Showing posts with label hentai game review. Show all posts
Showing posts with label hentai game review. Show all posts

Thursday, July 27, 2017

Hentai Game Review: Monmusu Conquered World

I haven't blogged on monster girl H-games as much as I'd like of late.  Unfortunately, upgrading to Windows 10 utterly borked the software I normally use for text hooking and machine translation, and playing Japanese H-games without a glimmer of understanding of the text does make it harder to enjoy them.  As a result I didn't know Dieselmine were working on a new monster girl hentai game, so Monmusu Conquered World crept out and caught me by surprise.



Dieselmine are the people behind the Violated Hero series and they have a pretty decent track record when it comes to making games catering to the monster girl fetish.  I wrote about their previous games here, here and here, and was even mad enough to do full walkthrough series of VH4 and VH5.  Generally, Dieselmine tend to be weak on gameplay mechanics and strong on eye-candy when compared to other monster girl games like Monmusu Quest: Paradox and the ROBF series.  VH6 went a bit weird with machine girls to cash in on the KanColle craze at the time and I didn't really get into it.

Monmusu Conquered World has a different title, but it could just as easily continued the series as Violated Hero 7*.  It has the same structure of a series of sexy boss monster girl encounters with some fairly generic game mechanics padding out between them.  I'm guessing Dieselmine did the title switch to avoid sequel fatigue (6 wasn't very good IMHO) and timed it to come out to ride on the coattails of Monmusu Quest: Paradox part 2.

Given that I can't get any sort of machine translation to work at the moment, I initially expected this post to be another: "Hey, here's a new monster girl H-game that looks interesting.  Won't actually post anything of substance on the game because I can't read enough Japanese to play it."  Then I tried out the demo (which generously gives players the first two bosses - a gang of adorably cute goblin girls and an arachne with dubious table manners), realised I could actually "play" this to some extent, bought the game and have so far liked what I've seen.

The adorably cute goblin gang-bang squad in action

But that's enough preliminary flannel, let's talk about the game.

The plot seems to be the typical Violated Hero storyline of a "hero" taking out one sexy evil monster girl after another on his way to take down the demon queen.  I say "hero" because in these games you're normally playing some poor, hopelessly under-qualified lad spending more time being the sexual plaything of the demonesses rather than fighting them.

One of the weaknesses of the monster girl H-game genre is that to get to the sexy Bad End H-scene content (you likely bought the game for), you have to lose.  Monmusu Conquered World gets around this by adding a plot device to justify integrating all the Bad End scenes into the main pathway.  The hero falls off a cliff at the start of the game, but rather than dying he wakes up with a magic sword that tells him he's the chosen one to fight all the demonesses.  That goes about as well as you'd expect and he gets cum-sucked to death by the first monster girl he comes across (a harpy)... only to get resurrected stronger than before.

This follows through into the boss fights.  They all follow the same structure:

Round 1:  Hero deals 0 damage and usually gets one-shotted by the first proper attack (cue sexy Bad End scene).

Round 2:  Typical turn-based JRPG combat.  The player can win or lose depending on whether they can be bothered to use proper strategy.

If you still lose:

Round 3:  Cakewalk fight.  The monster girl likely only does scratch damage at this point and the player will probably win in three or four hits.

The positioning of the Arachne's abdomen and the poison status animation might be coincidental...

I like this.  No nonsense.  Monmusu Conquered World knows what most of the audience are here for and isn't afraid to just be a string of sexy Bad End scenes for people that want to experience it that way.  While I haven't had a chance to check it out, I'm guessing the higher difficulty setting is for players that want to be challenged by proper RPG boss fights.

However, the one problem with the always-auto-lose-round-1 approach is that if there's a monster girl where you don't want to see the sex scene, tough, you're going to see it anyway.  The plot demands it.

As with the Violated Hero series, there are some basic gameplay sections between each boss fight.  In this case they've gone with the stealth JRPG option.  The player has to run from one side of the screen to the other without being caught by the various roaming succubus sprites.  If the succubi do come into contact with the player sprite, a H-scene plays and the player has to struggle free before all their energy is drained.  It's not too challenging and even if the player runs out of energy and lives, choosing the continue option just puts them back to the start of the level (which aren't particularly long anyway).

Run past the succubi, pick up the treasure.  Easy enough.  Except... I have no idea what the treasure is or what's it's used for.

