This is also true for the Eye of Eric Leidorf (see true form of harlot), although that one was enforced because otherwise I'd have to write reaction paragraphs to cover situations where the player is introduced to Anna Boa and sees her as a woman, buys the 'see true form' charm, then, when they return to make their choice, now see Anna Boa as a half-serpent lamia (and likely get freaked out by it).

I could probably solve both problems by moving The Buxom Lolibaba visits to the post-room phase (with the Portly Gentleman), but I don't think it makes much sense from a story perspective.  (The player has less time in that segment and can't go running off to find the Nurse/Doctoress/etc, but can chat to the Portly Gentleman on the way back to the bar, and the Elegant Woman, who is already at the bar).

The Eye charm I would like to fix, even if it's awkward, but probably for a future release.

The base-stats-altering charms, I like as they are, to be honest. I want the charms to have a "what does this do?" mystery about them, and there's no mystery if the player immediately sees their AGI stat jump from 2 to 4 the moment they buy the charm.  While that does throw up weird scenarios such as the Chen one, I think it's okay for that particular charm type.  (And also distinguishes them from the Doctoress's potions, which take effect immediately).

Anyway, that's a bit of a rambly sidetrack.  I do want to update the Eye charm, but probably not for the interim release.

Back to the main subject.  I'll be looking to put out an interim v0.024 release in a week or so, and this will be the new public demo.  I don't have any harlots to implement at the moment, so these changes will fill that slot while I write and type up the next batch.

I'll then look to add the new harlots for a proper v0.025 release at the end of the month (patron-only timed exclusive for a couple of months).

If there any other QoL (that are reasonably quick to fix) improvements you'd like to see added, let me know in the comments below.  Same goes for any bugs/typos I might have missed.

Wednesday, September 01, 2021

House of Hellish Harlots ver 0.023 (3 new harlots - Ygolia Campbell, Bebi Ansikt-Sitta, and Pori the Love Sponge)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:
https://www.patreon.com/posts/house-of-harlots-55594242

Here are the details:

QoL - ACCELERATED START
While the intros are fine, they are really annoying to go through again and again, so I added a skip option.  The accelerated start jumps the player right to the first harlot introductions, similar to the early demo versions.

This also has the bugfix for the rare event where talking to the Elegant Woman at the wrong time about Sgriosar would not produce a Continue option and leave the player stuck there.  I've also fixed a ton of typos people have helpfully pointed out.  There is still a plural/singular grammar problem with some gifts and passages.  I've added that to the Todo list for a future release.

NEW HARLOTS
I'm still focusing on the 'smother' faction.  I've nearly completed their roster now.  This faction is heavy on late-game harlots.  To balance that out, the new pair aren't so lethal.  I'm quite happy with how their personalities turned out as they are a little goofier than my usual killers, but are also more than capable of being dominant.  I hope people have fun with them.

Ygolia Campbell
She's a sleek femme fatale type.  This is because she's obsessed with human spy movies and insists the player play a sexy little roleplay game with her.

Bebi Ansikt-Sitta
She's a new harlot in the House and eager to please her human visitors.  While she's a little naive on some matters, when it comes to facesitting she leaves men gasping for air beneath her pussy.

As with the last release, I have a harlot from another faction to add a little variety.

Pori, the Love Sponge
Another artificial being.  She's soft and lovably scrunchy, and loves men to give her a nice squeeze.  She also has an absorption scene and a fairly nasty horror end if the wrong conditions are met.  You are warned!

Funnily enough, this one was already in progress when I received that lovely Nurse Honey artwork.  While Pori is no Nurse Honey, she'll hopefully hit the spot for people that liked the absorption aspect of that art.  Her horror end is a little nasty, though.  Horror head escaped the cage on that one.

The public demo is at https://houseofhellishharlots.com/.  It's still a couple of releases behind.  As version 0.023 includes the fairly necessary accelerated restart QoL changes (Yep, I know it's a pain going through the Barman's intro every new game - that was an error on my part!) I'll be looking to update it later this week and will post here when it's done.

Friday, August 27, 2021

Art of Nurse Honey being... absorbing.

A couple of weeks ago I was contacted on email by someone asking if they could borrow one of my characters for an art commission.  I'm nearly always okay with this as long as the artist/commissioner leaves a note detailing where the character came from.  It's a very nice feeling as a writer to create a character people like enough to make/commission art of!

After seeing the results, I asked for permission to share the results here.  That was kindly granted, so here we are.

Warning: Sex with Nurse Honey can be very absorbing!




