Friday, December 01, 2023

House of Hellish Harlots v0.050 (Toxina Luxú-Sapo)

The public version of House of Hellish Harlots has been updated to v0.050.  This adds one new harlot scenario.

Toxina Luxú-Sapo
Toxina loves a good sexy wrestle in the mud.  She is, however, the 'poison frog' harlot, so special care must be taken while playing with her...

Toxina is pretty tough.  She's maybe one of the harder Tier 3s.  She'll probably kill you a lot, but at least it will be fun.

You can check out the new version here:
https://houseofhellishharlots.com/

October and November were a little messy as I'm also working on the upgraded version of HoHH with graphics.  I'm a little late with scheduled updates there.

Patrons and Subscribers received the delayed v0.051 release a few days ago.  This adds Sister Squeeze from my short story "Squeezed" as a new harlot scenario.  As with the pre-existing characters like Eve Satana and Acarina, her scenario is a mix of new material and rewritten old material.

I'm hoping to get "November's" release out mid-December and then get back to regular schedule at the end of December.

Commissioning artwork of harlots is going well.  I have art of most of the 'smother' faction now.  To aid me funding it, I've created additional $5 and $10 tiers on Patreon and SubscribeStar.  Subscribers to that tier will get an early look at the new art as well as access to my original scripts and a deep dive into the lore background and inspiration behind each harlot.  Support at this level is to help me convert HoHH to a proper indie game with artwork, and is much appreciated.

I'm still trying to get back on top of things, so might be a little slow in responding to comments.  I hope you enjoy the new release and have fun wrestling Toxina.

Tuesday, November 07, 2023

Harlot Art - Suffocatrix Assphyxia

I've been getting artwork of harlots commissioned as I look to take House of Hellish Harlots away from being a text-only game and give it actual graphics.

Here is the bootylicious Suffocatrix Assphyxia.



Artist is Marwmellow.  You can find more of their work on DeviantArt here.

To help fund commissioning all this art (there are 75 harlots in the House currently and the final number will be around 100), I've created higher Patreon tiers ($5 and $10).

As a reward for subscribing at this tier, patrons will get a first look at the new art as it comes in as well as access to the raw scripts and my behind-scenes thoughts on both the lore of the character as well as some insight in how I came to write them.

The first harlot in the spotlight is the adorably naive facesitting specialist, Bebi Ansikt-Sitta.  Here's a little teaser of her art.



The full version can be seen on Patreon here.

(I'm hoping to have it also up on SubscribeStar later this week.)

Yes, I know there is a heavy amount of Patreon shilling going on in this post.  But in this case virtually all of the higher-tier money is going towards paying for art for every harlot character in House of Hellish Harlots.

Wednesday, November 01, 2023

House of Hellish Harlots v0.049 (Squidgii and Squishii)

The public version of House of Hellish Harlots has been updated to v0.049.  This adds a new harlot scenario:

Squidgii and Squishii
This is an adorable and cuddly pair of creamy slime girls.  As with Brittnee they're meant to balance out the more sinister femme fatale succubi in the House.  Unlike Brittnee, they're Tier 3 and very dangerous.  They're probably going to kill you a lot before you figure them out.  On the other hand, they're completely devoted to giving out pleasure, so their victims at least get a very pleasant Bad End before being ended.

You can check them out on the public version here:

I'm currently in the middle of upgrading HoHH to add graphics, art and a more typical game UI.  Converting the scenarios over is keeping me busy at the moment, hence the single-harlot releases.  I'm starting to get art in of the various harlots.  I'm looking forward to revealing that, but it will likely be through Patreon/SubscribeStar first as I need to raise the money to fund the art commissions.

As always, if you like the look of the project, please consider supporting me on Patreon or SubscribeStar.

I'm also aware I've been a little slow at replying to comments the past couple of weeks.  I will get to them, I'm just juggling a lot of stuff at the moment! :D

Sunday, October 01, 2023

House of Hellish Harlots v0.048 (Brittnee)

This is a slightly awkward one.

The public version of House of Hellish Harlots has been updated to v0.048.  You can play it here:
https://houseofhellishharlots.com/

It's slightly awkward because the new harlot added is... Brittnee, who you might have already seen in the public experimental demo.