None of this is exactly revolutionary gameplay, but I don't think there's any shame in a h-game not trying to be anything other than an excuse to string a bunch of sexy content together.

The sex content in Monmusu Conquered World is pretty sweet from what I've seen.  There are the obligatory Bad End H-scene CGIs, which are nice, but in this case I think are overshadowed by the cut scenes when caught by the generic wandering monsters.  These are animated and look pretty damn hawt.

This is animated in the game.  It looks really good animated.

When they're not one-shotting the player in round one, each of the monster girl bosses also has an animated sex attack they can use.  This is not the first time Dieselmine has done this.  In previous Violated Hero games the monster girls had animated sex feeler attacks that looked okay for monster girls where you'd expect to see that kind of attack (Alraune, succubi with tailpussy) and really out of place for others.  Monmusu Conquered World fixes this by stepping up from generic feeler animations to proper animation loops of different sex acts for each monster girl boss.

Do you want to see yummy slime girl paizuri where you can see your cock through her big round transparent boobs?  This game gives you yummy slime girl paizuri where you can see your cock through her big round transparent boobs.  Better than that.  This game gives you animated yummy slime girl paizuri where you can see your cock through her big round transparent boobs.

This is also animated in the game.  It also looks real good.

And a whole host of other stuff as well.  

Monmusu Conquered World did really well here.  Most of the animated sex attacks I've seen look really good.  I've seen a number of monster girl H-games (ROBF, Succubus Prison) incorporate these limited animations and they add a lot to the games.

Monmusu Conquered World does the animated scene snippets so well it's a shame they didn't incorporated them into the Bad End scenes.  It's especially noticeable with bosses like the mermaid swarm where the Bad End CGI is a static version of their penis-licking attack.  Maybe animating the full picture takes too much work and only animating part of it doesn't look right.

The artwork is by a mixture of artists, most of which will be recognisable thanks to their work on other games.  Most of it looks good, but does have the same different-styles-clashing problem the Monster Girl Quest series has, which is surprising given most of the previous Violated Hero series was fairly consistent with the art (okay, the Bad End CGI art.  I remember the weird pixel art wandering mobs of VH1 and 2).

In Monmusu Conquered World even the artwork tries to have sex with you...

I haven't completed the game yet, but what I've seen so far seems pretty decent.  The price might put some people off as it's on the high side for this type of game.  Also, if you're expecting a complex RPG experience like ROBF or Monmusu Quest: Paradox, this game isn't going to scratch that itch.  It's fine for what it is though, and if you can machine translate/read Japanese to understand the plot and all the sexy taunts of the Bad End scenes, even better.

It's been a while since we last had a Let's Play-type series on the blog.  I'm thinking Monmusu Conquered World is simple enough that I might be able to do something with it.  Of course there will be a lot more guesswork than usual given I'm going to be completely blind on the text and dialogue, but we might still be able to have fun with it.  Watch this space!

*while editing this I realised I might be confusing dev and publisher here.  If the devs are different that would be a fairly obvious reason why this isn't called Violated Hero 7!

Saturday, December 17, 2016

Hentai Game Review: Drain Dungeon

I checked the demo of this out a week or so ago and it looked interesting.  The main sticking point was it was made using the Wolf RPG system and that doesn't usually play very nice with the AGTH + TranslationAggregator system I use for automated Japanese -> English translation.  What normally happens is a lot of characters get dropped from the text, making it impossible to translate.  After searching around I managed to find a fix.

If half of that paragraph was gobbledegook I recommend checking out this hongfire subforum.  There are plenty of helpful guides here to help you setup text hooking and machine translation for Japanese games.  It is fiddly and the results are highly variable, but in most cases you will be able to get the gist of what's going on.

Generally, after putting the relevant programs on your machine (and changing locale to Japanese), you create a shortcut to the game and in the top shortcut path add a link to AGTH before the address of the game.  (Some IT knowledge is required - I'd follow the guides I linked to rather than asking me.)

The fix for the Wolf RPG games is to use this path to AGTH in the shortcut path to the game (paste it into the dialogue box before the address of the game):

[your local path to AGTH]\agth.exe /c /v /x3 /kf /ks2

Then select the thread that hooks the right text from the AGTH dropdown box while the game is running.  The only problem is it tends to go berserk on menu/item screens and the game becomes a little unresponsive.

Right, now the fiddly stuff is out of the way, let's take a look at the game.