The art was commissioned by Mark45.  They have a userpage on Eka's Portal here:

https://aryion.com/g4/user/Mark45

If you like Monmusu Quest's vore-ier monster girls, you can find some other nice pieces in their galleries.

The art was created by TheBigBrap.  You can find their Eka's Portal page here:
https://aryion.com/g4/user/thebigbrap

And their Patreon here should you wish to commission your own pieces:
https://www.patreon.com/TheBigBrap

Tuesday, August 03, 2021

House of Hellish Harlots ver 0.022 (3 new harlots - Soffocaria Gattagrandi, Chén, and Osculia Suffocati)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:

https://www.patreon.com/posts/house-of-hellish-54450922

Here are the details:

QoL

Fast Barman Intro
There is now a speedier option to get through the Barman's introductory dialogue.  That should make repeat playthroughs less annoying.

NEW HARLOTS

Soffocaria Gattagrandi
The 'pussy smotherer'.  She likes cunnilingus, but only from men that know what they're doing.

Chén
Not a smotherbus.  This is the glass mannequin doll I couldn't quite finish last month.  She likes dancing and is very elegant... until she opens her mouth.

Osculia Suffocati
The 'kiss smotherer'.  There is a little bit of mind control and hypnosis here, but her full effects won't be seen until I add more lip specialists and give her a repeat visit.  She's still quite dangerous.

There is a public demo version at https://houseofhellishharlots.com/, but this is still a couple of releases behind.  This is intentional as I want paying patrons to have perks.  However, there are some much needed QoL changes that need to be added to reduce the boring repetition at the beginning of each new game (which I suspect is contributing to the demo not picking up much interest at the moment).  One QoL change is already in v0.022.  I'm hoping to add a proper fast restart option for v0.023, and will likely update the public release at the same time.

Thursday, July 01, 2021

House of Hellish Harlots ver 0.021 (2 new harlots - Suffocatrix Tete Khantu and Nooru)

The new version of "House of Hellish Harlots" is available for patrons and can be found here:

https://www.patreon.com/posts/house-of-hellish-53140420

This adds 2 new harlots to the House:

Suffocatrix Tete Khantu
She's a much more lethal boob smotherer than Suffocatrix Mamilla.  I see her as a mid- to late-round harlot.  Her scenario is fairly straightforward, but difficult to survive as the player will need a specific piece of protection.

Nooru
Nooru is another import from my H-space bestiary stories.  She's a nuru nuru girl and specialises in slippery body-to-body massages.  She's intended as a starter harlot for the first couple of rounds as it's very easy to avoid her Bad End condition.  Her Bad End path is worth checking out as she gets a lot wetter and raunchier when she's free to have fun with her prey.

While there is a public demo version (at https://houseofhellishharlots.com/), I'll be keeping this two to three months behind the Patreon releases (got to raise money for artists somehow!).

Sunday, June 20, 2021

Public demo of "The House of Hellish Harlots" is now live!

I said I was going to put it up on a website somewhere and finally, it's here.

https://houseofhellishharlots.com/

As will be apparent, my web-fu lags a long way behind my writing ability, so the current website is very minimalistic.  It has a 'play' button and you can play the game demo in the browser, so it represents a start.  Now I have something in place, I can add to it later.  For now, I felt my limited web skills would make something awful if I tried to be clever, and so went for basic functionality.

If you like it, please spread the word.  If you're an artist and inspired to make sexy art of these characters, please get in touch.  Good art is something this project desperately lacks.

I put a non-paywalled version out so I can gauge interest and hopefully raise funding for artwork.  If you'd like to help support, I have my Patreon.  If you'd like to help support but would rather gouge your own eyeballs out than give money to Patreon (understandable), any suggestions for alternate funding approaches are welcome.  I'll probably add them as a sidebar to the website at a later date.

"The House of Hellish Harlots" is currently a text-only game made in Twine.  I think it has the potential to be a decent Western eroge.  It's a bit bland and text-only now, but every project has to start from somewhere.

And now we have a proper public demo.

Enjoy!

Tuesday, June 08, 2021

Hentai Game Review - Succubus Puttel

I've always had a weird relationship with 62studio games.  I pick them up, bounce off them early, then come back and realise they weren't all that bad after all.  Lust Grimm was the first.  Sadly, I played that through at a time when I was concerned I was devoting too much time to writing blog posts over things that pay the bills, so I never wrote a review of it.  It's pretty good.


Succubus Puttel
is more of the same.  I think it's 62studios's 3rd full game.  It's a fairly standard RPGmaker battlefuck game.  It's another game featuring a young man protagonist in a fairy-tale world filled with cum-hungry succubi eager to jump his bones.