When I was putting that together, I decided to take three harlots from each faction (plus Morticia), so the selection algorithm could work for 3 rounds without breaking.  The criteria for picking those harlots was was, in order, 1) they had artwork, 2) were Tier 1 easy harlots, and 3) had scenarios where the code was straightforward and easy to port over.

Brittnee fit 2) and 3) pretty well, so into the experimental release she went.  What I'd forgotten is that I'd only just put her out for the patreon/subscribestar release, and she hadn't had her public debut yet.  Never mind.  Schedules are schedules.  I hope you don't mind this month's release being on the anticlimactic side.

Currently my work is split between adding new content and porting existing content over to the newer HoHH1.5 version with fancy backgrounds, portraits, and (some) harlot pinup art.  As a result, I'm still in single-harlot release mode for new releases.

Yesterday, subscribers on Patreon and SubscribeStar received v0.050.  This adds the new 'poison frog' harlot, Toxina Luxú-Sapo.  She likes a sexy mud wrestle.

If you like what I'm doing and wish to support the project, please check out my Patreon and SubscribeStar pages.  I sometimes put out the odd new short story as well.

It also allows me to do nice things like commission art of the characters for the game, some of which I'm hoping to show off sometime this month.

Friday, September 01, 2023

House of Hellish Harlots v0.047 (Mistress Eve Satana)

The public version of House of Hellish Harlots has been updated to 0.047.  You can play it here:
https://houseofhellishharlots.com/

This is a bit of a special release as it adds Mistress Eve Satana, the succubus from my short story "The Biggest Tits in the World".  She's a special case compared to the others.  She's a visiting succubus and doesn't have a room, so she'll invite the player to join her for a very special stage show.

Just don't get too absorbed in admiring her lovely big tits...

I had to make a few code changes to the core module to account for her scenario not taking place in her room, as well as a tweak to The Elegant Woman's code for... reasons...

I should note this is still the plain-text version of HoHH.  I did a ton of work in August on the new version with graphics.  The core code for that is now in place and tested.  I still need to port all the existing harlots across.  Once I've caught up, I'll switch over to the new fancy version.  The current demo (with 16 harlots and some art) can be played under the 'experimental' tag.

If you like what you see and wish to support future development of the project, I have a Patreon and SubscribeStar.

Supporters get an early look at new releases.  I gave them v0.049 yesterday, which adds the lovable slime girl pair, Squishii and Squidgii.

Wednesday, August 30, 2023

House of Hellish Harlots - Mid-2023 Roadmap pt2

(Pt 1, covering the writing, is here.)

We're getting near the end of August, so I thought I'd drop part 2 of my mid-2023 roadmap for House of Hellish Harlots.  The first concerned the writing left to do, which originally was all HoHH was going to be.  Since then I've experimented with Twine enough to improve the display and add art.  It now looks closer to a regular game.  Despite this, text will be the focus, and the project will remain 'words words words' plus the occasional picture to brighten things up.

This is what I think I need to do, or rather commission other people to do:

ART
This can be divided into 5 areas:
- Title Screen + Logo
- UI
- Harlot pinup art
- Character Portraits
- Backgrounds

TITLE SCREEN
I have some ideas - either the exterior of the House, or maybe curtains across the stage.  Either way, I'll need to find an artist for it.  I tried the AI art approach... and it wasn't good.  One option could be to reuse harlot art.  A lot of DLSite games take this approach where they cut and paste a mob of sprites from the game on the cover.  I need a background and I need some nice titles spelling out the name of the game.

UI
This is the collection of icons at the top left of the screen (and top right, if you're playing on mobile).  It displays various player stats ('health', round number, money) as well as buttons to bring up the character sheet or sav/load menu.  I cobbled it together out of various bits of AI art.  It's functional and does the job of presenting that information to the player, but it isn't good.  Getting someone to redo the art and integrate it all within a nice panel (maybe curtains, maybe a batwing) is a high priority.

HARLOT PINUPS
If I had infinite money and resources, the ideal version of HoHH would have animations for every different sex act carried out by every harlot.  Sadly, I don't have infinite money and resources.  HoHH also has a lot of characters, way way more than a typical hentai monster girl game.  What I'm going to try to do is commission a single pinup for each harlot.  Even that will likely be expensive as HoHH will probably end up with around 100 harlots.  I've put enough funds aside to start the ball rolling, but will likely need to look for additional funding at some point to avoid being left dangerously out of pocket.  Any suggestions there welcome.  Maybe higher subscription tiers?  An adopt-a-harlot push for patrons/subscribers to directly fund their favorites?