Drain Dungeon is a basic dungeon crawler RPG where the dungeon is abstracted into a series of left or right choices.  The choices lead to either no encounter, a fight, a chest, an event, or a kitsune shopkeeper, with all visible before taking that choice.  In this respect it's similar to the continuous corridor of Desire Dungeon.

(Game Design Tip: Abstraction like this is your friend if you are a small indie developer with limited resources.)

In this case, it doesn't matter whether you go left or right - a boss fight is imminent.

The central quirk of the game is that all adventurers have their levels mysteriously set back to 1 on leaving the dungeon.  With this in mind, a trio of enterprising succubus sisters offer to drain those levels out of you, sexily, before you return to the surface and lose them anyway.  A splendid deal for all concerned.

That's not the only quirk of the game.  For some reason the player is restricted in the number of items they can take back into the dungeon, although this number can be increased using the game's alternate levelling system.  Rather than XP and levels, which are fed to the hungry mouths and pussies of the succubi, the player gains another value (which I never managed to translate the name of correctly) which can be spent to change their class, improve their starting stats, and provide other benefits.  This is the key to beating the game as the player goes in as slightly stronger level 1 each time, enabling each run to go deeper than the last one.


The monster girl boss sprites are actually rather nice.

The fights are typical generic RPG affairs against what I'm guessing are stock monster sprites.  However, there are monster girl bosses at regular (every 80 paces) intervals and these provide additional hentai content.  Losing to a boss will see the player getting their levels sucked out by the monster girl in a sexy loss scene.  There are four bosses in total - a slime girl, a harpy, a dragon girl and a succubus.

The player can exit the dungeon at any time, which will take them to the boudoir of the succubus sisters for a spot of sexy draining.  Each sister has four scenes, each unlocked after experiencing the previous, and requiring the player to hand over 5, 10, 15, or 20 levels respectively.


Bad Ends aren't so bad when you know you're going to be reset to level 1 anyway...

The H-scenes are varied and there are plenty of them - 5 with each succubus sister, 4 from the bosses, 2 bonus ones (a random mimic encounter and an occasional offer of sex from the kitsune merchant), plus a big ole orgy at the end.  I thought the scenes were okay, but felt the H-scene art was weaker than the normal character art.

There are multiple ways to complete the game.  Defeating the last succubus boss unlocks a harem scene where all four get to have fun with the player.  The other way involves feeding a total of 200 levels to one of the succubi, at which point she'll be powerful enough to defeat the last succubus boss on her own.  It's a little fiddly to spot as it doesn't come up in the list of options - you have to keep selecting the top option to talk to her until the option to end the game that way comes up.  This also unlocks her final H-scene, which ended up being a disappointment to me.  I did it for the big-titted eldest sister and while the story was sweet, the H-scene was a re-run of her first scene with slightly tweaked artwork.

How would you like to be drained today, brave adventurer...?

While I loved the idea from a thematic perspective, it is flawed from a mechanical perspective.  Grinding through the same goblins and wolves over and over at the start does get tedious, although at least the player does level up quickly.  The grind is real, but at least the game is relatively merciful about it.  Once you figure out what's going on, it doesn't take many missions to reach the end and unlock everything.

I wonder if the drain-back-to-level-1 theme might work better with rogue-lite mechanics.  There is a hint of them in the item restrictions and constantly being reset to level 1, but the game could definitely do with a bit more RNG madness in the dungeons to liven things up a little.


A mutually beneficial transaction, I think!

Overall I liked the concept and wanted to like the game more, but it's a little too generic and the one sister's ending scene I unlocked was a bit of a disappointment considering the grind to unlock it.  If I gave out scores this would be the 5'est 5/10 ever (very very medium).

Thursday, November 03, 2016

Hentai Game Review: ViotoXica

This is another hentai game that caters primarily to the Ryona/Vore fetish crowd, but also has some content that might be of interest to Monster Girl/Succubus fans.  The makers, Xi, were responsible for the Viocide vore action game released a few years back.  ViotoXica is more of the same, but with a fantasy rather than sci-fi backdrop.  You play a magical girl princess attempting to escape from a castle full of monsters trying to eat her (and sexually molest her in their stomachs, because that... um... aids digestion or something...).


