The epic playthrough of Monmusu Quest: Paradox continues. The first part was posted back here.
Currently we’re looking for the harpies as they’ve all buggered off somewhere. Some of the folks think it might be to a mysterious tower to the north. Before then we might as well check out (translation: steal all their stuff while they’re buggered off) the harpy village. It’s the big tree next to the village.
The harpy village is a ghost town. It’s also a little weird to navigate as there are hidden paths around the back of the tree that take the player higher up. If you’re wondering how you’re supposed to reach the higher branches, look for the sign post and then walk into the tree trunk.
Right at the top we find Nero drinking tea (out of his own cup – he brought it with him) in the chief’s house. He has the answer to why all the harpies have vanished. They’ve been infected with a virus that turns them into uncontrollable nymphomaniacs.
Hrm, isn’t this MGQ-verse? I thought every monster girl was already an uncontrollable nymphomaniac.
Anyway, because the infected pose a risk to the humans around them, the queen has quarantined all the harpies off in a tower to the north. The weird thing about the virus is everyone thought it extinct thousands of years ago. More evidence of timey-wimey weirdness likely originating from the Tartarus pits. If Luka can travel into the future of a parallel world then so too can ancient travellers from the past. One of them must have brought the virus with them.
Nero, who clearly knows way more than he’s letting on, has a cure. It’s the rare fruit of some kind of world tree. I don’t think that location was in the first series. Might be wrong though.
Armed with a cure, we toddle off north in search of the tower.
There’s a big forest and a whole lot of nothing in this region. The monsters are the same bee girls, orcs, rabbit girls and sparrow daughters as before. The tower is next to a lake at the north fringe of the big forest.
We knock on the door and tell them we have a cure. A harpy opens the door.
“Forget the medicine. Let’s have sex!”
This will not be straightforward.
Actually, the tower is fairly straightforward. And a little dull. There’s nothing new here. The harpy and harpy twins return from the first game. The other wandering monsters are the same sparrow daughters we’ve already fought (and fucked).
I think I might have got a little lucky with having the right people in the party. Harpies have annoyingly high evasion and dodge most attacks. I found this out later when I returned to the tower to try and recruit the harpy twins. I’d noticed that the Slime race picks up a couple of anti-harpy skills around level 6 or 7. I figured that was a hint the game was expecting Bunni and Lime to be useful in this section. Unfortunately, damage bonuses only apply if you actually hit the target and the slimes are about as accurate as the England cricket team after a night on the piss.
The tower has three floors and on the top floor is a returning boss from the first series – the lovely harpy queen.
Despite desires on spiriting Luka off to be her babies-forever husband, the harpy queen was (sort of) one of the good guys. Given that the human and harpy village are already co-existing, it was going to take something like this nympho-inducing plague to give Luka a reason to fight her. She does try to fight the effects, but it’s Luka, and every monster girl in the planet wants his man meat.
As with the first series, the harpy queen is the first to employ a Counter stance (where attacking sets the player up for an instant loss). I was wondering if Paradox would bring that back and how it’d be implemented with the party fights. The game asks me if I want to attack and I wisely decide to hang back while queen harpy is showing her funky moves.
After the fight we find out that the quarantine is going to have to continue. More powerful individuals need more of the cure and the harpy queen is so powerful that curing her would leave nothing left for her people. Her solution is to stay in self-imposed quarantine.
This is also a convenient excuse to leave the harpy tower open for future visits. If you didn’t pick up either Reina (the normal harpy) or Pina & Pii (the harpy twins), you can come back later. I’d advise much later – the harpies are a damn pain to hit.
I’m not 100% on it, but I don’t think the harpy queen can be recruited this chapter. I think this is a quest for future chapters. It will be interesting to see if she’s been given any new H-scenes. In the castle Reina and Chun (sparrow daughter) only have one request scene at 10 happiness. Pina and Pii have three (they like bananas) and I think the 50 happiness might be new, although I can’t remember exactly how many scenes they had in the original series.
Back at the now populated harpy village and there’s some more story background.
In the harpy queen’s house one of the harpies tells Luka and others that a trio of powerful demons visited the queen right before the epidemic started.
Oh hello, first sighting of the succubus trio.
Morrigan (her name translates to ‘harpoon cancer’ amusingly):
Machine translation doesn’t help too much with what was said, or it might be that it was too late at night and my eyes had gone blurry. Alice is a bit surprised at the names. Sometimes demons might be given the names of a trio of infamous and powerful succubi from the past, but it’s considered bad form.
(uh oh, I think these might be the original name holders)
Alice decides the best plan from here is to investigate the second Tartarus hole in the east, but as it’s a bit difficult – and dangerous – to get to, they should visit Midas village in the north and get some better equipment.
Before then there are a few minor sub-quests to fill in now that the harpies have come back.
Talking to the harpies in the item shop with Vanilla will expand her inventory in the pocket castle item shop. Harpy wings (an item to teleport to any town previously visited) will be available to buy.
Rami, the ludicrously busty imp, wants to fly. She’s not too good at it (“too much air resistance” as Remi and Rumi joke). Talking to a harpy in the inn will suggest she jump off the top of the mountain the slimes inhabit next to Iliasville.
With the harpies now back a couple of new characters can be recruited. Tiny Lamia (her name is even Teeny) can be recruited from the Sutherland Inn in Iliasburg. She’s of the Lamia race and likely the first recruit with the Maid job. She also takes on running the inn in the pocket castle and the party can rest there for the ultra-cheap price of 1G.
The unfortunate harpy, Pyhar, can also now be recruited from Pornburg providing you have Amira in the party.
That’ll do for today. I’ll pick it up again tomorrow.