The game starts out with everyone being abducted from the starting village by succubi.  The hero sets out to rescue his 'sister' while being given 'help' from a pair of talking chickens.  It's not as it seems, as is revealed through the quest.  The quest itself is fairly straightforward.  Go to different areas, beat the deadly-sin-themed succubus boss of the area and then have a showdown in the final castle.  There are also a few optional quest items to pick up, and these will determine the ending.  Thankfully, they're not too guide-dang-it, mainly because I was playing an English translation and also because the NPCs aren't too overly cryptic in their instructions.

Towns hold many dangers for country bumpkins...

The English translation can be picked up off the ULMF forums here.  It's mostly managed machine translation.  It's good enough to follow the main plot, but some of the Bad End texts are a bit scuffed as you would expect from straight machine translations.  It's good enough to get the gist of what's going on.

One warning.  I found my version to be a little crash-happy.  I don't know if this is a problem with the original game or the modded translation.  Either way, save regularly and often (you don't need to do it at the designated save chickens).

The combat is reciprocal battle-fuck, i.e. both combatants are trying their best to get the other off rather than games like MGQ where the protagonist is trying to fend off the lascivious succubi's advances with regular weapons.  Unlike MGQ, it isn't game over if the succubus makes you pop.  The game generously gives you 3 pops before you become unresisting succubus fodder.  Although, as the succubus gets stronger each time she makes you pop, having two more 'lives' doesn't always help.

Attacks are split into two categories – mouth and hand – and target four different erogenous zones – mouth, tits, pussy, ass.  Each succubus has a weakness to be targeted for bonus damage.  Remove half of the succubus's HP and she'll take her clothes off.  Remove a little more and she'll try to tempt the player.  Accept the temptations and she'll do a special sexy move on you that will force an ejaculation and drain a level out of the player.  This works pretty well with the 3 'lives' system as it overcomes the central problem of most battlefucks in that the player has to lose to see the good stuff.

Hot enough that she can walk around in snow in her underwear

Personally, I'm iffy on 'press X to surrender' mechanics.  One thing I liked about Lust Grimm was some of the succubi had special level-drain moves they'd drop on the player during regular combat.  Gameplay-wise, constantly getting your levels drained might be frustrating, so I can see why they made it something the player has to choose to happen to them, but I think Lust Grimm balanced it fairly well with levelling up being cheap enough that replacing lost levels wasn't much of a grind.

The special holds are also very exploitable.  The player can learn various protective skills that reduce damage from specific areas (eg breasts or pussy) to about a tenth.  Normally, they're not too helpful, as you don't know what the succubus is going to 'attack' with, but once a succubus has you in a special hold, all subsequent attacks will be of the same type.  This means that rather than trying to break out, it's better to stay in the hold and alternate between 'Resist: X' and 'Attack: Weak Point' until the succubus comes.  There is one succubus that counters this – Boobs Yokai/Busty Phantom (one of my favs for the series).  If the player doesn't break out of her hold after a certain number of rounds, they pass out and lose no matter how many 'lives' they have left.  I would have liked to see more enemies do things like this to give more variety to the sex battles.  Once the player has figured out the holds are exploitable with the mid-level succubi, that would be a good time to spring the involuntary level-drain attacks on them from the high-level succubi if the player doesn't break out of their holds fast enough.  I think the game missed an opportunity there.

"So you can protect against breast attacks.  I'll make you pass out instead."

Overall, the battlefuck combat is fine without being amazing.

The art is pretty good in my opinion, although there is no animation.  You get the standard battle-sprite, naked battle-sprite and Bad End pic array of CGs.  I like the style of the main artist and it gives 62studios's games a consistent look.  The other artists are a little more variable, but overall it's pretty good.

The one caveat is that the devs unashamedly love big boobs.  While the Bad Ends cover a range of sex acts, boobs get the biggest share with titwanks, puff-puffs, breast-feeding and nursing handjobs galore.  There's one token flatty and everyone else has cup-sizes ranging from silicone-enhanced centrefold model to utterly gargantuan.  YMMV on which point it passes beyond attractive to grotesque.

If you like boobs and believe there's no such thing as 'too big', these are the succubi for you.

Okay, that might be 'too big'

Overall, I liked it.  Compared to similar games, it falls somewhere in the middle of the pack.  The art is fine and the gameplay is fine.  There were enough succubi designs that hit the right spot for me (smother me, busty phantom).  Story, art and gameplay are all competently executed, but maybe needs an extra spark in something to truly excel.