I wasn't able to get any translation for this as AGTH continues to implode everything it touches in Windows 10.  In this case it didn't matter too much as ViotoXica is an action game in the metroidvania vein.  The game has various upgrade paths for the main character as well as a shop system where you can buy extra sockets to upgrade weapons and armours.  This is more for higher difficulties though.  If you just want to play for the H- or rather vore-content, you can stick the game on the 'Super Easy' setting and breeze through fairly easily without needing to understand the more complex mechanics.

As with metroidvania games, a large part of the gameplay consists of finding the upgrades and keys to open up more of the map.  Upgrades include double-jump, high-jump, roll, and some kind of heat shield.  Even without knowing Japanese I was able to mostly figure out what was needed where without too many problems.  Up Arrow + Menu Button (V) to reveal the whole map is your friend when it comes to figuring out where to backtrack.  Although one improvement I would have liked to see is the colour-coding extended to front-on doors on the map as well as the side-on doors.  The one time I did get stuck was because I forgot about a locked red door on the top right of the map because it was one of the face-on teleport doors rather than a side exit.

I will commend Xi on their game-making skills.  The main character handles really smoothly and it plays like a good metroidvania game.  I almost regretted playing on Super Easy and therefore not needing to learn the nuances of the upgrade system, but then I remembered how terrible I am at 2D (or 2.5D) platformers.

One weird thing about vore games is YouTube appears to have less qualms about showing footage from them as opposed to something like Monster Girl Quest, which is theoretically possible to upload... providing you have plenty of black squares on hand to cover most of the artwork.  Anyway, there is a trailer for ViotoXica that provides a taster of the artwork, gameplay and (surprisingly good) music.



Now, onto the important stuff - the filthy snu-snu.

First off, this is a vore game.  That means a good chunk of the enemies are going to be worms, plants, frogs and the like, and they're not going to auditioning for an appearance in anyone's wet dreams anytime soon (unless those people happen have very... specialised tastes).  There are 13 enemy types total.  Six of those are what I would class as monster girls - two types of succubi, bee girl, arachne, sort-of-alraune and a butterfly demon girl as the final boss.

Most of the game is 2D (or 2.5D - some sprites look hand-drawn and others like 3D models).  Each enemy has a grab attack that will result in the main character being swallowed and a Game Over regardless of their HP total if they don't break out of it.  This is seen first as a 2D animation on the main game screen...


...and then, after the Game Over, the action switches to a much more detailed 3D clip of the heroine getting gulped up...


...and then bouncing around inside something's stomach with the obligatory ryona-style clothing destruction.


I'm not a hardcore vore enthusiast.  My interest lies in the overlapping Venn diagram of sexy monster girls being sexy-evil and dominant (in this case having a rather more literal interpretation of "I want you inside me" than most would consider comfortable).  For this type of game I'm looking for a bit of flirt from the monster girl before her victim goes down the hatch.  Or, failing that, scenes of such sublime ridiculousness (such as Demon Angel Sakura's giant farting fairies) I can have a chuckle and admire the creator's depraved inventiveness.

Viotoxica is a bit light on that.  The Bad End scenes are rather thrashy, with slobber flying everywhere as the magical girl princess gets gulped down.  The churning animations are also a little too exaggerated, unless one of the magical girl princess's magical abilities is to change into a big block of crystal after being swallowed.  Bear in mind this is a subjective criticism from someone on the borders rather than being at the centre of the target audience.  If you're more into the ryona side of things, these are not negatives at all.

Another disappointment was the sameness of the monster girl Bad Ends - monster girl opens out her tail or abdomen like a trumpet and hoovers up hapless magical girl princess.  It looks okay for the succubus-type monsters, but a bit ridiculous for the arachne.  The exception to this is the final boss.  I'm not going to spoil it here, but it was certainly different...

Overall I appreciated this more for the smooth gameplay than the H-scenes.  Worth looking at if you like your monster girls more on the predatory side.  Really worth looking at if you like a bit of vore or ryona.

Monday, February 22, 2016

Hentai Game Review: Monster Musume Hyakuran vol.1

After a sort of drought in good monster girl eroge we get both a new Violated Hero and a new release from Toro Toro Resistance (the person/people behind Monster Girl Quest) in quick succession.  Violated Hero 6 is currently queued up on my hard drive and I'll be looking to give that the Let's Play treatment on the blog as soon as I get around to it.

In the meantime there's this new release from Toro Toro Resistance: Monster Musume Hyakuran vol. 1.


My Japanese is non-existent, so Monster Musume Hyakuran == Monster Daughter/Girl Tales/Collection?