I have started negotiations here with an artist for the first pieces.  Fingers crossed that will prove fruitful.

CHARACTER PORTRAITS
This is one area where AI art seems to be fine.  Female NPCs will get overhauled when I commission pinups for their scenarios.  I might just leave the car NPCs and Portly Gentleman as is.

BACKGROUNDS
Backgrounds is also an area where the AI art is adequate.  Ideally I'd like to replace them with proper art, and might need to do this if I want to put the game on Steam.  It will come down to resources.  I'd rather focus the limited funds on creating nice harlot art, especially as the backgrounds will likely be more expensive to commission.  If fundraising goes really well, and there's money left over, maybe...

OTHER
There are also a few other potential areas to add art/graphics.  This would be for the vendor NPCs - charms, potions and ailment cures.  It would be better if the player was selecting from a point'n'click shelf of icons rather than a list of text.  The same is true for gift selection before entering the harlot's room.

I have some ideas there and might experiment.  I put these as weak maybes.  Maybe for a hypothetical HoHH 2.

SOUNDS?
Music and sound fx is something I haven't put much thought to.  Maybe the stock ejaculation sound.  Maybe some ambient background noise.  Maybe the same stock music every RPGMaker monster girl H-game seems to use.

I'm not going to put any thought to it for now.  If the game project starts shaping up to be good enough for something like a Steam release, I probably should add some sounds and music.  Everything else is a higher priority at the moment, so it's off the table until it needs to be on the table.

CODING
The core game logic is pretty much all in place.

What might be needed is a bit of optimisation and polish - for instance delaying showing text of a new area until the background jpg has finished loading in.  I'll try to figure this out myself, but at some point might need to get an expert in to iron out the last wrinkles.

I might also need a second pair of eyes when it comes to packaging the game up as a game on Steam or app on mobile.  That's uncharted territory for me, and I'd be terrified of fucking up something basic.

Anyway, that's an approximate roadmap for the fancier parts of HoHH.  The ideal goal is a fully complete game I can release on Steam/DLSite.  However, I'm also aware a lot of monster girl hentai games have big ambitions and then end up becoming bogged down and never finishing.  If I feel I'm out of my depth and it's not something I can realistically do, I'll pare it back down to a simple text project with the odd picture to brighten things up.

This is a little vaguer as it covers aspects I'm not going to be in personal control of.  If you want clarification or further details, ask away below.

And if you'd like to support the project, you can on Patreon or SubscribeStar.  It's a big game project, but I hope people can see I've got a clear plan, clear end goal, and have consistently posted regular updates over the last couple of years.

Friday, August 25, 2023

House of Hellish Harlots 1.5 - v0.001 demo

After a fairly intensive month of so of hacking html, css, js, and Twine, I finally have a playable demo of House of Hellish Harlots ready.

This is pretty much similar to the early demos I put out for the plain-text version.  The demo stops after 3 rounds and there are only 16 harlots for now.  The main difference is that each part of the House has its own background art, each NPC has a portrait and some harlots have pinup art I'm borrowing from old commissions.  There is also a rudimentary UI panel cobbled together from chunks of AI art.  It's the same text and underlying core mechanics, but presented in a better way.



The art is all placeholders at the moment.  The portraits and backgrounds are serviceable.  The harlot art is great, but was not originally commissioned for this purpose, so don't get too attached to it.  The UI is admittedly terrible and one of the first things I'm looking to overhaul.

It is playable, but might be a little rough in spots, especially on mobile devices.

I'm also regretting not giving it a proper title screen.  Unfortunately, I wasn't happy with the interim attempts and wanted to get the demo out there.  As with the UI elements, getting a proper artist in and commissioning a nice 'cover page' is a very high priority.



While it is a sideways step in some respects, it doesn't take long to port the existing harlots across (I did the 16 here in just over a week).  It shouldn't take too long to bring the other 60 across and push the playable round count up.

Then there is the longer (and expensive!) step of commissioning artists to bring the characters to life with a 'pinup' piece for each harlot.

Have a play with the demo here:
https://houseofhellishharlots.com/experimental/

I'd love to hear your feedback below.