Anyway, calling this a game is rather stretching the term.  Don't get your hopes up that this is a new Monster Girl Quest or Monmusu Quest: Paradox.  In music terms this release strikes me as being like one of those albums/EPs of B-sides and previously cut material bands put out to tide them over between albums.

Monster Musume Hyakuran vol.1 is a collection of Bad End scenes featuring femdom (and frequently carnivorous) monster girls.  If you remember the non-fight scenes in Monster Girl Quest Chapter 3, well MMH vol.1 is those x33 (as in 33 separate encounters, not 33 times more squick, because 33 times the squick of Catoblepas Girl is... a challenge beyond even my little black cells to visualise, maybe).  There are some branching points along of the lines of "Would you like to be digested to mush?" or "Would you like all your sperm/life sucked out?", but mostly these are short stories given the Visual Novel treatment with art and sound effects.

If a lamia asks you if you want to be her cuddle toy, the correct answer is "yes".
Some of the tales are connected.  There is a long story that will be very familiar to anyone that remembers Resident Evil (Biohazard) 1 & 2, with pornified, monster-girl-arized versions of monsters from those games (and some not quite so monster-girl-arized – Plant 42!).  This was a little confusing to me at first as the first link from the monster girl encyclopaedia entry would take me to the start of that story rather than to the individual scene for that girl.

WTF Toro Toro Resistance! I think you forgot the girl in monster girl for this one.
I should add at this point that everything is in Japanese on the off chance someone buys the product by mistake and ends up with something that doesn't make sense to them.  MMH vol.1 looks like it uses the same engine as the original Monster Girl Quest and plays reasonably nice with the standard auto-translation tools (If you're unfamiliar with how these work, I normally point people here for a full guide – although they are less effective nowadays given that some of the translation websites such as Google Translate blocks Translation Aggregator).  Toro Toro Resistance's work is fairly popular out in the West, so I wouldn't be surprised if some brave soul gets around to putting out an English translation at some point.  Maybe Dargoth, if the poor bloke isn't already destroyed by Monmusu Quest: Paradox.

Become a guinea pig at a sex toy testing facility!
The art and Bad End scenes are similar in quality to TTR's previous games – variable, but diverse and imaginative enough that you're likely to find something that hit's the spot.  Yes, vore is fairly ubiquitous, but can be avoided if that's not your thing.  As good as TTR is at producing this material at this point, I'd like to see them push on now and maybe see if they can work some animation into the scenes.  Currently the ROBF series* of monster girl battlefuck games does this to good effect, but are difficult to get and play outside of Japan because their creator has a serious hang-up (not entirely unjustified) with Westerners and piracy.

Even the small animation in this scene is quite effective... until you realise what she's doing with that strange orifice...
So, is Monster Musume Hyakuran vol.1 worth buying?  This depends on what you found enjoyable from the original Monster Girl Quest series.  If you liked that series for the epic storyline and the cute interactions with Alice and the other characters, but largely skipped the Bad End scenes because you found them squicky, then MMH vol.1 might not be for you.  However, if you ploughed through that series and relished every imaginative and (usually) sexy fate Luka suffered at the hands of the various amorous (and sometimes hungry!) monster girls, MMH vol.1 is 33 brand new Bad End scenarios that will likely keep you entertained for some time.


(*As an aside, I would love to do a Let's Play series on one of the ROBF games here, but there's virtually no chance of this happening as I'm a) unable to legally purchase them, b) would be unable to get through the Japanese 'gatekeeper' puzzles designed to keep out foreign players, and c) would likely get DMCA-ed to oblivion if I tried.  This is a real shame as the ROBF series is very very good from what I've seen of it.)

Thursday, September 24, 2015

Hentai Game Review: Demon Angel Sakura vol.3

I tend to cover some weird hentai games on this blog and the Demon Angel Sakura series is possibly one of the weirdest.  While Luka of Monster Girl Quest and the various protagonists of the Violated Hero series have it bad in some of their Bad Ends, I doubt any would trade with the eponymous "hero" of Demon Angel Sakura.


Demon Angel Sakura is a platformer.  The first two games (which I covered here and here) were boss rushes where the diminutive Sakura had to fight off various monster girl titans lusting after his body (in more ways than one).  Gameplay-wise the series was little more than an excuse to show off some lushly animated and bizarre Bad Ends.

The third instalment has expanded the gameplay a great deal.  Now there are platforming levels in between the bosses jam-packed with minor enemies, each with their own lovingly-animated Bad End should Sakura not avoid or blast them out of the way.

Nothing to see here.  Just a giant succubus shooting hearts out of her pussy...
The enemy variety is a big step up from the previous games.  Instead of 5-8 bosses with 1 or 2 Bad Ends, this time there are 24 minor enemies and 6 bosses/NPCs (with some having a 2 scenes).  Each is fully animated and you don't have to worry about farting around with auto-translators as the game already comes with an English translation.

As with the previous games the focus is on vore and other bizarre fetishes.  Over the course of the game Sakura ends up being eaten (repeatedly), dissolved to mush between giant titties, inserted in a giant pussy and pissed all over, and other weirdness.  It's not a game for the faint-hearted or easily squicked out.

Flower Girl seems harmless enough.  Wait, is that our skull...?
This time there is a little bit more range to the debauchery.  Not all of the monster girls want to eat Sakura, or shove him where the sun don't shine.  Some of the monster girls just want to give Sakura a good hard fucking.  The addition of more vanilla scenes might make the game a little more appealing to monster girl hentai fans that were put off by the hardcore weirdness of the previous two chapters.  (Although you're still going to be seeing Sakura in cutaway shots of churning stomachs an awful lot).

It's still a short game, but there is a lot of H-content.  The level design is also surprisingly fiendish.  I had that classic end-of-an-Ian-Livingstone-Fighting-Fantasy-Gamebook moment when I reached a series of four doors on the final level with only one key in my possession.  I had to search the internet and a thread on ulmf.org revealed the other keys were sneakily hidden on previous levels.  Thankfully there is a shop system selling items to help with this, so the scavenger-hunt backtracking to find the missing keys is not as irritating as it first looks.

This is moderately sane compared to other stuff in the game
The other thing to note is that the difficulty level changes which monster girls appear on certain levels.  Unlocking all of them requires putting the game difficulty back up Normal or higher.  Although, thankfully for platformer-incompetents like me, this can be done mid-playthrough after the bosses have been cleared.

Overall I think the extra quantity did come at the expense of some of the quality.  The Bad End scenes felt a little shorter this time around and the boss scenes in particular didn't really do anything for me.  As always, YMMV on this depending on which particular fetish weirdness falls in your zone.  Gameplay-wise, the only thing that really irritated me was certain indestructible enemies with one-hit-kill attacks.  Those fricking Obesity Fairies... Grr.

A Sakura-Eye view of some 69
That's Demon Angel Sakura vol. 3, a game where you cross big drops by being farted out of the butthole of a giant fairy.  Do I need to say any more... :)

Wednesday, July 15, 2015

Hentai Game Review: Sexy Girls Hunt

Okay, we have a slightly different type of monster girl hentai game to look at on the blog today.


Sexy Girls Hunt is a battlefuck game and the plot does feature a brave hero using his "weapon" to defend a kingdom from hordes of nympho succubi, but it's not an RPG-maker clone.  While it has typical JRPG elements – levelling up, top-down exploration, turn-based battles – the art style is different and everything is mouse-driven.  You move the character around by clicking on the screen with the mouse.

Sort of, but not quite a RPG-maker game

With the games with their own custom game engines there are sometimes problems with hooking text for machine translation.  I was able to mostly follow what was going on with AGTH, although some text is in image form (the manual, annoyingly), which rendered it impossible to hook.

A refreshingly non-shota main character this time

Let's start with the good.  This is a very pretty game.  It has some of the nicest artwork I've seen on a monster girl hentai game.  Not only that, but there is a ton of animation.  NPCs noticeably... ahem... jiggle when you speak to them and the battlefuck sex scenes are fully animated.  Picture a ROBF or Erotical Night, but with an art quality approaching the Violated Hero series.  These are some luscious scenes of succubus fucking.

Oh and this is animated as well

Now for the not so good.  There's not much to the gameplay during the battlefucking.  Combat is turn-based and controlled by running the mouse over coloured circles on the screen.  I didn't really spot any strategy here to be honest.  Most of the time I set the fights to auto and tried to make sure my main character was at least two levels higher than the random encounters (personally I found those lush lush sex animations more enjoyable on auto anyway).  For bosses you'll need to be a much higher level, but if you're stuck there's a consumable that can be bought (it's the very bottom one) that gives an instant win when used.

The map has five locations of increasing difficulty.  Everything is fully accessible from the beginning aside from the final location, which requires previous bosses to be defeated in order to advance through various gates.

The world map

Overall there are twelve monster types to fight fuck.  They're mostly your classic succubi, but there are a few other monster girl types thrown in as well such as slime girls, cat girls, dryads and elves.  Each has minor variations in hair colour and underwear, but their moves don't change.  There are two different sex animations depending on who is "attacking".

Additional hentai content is provided in the form of side quests and mini-games.  There are ten female side quest givers.  Satisfy their conditions and you'll be rewarded with a short sex scene with a little mouse interactivity.  The mini-games vary from standard tile puzzles, to an arcade "bullet-hell" sequence and a comically lewd version of whack-a-mole where you slap female asses.  Nothing too taxing, but drawn in the same lush and appropriately pervy art style.

Yes please.  The result doesn't matter

Overall I quite liked Sexy Girls Hunt.  The game is a bit short and not very challenging, but there is plenty of gorgeous H material to enjoy.  It's a simple sex game with delicious succubi.  Nowt wrong with that at all.

Monday, January 26, 2015

Hentai Game Review - Demon Angel Sakura, vol.2: The Spirits of Hell

Last year I did a Let’s Play and review of a crazy little action game, Demon Angel Sakura.  The follow up, Demon Angel Sakura vol. 2: The Spirits of Hell, is out and every bit as bonkers as its predecessor.


As with the original, Demon Angel Sakura vol.2 is a 2D action game where you fight a series of ginormous monster girl bosses by throwing magic fireballs at them while bouncing around a 2D arena.  Like a platform game, but with all the intermediate levels taken out so all that’s left is boss fights is the best way to describe it.  The text is also all in English, so you won’t need to fiddle around with machine translation for this game.

The story carries on from where the first game left off.  Sakura, an angel/demon hybrid who is either a cross-dressing male or a female with a dick (the game isn’t totally clear on this, although it does refer to Sakura as ‘he’ for most of the game), is trapped in hell.  Kazari, the fairy that loves Sakura, dives into hell to find him and is driven doolally by exposure to the ‘hell element’.  After resisting crazy Kazari’s attempts to consume him, Sakura departs on a quest to find a way to save her from being corrupted and destroyed by the hell element.  This takes him through various fights with ginormous predatory monster girls.

Size is no obstacle to horny Sakura.

In a change from the first game, Sakura is aided in these fights by a familiar, Kuroha.  Later on there’s an option to switch between her and Kazari.  As with the first game, if Sakura takes enough damage he loses his clothes – and in this game, familiar – and is vulnerable to sexy(ish – YMMV) binding attacks from his opponent.  There are variable difficulty settings and even the most useless at 2D platform games (i.e. me) should be able to get to the end on super easy mode.

There are eight boss fights in total.  Two of those have two different Bad Ends, which gives ten Bad End scenes in total.  The game is short (especially if you choose to breeze through it on super easy mode), but should be seen for what it is – an excuse to put together some lovely drawn and utterly depraved hentai scenes.  The artwork and animation is very good for what it is and the imagination behind them is positively filthy.  Even Luka from Monster Girl Quest and the various protagonists of the Violated Hero games would wince at the indignities visited on poor Sakura.

Um yeah . . . it's that type of game.

This game won’t be for everyone.  There’s a heavy focus on vore and most of the things that happen to Sakura are fairly gross, such as nearly being drowned in harpy piss or wedged up in a giant treant’s sweaty armpit.  You’re not going to find nice sex scenes with vanilla monster girls here.  The game is most appropriate for those with giantess and/or vore fetishes, as well as for those that derive amusement from seeing some truly twisted and perverse Bad Ends.

This doesn’t look like the last we’ll see of Demon Angel Sakura either.  During the quest to save Kazuri there are hints to a larger story, one that will no doubt be revealed in Demon Angel Sakura, vol.3.   I look forward to seeing what weirdness the developers come up with in the next instalment.

Friday, January 23, 2015

Hentai Game Review - Monster Girl Summoner

A tricky one to review, this one.


Back when I first mentioned it, I noticed Monster Girl Summoner seemed to be appealing to both sub (MGQ-style Bad Ends) and dom (Rance-style rapes) audiences.  It looked like you could either play as an effete-looking warlock and pick up the sexy Bad Ends or pork the monster girl dungeons into submission as a big fat orc.  In actuality you play as the monster girl summoner and the orc is your trusty ‘Pikachu’ that handles all your fights for you.  The hentai content is similar to Desire Dungeon in that there are both Victory and Bad End sex scenes.  The player can skip them according to their preferences, although that aspect seemed a little temperamental when I was playing.

You . . .

At the start your party consists of only the orc, but later on you can recruit other monster allies by defeating them in battle.  There are a wide variety of both normal monsters and sexy monster girls.  All are recruitable and each usually comes with a couple of skills.  Unfortunately they don’t appear to pick up new skills on levelling up, so don’t expect any Pokemon-type complexity here.

. . . and your big fat orc buddy.

It is an RPGMaker-type game, but as with a lot of hentai RPGs, some of the gameplay aspects have been trimmed out.  I didn’t see much resembling a story and there’s no exploration as the dungeons consist of a series of random encounters followed by a fight with the monster boss(es) of the level.  H-scenes are revealed by winning (the orc rapes them) or losing (the monster girl rapes the summoner) versus the end-of-level monster girl boss(es).

On hard it becomes end of level bosses.

The H-scenes are short with one static image.  The artwork is fine.  It’s not up to the standards of other monster girl hentai games, but it’s not terrible either.  One issue is that certain poses/templates are clearly being re-used across multiple scenes.  This is especially weird when you have a Bad End scene where the hero is supposedly being dominated, but the artwork shows them sitting on top with their dick between the monster girl’s tits and the monster girl looking most put out by the whole thing.  It makes me wonder if the decision to add some Bad End sexy material was made after they’d already commissioned and received the artwork.

This is supposed to be a player Bad End.  I'm not sure Lamia agrees.

There are also some odd quirks in the mechanics that feel like they might be bugs.  Money is irrelevant as there are a couple of points in the starting town where the hero can just keep picking up random sums of money.  The NPC handling recollections gives you the option to see the first ten encounters right at the start of the game and doesn’t appear to add the later ones.  Armour consists of charms for various parts of the body.  There are seven types—each corresponding to a sin—of varying numerical levels.  Each type affects different stats, I think.  For some reason the 4th type (I think it’s Arrogance) has a weird multiplicative effect on the defence stat.  Equip all level 1s (and only level 1s, equipping higher levels of the same charm breaks the bonus and actually reduces defence) and the character ends up with a value of defence that renders them virtually immune to anything other than magical attacks.  This warps the gameplay so much it feels like there's probably some kind of weird calculation bug somewhere.

With all this I thought I’d be panning Monster Girl Summoner with a negative review.  But to be fair to the game, it has provided a few hours distraction.  The ability to recruit anything leads to the classic “Gotta Get ‘em All” compulsion and there is some fun in playing around with both the party compositions and difficulty levels to find the most efficient ways of levelling up your harem.

Devil girls like to ride.

This makes it an awkward one to review.  Monster Girl Summoner is clearly flawed and much weaker than some of its competition, but there was something in the game mechanics that kept me interested enough to give it a second look.  The game also has a wide variety of different monster encounters.  I’ll put it down as a YMMV (Your Mileage May Vary) and leave it at that.

Friday, December 26, 2014

Hentai Game Review - Vampire and Hunter

What do you get for 89 cents?  In Vampire and Hunter’s case a short mini-game and a longish H-scene with a sexy vampire.


The mini-game is a bit scrappy.  You run around a single hall trying to tag the vampire seductress while avoiding the various spells and flames flung in your direction.  The collision detection is a bit wonky and the text windows slow the pace down with frequent interruptions.  It’s an example of using the wrong tool for the job.  RPGMaker clones are designed to create RPGs – generally slower-paced games with turn-based combat and tons of stats – and this feels like it’s trying to be an action game.

Not sure RPGMaker-type tools were designed for this...

The H-scene isn’t bad.  For their previous game I though the text descriptions were imaginative but could have done with some art.  This time we get the art – an animated sequence of the big-titted vampire having sex with the hunter while drinking his blood.  The scales are a bit weird – either the vampire princess is disconcertingly large or the hero very short – but other than that the animation gives it a bit of life.  Unfortunately, it’s the only scene.

Double slurped...

The whole thing feels like a demo or proof of concept.  Then again it is only 89 cents.  If sexy blood- and semen-sucking vampiresses are your thang it might be worth a look.